FireHazard
FireHazard
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@tazerling7953 said:
https://forum.deadbydaylight.com/en/discussion/comment/1145156#Comment_1145156
Iv already got one and doc because I'm on Xbox and bought Oni but thanks for the ghostface and leather face suggestions
No problem.
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First off, i'm sorry to hear about your fathers passing, my best wishes go out to you.
As for "name one thing that's positive", I personally find some of the community to be fairly constructive and concise when we disagree about certain topics OR agree about them as well. I've met plenty of forum members that're really nice and kind, so even the most "toxic" areas of a community can have really nice people in them, you just have to look of course.
As for the game itself, there's a lot of things you can look at that're positive. For one, Dead By Daylight is constantly improving and gaining new content, the game can be really addicting when you have multiple scenarios to chase Survivors with or be chased by as an example. Besides the new content, I've also met a lot of nice people in post-chat and in-game as well, even some who were originally mean at the start. Not everyone will agree that the community can be nice, since they mostly see the toxicity unfortunately, but if you really play the game for awhile than you'll come to find that not everyone acts that way, some can be constructive, kind, and level headed people.
We also got a lot of balance changes to previous OP Killers such as Nurse and Spirit, but i'm sure some players will argue that those were terrible changes. We've also been given a new engine that the game runs on, The Archives (an alternative goal system), and other such small fixes that keeps the game healthy as well.
I've also personally met a lot of friends in-game that I still talk to as well. Not all of them unfortunately, but I do chat to a fair bit of them to this day and still make newer friends a long the way.
what am I getting at here?
I wouldn't focus on learning what's positive from community answers, instead you should find these answers for yourself. And hey, you've done just that by meeting plenty of friends in your story and gained a lot of good experiences from that game itself, so you're already on the right track.
Think of it like this, if you only see things negatively, than it'll be harder to see things positively.
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@adri402 said:
i supose it thanks it still hard for me look behind in some loops
If it was omni-directional than it would make mind-gaming a lot different yes, but sadly it's not, so moonwalking is the best you can do to fake where you're moving to.
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I'll try to answers these the best I can through my own experience with the new Nurse's mechanics. It should be noted that I am not a Nurse main and don't play Nurse very often, i'm just going off of what I know from the PTB and a fair bit of games in the LIVE version as well.
- [Question 1] (I fully charged a blink, out in the open and it gave me a short blink like I only tapped the button, then I fully charged the chain blink after it, and received another short blink like I tapped the button again. Wasn’t aiming at any obstructions and wasn’t near any obstructions.)
- [Answer] (I don't know what entirely causes this bug, but I believe it has to do with a bug with how the blink mechanic handles certain objects. It possible got bugged when you were phasing through some objects and picked it up through the process of the first and second blink, but than dissipated soon after.)
- [Question 2] (My blinks began to act in the reverse order. 1st blink would come out as a fully charged chain blink ( shorter distance) Then 2nd blink came out as a fully charged/near fully charged 1st blink [longer distance])
- [Answer] (I'm not too sure how this one is caused to be honest. In-fact, I've never heard of this bug for The Nurse until now actually... It's in your best interest to report this to the Bug Report sub-forum to possible gain more information on it, or just give more documentation on when this triggered for you. Here's the link: https://forum.deadbydaylight.com/en/categories/the-nurse [if needed])
- [Question 3] (Was trying to push a survivor out of the exit gate at end game I blinked right to where t he entity blocks the exit for killers, and then the game relocated me to the other side of the gate and I was unable to blink back into the map.)
- [Answer] (Again, that's just another bug that happens by accident or randomly, it's not something you can replicate that often... and if you can, it's something that should be taken care of eventually. I wouldn't fully charge a blink near the Entity Blocker section for now on until something comes from this.)
conclusion
Some of the answers above might not be entirely helpful, or even helpful at all, but they're the best I can personally give you at this time. If you'd like more answers on these bugs than please do report them to the Bug Report sub-forum that handles The Nurse's bugs specifically. I'm sure you'll find more players with similar experiences and even gain some insight into new problems as well.
here's the link again to the nurse's bug report section
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Yes, the "red stain" is not omni-directional, it's affixed to the Killers front view, no matter where they look. You could look up, down, left, or right, the red light will still shine forward towards where-ever the Killers body is facing towards.
For example, when you move left, your right light moves left with your since your head doesn't turn while your body is facing the same direction, instead your whole body turns as a result. Moving your head up and down is different, since it does move on it's own without moving your entire body, the only issue is that your body is still facing forward, which means the red light will always face that way since it's not actually connected to the Killers head movements.
Think of it like this, the red light isn't connected to the head, but rather the front of the body itself.
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Good luck with 1000 😉
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You mean the Tome specific charms? Those can be unlocked any time you want without the risk of losing out on said charm, the only things that don't return until a set amount of time is The Rift pass rewards, and even than some of those rewards might not come back on The Rift.
But that last part isn't 100% confirmed, as far as we know the devs want a minimum of a year or so for players to enjoy their "exclusive" rift rewards, than after a year they return in the shop. It's not known if they ALL become non-exclusive and if some stay exclusive forever, but we'll have to wait and see for the first Rift rewards return.
this is where that answer about the rift rewards came from (skip to 32:55 and end on 33:14 for the answer)
https://www.youtube.com/watch?v=dmFyEKu2CWc&t=2006s -
@Mo4ntus said:
https://forum.deadbydaylight.com/en/discussion/comment/1144844#Comment_1144844
Well usually you use a combination of whispers and nurses or bbq
For Killers like Billy or Huntress yeah, for other Killers it depends on the build.
If it's someone like The Wraith, you'd use perks like Brutal Strength or Enduring to make up for some of the loops. On Wraith Whispers is OK, but it mostly shines with Killers like Bill and Huntress that can snowball pretty quickly OR require a sense of awareness to save time.
For example, it saves Huntress some time when it comes to searching for their first Survivor, and for Billy it saves you time when it comes to searching for Survivors as well, but his mobility allows him to snowball a lot quicker in some regards.
the point is...
Whispers works well with pretty much every Killer, but worrying about the Terror Radius WITH the perk itself is not really necessary. That's kind of the main point i'm going with here, it's just for general tracking and awareness, it's not supposed to really do more than that, so having a big or small Terror Radius won't stop it from doing that.
That's why everyone uses the Tier lll version, using Tier l or Tier ll is just crippling it to be honest.
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A lot of players would suggest you get Leatherfaces DLC, not for the Killer himself but for his perk BBQ & Chili. BBQ & Chili (at Tier lll) Gives a 100% bonus Blood Points stack when hooking all 4 Survivors at least once, but it's other ability also gives you a 40 meter aura reading for any Survivors outside of the hooked Survivors radius.
This perk is mostly used for grinding, but it's also used in most builds because of it's superb tracking potential in-game. It gives you an aura reading when someone is 40 meters away from the hooked Survivor, so it gives you a general idea of where your next target is, if someone is hiding in a locker to avoid the aura reading, or if someone is inside that 40 meter radius.
Some ideas on other dlc if you're looking for killers to play
ghostface
If you're looking for DLC for specific Killers, than you can try out Ghostfaces DLC as a starter, since he's a solid Mid-Tier Killer for beginners. He's also not too complicated to learn, since his power masks his Terror Radius down to 0 and also can be used to "stalk" one or multiple Survivors, which can be 99%'ed for later. Once they're fully stalked, they're put into the "exposed status effect" which instantly downs them in any health state.
I'll link a guide on Ghostfaces add-ons, power summary, etc, but he's fairly straight forward to learn in-game as well, since his power isn't really complex in terms of how it works, it's almost the same as Michael Myers if you're used to his power, except some things are of course different.
https://www.youtube.com/watch?v=DkDyYBg5oYwthe doctor
Another DLC you can try out is The Doctors DLC. The Doctor recently got a rework to his power and allows him to effectively remove a lot of stealth in-game through his "static blast". His Static Blast of course has a cool-down between uses, but it allows him to discharge an AOE blast that reveals any Survivors within his Terror Radius. His other powers lets him cut off certain loops by shocking Survivors and other neat tricks as well. Try looking him up through some videos if you're interested in his power.
Here's a guide that'll help you learn more about The Doctors powers, his new add-ons that were reworked, etc.
https://www.youtube.com/watch?v=N6sgMC0mx9E&t=1387sthe oni
A solid Killer you might want to try out is The Oni. The Oni's power requires you to work for it at first, but when you're fully charged, you can have a very mobile and damaging power to use! Without going into too much detail, his power works a lot like Hillbillies, except that you can bump into objects without the fear of going into a cool-down, his power can move around loops with ease when navigating with Q (for left) E (for Right) and A and D key-binds. If you're going to use The Oni, make sure to bind Q and E to move left and right in that order above. A and D by default moves side to side, which can be used during his Demon Dash power.
If you'd like more information on The Oni's power, than refer to the video below
https://www.youtube.com/watch?v=KfvciT6nnB8&t=399sConclusion
Hope this gives you an idea of what to purchase. There are many other DLC's to choose from, but these are some starter DLC's you can choose from if you're looking for a Killer to play.
If you're looking for perks, you can try buying The Plagues DLC for Corrupt Intervention, or The Clowns DLC for Pop Goes the Weasel. Both DLC's help mitigate gen progress and are pretty helpful in their own ways. I'd recommend looking into both of those perks BEFORE buying their DLC's though.
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Buying a character early through the shop is just that, and "early access".
It's entirely optional to buy the DLC after, but you won't be re-compensated for the lost Auric Cells/Shards or be given a discount to the DLC. I don't see why you would anyways... if you have both characters unlocked than you're just buying the DLC for the exclusive cosmetics.
You could argue "If that's the case why shouldn't it be discounted?" well, that's because buying them early in the shop was your choice, so I don't see why they should be discounted as a result for buying the DLC later. It would be cool if this happened, but there's a reason why it doesn't, the same goes for expecting a "refund" for buying the characters with Cells/Shards, it just doesn't work that way.
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@NecroGoatLord said:
https://forum.deadbydaylight.com/en/discussion/comment/1144372#Comment_1144372
Cosmetics don't matter all that much to me, it's not like they improve the characters utility. That said I did equip the shocking skin & weapon for Doc.
It depends who you're as a player, some people love cosmetics, exclusive cosmetics, etc, while others see not point to them such as yourself. That's the beauty of cosmetics, entirely optional but not game-breaking or beneficial.
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This has happened in the past, but the ways to trigger this have changed or been patched out entirely. For this scenario, it seems to have been caused by some odd course of events in-game, if you can recall something odd happening in-game (besides this) than it might be linked to what happened with that Survivor.
Also, when this scenario did happen in the past, the game would automatically end the match after a few minutes of the EGCs final count-down, so DCing wasn't entirely necessary, but it's not like you would've known that when this happened to you. Also, the scenario might be different from the past issues with the EGC as well, so DCing could've been the ONLY way to escape it. Either way, your best course of action is to follow the rest of my comment below.
what can I do about this?
The best thing you can do about this is report it to the Bug Report sub-forum as a bug. Specifically where is kind of a mystery, but the best place to report it is in the "Other" category, since this bug seems to be in itself a strange occurrence. I'll provide the link to the main page of the Bug Report sub-forum below.
here's the link to the bug report sub-forum
https://forum.deadbydaylight.com/en/categories/bug-reports
As for the 6hr ban...
Being given a 6HR ban would've required you to DC a lot in the past, leading up to the 6HR ban itself. As a result, there isn't really much you can do about this as far as i'm concerned, since your reasoning for DCing previously were sometimes unintentional while other times intentional. All in all, I can't really recommend you to go to support about this, since I don't really think they can help you with this issue either.
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Just as a side-note, some players have claimed/thought that the Xbox Game Pass was a gateway to play with PC players, but it's actually not. There is no Cross-Play between any DBD platform BESIDES Windows and Steam. BHVR, as said above, is interested in the idea of Cross-Play yes, but we have no information on when or what is happening with the idea at the moment.
You'll unfortunately have to wait until cross-play has been implemented OR buy the PC version of DBD and play with them on there.
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The same goes for having old blood-webs from 2016, since the add-ons have been changed over the years, their rarity has also been altered. So, if you have and old blood-web from 2016 than you might find some old add-ons with different colors.
The same goes for this, if you keep that blood-web than the color rarity will stay the same until you move on to the next blood-web, its quite interesting actually. Think of it as a time capsule or something, you can keep it there if you'd like or get rid of it and move on to newer blood-webs... but not many players keep their old blood-webs.
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If you turn your joystick and/or mouse sensitivity to the max than you'll curve at sharper angles. As said above, the curve is tied to your sensitivity, and for PC users it's also tied to either key-binds or mouse movement. The funny thing is, if you use key-binds with an increased mouse sensitivity than it makes it a lot easier to turn with the key-binds.
Most Billies use the key-binds though, E for Left and Q for Right, since it makes it easier to control your curve than it would be with a mouse. So if you max out the sensitivity on your joystick than you'll have sharper curves as a result, the only issue is getting use to that sensitivity when playing Billy.
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@Kees_T said:
Obviously the old Nurse was the best, even now she's fine, I'm playing with her recently because I want to know how to use her again and to get the achievements. There's only one things that bothers me, some of her add-ons are totally MEME or useless.
I think that's what mostly deters players from her, that and the new skill cap for the most part. I guess a lot of Killers are not a fan of most of the add-on changes, since they only benefit niche builds, while the Ultra-Rare add-ons are... questionable useful.
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@Mo4ntus said:
https://forum.deadbydaylight.com/en/discussion/135318/whispers-on-pig
You should always use whispers 3 most people(myself included) use monitor and abuse to make her TR fit with whispers
You honestly don't need to do that though, you can use Whispers and still gain use from it, even if it matches your base Terror Radius. This is why Killers like Billy, Huntress, etc use Whispers, it's just for crude manner of tracking Survivors and that's it... if you're looking to use it in a stealth scenario than you can! However, perks like BBQ and Nurse's Calling are better for that.
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@StayDead4Once said:
Yes they all stack although idk why you would even want to run this build together. Sure heals in Terror radius would be pretty slow but best possible outcome is a 31% slow-down with 5 stacks of DL and 4 from thana. At that point you have pretty much already won the game. That aside the best you could get is a 46 meter terror radius with doctor with both calm addons which isn't even that big , so most likely coulrophobia wouldn't really be that useful.
If you use it on The Plague or The Legion than you already hit 4 stacks of Thanatophobia within the first few minutes of the match. The rest relies on your ability to down other Survivors without losing Generators in the process.
This mostly works with The Plague since they stay injured the whole match to avoid "Super Vomit", for Legion it's better to run perks that increase healing speed, since that wastes MORE time for the Survivors that heal to avoid Thanatophobias penalty.
Besides that though, this build is only really good on Legion and Plague and that's about it.
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No, unfortunately it doesn't.
Unless the other Survivors are also using Bond than yes. Otherwise if they're not than no, they won't see your aura or anyone elses.
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@Fjielsonson said:
Well i also got an answer that the lobby after Match closes after exactly 3 minutes no matter what.. so the supporter ppl got less informations than we have.. what a shame
Than idk what to tell you, you'll have to experiment with it to really find the answer you seek, otherwise you're at an impasse.
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@kill_bill said:
but when the perk activates i know exactly that they are 40 meters away (or 32 on t3). my problem with t3 is, that the moment the perk activates is the same range as the survivors hear me coming. in this case i need monitor to lower my terror radius so in can crouch intime. im not sure if this is worth a perkslot, when i can just run the 40 meter whispers and have 3 free perkslots.
Having it at 40 meters makes it a lot harder to know WHERE that Survivor even is, since the range isn't in a cone, it's an invisible circle that's all around you, while you're in the middle of that circle as a reference.
Basically what i'm saying is, increasing the range by 8 meters just makes it a lot harder to find Survivors and/or determine where they're through the giant radius you're given, that's why most players use the Tier lll variant. If you're worried about "tipping them off to where you're" than that's not what this perk is for, Whisper is just to track Survivors through a crude means and that's all.
A Killer like The Pig wouldn't benefit from this stealth wise, since they can only mask their Terror Radius through crouching, while GhostFace or Myers are naturally around 0 because of their side and/or main abilities.
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@Fjielsonson said:
ok.. i wrote with several different supporters and.........
I got different answers reaching from "lobby closes if the killer leaving" to "lobby stays open until only 1 Player is connected to the chat" thanks for nothing i guess.
I'll test it myself now. Adding killers and testing it with them until then cya.
It's basically a mystery, but those two answers we and they gave are basically as far as it's gone so far... if it even has more to it than that.
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@Zeidoktor said:
Makes me think of the Ninja Sex Party song "First Date"
Let's kill some guy tonight!
We're holding hands and laughing while we shank him in the starlight
Let's take a motherf***ing life tonight!
We're young and alive, which I can't say for that guy
Yeah!
I can see it yeah.
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If you practice with Nurse than you can discern where the Survivor went through common sense alone. Nurse is still one of the strongest Killers in the game if you get used to the nerf and practice with her regularly. Sure, she isn't easy to practice with if you're a beginner, since I can agree it isn't exactly "noob friendly", but when you "git gud" with her than you'll eventually clean house against most if not all Survivor teams, depending on how good you get with The Nurse.
To say she's "unplayable" is an understatement of how strong she actually is, she isn't unplayable, she's just a lot more difficult to learn now.
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The Whispers Radius and your Terror Radius are two separate entities. The way Whispers works is different, it gives you a separate radius that notifies you when someone enters your invisible 32 meter radius for (as an example) a Tier lll Whispers.
It's best to use the Tier lll version as the lower versions have a higher radius, the higher the radius the harder it is to discern where a Survivor is in that hidden radius.
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1141492#Comment_1141492
This trick however works though.
https://youtu.be/crgMmyoDzNQ?t=253
4:13
As Fibijean said, they see the last second of the droping animation, not the full animation when it's happening.
As a result, the Survivor will think they're safe to pick up their item and than run away, but it'll be too late because the aura reading will only show up at the end frames of the drop. That's why this trick works, the Killer knows that the aura reading only shows up during the end frames and is gambling it on you coming back for your item. If you don't come back then they increase the downed Survivors wiggle bar, making it harder to reach a hook.
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@sammyboi said:
The options to play, the archives, every thing except options, friends, news, credits, and the tutorials.
If you could provide screenshots than that would be appreciated.
Besides that, I believe it's a new system to encourage newer players to go to the tutorials FIRST before proceeding with the other content like The Archives for example. Go complete each Tutorial first and see if it unlocks, if it doesn't than please let us know so we can figure out a solution for you.
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@smappdooda said:
https://forum.deadbydaylight.com/en/discussion/comment/1141586#Comment_1141586
I figured as much, (and got it to work the "normal" way), they just need to be a little more specific with their descriptions I think. Like heal one health state "by your hand" or some such. I figured the syringe would work since in the description it actually says "gain one Health State" which was the criteria but I get it. It's just frustrating to go through a lot of trouble to find out you didn't get it. My post was kind of a warning to others and to vent a bit.
I think "by your hand" could also be misinterpreted in some way, making some Survivors believe a Syringe would do the trick. I think a simple warning below like "Syringe's don't work on this challenge" would suffice, but that's entirely optional. I just think the descriptions shouldn't be so vague is all, since some players still misinterpret them to this day.
And yes, I understand how that can be annoying. That's usually caused by the challenge bugging out or the criteria not being met, despite the condition being done in-game. Next time when you get a challenge like this, you should just do it twice to make sure it counts. You shouldn't have to do that, but it'll save you the trouble of going into another match to do it again.
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@Foxfire47 said:
https://forum.deadbydaylight.com/en/discussion/comment/1141961#Comment_1141961
I appreciate it, man. Thank you!
It's my pleasure, no thanks are needed.
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You need to describe what you mean by "options", do you mean in the settings menu? The perk slots? The Killers/Survivors that you need to buy? Because for options I don't understand what you mean, for perk slots you need to level up your Killer/Survivor to unlock each perk slot, and the last one is obvious since those characters won't unlock until you purchase them with either shards, auric cells, or buy the DLC on the steam store.
A screenshot like FilledPizza said would give us more information on what you're referencing.
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@Levitika said:
Oh, I'm not debating whether or not Dying Light's a bad perk. Which it is. Giving one survivor free Botany Knowledge and increased unhook speed for a debuff that, even at max stacks, doesn't undo the damage? Stuff of lunatics. I'm just wondering if anyone can confirm 100% the way they stack.
They stack, it's actually a common build that a lot of Plagues use.
Usually if a perk doesn't stack with other perks it'll say this in the description itself. But yes, Dying Light and Thanatophobia do work together with their Gen reduction percentage and counter-acting the healing the obsession gets with Thanatophobia as well. The math was already done for you above as well.
As for confirming if they stack that way, you'd have to test it yourself to find the 100% answer. But as said above, most if not all percentages in the game is additive. So 1% + 1% = 2%, stuff like that.
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@Foxfire47 said:
No worries. I couldn't find any review on the site and wanted to hear from anyone in the community if they got it. I appreciate you taking the time to answer!
No problem, if I find anything about it than i'll let you know. Hopefully you'll get an answer to your question.
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I wanted to let this sit so someone else could answer this for you, but it doesn't seem like anyone else was able to help you out. I can try looking for reviews on it for you to get somewhat of an answer, but that's the best I can do without buying the hoodie myself.
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1141083#Comment_1141083
i doubt. Can you provide some proof of that?
Here you go. The Exposed and NOED notification still showed up, even when Billy chainsawed me. If NOED shows up when you do this, than of course Devour Hope will also do the same.
https://www.youtube.com/watch?v=JOjaI3aoxJ4 -
I'm just going to rip this from an old guide I made on Wraith, still holds up to this day.
first, I want to bring up basic tiles/loops that you should get used to
There are a lot of basic tiles/loops in-game that you need to get familiar with as The Wraith. Without getting too much into detail, this video below should help you out with a lot of things you probably didn't even know about. Tackle these loops before you tackle the strong ones, since these are the most go-to loops that a lot of Survivors will run to first.
https://www.youtube.com/watch?v=p6QYjInzLeM&t=20sSIDE-NOTE
Some of the maps here have been reworked or don't show these basic tiles in them, such as the maps that came after like Hawkins and the reworked Lery's which never had these tiles in the first place. Other maps have been released as well like Yamaokas Temple of Wrath, so keep that in-mind when you don't see them in this video. Besides that, the video still covers the basic tiles that you'll find on most maps like Cold-Wind, Macmillian Estate, Azarov's, both Yamaoka maps, some parts of Badham Pre-school, etc.
next, PERKS.
Here's a standard build that I use on Wraith, it covers a lot of bases such as creating deadzones, taking stuns with ease, making sure you don't get gen-rushed off the bat, etc. That build would be Corrupt Intervention, BBQ & Chili, Brutal Strength, and Enduring. This build is fairly standard and very versatile in Red Rank matches.
- [BBQ & Chili] - [The Cannibals Perk] (An amazing tracking perk that covers BPs and aura reading! When someone is farther than 40 meters from a hooked Survivor, their aura is shown for 4 seconds. At Tier lll, BBQ & Chili rewards you with a 100% BP bonus for every Survivor you hook once. Once a Survivor gets their first hook, a token is added to BBQ & Chili.)
- [Brutal Strength] - [The Trappers Perk] (At Tier lll, Brutal Strength breaks Generators and Pallets 20% faster. It's a great perk for Killers that primarily focus on M1 chases, since creating a lot of deadzones around the map makes it a lot easier to down a Survivor that's skilled at most loops.)
- [Enduring] - [The Hillbilly's Perk] (Enduring simply reduces all pallet stuns by 50% when using a Tier lll version. It does not reduce wiggle stuns or DS stuns anymore, but it's still useful for getting out of a pallet stun and immediately breaking it to continue the chase! It also lets you not worry about being stunned in-general, since the stun with Enduring is pretty fast.)
- [Corrupt Intervention] - [The Plagues Perk] (Corrupt Intervention blocks the 3 farthest Generators for 120 seconds. Of course this is for it's max tier, but even tier l Corrupt Intervention gives you 80 seconds to negate any early gen-rushing that might happen from the farther spawns. It's a fairly good perk but can be swapped out for something like Pop Goes the Weasel.)
If you want to mix it up than you can switch perks out. You can try using something like Sloppy Butcher to reduce healing or Pop Goes the Weasel to apply a 25% regression penalty to any Generators total progress bar. PGTW is debatable better than Corrupt Intervention when using Brutal Strength, so you can switch those out if you'd like.
Sloppy Butcher is also another common M1 Killer perk, so switching out Enduring for Sloppy Butcher will give you more time to focus on chases, since a lot of Survivors will take more time to heal. If you pair this with Nurse's Calling than you can get even better results, so switch Brutal Strength out for Nurse's Calling if you'd like.
last, ADD-ON COMBOS.
Wraith has a plethora of add-ons to choose from, his budge add-on combos are fairly decent... and his more expensive combos are also pretty good as well! A lot of his add-ons can also be used with a few DLC perks to make his build centered around a few things... like for example, if some add-ons and perks, he can vault super fast while cloaked, break pallets super fast while cloaked, etc!
But here's some combos that you'll want to incorporate into you everyday use.
BONE CLAPPER + "THE GHOST" - SOOT
This combo is as budget as it gets, while also being a VERY good combo to use... don't let the rarity difference discourage you, this combo is very cheap and very good at all ranks for Wraith. Bone Clapper essentially masks the sound distance that The Wraiths bell makes... meaning if he uncloaks behind you with this add-on, it can sound like he's uncloaking 30 meters away!
"The Ghost" - Soot add-on also lets the wraiths Terror Radius stay cloaked (aka stay at 0) for 6 more seconds! Meaning you can mind-game with this combo as well, and uncloak behind a wall a few meters away from the generator, the Survivors will think you uncloaked somewhere else since they didn't see you uncloak near them or behind them, and than you walk up to the generator and either grab them by tapping M1 OR hit them for a free hit/down!
It's as effective as a budget combo can get!!!
COXCOMBED CLAPPER + "THE GHOST" - SOOT
Following up with the "Bone Clapper + "The Ghost" - Soot" add-on combo, this is the superior version of that combo. While yes, The Ghost add-on is very common compared to the Coxcombed Clapper, it's by no means a waste of add-ons.
Instead of the bell noises being masked by the sound appearing to be close or far away, the Coxcombed Clapper takes a different approach, instead of masking the sound by changing the distance and direction of the sounds, the Coxcombed Clapper removes the bell ringing sound all together! Meaning when you uncloak with the Wraith and this add-on added, you won't be able to hear The Wraiths bell noises while he uncloaks!
Combined with "The Ghost" - Soots ability to hide your Terror Radius for 6 more seconds when uncloaked, and you have a very strong stealth build for a stealth Killer! It makes it impossible to tell where the Wraith will uncloak or be... unless you've seen him beforehand or see him uncloaking behind or near you!
In a sense, it's easy hits and easy grabs off generators for some quick downs and hooks!
"WINDSTORM" - WHITE + "WINDSTORM" - MUD
This add-on combo is the lesser variant of "Windstorm" White and "Windstorm" Blood. The White and Mud combination increases your movement speed while cloaked by Moderately (Mud) and Considerably (White)... meaning you can run straight from the spawn right to the farthest generator in a few seconds flat!
It's really good with the better version, but this version is a more budget case... the downside though, is that your movement speed while uncloaking (the speed in which you walk while uncloaking behind a Survivor) is slowed down Slightly from both add-ons, making it a moderate slow down. This is the case for the "Windstorm" - Blood version taking over the Mud version... so even if you use the better version, that slow down is still moderately... which is the upside to the better version. The downside is, the budge version is slower than the expensive version... so it kind of feels worse in that regard.
But, it makes catching up to Survivors a trivial task... and you can even block windows by simply running ahead and standing in-front of them while uncloaking! The same goes for pallet loops, just run ahead of the Survivor that's clearly going for a pallet and uncloak in-front of it to down them easily.
"WINDSTORM" - BLOOD + "WINDSTORM" - WHITE
This is essentially the same as "Windstorm" - White + "Windstorm" - Mud, except the White and Blood version gives a "slightly" more increased movement speed while cloaked... the negative effects are the same though, and that's about it.
For a recap though, this means the Considerably (White) and Tremendously (Blood) buffs of the two combine, making the Wraith (while cloaked and ONLY cloaked) a speed demon... so he can cover a lot of ground and run to very far generators with ease... it also makes catching up to Survivors while cloaked a trivial task, and he can block window loops and pallets by putting his body in-front of the pallet/window and uncloaking in-front of them for an easy down!
The negative effects are the same though, your movement speed while uncloaking (the speed in which you walk while uncloaking behind a Survivor) is slowed down Slightly from both add-ons, making it a moderate slow down.
"SHADOW DANCE" - BLOOD + "SHADOW DANCE" - WHITE
This add-on combo is really good with a DLC perk called Bamboozle and The Trappers perk called Brutal Strength... you can actually unlock Brutal Strength from The Trapper (Since he's free with the game) and get Brutal Strength for this combo! Bamboozle isn't really needed to make the combo work, nor is Brutal Strength... but I feel without Brutal Strength... this combo is less effective.
But I digress, basically, this add-on combo increases your generator breaking, pallet breaking, and window vaulting speeds Considerably + Tremendously. There is no negative effect to these add-ons, but I feel I should mention something on-top of this... Considerably (White) and Trememdously (Blood), as well as Slightly and Moderately are just estimates, they're not the actual figures... the real figures are hidden percentages.
But through personal experience, this add-on combo is pretty standard alone, with Brutal Strength it's a lot better! Since Brutal Strength at Tier lll gives you a 20% Pallet breaking and generator breaking increase... and it's pretty good as a stand-alone perk with a Wraith build.
I digress again though, if you want to break pallets, vault windows, and smash generators insanely fast (while cloaked and only cloaked...) than this is the combo for you!!!
COXCOMBED CLAPPER + "ALL SEEING" - BLOOD
To save time, this one is blunt. Removing "The Ghost" - Soot takes off the 6 second hidden Terror Radius bonus and instead replaces with it a 12 meter aura reading while cloaked with "All Seeing" - Blood.
This combo is considered to be one of his better/best combos... since being able to hide behind a wall of a generator and uncloak silently (cause again, coxcombed clapper makes no bell ringing noises while uncloaking) is insanely good.
It's only 12 meters of aura reading though... so you can't see a Survivor who's 32 meters with while cloaked... but that doesn't matter, since being able to silently uncloak with coxcombed clapper and confirm if a Survivor is behind that wall is really good for stealth grabs and hits... dare I say? It's better than the other variant down this list? I dare say this is indeed the case... since on small maps, maps with corn, maps with a lot of walls, this makes stealth for Survivors an impossible feat!
It's that good, it really is...
"SWIFT HUNT" - WHITE + "SWIFT HUNT" - MUD
Again, i'll keep it brief. All this combo does is Considerably (White) and Moderately (Mud) reduce the the Reappearance time while uncloaking... that's it... no downside... that's it.
Nothing special, it's a budget alternative to the other combos and it makes coming out of an uncloak a lot faster...
"SWIFT HUNT" - BLOOD + "SWIFT HUNT" - WHITE
Same as above, all that's different is that instead of Considerably (White) and Moderately (Mud) decreasing the reappearance time when uncloaking... it's instead Tremendously (Blood) and Considerably (White) decreasing these times, that's it.
Uncloaking EVEN faster on the expensive version is... meh?
"BLINK" - WHITE + "BLINK" - MUD
Think of this as "Swift Hunts" add-on combos cousin... instead of reappearing a lot faster... you're instead Tremendously (White) and Considerably (Mud) disappearing a lot faster...
That's it, it decreases the disappearance time by those margins... again, meh. There is no expensive version either, this is the one and only combo for these two.
COXCOMBED CLAPPER + "SWIFT HUNT" - BLOOD
This is the lesser two of the stealth versions above... all this does is make it faster to come out of the cloaked state AND makes the ringing noises not make a sound anymore with the Coxcombed Clapper...
I won't really mention the variables since you probably read what these add-ons do above in the other combos.
FUTURE PERKS TO KEEP IN MIND...
If you stick with Wraith as a main, make sure to look out for perks like The Trappers Brutal Strength, The Clowns (a DLC Killer) Pop Goes the Weasel, and FOR SURE The Hag (a DLC Killer) Hex: Ruin.
These perks are essential for Wraith at high level play, and while Ruin can seem like a crutch as well (since a lot of Killers use this in their meta builds) it's without a doubt a essential thing to have for a mid-tier/low-tier Killer like Wraith... Wraith struggles with map pressure sometimes since he's only an M1 Killer in chases, despite getting some first hits in!
You can also look into other perks to get for Wraith like The Clowns Bamboozle, The Nurses Nurse's Calling, GhostFaces I'm all Ears, The Pigs Surveillance, The Hags Devour Hope, The Plagues Infectious Fright, etc... these are solid for The Wraith as well... I might have left out or forgotten some perks to get in the future, so that's up to you to find out!
At a starter rank like Green, Yellow, and Grey, you'll be fine!
CONCLUSION
Use common sense on what you think can work with Wraith for add-ons and perks, I might of missed some combos and perks above to use, but these are the I recommend you use FOR SURE.
I do hope this helps and you figure out what to do for your builds and as well as having fun.
Stay safe out there,
see you in the fog...
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@smappdooda said:
I used a syringe which heals ONE FULL HEALTH STATE and escaped and nothing. Another game I healed a survivor fully and then the killer quit and on the screen it said ESCAPED and nada. It's either bugged or it wants some VERY specific criteria met. @Peanits any idea?
I think it specifically wants you to heal them through normal means, not through an add-on for example.
It probably doesn't detect the use of the Syringe OR it doesn't count it entirely, since that would be too easy I guess. Keep trying it out with perks like We'll Make It for a hook save and heal, if it still doesn't work than come back and let us know.
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@forthelulz said:
https://forum.deadbydaylight.com/en/discussion/comment/1133089#Comment_1133089
I actually hate the way 16:9 (1920x1080) looks and feels with a passion even though that's monitors native resolution, and I think that 3:2 (1620x1080) looks great and even 4:3 (1440x1080) looks great except the UI is a little small but you get used to it after an hour. I don't change back and forth either I just keep my resolution changed because I prefer it for everything not just DBD.
Edit: Except for the smaller UI with 4:3 I don't see anything hindering, it looks fantastic, I'd even argue that 3:2 looks far better than 16:9 does by quite a bit.
I just keep mine on the default settings the game came with, I don't really adjust my resolution for most games I play since it's unnecessary in my eyes. The only exceptions were some older games that had bad resolution as their default or bad FOV as well, depends on the game and it's age I guess idk.
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I believe the room you saw in the trailer was the entrance room to the building itself, since it's more furnished than the actual lab that we play in. At any rate, I feel an extra room to the Hawkins Institute would be cool, but the issue itself is getting to these different floors of the lab and how accessible it is.
For example, a lot of Killers don't like maps that're REALLY BIG, since by the time you get to the farthest gen it's done... I feel the same scenario would happen here except vertically instead of horizontally. By this I mean it would take a long time to get to the top floor for whatever gens that're up there and than go to the bottom to defend those generators as well, the same issue applies to big maps like Mothers Dwelling or Thompson House.
However, I feel it might work if there was only one set of stairs to each floor and possible a sort of "faster approach" like an elevator or something, but that's a bit of a stretch at that point. I'm not opposed to the idea though, it would be interested to see a map inside a building with 3 floors, making it work with the issue I stated above is the only problem.
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@jjayy said:
Thanks guys, I had my soul crushed playing yesterday after gaining a beautiful mindset after the past few weeks of lagging and i ######### it all up because things out of my control. I fully appreciate it and if it's still a big enough problem I'll seek out technical help on the forums but because my isp has always been messy in the past I'll have to see my options if i have any.
Well I wish you the best of luck than, I do hope it works out for you in the end.
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@Raptorrotas said:
While you already got your answer, you might consider the bad synergy vetween those perks.
The stronger DL gets, the more likey you kill a survivor on hook. Which means a weaker Thana.
Also the obsession will be able to heal others quickly, dimishing Thana.
I think the idea is to cancel out some of the healing percentage the obsession gets with a full 4 stack of Thanatophobia.
In terms of gen regression, the combo works quite well, especially on Killers like The Plague or The Legion since they can keep everyone injured all or most of the trial.
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Yes, they can see when you drop the Survivor on your should through auras as well.
You won't see the Killers aura, but you can see the aura of the Survivor during the end-frames of the dropping animation. You can see this close-by, or 100 meters away.
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I believe I heard about this bug before, there isn't really much you can do besides report it to the Bug Report sub-forum. File it under "other" if you're not sure where to post dailies, as there doesn't seem to be a designated spot for those specifically.
Here's the link to the bug report sub-forum
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@jjayy said:
So do i just hope everything lines up eventually? I had the most delayed match of my life after writing this post and i just couldn't believe how delayed the killers model was compared to where he was on his screen. It made me frustrated and sad, theres no point in playing a game where the connection is uncertain. So much for trying to learn the game again when i can't or don't even want to play anymore.
I'm sorry you feel that way.
As far as what you can do... I don't personally know. I would love to give you an answer to fix your problem, but I don't really have one that could fix this... if you even can that is. Maybe you can try contacting support to see if they have a solution for you, it's the best I can really offer in terms of finding an answer at least.
If it's any consolation, I do hope your issue is resolved and that you can give DBD a try again without any interruptions.
here's the link to the support team
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1140510#Comment_1140510
I already agreed with you that it should be in the rules, I honestly don't know why we're still discussing this. The only reason I came back and posted here was to let OP and anyone else who finds this question know that that's a rule, because it was relevant to my earlier comments on the thread, that's all. It doesn't need to be discussed any further than that.
I'll make sure to read your comments multiple times than to assure that doesn't happen again.
I was 100% sure you didn't say that at all, but whatever it doesn't really matter. Thanks for finding that information, bye.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1140503#Comment_1140503
That's why I did it for them, and now it's confirmed.
For the OP yes, for anyone else who might wonder would have to find this question themselves...
And who knows when that'll be, weeks? months? years? What i'm talking about is general knowledge about this for players Fibijean, for them and the OP as well. Whether they add it to the rules is up to them, but I just find it odd that it isn't there.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1140487#Comment_1140487
It probably should be included in the Game Rules, but also even though realistically most people don't read the EULA, they've officially stated that they have, and are therefore bound by its terms. Point is, if the devs wanted to ban someone for abusing the report system, they would be completely within their rights to do so under that agreement, and players ought to be aware of that.
Yes, they should be aware of that, but from a realistic stand-point... not many players in the community itself even know about this rule because it's hidden behind something that a lot of players just brush past.
They're within their right to do so yes, but knowing this is a rule is a bit niche in itself. Common sense would tell you that abusing a report system could get you banned, but to confirm this would require you to dig through the EULA itself, which not many players would instantly think to go and do.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1125717#Comment_1125717
Bit late, but I found the place where I heard that false in-game reports are bannable. It's not in the Game Rules, but it is in the EULA that we all signed, under "Rules of Conduct".
"While participating in the Game, you also agree to comply with certain rules of conduct that govern your use of the Game (“Rules of Conduct”), for example you may not... Improperly use web support or complaint buttons or make false reports to BHVR staff."
"BHVR reserves the right to terminate this EULA and to prevent your use of any and all BHVR Services if your Access is used to engage in illegal activity, violates these rules of conduct, or otherwise any BHVR Terms."
In other words, BHVR can ban you from playing the game if you misuse the report function in-game ("complaint buttons") or make false reports in general.
Lets be honest, not everyone will know that by reading the EULA alone, since like 95% of players just brush it aside.
It should be in the Game Rules if it's a bannable offense, but perhaps it's there under different wording...
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1139739#Comment_1139739
He's talking about the Milky Glass add-on for the key, not the upcoming "keep items after losing all their charges" mechanic. Its whole function is to prevent you from losing the key when unlocking the hatch, because you just lose the add-on instead.
I mean, than what're we talking about lol.
Comparing a Mori to a Key is like comparing a Bike to a Car, yes they're quite similar, but one is a lot faster and more reliable than the other. The same goes for a Mori, a mori can effectively remove someone from the game after hooking them once, a key can only do this when more time has been spent and other conditions have been made.
Yes, my first comment is a bit obvious "what're we talking about", but there's a reason why a Mori, a literal offering, doesn't have add-ons like a key... a key is an item and a mori is an offering, one has add-ons the other doesn't. I think at this point the conversation just spiraled off from the main point, so i'll just end it here and move on.
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@NecroGoatLord said:
Then I guess we're all bots when learning a new game lol
Thanks for answering my question mate. Just wanted to make sure I was in the clear on the no botting rule.
No problem, you're fine in that regard.
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It's a term that some gamers use to describe someone that's using an automated A.I. to play their games for them. It's non-existent in this game though, and the term is mostly to describe someone who's playing bad or like an A.I. that plays in an automated way.
So when someone says "What're you a bot?" or "What a bot" they're using a slang term to say your skills as a Survivor/Killer are bad. That, or they're saying you play like someone who doesn't "think quick on their feet" or something. It's hard to honestly describe why that's "insulting", but if you've seen how a bot plays in any other game you can tell they're not an actual player from how bad their "skills" are, how automated their movements are in-game, and other factors as well depending on what game you're playing.