FireHazard
FireHazard
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@Oicimau said:
I laugh a lot when i get stunned by Head On.
And when I know the survivir is there, i laugh even more.
Thats a way to deal with that. :D
In a positive way yeah, in a realistic answer way no.
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It's designed to go as high as humanly possible, it would take years to get to Devotion 20 due to how many games a player would have to go through.
If someone is at Devotion 20 or 15 than they either play this game A LOT or they've been getting Devotion levels since the start of the Devotion system.
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@paint1210 said:
Thanks for all the answer.
No problem, glad we could help.
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@AhoyWolf said:
He does have a custom skin on it, that's supposed to be a exhaustion I think.
That's correct, it seems to be the exhaustion status effect from the looks of what the icon is supposed to represent.
Some players can modify certain things in-game like Killer/Survivor portraits or perk colors/skins, this is only client sided and does nothing to gain and advantage in-game.
What's happening here is that this seems to be a custom skin for one of the status effects (presumably Exhaustion from what the icon is showing), so that's why this status effect isn't shown anywhere else, because it's not an official status effect, it's just a skin that's replacing a pre-existing icon for another status effect.
You might ask "How can I do this?", for that I personally don't know, but whenever someone does this type of modifications in-game, it's usually something that's "at your own risk" per-say. BHVR has stated that exact thing when players mention stuff like this, but they don't support doing it either.
The reason it's labeled under "do at your own risk" is because BHVR might not ban you for it, but the cheat engine software DBD runs on, EAC (Easy Anti-Cheat) might detect it as a hack and give you a EAC ban as a result.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1087372#Comment_1087372
Several people did exactly that and posted them on the forums.
Great...
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some possible questions you might have...
If you're asking "Is this issue a bug on the Yamaoka maps" or "Is this supposed to happen?" than i'll answer both of those.
No, it's not a bug and it's a part of the design for the Yamaoka maps. And Yes, it's supposed to look at way on those maps.
as for my opinion on the changes to the maps...
I personally don't like the changes myself as it's fairly easy to lose Survivors like you said, but after adapting to how dark the map is and playing on it for a fair amount of time... it's hardly noticeable anymore for me personally.
I'm not telling you to get used to it, but if you play the two maps after awhile than you'll start to adapt to how dark it is and use tactics to avoid Survivors from applying stealth in chases. I can't say it was easy to adapt to this and it's still easy to lose Survivors if you're not paying attention, but once you play the maps enough than you'll get used to the common hiding places they use and how to keep your sights on a Survivor in a chase.
I'm not really into the change myself, but it's not a change that you can't get used too, at least that's how I see it.
"is there a way for me to "adapt" to these maps like you said?"
That's hard to honestly describe, usually when I adapt to changes or new metas it comes naturally. Adapting to a meta or "finding an answer to overcome it" is usually separated into two possible scenarios.
- [Scenario 1] (Adapting to a meta change, map change, or game-play change could require you to, in a sense, attempt for yourself. Sometimes guides and tips can only do so much, and if you don't apply these changes yourself than you'll either never get used to it or you will get used to it. This scenario is kind of hard to explain, so i'll try to simplify it a bit. In a sense, telling someone the answer to a task isn't always the answer to the problem, sometimes you need to attempt it yourself to work around the issue.)
- [Scenario 2] (What's explained to me through text or words is easy to apply in game. In a more simplified way, it's the opposite of the phrase "easier said than done" for this scenario, where a player can easily take in the information through a guide or tip that was given to them and apply this change in-game themselves with no issues.)
Now allow me to go more in-depth with the two scenarios above, specifically scenario 1 for the most part. For Scenario 1 It might sound stupid at first and you could argue "Why should I adapt to something most players hate?", which in that case you would be right, but sometimes you need to adapt to something that's harder to overcome to get ahead in the game, I can't say I agree with every change BHVR does to DBD, but I try to look past it and either adapt or move forward with the change. The change could've been because of balance, because of aesthetics, who knows! But after taking time to get used to the issue itself, I can say that it isn't that big of a deal once you get used to it.
So in the literal sense I feel you'd have a harder time adapting to the change itself, hence why I gave two scenario's above. That's not really a bad thing, since some players just adapt quicker than others, but it does mean you'll eventually adapt to the change yourself with time and repetition by playing through the two maps.
It's hard to describe what you should do, since in this case it's just slightly darker than usual... you just honestly need to get used to the contrast in the lighting by playing the two maps a few times, than you'll probably understand what I mean over time, or not, in some cases you might never adapt to a chance, but this change isn't really that drastic, so i'm sure you'll understand what I mean in the future.
It's kind of like drawing, you can try to copy what someone draws by walking them do it step by step, but it'll still come out terrible after because it's your first time doing it. That might sound like a terrible example, but i'm basically saying "practice makes perfect" and you'll eventually adapt to the issue itself, just like how a first time artist will eventually draw masterpieces!... or something. I'm not great with analogies but you get the idea... I hope.
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I'm not sure what you mean by "Pulling on the hook", if you mean the "Death by Hook" issue than no, it's not a reportable offence, the link to the Game Rules and Report System is above if your friend would like to confirm this answer.
To clarify, the Death By Hook issue is when a Survivor intentionally dies by putting themselves into the sacrifices stages by attempting to "kobe" off the hook or unhook themselves, once they get into the 2nd stage they refuse to struggle and than die. This issue is still common, especially with the new DC Penalty system, but if it gets too big than i'm sure we'll see some development on it, if we haven't already behind the scenes.
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There are many ways to go about this, usually they either work sometimes or only once, but it's usually the best way you can go about avoiding a Head On Stun. I'll list below the various options you have when facing Head On when you know a Survivor is in that locker, if you don't than it's mostly up to fate on how many lockers are present and your luck when approaching a potential Head On Survivor that's in a locker.
option #1
As said before, there are many ways to counter a Head On stun, for one you can do the most common option, which is baiting the Head On attack by walking to the locker (when you know a Survivors in said locker) and than moonwalk back at the last moment to bait them into doing the stun.
The issue with this option though is that if you just immediately lunge during the animation for the Head On stun than you'll actually get stunned when approaching the active animation, so it's best to wait until the animation is done before attempting to hit that Survivor. Also, this option is finicky and some Survivors will get lucky and still stun you while you attempt to bait it out, so it's mostly up to who's the "luckier one" in this scenario.
Also, if the Survivor refuses to get out of the locker after you try to bait it out like... 3 times or so, than you can just walk up to the side of the locker and than get in-front of it to open it, this is where option #2 comes in.
option #2
Unlike the baiting option above, you can try approaching the locker from the side and than one of three scenarios will occur.
- [Scenario 1] (The Survivor will pre-maturely use the Head On Stun when you walk up to the side of the locker and miss the Stun.)
- [Scenario 2] (You'll be able to walk up to the side of the locker and than just spam space bar while walking to the front of it to grab the Survivor.)
- [Scenario 3] (You attempt to do [Scenario 2] but they get lucky and Head On stun you due to how the hit detection works for the locker stun mechanic, i'll explain that more below.)
Now, because of how the Head On stuns hit detection works, the Killer is required to be facing in-front of the locker or slightly stand in the extended hitbox itself to stun the Killer. Due to how the hitbox works, it extends forward at a decent length (about 2 to 3 Survivors standing in a line in-front of the Killer) and stuns any Killers that're in that hitbox during the animation.
The hitbox will also linger and stun any Killers that attempt to lunge at the Survivor DURING it's animation, so in the case for Option #1, you could lunge at a Survivor mid-Head On stun and still get stunned because of the lingering hitbox...
So for this option, you might get stunned due to the hitbox's linger hitbox and/or because you were standing a bit inside the hitbox when they either Pre-Maturely or perfectly timed their Head On stun during this tactic to avoid it.
So like Option #1, this one is also finicky.
option #3
You can identify which locker the Survivor is it and than ignore them and walk away. Once you do this, they will exist the locker after a few seconds (if you're lucky) and than you can double-back after 2-3 seconds to hit them.
Usually this tactic is used for Survivors that want to be grabbed out of the locker with DS, but it can also be used here to just out-right avoid the Stun scenario. But... unlike Option #2 and Option #1, this one requires a lot of luck and or fore-sight to pull off, since the Survivor might stay in the locker until you leave and than this just wastes time.
This option is and option yeah, but I wouldn't recommend it. If you use perks like Iron Maiden than this could be more incising to try out, otherwise I wouldn't bother if you don't.
other things you could try..
As said in Option #3, you can try utilizing the perk Iron Maiden while attempting to do options 1 through 3, since if they fail to stun you and than exit the locker, than they'll have the exposed status effect applied to them. So, if they're healthy while doing this than you can use Iron Maiden to basically insta-down them for attempting Head On, it's essentially a luck based counter if you can bait the stun.
But besides that, there isn't really much else in terms of "tech" you can do, 1 and 2 is your best bet when going about Head On and sometimes you can't avoid it if you don't know which locker their in or if they're fast enough to exit it and stun you, but the stun itself is really scenario specific... so even if you get stunned it's not like it's the end of the world.
Also, for obvious reasons don't walk next to lockers in tight hall-ways when holding a Survivor or just in-general, since they can just stun you and than you lose that downed Survivor or just get stunned for a few seconds.
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@NoToxicYuumi said:
1st DC = 1 minute
2nd = 5 minutes
3rd = 15 minutes
4th = 30 minutes
5th = 1 hour
6th = 6 hours
7th = 24 hours
It takes 12 hours with no DC`s to lower your penalty level one level
And you got these statistics where? Since they're not posted anywhere officially and I doubt someone experimented to find it out for themselves.
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@OrangeJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1087251#Comment_1087251
I'll at least get a minimum of two toxic players a day playing this game.
Either post-game or during the game.
What rank are you if you don't mind me asking?
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@Oicimau said:
Toxic players will aways feel offended.
Healthy players know that its a game and sometimes you can get frustated and accept it.
Right, I can't say I haven't felt frustrated with how some mechanics work from time to time, but it's how it is and I learned to accept and adapt past these quirks.
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@Oicimau said:
Oh, i never DC. I said that others players arent DCing since yesterday and this is making me happier as surv and killer. :D
Sorry if I wrote in a confusing way.
Yeah, i think that theyve done well adding accidental DC to DC punishment, so there is no room for exploit.
Right, well at least you're enjoying what the new system brings to the table on the DCing issue.
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@Oicimau said:
Tks for the answer!
Well, and tks God its not only one minute.
The diference is enormous. Aint got no DC since yesterday.
Tks BHVR.
I couldn't tell you on what the times are because I don't know, I just know of the first DC being 5 minutes and that's it, it's best to NOT know tbh.
If you can, try fixing what's causing any mid-match crashing or freezing (if you know how to). It's best to avoid any mid-match DCing or unintentional crashing as much as possible, obviously this can't be stopped if it's an unintentional DC, but I believe they made it this way to prevent players from just pulling their plug as another form of mid-match DCing... or something like that i'm not sure.
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They won't release the timeouts for how many DCs you have so people can't abuse it, that's why it's not public knowledge.
All I know is that the first DC is 5 minutes I believe, after that I'm not sure. They did release some information like the first 2 DC's, but after that it's strictly unknown to prevent players from abusing the system.
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@Hoodied said:
Wait, so a flashlight blind on a killer carrying a survivor won't count @FireHazard
I wouldn't personally know, since it initiates a stun i'd say yes since you're applying the stun itself to the Killer who was holding the Survivor on their shoulder.
I was talking about normal flashlight blinding, which doesn't initiate a stun in the normal means but instead applies a "flashlight blind" or "flashlight stun". As for that specific scenario yes, it SHOULD count towards the challenge because you're technically stunning the Killer in this scenario.
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It should, it counts stuns of any kind except Flashlight Blinds, since those are not technically "stuns."
However, if you use the Flashlight to burn The Wraith when he's cloaked, than that also counts as a stun towards the challenge. Basically, if the Killer is physically stunned and cannot move from a Pallet, Head-On stun, or Wraith Burn, than it'll count towards the challenge. Flashlight blinds don't count because the Killer can still move while they're blind.
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I think most people want you to play the way they want because it only benefits them for the most part.
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@camkunimura said:
Thank you All. I’m still open for more feedback till mods close this thread.
For an update I have met some nice people like those who have contacted me after a match on Xbox and gave me tips on what I was doing wrong.
“Herth man” in specific used voice chat with me in which I believe his group talked to me through him. Coached me on some tips on playing Nurse cause I only used her to level her up and finish a mission on a broken glitched tomb.(The damage 2 Gen in 1 match. Had to look up that I had to hold down the action button till I saw sparks on the Gen to do “1” gen). His group still teased me in game but his talk made me realize his group or at least him had empathy.
On the other hand I realized it does not matter how I play the game after more matches and thinking about this thread and reading the replies.
I haven’t gotten any more trash talk replies to me but the 1 time I played Wraith today someone disconnected in match and they all taunted me and I really gave them a chance to play that round fair and square. I didn’t attack the injured survivor in the case of following 1 back to a hook, I didn’t body block even though it was a better position to be in than a chase, I ignored the hooks I got a bit, and I didn’t tunnel the same person more than the first hit I got on them. Still had the Tbagging and they went further this time they ran around my character in circles at the exit and I just stood there using secondary powers and not hitting them trying to push them to escape cause I admitted defeat because I threw the match for them. Wasn’t really fun on my end cause I was thinking of all the hidden rules in this game.
Even when I sucked at killers the survivors ran around me in circles as I stood there pushing them out the gate or stood facing the wall in the gate opening. I no longer have reactions to this since this is normal in this game. For people to ######### on other people is normal like IRL. Just have to not care and play the game like how I want to and conform to how the community is here.
Even as a survivor it is hard. Had a team and all 3 other survivors disconnected on me against The Pig. The killer (“GIVE x BIRTH”) “gg” me after. Pig said it is normal.
I am thoroughly enjoying the game, though I am sucking at it, now that I have come to terms with the community. Hopefully hard work will pay off.
It eventually will, overtime you'll learn easier routes and strategies to chases and eventually get used to the meta of Mid/Top Tier DBD.
It's best to play how YOU want to play, even if it doesn't abide by hidden rules that players made to benefit themselves and not you, it's good to think about others to make the game more fair and even for both sides, but if you cripple yourself to just please other people you'll eventually find no enjoyment in playing the game, doing so will only ruin the experience for yourself in the end.
At the end of the day, improve upon your mistakes and get used to how the game operates, don't set unreasonable standards for yourself that others want you to abide by, it's best to play how you want to play but it's good to think of others and how it might seem "unfun" for them as well.
By "unfun" I mean how being tunneled to death or being camped to death isn't fun for a Survivor and for a Killer as well... since playing the same strategies will eventually leave a Killer feeling hollow and unfulfilled in their chases. Don't cripple yourself just because the match wasn't fun for someone, even if you played as fair as possible for them.
I want to suggest a video for you to watch...
This video below focuses on many of the basic tiles (Aka Loops) that spawn in most of the maps on DBD. The Video itself is kind of dated when it comes to maps like Hawkins and Lery's being added/reworked, but most of the maps that have these tiles are left unchanged, so it's not really that big of a deal.
Most maps like The Game, Lery's, and Hawkins don't have these tiles, but instead have unique ones or different types of these tiles in their map layout, but this video should still be informative on what you should do in a chase as a Killer and how you effectively use these tiles as a Survivor, it gives both players of each role the insight they need on how to face a Killer or a Survivor, depending on the role you're in.
anyways, here's the video on basic tiles/loops
(Side-Note) Again for context, this video was made before maps like Hawkins were made or maps like Lery's being reworked, so don't worry about those changes as most of these tiles are not shown on those maps anyways and instead are shown on the more common maps like Azarov's, Macmillan Estate, Cold-Wind Farms, Badham Pre-School, etc.
https://www.youtube.com/watch?v=p6QYjInzLeM&t=3sI hope this might help you in any future chases as a Survivor or Killer.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1086011#Comment_1086011
There's another one? Or you mean the one that went live today?
You might have missed it, here's the blog post: https://forum.deadbydaylight.com/en/discussion/128722/
That's what OP is referring to when they mentioned the DC penalty system having been implemented again. Unintentional crashes and network errors will incur a penalty, incidentally, to stop the system from being abusable, but disconnecting during loading will not.
Ah, than yes that's the system i'm talking about.
The part about unintentional crashes and network errors causing the penalty was answered by you, I just wanted to suggest that they go to the support team on the issue if it's still an on-going issue. (That' part is for the OPs friends to clarify who that's for)
As for the reply to the forum member before that, it was mostly focusing on the what-ifs that might come from the penalty system, but it seems the post already covers this.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1085967#Comment_1085967
Which new system are you referring to?
The DC penalty system that is yet to be released fully.
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@Huff said:
I'm thankful that in the system the first few punishments are relatively low because of this exact type of thing. I've only ever disconnected twice ever, but there's been some weird times where I honestly didn't mean to DC (like one time a Quentin unhooked me, and when my feet touched the ground it sent both Quentin and I to the disconnect/score screen.)
Hopefully the system treats you well. I'm not sure about how I feel about it.
It depends how you look at it, soon there will be a new penalty system that puts players into a cool-down them they intentionally DC mid-match, I doubt unintentional crashing mid-loading screen and mid-game will add to this new system, but if it does than i'm sure they'll find a way to minimize that.
But that's all I know about the penalty system right now, eventually we'll see it's implementation in the future though. I personally never DC against anything, but I have crashed in-game multiple times before because of my old Internet, now-a-days crashing in DBD is quite rare for me because of my new internet, but crashing in-general isn't anything to be worried about.
As long as you don't intentionally quit out of games because "the game wasn't going your way" for example, than you'll be fine.
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If your friends still suffer from these issues than I suggest they contact support to see if there's anything else the Support Team might lend to help.
Support has many solutions to issues like these, if there's something your friends could've missed or didn't see as a fix yet, than I suggest the use the link below to file a ticket and see what the Support Team has to say.
[Here's the link to the Support Team]:
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Yes, you can buy the premium pass anytime during The Rift and gain all the levels you already unlocked.
You could even unlock it at Tier 70 and still get every single reward on the Premium track. If you do this than you'll actually get all 1k Auric Cells back as a reward for your dedication towards The Rift, plus any rewards besides the Auric Cells of course.
Every premium rift pass will allow the player to earn all the Auric Cells they spent to unlock the pass in the first place, so you could get half of the 1k you spent, a half and a quarter of the 1k you spent, or the entire 1k Auric Cells you spent by completing the entire Rift.
If you have any other side-questions to ask than don't be afraid to do so.
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@mike4156 said:
do funny stuff as the killer, slug but dont camp, maximize everyones points not just killer, but without farming. i like to 360 knife people lol or moon walk n shake my head xD or if i play ghost face i tbag behind a window lmao.
you may not pip this way but ull maximize bloodpoints so who cares, unless rank really matters to you.
I think if the team is serious about crushing you than you won't make much BPs... even if you meme.
In this case, you could've memed the situation, but they probably still would've been negative towards him for no real reason. I personally don't think memeing the situation was the answer for the OP, since they genuinely wanted to know what they did was ok or not and just know basic things that'll give them insight on the "slang of DBD" and what have you.
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@[Deleted User] said:
Yes they mentioned it in one of their Dev streams a while back I believe, if I can remember correctly they said they were definitely thinking of adding in devotion rewards.
Though it doesn't seem like they will be adding it in anytime soon if they do still plan on adding them in.
I personally think it's just a side-note for what's to come in 2020, so at the moment we won't hear that much more information on it @shawnsXbox
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@Googol said:
https://forum.deadbydaylight.com/es/discussion/comment/1082386#Comment_1082386
Hey, buddy! How are you?
Haha, thanks for letting me know! :-) I appreciate it!
I'm good thank you!
No problem, happy to help.
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I already flagged it but I thought you might want to be @'ed to move it ha ha.
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1081834#Comment_1081834
Along came Kindred....
Didn't Kindred come out in 1.1.0?
But it wasn't as beefy as it is now.
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i'll try to answer this the best I can...
You'll never avoid offending Survivors/Killers or players in-general, some players will automatically assume you tunneled them or camped them and that's something you'll just have to get used to.
tunneling, Slugging, and camping.
The obvious things Survivors hate is being tunneled off the hook to death or being camped on the hook until death. Survivors also hate being slugged, but slugging is selective in who hates it and who doesn't, slugging can be perceived as toxic and distasteful to a Survivor, while others don't really care either way. When it comes to slugging, you can do it as much as you want and it doesn't really matter if the Survivor hates it or not, it's entirely up to you.
All three of these actions are considered viable strategies to Killers and even Survivors, so it's entirely up to you if you want to avoid doing them to not "offend anyone." In my honest opinion, just go by the code that I follow, don't tunnel or camp anyone to death, but if someone is rescued off the hook than you can either let the unhooked Survivor go or just down them and chase the Survivor that unhooked them, as long as you don't just tunnel the unhooked Survivor and than down and hook them... Than it shouldn't really matter. I'm not saying you should immediately go and down the person who was unhooked, but if they're just going to follow you while you chase the "unhooker" than just down them and go after the other Survivor.
But again, some people might take offense to Killers that Tunnel, Slug, and Camp, but that's not really a bad thing. Yes most Survivors hate Tunneling and Camping while it's more half and half on Slugging, but these options are entirely up to you and you shouldn't be forced to play by their rules just because they'll get mad about it or something.
"Am I allowed to expose someone on here?"
I wanted to address this small comment before I get into your story, no, name-shaming or exposing someone in a negative light on the forums is considered name shaming and it's against the forum rules. You can reveal players names that help you in a video, or in a friendly meme or just for education purposes, but if it's to be actively negative to that player than no, you can't reveal their name. You can talk about the player in third person, but you can't actively reveal their name if the topic is negative or comes off as negative to that player.
[Here's the link to the Forum Rules for more information on this]:
https://forum.deadbydaylight.com/en/discussion/87004/forum-rules#latest
hate mail and what you can do if it turns into HARASSMENT
As for the hate-mail you got it's best to ignore rude comments that reference how you played in a match, especially if the Survivor is the one at fault but refuses to admit it (as an example).
If this hate-mail turns into Harassment or Racist Comments, than you should report the messages through Xbox itself Microsoft's support team can handle it. When it comes to console harassment you report it to PS4 or Xbox's report system itself and not the Support Team for example.
Let their system take care of it and you'll be fine. Racism and Harassment isn't tolerated on DBD, especially if it's done through PS4 or Xbox's messaging system. Again to clarify, report those messages through Xbox's Report System and not BHVR themselves as they're not able to control anything that happens outside their game like console PM's for example, that's strictly for Xbox or PS4 to handle.
my opinion on your story and what you did
What happened to you wasn't anything that you could control, why would you actively leave the spot to just let multiple Survivors that're in the area unhook the Survivor?
What you did was fine, the Survivors wanted to make a bad play and reveal themselves to you by unhooking that Survivor and essentially dooming themselves. Camping is when you're actively attempting to stay in one area or a general area that has something you're trying to defend, like a Generator or a Hooked Survivor, in this case what was perceived as "Camping" was you just going after Survivors that wanted to unhook the hooked Survivor literally right in-front of you while you attempted to LEAVE that area.
That isn't camping if that's the case, since you actively attempted to leave the area but couldn't because the other Survivors wanted to suicide bomb the hook to unhook that Survivor... in that case it was entirely their fault for rushing the hook one by one. In the case of Camping and Tunneling people hate it, especially Survivors while some Killers think it's a "baby tactic", what you did was slug them which a lot of High Ranked Killers do... even Red Rank Killers do it... even I do it... Slugging can be seen as "toxic" but in most Killers eyes it's actually a viable and reasonable tactic to use in a situation like yours for example, so don't worry about the Slugging part.
You didn't tunnel the hooked Survivor per-say, you just slugged them at best because the other Survivors wanted to make a bad play. You didn't really Camp the hook either since you literally saw Survivors sneaking around the area, so why would you ignore them? If you did tunnel the hooked Survivor than you wouldn't downed them and just instantly hooked them again while ignoring everyone else, but you didn't, from the sound of it you just downed Survivors that got near the hook while you ATTEMPTED to leave the area and while looking back at the spot you literally saw Survivors sneaking around the area... so why would you ignore them?
I'll cover more on what Tunneling, Camping, Slugging, etc is below.
What is Slugging, Tunneling, Camping, body blocking, etc?
Before I go into it, I want to point out that everything in this list below is a non-bannable offence, so if you do any of these than you're 100% not going to be banned for it and they're not reportable either. The list below will have their own explanations tied to them for the sake of organization, so you won't have to fish around for them below.
- Slugging (Slugging is when a Killer downs a Survivor and than refuses to pick them up until later, it's a viable strategy that a lot of Top-Tier Killers do, especially against Top-Tier Survivors in the right scenarios. It's usually considered one of the more "Acceptable" strategies that Killers do and is one of the least hated ones.)
- Tunneling (One of the most hated Strategies next to Camping, Tunneling or "Tunnel Vision" is when you actively chase one specific Survivor over and over until they die and get removed from the game. This is where the terms "Tunneling to death" or "Tunneled to death" comes from, it's when a Killer actively chases on Survivor, even when they're unhooked, until they're finally sacrificed to The Entity. This is where the term "Tunnel Vision" comes from, it's when a Killer is so infatuated with Killing one Survivor that everything around them is ignored... hence why it's seen as "Tunnel Vision" since you're only looking and chasing one thing while everything else is ignored.)
- Camping (Simple one that almost every game has, camping is when you essentially guard or stay in one spot to get the most Killers in a game or secure one location on the map. In the case of DBD, camping is when you camp a hooked Survivor or Generator(s) until you killed that specific Survivor or Kill every Survivor in the game before those Generators "pop". This is usually tied with Tunneling as the most hated strategy in the game that Killers use.)
- Streamsniping (It's just basically when a Killer/Survivor tries to ruin the game of a well known Twitch Streamer or Streamer in-general who's LIVE, so they'll queue up in matches to get them in their game and bring a lot of OP perks, items, and/or add-ons to make their game as hard as possible, essentially ruining the experience for the Streamer and attempting to make them DC to avoid the match entirely.)
- Bodyblocking (Bodyblocking is when a Killer or Survivor blocks a Killer or Survivor path-way. In the case for The Killer it's when you block the Killer from hooking someone on the hook or downing an injured Survivor during the End Game Collapse. For Survivor it's just when a Survivor blocks the Killer to avoid the things I said above or it's to troll another Survivor by blocking them into a corner until the Killer comes and downs them or downs them both. Bodyblocking is considered ok for the most part when in an active game, but if the Killer does it to say... block a Survivor into a corner with no way out, than that's considered "Holding the Game hostage" and is actually a bannable offense. If the Killer just blocks you in the corner for 1 minute than no, it isn't taking the game hostage, if the Killer blocks you into a corner and than goes to get say... take out for 4 hours and the Survivor is still there than yes it's holding the game hostage. Essentially, if the Survivor has no choice but to DC to get out of that situation than it can be considered holding the game hostage depending on how long you both were there. The situation gets more hairy from there, so it's best I focus on just the Killer side of that issue.)
- Looping (Looping is just a slang term that Killers and Survivors use to define an area that Survivors use to "loop" Killers around to avoid being downed. In a less confusing way, it's just basically a word players use to define an area that Survivors loop Killers around. So for example, a loop is defined as an area that contains pallets or windows, and if they spot has any of the two things above than it can be considered a "loop" that Survivors can use to try and avoid being downed by the Killer. So when someone says "That spot is a God Loop" than they're saying the area they use to avoid Killers is a strong spot to do so. In a really basic way... they're just saying it's an area you can loop Killers around until they either give up or down you. It's hard to really explain what a loop is without making it sound more confusing, cause the word itself should explain it all. So when someone is "looping" a Killer around a loop, they're just using that spot effectively to avoid being downed... if that makes sense.)
- Tapping generators with ruin (I'm not going to go too in-depth on this one honestly, since the perk "Hex: Ruin" was changed a few months ago... making this term outdated. But to quell your curiosity i'll do it anyways. Basically, Tapping Generators with Ruin or "Gen Tapping" is when a Survivor just constantly clicks the M1 button or the button you do Generators with to avoid the Skill-Check prompt from coming up, the action itself was used to avoid "Old Ruins" effects, which would turn a normal Skill-Check into a "Hex Skill-Check", forcing Survivors to either hit a Great Skill-Check constantly or halt progress if you just hit a normal Skill-Check, i'd look more into this in a video on Old Hex: Ruin if you want a better explanation on what Great Skill-checks are and what not.)
For more information on Game Rules, what's reportable and what's not, and anything else I might have missed i'll link the Game Rules & Report System post below so you can learn more about these things.
[Here's the link to the Game Rules & Report System post below]:
https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest
why is disconnecting not reportable?
It isn't reportable because DBD already has a hidden system that bans players for DCing in matches too much. I can't really tell you how many times it takes to DC until you get banned, but if you DC enough in a match than you'll eventually hit a threshold that will ban you for a set amount of time, this gets worse the more you do it.
We're actually going to get a "DC Penalty System" eventually in the coming year, this system will automatically put anyone who DCs into a cool-down for 5 minutes each time they DC just once, the times get worse until you actually get into the threshold that starts to ban you for it. Think of it like CS;GOs system for being kicked or leaving mid-match, you're put into a cool-down for a set amount of time because you left the game Mid-Match.
I can't tell you when it'll be implemented because I don't personally know, but it should be around this year as a personal guess. But just to clarify, it's not a reportable offense because the DC system already takes care of this behind the scenes, making the concept of reporting it a pointless action itself. So these reports are disregarded as a result, since the system automatically takes care of it.
Also, as for what happened with that Survivor in the loading screen, some Survivors crash during the loading Screen from time to time, it just sounds like they either crashed, which is the most likely answer, or they intentionally pulled the plug to avoid the match. If you didn't bring anything like a Mori or whatever, things that Survivors hate, than it was most likely a crash.
as for your ending questions you left after your story
I'll answer these the same way I answered the non-reportable offenses above.
- [Question] (Is it my fault that they kept coming back?) [Answer] (No, if you see someone who's at the hook or Generator you're trying to leave, than go back to it and chase that Survivor. It's not your fault that you saw them in that area, it's your job as The Killer to apply pressure on the Survivors and sacrifice them, if you see a Survivor in the area you're attempting to leave than go back there to chase them.)
- [Question] Am I supposed to ignore them and pretend i didn't see them and go for other people? [Answer] (No, if you see someone who's attempting to rescue a hooked Survivor than chase that Survivor, if you so choose you should down the unhooked Survivor so the other Survivors waste their time healing that downed Survivor, otherwise, it's in your best interest to just chase the "unhooker" because it's seen as "playing fair" I suppose. It's entirely up to you if you want to tunnel the unhooked Survivor or slug that Survivor to be fair, but it's what I do if the unhooked Survivor doesn't leave that area. Don't immediately chase the unhooked Survivor after they get unhooked, but if they keep following you or show up in your chase than just down them and continue chasing the other Survivor, that's the most fair thing to do in my eyes, sometimes I just ignore them regardless but that's just me.)
- [Question] Should I not attack the survivor thats hurt and go for the healthier survivor? [Answer] (Yes and No, it's entirely up to you if you want to slug that Survivor and than chase the healthier Survivor, if you want to tunnel the injured Survivor to get another down that that's your choice, but in my opinion it's more fair to just down them and than ignore them after, or just ignore them if you so choose.)
- [Question] Should I should just not play Wraith? [Answer] (You shouldn't stop playing a Killer all-together because someone hates that Killer or hates how you play them, if you enjoy that Killer and like their powers than keep playing them, if you're bored of that Killer than try branching out to other Killers that offer different powers and play-styles, it's entirely up to you!)
ending statement
You shouldn't feel ashamed for using tactics like Camping or Tunneling, as long as you know to grow past these tactics than it's entirely fine to do them. Some Killers frown at other Killers for Camping or Tunneling, ESPECIALLY if they still do it at Top-Tier games, but if you're new and learning how to play Killer than it isn't really a bad thing to use those tactics.
And if you still use them after you've played for a long time, than that's your choice, it's just best to move past those tactics and try to work on other strategies, since doing the same thing over and over every-game because it's the most effective/it's all you know is kind of boring...
Never be ashamed of playing a Killer people hate or hate facing, if you enjoy that Killer than keep playing them! If you like using perks people hate like NOED than that's your choice to play those perks, personally I think NOED is a great perk for beginners, but it's best to move past perks like NOED so you can grow and improve as a Killer, so I don't personally recommend the perk to use all the time or in-general, but it's your choice to use it.
one last thing
What you did was fine, some Survivors/Killers are just negative or "toxic" to other players, so what you did (in my opinion) wasn't really bad at all, in fact you actively tried to leave the area which means you didn't even camp it at all... it's not your fault that they dive bombed the hook to save that Survivor, or that you saw Survivors sneaking around the hook.
If anything they should've waited for you to leave and THAN unhook that player, not immediately go for that Survivor and than expect results, but that's just me.
Stay safe out there, see you in the fog...
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@KamalaGekido said:
https://forum.deadbydaylight.com/en/discussion/comment/1078327#Comment_1078327
Thanks a lot, I will do so. I play on Xbox so getting videos is a little harder.
Understandable, I can totally see why that would be difficult, especially when there wasn't any "clean" or cleaner videos that had The Oni's Scream... at least ones I couldn't find.
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@AhoyWolf said:
That's there to prevent the game for taking too long, the last Survivor could just not attempt to escape and waste the Killers time, so it instantly kills you.
And even if it was a thing, the killer would just smack you after you unhook yourself and then he could just pick you up again. (Or wait 60 seconds for the ds to expire)
That's basically the gist of it yeah, if you're the last Survivor alive and you're on the hook than the Killer could just stand there until you kobe and than down you.
If you have DS than they can either wait 60 seconds or just eat it and than down you again, so only in the rare scenarios is this actually something that could help you escape... but not every Survivor that's the last Survivor will kobe off the hook and than DS the Killer to get the hatch... so they just made it so you die automatically.
The only exception to this is when someone is also dying on the hook and you can attempt to kobe off, that's still possible, otherwise if you're the last one alive than you'll automatically die if you get hooked.
Also going off of a 4% chance to kobe is highly against the last Survivor... so in-general it's just to save time.
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@shinymon said:
Thank you for the very informative response!
No problem, glad I could help!
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Sorry for the double @, but I have an update on the answer above. I found a Dev Stream that specifically talks about a question pertaining to exclusives and the cosmetics/charms that come in those Rifts.
Here's that dev stream, Skip to (32:45) and end at (34:04)
https://www.youtube.com/watch?v=dmFyEKu2CWc[I'll quote the exact answer that was given in a comment below]:
"So we lightly touched on this in the initial post that we made, that most items from The Rift will be available in the store for a minimum of 6 months after The Rift closes. But I think realistically we're looking at more like a year for something like this."
So most items will return like event items and other such charms, it's unknown if some items will stay exclusive to that Rift however, so that is something I can't give a 100% answer on unfortunately.
Other such comments were made in the original "The Archives Reveal" video that I'll link below for you to review. But as of right now, the answer you're looking for is something that isn't 100% known, so we'll have to wait and see what happens.
[Here's the original "The Archives Reveal" video]:
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Certain Charms will stay exclusive to that Rift, some of them will return at a later date if memory serves. When that date is I don't know and I doubt I could find that information for you because it probably doesn't exist right now.
I'll try to find a stream that solidifies the answer I gave above.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1078131#Comment_1078131
Again, not saying it will end at ten. I'm saying we don't know if it will even get that far. The reason I brought up studying design is to demonstrate that I have solid grounds on which to say that just because there are a certain number of available spaces in a menu or array of items, that doesn't necessarily mean all those spaces will be filled. It just means whoever designed the interface is anticipating that they might be.
Therefore, knowing how quick the DBD community is to interpret anything they hear about future updates as an official promise, we should avoid making conclusive statements about what will or will not happen in the future, like "the Rift will continue until Tome 10 and above" without any concrete reason to believe that's the case.
Yes Fibijean, that's why I also said that I made a mistake by saying that, I write multiple answers for multiple questions everyday and I can obviously make mistakes every now and than as a result.
Again, studying design (in my opinion) doesn't really have much to do with 10 spaces for 10 tomes, anyone can deduce the answers we gave with or without studying design, I see what you meant by saying you DO study design and gave an educated opinion on what you know, but I personally don't see why that matters and that's just my view on it.
At the end of the day though, it doesn't matter, nothing we say is official and it's all just speculation for questions like these. Me saying it's a for sure thing WAS my fault, but again, from an outside perspective it looks to be that the 10 slots exist for 10 tomes, if it didn't than there would be less slots OR in your opinion those 10 spaces that exist doesn't necessarily mean all those spaces will be filled.
But again, neither of us know and I can admit I was wrong on what I said, I can understand that people might view it as a factual thing because of our status, but for anyone who does read this that isn't the case, it's entirely 100% speculation. Let's end it there and move on.
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@Dr_Loomis said:
https://forum.deadbydaylight.com/en/discussion/comment/1078554#Comment_1078554
Thanks for the info.
No problem, every new Tome comes with this information when said Tome is released, so you can always find a new set of (intended dates) when a new tome is released.
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@ChrisFuFuu said:
Level 3 will come out on February 18th. You can find the dates in the in-game news section.
@Dr_Loomis Speaking of the rest of the dates.
Level lll: February 18th
Level lV: March 10th
The dates can be subject to change if anything comes up to inhibit their release, otherwise these are the intended release dates for Level's 3 and 4. Also you can find this post in the main menus News Section in-game.
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@HolidayLemon said:
Thanks for all the replies =)
I'm glad this could be cleared up for you... or at the very least gave you some insight on the situation I suppose.
I hope your problem is resolved in the future, so don't give up hope!
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The video i'll give you is a raw upload from shadow-play I recorded, it's currently being edited to get to the scream during the first few seconds of the video, but I felt like just linking you to it now to just get it over with.
Skip to (0:42) for the oni's scream
https://www.youtube.com/watch?v=uO3DTXts0U4Download the video through youtube, look up how to convert it into a MP3 file, or just figure out how to get the audio file itself, than you can use it to get your ring-tone.
The background noise couldn't be removed unfortunately and this is the best audio I could get for you without going into the game files themselves to get the raw audio.
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Than yeah it's unfortunately buggy with Custom Mode at the moment, and no it doesn't have anything to do with rank, the mode itself is just buggy with how it registers people you invite or something along those lines.
I believe someone mentioned that it needs you to add your friend on Xbox Live for it to be somewhat stable, but even than it sometimes does, for example, what's happening to you. So until it's fixed there isn't much you can do about that i'm afraid.
as for other platforms...
I play on PC and never had this issue, I might have had an error or two because I was AFK for too long, but otherwise nothing to the degree you're having.
And I've heard nothing about this issue on PS4, so it just seems to be Xbox exclusive and possible has something to do with Xbox's services with DBD itself, but that's just speculation. The point is though, this issue seems to be prevalent on Xbox and it won't be resolved until it's fixed through a future patch.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1076799#Comment_1076799
Yeah, that's what I was saying. One could contact Support, but since they're very busy at the moment and we almost certainly already know what they're going to say, perhaps it's best not to in this case.
Right, as unfortunate as that may sound...
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1076801#Comment_1076801
You misread me. I didn't say the Tomes wouldn't continue past ten. I was saying that we don't know how many Tomes there will be, whether they will even make as many as ten. You're assuming that there will be at least ten Tomes because there are ten slots in the Compendium, but as someone who has studied design (UI/UX included), I can tell you that's not necessarily the case. So until we get an official announcement along those lines, it's probably best not to state something like "the Rift will continue until Tome ten" as though it's a fact and not just speculation.
I don't see why studying design has anything to do with knowing if 10 tomes will exist for the 10 slots, but from an outside perspective that's what it looks like, otherwise it's a placeholder for now.
I don't know for sure, that was my error above, but from my view it wouldn't make sense that it ends at 10.
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@Timmylaw said:
https://forum.deadbydaylight.com/en/discussion/comment/1072815#Comment_1072815
It's not, I went thru several the other day with botany equipped and each time it was 16
It seems to be bugged than, since I didn't find anything about it being changed in the current patch notes from [3.5.0] through [3.5.2]
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@BelganPancake said:
https://forum.deadbydaylight.com/en/discussion/comment/1076358#Comment_1076358
Yes the link helped me and I’ve successfully sent a ticket they said the they will get back to me as soon as possible thank you all for the help 🙇♂️
Well that's good, I hope your issue is resolved when they get too it.
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@BelganPancake said:
https://forum.deadbydaylight.com/en/discussion/comment/1076358#Comment_1076358
Yes the link helped me and I’ve successfully sent a ticket they said the they will get back to me as soon as possible thank you all for the help 🙇♂️
Well that's good, I hope your issue is resolved when they get too it.
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What platform are you on and is this in a KYFs (Aka a Custom Game)?
Because on Xbox there is an issue with KYFs matches that sometimes kicks the entire party out after awhile and just in-general connecting with friends on Custom Mode is finicky.
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I haven't heard of this being the case for most mobile games, so I doubt DBDs controls would sync with a Duel Shock controller as well. My guess would be is that it could come off as unfair to face a Mobile DBD player with a controller VS. someone who's using the on-screen controls.
You can always ask the Mobile Devs with the link above though, perhaps i'm wrong and this is one of those cases where it does work.
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@gungle said:
Nevermind I got it thanks for your help.
If you also have future questions on say... changing your name or having unique icons than let me answer those before you might ask.
You can only change your name by asking a Mod to do it for you, and the unique Icons that I have and the Mods have are unique to both specification, so for example, Mods can have many different images (that're appropriate) while Trusted Members can have unique icons similar to the already existing ones... but they have Red Backgrounds instead.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1075827#Comment_1075827
How do we know that the Rift will continue for at least ten Tomes? I must have missed that announcement.
Why wouldn't it?
That doesn't make sense if it stopped at 10 and ceased to exist soon after. The 10 slots is most likely a place-holder at the moment until another page is made for 11 through 20, and so on and so forth.
If it did stop after 10 than it wouldn't make much sense, they might stop at 10 and than continue in the future when they get more characters... but right now I can see why only 10 slots exist.
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@Fibijean said:
I'm sorry you lost your skins, but as evidenced by the quote FireHazard provided above, they cannot reimburse legacy skins currently. The issue is largely with the fact that all player-specific data was stored locally in 2016, not on their servers, so they have no records of who had what back then.
Support are apparently very busy at the moment, and probably answer this same question all the time, and they will almost certainly just tell you that they still can't refund legacy skins and close the ticket. I would advise you not to waste time contacting them until we receive an update which contradicts what we were told last November.
I mean they might give him some information possible, even if it's unlikely to be the case.
He can still try to contact support on the issue but they're quite overwhelmed at the moment, so it would be best to leave it be right now unfortunately. I can understand his want for the skins he earned back than, it's sadly a bit of a sticky situation that some of the old players will have to keep waiting on.
