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@Zacharry100 said:
If you compare dbd back then to now it is significantly better. I would ask you have you seen some of the anniversary stuff from the past few years they interact with the community back then now they....do something, what that is I don't know. Also outriders and dbd are two different genres of games.
Different genres or not theres no reason to lack communication with your audience. Yes DBD has been around for years, iv been there since the start of it but so many things are always left unanswered or ignored. We have surveys which cover many topics to never be talked about again, early game, estimated wait times the list is endless. Simple updates, stats or acknowledgement would go along way. Trickster... have they even spoke about the issues? Or said they acknowledge the issues? If the people lack the passion get people who do.
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Any medkit heals in like a dozen seconds so just be smart about it tbh and you'll be fine, I still love ds
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@Florin said:
https://forum.deadbydaylight.com/en/discussion/comment/2072071#Comment_2072071
Kinda right, but when I get like 4 hooks and few injures is getting good and if they got like 2 gens done game is going to be much easier, for now I am trying to get all perks on him since I p3 him and that's why I run thana+dying light. Anyway I got sweet value from those 2 perks. This killer is so weak that not even good perks help him to win.
https://forum.deadbydaylight.com/en/discussion/comment/2071831#Comment_2071831
I tried Ruin and I got 0 value or cleansed in first minute, even with pop I get to use it like 3 times in a game, that's why I tried slow downs perks like thana and dying light.
I'd like dying light if it didn't buff the obsession like mad and by the time you have enough stacks to notice you have probably already won the match, thanks is alright if you can keep them all injured but if it's only 1/2 people you make gens a few seconds longer. Ruin is a gamble but if it's up for at least 2mins you can have insane pressure going and pop is there as a backup. I'd run corrupt but people hide it out anyway and it can block awkward gens sometimes depending where you spawn. Sadly trickster sucks and no matter the perks you use he dont get as much use as every other killer, monitor is his best choice but even slinger is stronger with that as he injures in a single hit
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Noed should be base then add a totem counter lol
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All I hear is what appears to be someone speaking into a mic going "EH"
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/2071831#Comment_2071831
Reading this, it doesn't sound like it is working out for the OP at all. They are trying though, I'll give them that.
About adept: If you are using your power too much you will not get it. The chaser Emblem is messed up with his power and it'll make it impossible to get it. Either reduce how much you throw knives or don't use your power at all.
No I'm getting merciless, if gotten it a few times so I'm getting double pips and everything just the actual achievement dont seem to be popping up at all. I think iv done it 3 times and it still hasn't came up so I'm curious if its fully bugged on xbox or just slightly buggy
@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2071844#Comment_2071844
Thanks! I've been aiming for I guess top butts area, as I get misses high as well as left or right. Again no pattern to the recoil I can feel. Much slower to correct with a controller, which I already have at max sens when playing this guy.
Ranged killers are something else on console.
I feel your pain I'm on xbox with 50% sensitivity so my analog is nearly fully down haha
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/239378/tips-for-trickster
You on PC? How's the recoil to deal with? On console the recoil after the second throw is so aggravating to deal with and try to correct for. It seems random, this throw left this one right this one up slightly, left now again whatever, no pattern I see really.
PC players often play on high sensitivity so they only slightly move the mouse and its corrected unlike most console players, throwing depends on range, the further you are the more central itll be but still slightly left then slightly right and repeat. Best advice aim bottom of their back in the open to land hits more easily
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I'm glad its working for you but honestly it's not the strongest build and his power is pretty bad even when used right, it wastes alot of time. Perks I'd suggest are ruin, pop, monitor and whatever youd like depending if you need more info, slowdown etc. BTW is adept bugged on xbox? Done it multiple times and still no achievement... sigh..
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Ds is great, I will always run it but I used it as an anti-tunnel perk not an invincibility perk. You dont need perks to play survivor well, that's on your knowledge and skill. These meta perks are massive crushes for alot of players so take them away at that survivor is now insanely weak. DONT RELY ON PERKS AS SURVIVOR, LEARN TO PLAY TO A HIGH STAND WITHOUT. Simple as
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I played him abit, got his adept a few times but my achievement isn't popping up so I wont touch him. He has nothing good about him power wise and getting survivors take the piss at rank 1 is annoying and just not fun. I'm happy to play any other killer and often play those less seen just because they're fun but I and many other players will not play a push over killer. When I'd rather play every other killer perkless over him with the strongest perks and addons that says enough. Unique style, worst possible execution. BTW if anyone has adept on xbox tag me? Curious if its bugged fully or just slightly buggy
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I feel the same, iv been getting a purple key most game 10/15... that's alot of keys considering how strong they are, but if not keys then the purple sabo toolbox so either my luck has increased 1000% or a possible bug
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Honestly my idea is they need to find 2 keys, each box gives a key that way it removed the rng of being the first box but is constant then addons can increase the number of keys required. Each key resets the timer. But honestly pig wouldn't be so bad if her dash was somewhat useful and that's the biggest problem not her traps and thats why for me at rank 1 feel she's a little weak, but we have trickster and hes a joke... like seriously using basic attacks is better than his ability and hes 110
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If you're after the trickster one dont bother if you're on xbox, iv done it twice now and still no achievement
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Yes it was needed. Why should you be invincible for 60seconds every hook if killers wish to avoid it. How about you just get better and not let perks carry you.
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@Bjario said:
Main Event often makes things worse imo. I don't think Main Event should slow you down, considering you are forced to spam knives. Just my thought.
If anything you should speed up, like look at plague she has a range insta injure that can hit multiple people... he... well hes awful
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@MongolPSR said:
The point is it's been 3 months and they want their money.
I dunno if you have played/versed him but my god. You can waste so much of his time without the need of pallets or windows. I physically cant see one positive about him and I can play all other killers very comfortably at rank 1. 4+years experience and I struggle to get god damn hooks...
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@CheyeneKL said:
Nah. Most hex totems are meant to be so strong that survivors feel compelled to stop what they're doing and find the totem at all costs. The risk-reward is inherent to their design and part of the perk is the stoppage of other actions to prioritize running around the map looking for them. The only issue I currently can sympathize with concerning totems is the unlucky placement of them at times. But, again, that is unfortunately part of the risky business of bringing totem perks into the game.
But most hexs arent strong and dont warrant the use... like seriously half the hexs arent worth the hex status, I wouldn't mind if they was worth and totems didn't spawn next to gens but god damn there are about 2/3 somewhat decent hexs out of 10? 12? I dont even know half of them they're that bad but I can remember every other perk.
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@Seraphor said:
I agree that the 'all or nothing' nature of Hexes really irritates me to the point that I don't bother running any most of the time, but a lot of this would be a little too strong.
I could see it working with some of them. Maybe Ruin could go down to 80% regression after being cleansed. Maybe NOED could keep the speed buff but lose the Exposed. And it's a decent concept for some future Hex perks. But I don't really think it would work on the rest.
And how would Haunted work with this AND Undying? Would you get 4 uses out of it?
I agree the numbers etc. Will need to be looked at that's for sure but I'm like you and hardly use any hexs as they just arent with the risk. I did give a haunted example but once again just an idea but has some risk some reward plus haunted is a hex you want cleansed so it's not as bad as the others
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In solo I can get 3 people that have no idea how to counter any killer, they cant do chases and waste pallets like crazy which I could let all that go if they did gens but to have 3 people not doing gens its pathetic when they're ranks 2/3. However swf is easy mode, I'll play swf on the odd occasion but it's not a sweat squad. I'm insanely good but my friends arent so its probably the most balanced swf you see but its still easy as hell and it's why I play solo. JUST WISH THERE WASN'T GAMES WITH PEOPLE NEVER DOING GENS... seriously survivors have 1 objective why arent they doing it at the highest rank...
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Honestly making sure map sizes and rng on the maps is limited then games would be easier to balance around then look at the base game for example base kick damage, base regression speed etc. They could always stop giving killers meme or pointless addons as a start. Remember most players are survivor so they are the louder voice, they want bad players to do and feel like they're doing well
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2055895#Comment_2055895
^ this.
Streamers are the ones who are asking for a Streamer Mode. And from my experience, if anything, TTVs get more hate than non-TTVs who are playing with a Streamer.
There were countless occasions where I witnessed that some Community-Members of bigger streamers went into smaller Streams to harrass the Streamer, if they did anything what they did not like. Or where non-Streamers went into the Chat of Streamers to complain about them. Or, where Killers simply tried to tunnel off Streamers, just for being a Streamer. There are multiple threads on this Forum about the topic that some players want to make the experience of Streamers miserable, just because they are streaming.
And as said before, I have never experienced it the other way around.
https://forum.deadbydaylight.com/en/discussion/comment/2055906#Comment_2055906
This has nothing to do with being good or bad. You can be the best Clown-player in the world, but nobody would notice you if you stream. Just look at Twitch how many Streamers are streaming DBD. And how far you have to scroll down to see the Streamers with 0 viewer (or slightly above 0). You wont find any viewers unless you get hosted by a bigger Streamer or advertise yourself. Which the Streamers do by putting TTV (or similar things) in their name.
Once you have an audience, you dont need that anymore. Some even dont use their Stream-Name anymore. But as a small streamer, you need advertisment.
Make good content and you'll get noticed. Having ttv isn't going to make people tune in if you play bad. I have had ttvs that are so bad it's not surprising people wont watch. They're often toxic and bad players who instead of putting in time and effort expect to copy others yet be way worse. Its call a USP (unique selling point) which most ttvs dont have and people shouldn't worry about a streamer who has 2views and isn't some pro player
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TTV players are bad, it's why they need to advertise so badly, like seriously I have never seen a good one and the game cant tell who's streaming or not
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I haven't seen noed in like a week, its honestly hardly used and the killers that do dont tend to be that amazing, besides they play with 3 perks all game... Escaping is over rated and noed is fine.
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They're all expoilts. If it wasnt intended or only certain players can do it due to system editing then it's an exploit. If you use them you're trash so your opinion mean nothing simple as. BOTH sides shouldn't be allowed to use such things.
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Umm in DBD survivors are the power role and tend to have control in the matches not the killer so there are plenty of counters...
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Play killer, when I play killer I often get players that know tiles and use meta perks. While it isn't every game sure seems more common than when I play survivor, believe it or not but they also do gens lol. But all seriousness I'm unlikely as killer, swear haddonfield is my most played map as killer, wish itd f off already
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/2047656#Comment_2047656
Im wondering if OP thinks the early game gen pops count as gen rushing.
Agreed, still not a very nice feeling as killer so I get why alot of less experienced people panic and feel bad when they see a gen or 2 pop even after a fast downs
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@FreddysMain said:
funny thing on psn they have not changed the description about the trophy for merciless killer, you need 2 pips and a lot are thinking it is bugged because they get it and do not have two pips.
Well dbd has had alot of emblem visual bugs so that's a possibility. But luckily with mmr they can adjust what merciless is without affecting rank or changing the achievements/trophies. By rights they should but I'm not that hopeful, they dont often focus on little quality of life changes as this topic is brought up every Q&A lol.
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Twins are weak, Charlotte is a M1 which is the weakest a killer can be at 115% victor while good cant break pallets or climb over objects this means putting pallets down or using window loops is very strong against him. Remember it's not a 1v1 you arent meant to lead a chase forever, it's about wasting as much of the killers time before you go down... which btw the twins waste so much time of their own, sure victor can down someone across the map but you still need to walk over there... you can also steal victor for 30seconds meaning you have a basic killer for 30seconds every time, if you struggle with that then it's on you not the killer. But the killers so weak you hardly even see them at rank 1
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So I'm gonna say ditch selfcare, while I encourage people to use whatever perks as survivors really dont need perks I feel selfcare encourages alot of bad habits such as feeling the need to be healed or wasting alot of time to actually heal. Removing it for a medkit, or inner strength would be fair better for efficiency and bad habits. I'd say a must is kindred, pick the others to help you where you need it. Can pick windows, DH,BT,DS etc. Experiment and have fun
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Honestly from my 4+years as rank 1 I still hate hags and trappers. Trappers you can just instantly walk in a trap, you physically cant check every loop, do the gens and get chased solo so it feels no matter how good I am its luck if there a trap or not. Hag always seems to end up in basement camping or just camping, I dont mind her using traps but when they trap and camp it's a little overkill and boring. Any other killer I dont mind versing and alot need buffs but camping or rng is never fun imo
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@Mooks said:
It will be a lot easier with monthly reset to rank 20, since the conditions for pips are dependent to your current rank.
so even if they don’t change anything, it will be easier to get adepts!
You say that but you'll still be matched via mmr so playing a match with likely pretty bad perks it's still going to be pretty rough considering, adepts are never fun for killer and honestly they should be, trying out the killer and their perks to physically hate it isn't a good thing
@lagosta said:
Wholeheartedly support changing adept killer to 4k instead of merciless.
Back like it use to, I understand why it was changed to try make ranking better but with mmr they can finally change it
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Let's be real spirit is perfectly fine except the stand still mind game at an already unsafe loop. It's kinda stupid doing nothing is considered an outplay. Make the effects actually visible from a few metres away and perfect. Anyone else complaining doesn't try to counter or simply cant play at high level but have ended up their through the bad emblem system
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Play the game, get multiple downs and hooks but I'll just keep saying to myself the games not balanced for high level play and I'll get potatoes at some point
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You have probably quit so many games in your history. And if you dc every day that's why your dc penalties arent going down. In order for it to go down you need to play consecutively without quitting. Or you could just not quit in general, good connections dont drop every day or multiple times a day...
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2045263#Comment_2045263
There is nothing unhealthy about it just go after the hook rescuer. People really need to understand this is the only perk that counters camping and the last thing I need as someone who plays more survivor is to nerf a perk that punishes killers for being toxic.
No you aren't understanding what I'm saying, BAD players rank up by doing bad plays... they legit run at the hook straight away and just trade hooks, the killer doesn't even need to be camping they just run at the hook, these players often dont do gens and just go after altruism as it's easy points and the easiest emblem especially with bt. When you get all 4 of these players on a team you can get a 12 hooks with 4/5gens left easily
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BT is actually a pretty unhealthy perk. It encourages bad saves and trades. How often have you been on the hook for a few seconds for a survivor to run at you and trade, yeah you get off but the killer gets free hooks and an easy game if players do this the whole match. Great perk but encourages bad players and rewards it
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Rank means nothing, DBD requires very little skill when it comes to survivor all you need is knowledge and be efficient and that's where the skill lacks. The biggest skill killer in this game is altruism, the about of people trading straight away or multiple people going for hooks even though kindred is showing someone else has gone is insane. Like seriously if people played smart you wouldn't need to have skill. Near every loop is mirror what the killer does or stand at certain vantage points to safely make the window/pallet. Very few killers actually have full control of loops, but people's lack of knowledge is what hurts them
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LEAKES FOR RIFT GRIND....
WELL APPARENTLY, and I say apparently according to game leaks and files the next tome should be much easier to complete. The leaks state its reduced the xp needed for a fragments as well as increased the amount of challenges involved. Hopefully that's true ay
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@kucerka said:
It's being delayed? Gosh I wanted to play it today! :D
Technically no, it was never meant to be released today. But following DBD patterns, releases etc. It should of been... but like I said new chapters really don't bring alot for vet players. Maybe it's all a later date due to the numerous changes they're making
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Wow a great response, but to your answer I am and do. Sadly I'm waiting on quite a few new games but you know what, those devs actually communicate and bring new and exciting things to their games. Bhvr should strive to do the same.
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As survivor and killer BT, it just boosts people's altruism without actually playing smart, its probably the category most mad players get iri in. Takes no skill to trade on a hook with bt and its rewarded... hate it, wouldn't mind if it didn't reward brain dead hook trades
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I hate it when I'm tunneled doing gens and healing too it's so unfair... boo hoo it needed the nerf, stops it being used aggressively and actually allows balance and a chance for killers at high ranks that need hooks fast for pressure. If you're progressing the game you are being tunneled.
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Maybe it's your rank? I havent seen a hag or pig in weeks if not months lol. I'd love a game against killers like wraith, clown, pig, Billy, doctor, hag, plague, demo... well you see my point I dont see half the killers
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@Volcz said:
https://forum.deadbydaylight.com/en/discussion/comment/2033809#Comment_2033809
That's sorta what makes it fun. How the game was intended prior to SWF implementation. & when a team of all solos come together, coordinate and get out together, its very satisfying. Ofc it brings added frustration as well but overall it is rewarding (at high ranks).
Exactly, when a perfect endgame save from basement etc. All working out without coms feels good, not only that everyone has different skills and perks which mixes it up even more for fun
@Zozzy said:
I want to but the wait times are atrocious for survivor.
So can my killer games at the off peak times, rather wait for fun than not have any at all, besides I can do irl things while waiting
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@PotatoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2034953#Comment_2034953
Good mindset to have :) I always like seeing players prioritize fun over strategic play, or an uncommon killer. (was talking to my friend that we haven't seen oni in ever, so he went and bought oni himself lol)
If MMR ever puts yellows and reds together again, maybe I will see you lol, but in the meantime I hope you have a ton of fun chases!
As long as you do gens and try your best I'll play with any rank, you dont need to be amazing for me to enjoy playing with people I only get annoyed when people don't do anything lol. But I feel that's a big difference between when I play swf and others, people always try get the best of the best instead of having fun and playing with people they actually know or have fun with. But hopefully we do get miss match lol, I'll sabo save you it's my special thing which died out years ago
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@Dizzy1096 said:
We’re seeing years of complaints about the balance and high level play brought out into the open. Everything thats being exposed with MMR is what the top players have said since 2016.
It’s ok though, I’m sure the designers will take a look at their spreadsheets and disagree. Then they’ll scratch their heads when killer numbers drop even further once MMR is brought in. They sure as hell won’t be making any major balance changes so I would encourage people not to get their hopes up as you will only be severely disappointed.
I wish I could be that hopeful lol, but every time I think the devs add something new and interesting it always seems to be a negative for killers, for example gear head nerfed for no reason, breakable walls have to be broken to stop god loops etc. Trickster changes, so far useless against high skill and nerfed his strongest addon but maybe you'll be right
@PotatoPlayer said:
I'd offer to play SWF with you! Gotta find some fun in our lives somehow.
But thanks for being part of the killer queue for the time you did. I like to think killers are way more valuable than the saturated survivors. Games wouldn't be possible without you, rank or not.
Well I can have fun as a solo survivor and even killer when it's not all fast gen games with little freedom, I'm great at chases but ffs when I down players fast I dont expect the gens to still fly by and slugging, tunneling and 3gen every match isn't fun even more so as weaker killers. Played both roles as rank 1 for 4+years, play the weaker killers for fun and because you hardly see them but with mmr it's not fun and balanced for it. Might see you playing survivor though so see you in the fog :)
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@Northener1907 said:
Play as solo survivor and i wanna see you again really. But not yellow or green ranks. Purple and red. You will see this game how much terrible... Solo surv is worst thing in that game.
I have been a solo rank 1 survivor for 4+years, I know every tile and how to run them, all totem spawns and I dont rely on meta perks, survivor is easy to do. Most games are multiple mins of chase and doing most gens so mmr will just make my survivor life easier...
Yeah got turned off last afternoon (uk time)
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@Koukdw said:
Playing solo survivor is a downgrade tho.
Don't think it's easier than playing killer. You have multiple things you have no control over.
Well with mmr people do gens means easy af games, I can lead on chases for minutes on end and usually no gens get done, now every chase is 3/4 gens, I play for fun and yeah I'm good and competitive but I'm not going to sweat and rage to try and win if it stops me having fun
@Supernaut said:
Yeah mate, gave up Killer a little while back and the games are sooo much more fun!
edit
In fact, THANK YOU for introducing the mechanic to tell me how badly I am doing, to make me realise I am wasting my time playing Killer; let some other sap take the brunt.
I'll play when mmr is off but when its put back on I wont, games are me5to be fun not make you feel like ######### even if you play insanely well. I hate how survivors can do bad chases but still rush through the game because their objective is fast and easy
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If it makes you feel better I know every map, totem spawn, perk, killer counters, can always get flashlight or pallet saves and have been playing at rank 1 for 4+years as both roles all characters and perks. I hardly ever escape...