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EntitySpawn

EntitySpawn

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  • @Dylandal99 said:

    the amount of literal bot players escaping every match is stupid tbh. it's annoying but if the devs see it fit then oh well

    Eh the game will die, issues after issues with bad changes with little understanding of their own game will kill it. Theres a reason the game has lost 45% Of its player base within a year.

  • Or we could punish players that try to trade and not reward them. Might stop rushing the hook while being chased and giving the killer an easy time

  • Sadly people actually do think these killers are op, but iv seen every killer been called op. Survivors are just lazy and bad nowadays lol.

  • @KerJuice said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151126#Comment_2151126

    Smh damn. I think you’re on to something. Too many bad players in red ranks because the most points are attributed to being altruistic. That’s why we have asshats pulling each other off hook right in front of the killer, right after being hooked. Or leaving gens 70% done to run towards a hook save.

    Well if owned the game 4+years and iv been rank 1 since the start so iv seen alot of things change, but as a player who knows every map, tile, totem spawns and perks as well as being able to hit greats, lead on long chases and get flashlight, pallet and sabo saves to then be the same rank as someone who cant do a chases, no idea what a tile is let alone name killers perks it's an obvious ranking flaw lol. Honestly if hook trading, wasting pallets wqsnt rewarded and altruism didn't give more points than objectives and chases the game would be better matched. But iv had games where some has popped haunted grounds, gets hit while I'm being carried way after its popped then have the other two leave the gens while ruin is active all while I have kindred... ranks 2s btw lol. But like I said the game is balanced for those players...

  • No point, chests drop them like crazy now so you can avoid a lobby with keys but have multiple people carry them later in the trial... totally not a bug being ignored

  • @KerJuice said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151103#Comment_2151103

    Lol yea it does. But there are players who have some decent hours in and still don’t respect the meta. I don’t know how they find it fun playing a game of just unhooking & healing.

    They either arent competitive or just dont think into it. Most players run the same builds on certain killers because it's what works at higher ranks so you can usually guess what perks they have before you even see so for example you could hear a gunshot, so slinger.. means probably monitor. But so many players just dont look into it that way, not to mention survivors want points, this is why they waste pallets to get stun points, trade hooks for points etc. Basically the game rewards you for playing bad when you shouldn't. While I understand not everyone will have the same knowledge or even skill and predictability but the difference between red rank players is wayyyyy to big and that's the issue, not to mention the game is balanced around those players

  • Yes they are. The devs said they arent but funny enough if played the game 4+years and never seen so many. I play both sides and it's very noticeable how often keys are dropping as well as other high end items.

  • When you hook a survivor the gen with the most progress explodes and regresses 5,8,10% reward me for doing chases and hooking. Basically undo the progress they got just because I had to pick them up and carry them to a hook costing pressure and time

  • Most survivors are average at best when it comes to understanding the tiles and loops so for those players to actively understand, workout or predict which perks the killer is using and then adapt in the very same match is far too unlikely. You have to remember most players always run loops the same regardless of the killer, they also tend to commit to thiese loops instead of adjusting. Basically rank means nothing and you're just matched with weaker players, it annoys me to though so dont worry lol

  • Ah so basically the devs realised it was an issue before but forgot about it when doing reworks etc. Nice

  • But the reason solo can suck is because there are survivors that cannot do chases or dont do gens even at red rank, when those players dont exist then the game as a solo is pretty close to balanced. No matter the buffing those bad players will still play that way and all that is happened is good solo players just become stronger. For example all my perks are team based to know what they're doing and where, if I'm given that for free Iv now got room for DH and more meta perks that will increase my chase potential which I'm already doing insane chases. The real issue isn't solo que but bad ranking placing terrible survivors in red ranks...

  • NOTHING NEEDS TO BE CHANGED. Seriously just giving huge amount of info isn't balanced, you can physically hear and look around yourself being told you're completely safe will ruin any hope for the killer. Survivor and a solo Q is already INSANELY EASY. You know why solo q can be hard? BECAUSE PEOPLE DONT DO GENS AND CANT DO A CHASE. Seriously keep buffing bad players the game will die, most players hate playing killer but they're needed to have an actual game. Dont understand why bad players need buffs when no matter the buffs they still have to do gens and do chases.

  • Purely because the devs have no actual idea what made freddy good, all they see is him averaging 3 kills not even looking at the hooks etc. Just the kills and thought oh best nerf a bunch of stuff. Like seriously when people complain about his addons that slowed actions by 1% like #########, freddy has only ever been good and I mean really good when you had the ole undying stacked with ruin and tinkerer. That's it, freddy isn't op just bad survivors as usual.

  • Well if you miss you go far, simple as theres not much else to it but aim and pounce, jumping over objects is just practice to know the height to look at depending on if it's a pallet/window and your distance to it. Perks ruin, undying, thana, bbq. You need passive slowdown as you waste so much time swapping between and walking to down players. Slug or at least slug and get an injure if they're close. Once again you waste alot of time and need pressure. Leave Charlotte near hooks and use victor to go out. If you dont like the idea of Thana use pop or something, victor is strong and all you need is gen defense because of their down time. Bbq helps you to know where to run with victor. Use speed addon for victor then the other up to you, I do changing speed to Charlotte

  • @RustyMcBeefy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2113459#Comment_2113459

    Does it even matter if I'm new or old? What kind of question is that? I don't see how that can relate to this subject. So just because there are other things that have been forgotten we can't talk or ask about more recent ones?

    It's not an insult so dont take it that way, it's meant as a joke which I assume is more of a vet thing but all I meant by it is dont expect anything they talk about soon, it might happen it might not. While mmr is happening there is no telling when it is and rank rewards will be linked to that most probably. All I mean is dont get excited and expect things, DBD doesnt have the best communication or best track record when it comes to changes and new things, but hey resident evil chapters, that's been confirmed

  • @EntitySpawn said:

    You do know it doesnt have to be a swf to easily win as survivor, sadly there are soooooo many bad survivors out there it's a huge hit and miss. I can do the same length chase in two separate games and one game 4/5gens can pop while another only 1 if I'm lucky. If survivors do their objective and can do somewhat of a chase they should win, especially if the killer isn't slugging with ruin up all game...

    I dont want it that way btw, I think it's a joke bad survivors can win but devs want 2 escape 2 dont... so that's obviously gonna mess things up, freddy was nerfed for getting 3ks lol

  • You do know it doesnt have to be a swf to easily win as survivor, sadly there are soooooo many bad survivors out there it's a huge hit and miss. I can do the same length chase in two separate games and one game 4/5gens can pop while another only 1 if I'm lucky. If survivors do their objective and can do somewhat of a chase they should win, especially if the killer isn't slugging with ruin up all game...

  • I'll save everyone and try my best to get you out even if I die trying but all I ask is you actually tried doing chases and done gens without being toxic. As soon as I see you avoiding gens, farming altruism or being toxic I'll leave even if it's your first hook. Play well and I'll do my best to help you, dont try or be toxic why would I try and reward that behaviour. But most survivors are scared nowadays and I'll often die at first hook with 3 people t-bagging the gate like I didn't do most of the work for them to get there, but it doesn't surprise me anymore, ranks a mess atm

  • What about those rank 2-4 survivors that cant do gens or chases... that shows far less skill than using a perk, like they physically struggle to hold a button and do a gen... I'd much rather verse noed killers than have a team that dont do anything. Besides I get totems anyway, no point rushing the game and anyone that does cant complain about the perk.

  • Default so I assume 50, honestly I dont tend to up it on any game but I really should especially on killer as it makes it easier. Having said that at about 70 is a good spot to be at for playing killer, I just dont play much so dont have time to adjust to the sensitivity... plus I have eye problems lol

  • Are you new? I only ask because we have been waiting on many other things they dont even mention anymore. Mmr itself has been over a year, moris and keys have been talked about for years. Honestly most changes take years to happen, I'd say wait another 6-12months honestly

  • @Lx_malice said:

    Legit question for all my fellow red rank players out there. We all know that rank means little to nothing, but let's say, hypothetically, rank was an actual accurate measure of your skill. Do you believe that you would still deserve to be in red ranks? Why? If not then what rank do you think you'd actually be in?

    Yes. While I dont think theres much skill in survivor and it's more based on knowledge than actual skillful aspects I personally know all maps, tiles, loops and how to run them, I know totem spawns and every perk so I'm able to judge and adapt to what they have. I enjoy versing all killers and dont think any are op, alot I find pretty weak. I'm optimal and efficient and dont rely on perks to help me as a survivor. I know pallet saves, flashlight saves and honestly not sure what else I can learn in the game, kinda the reason I'm annoyed we haven't had a map in ages

  • Spirit is fine, you know what isn't fine, versing a good spirit with brain dead survivors. Honestly if this games rank mattered then bring on spirits and buff the other killers, but as it stands most team mate I get cant touch a gen at rank 1 so every killer gets easy wins. Survivors are the reason balance if #########.

  • @White_Owl said:

    I think it's in the very nature of corn fields to obstruct the view, unfortunately.

    Usually hitting someone with a big axe kills them not makes them run faster lol, it's a game it's not meant to be fully realistic... when half the map is a yellow wall it's not good for playability

  • @DwightFairfield said:

    I mean, the corn has kind of always been like that

    If I could count how many times I've lost a chase on a corn map because I ran into a totem, I could count 4 times.

    That's not a lot of times but it's still 4 times, and I'm in third person

    The corn has, and will always be, annoyingly obscuring

    It's just a yellow wall on my screen. Honestly I'd forget the direction I'm going if there wasnt red auras at gens let alone trying to chase or spot survivors hiding it in lol

  • How did we go from messed up chest items to camping and tunneling 🤣 is it possible to have a different discussion without either insults or mentioning camping, swf, tunneling etc. Lol

  • Glad I'm not the only one noticing it, what a stupid bug lol

  • Both restart your game and itll fix it. This is an issue if experienced often but tend to happen more if someone joins after being in a killer lobby etc. A full game restart should fix it. avoid going in killer lobbies and spectate till the match is over as if you back out and wait for so long it can also bug. Hope it helps

  • Hardest one for me is Escaping when others escape... people either dont do gens, never leave and I'm forced out first or I'll die on first hook as they leave... like yeah I could do swf but still, i only know people who are Newish so making then vs a rank 1 isn't fun for them

  • It doesnt really matter survivors seem to go down in 5seconds still and I'm honestly confused how they manage that on that map... but yeah it's broken can easily run most killers the whole match if they dont drop chase

  • Seriously is no one else noticed the amount of good items you get in chests? I cant even remember the last time I got a brown. So far it's been at least 30% purple keys in a match... iv been noticing this as both roles still since first posted, is this a bug or have the devs buffed it without saying?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2092621#Comment_2092621

    IT won't use the emblem system. It uses it's own metrics.

    Hook rescues and heals will be included in that. If those are considered a major part of it then the same issues will occur. No matter whether its mmr, ranking emblems etc. Just trading hooks and healing shouldn't get you to the top

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/2092621#Comment_2092621

    No I believe its based on everything you do in the trial, with escaping being the most impacting

    Emblems and rank won't mean anything

    Yes that's mmr, while it will be everything you do in the trial I dont want say players who do alot of healing and unhooking to reach the same level as people who understand tiles, loops and do the objectives. I have said this in many other posts. YOU DONT NEED TO BE AMAZING, but when people dont do gens and tend to just trade hooks etc. Its an issue.

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/2092602#Comment_2092602

    No like, its literally gonna be useless here soon, so why should devs change something they won't need to use at all for Matchmaking?

    Well mmr then, if that's still based on altruism then you'll get the same damn issue using ranks or a hidden matchmaking. Bad players shouldn't get to high skill positions. Not everyone has to be great but when it's just filled with people who farm and dont do the only objective it's a flop.

  • @BaldursGate2 said:

    Play SWF or deal with it. SOLO is a hellhole.

    Uninstall then. If a game isn't playable alone then the games #########. Simple as, such a shame really I love my horror but not when it's bad. Wasted on these devs

  • @Hoodied said:

    Ranks don't and here soon won't matter

    It dont matter because you can be terrible and know nothing and still hit rank 2 which is my issue. I shouldn't do multiple min chases and not a gen pop. I shouldn't run kindred and have multiple people get off gens to save me ESPECIALLY when ruin is active. It's not fun. Nor is it fun never to get a new map, have bugs left in the game etc.

  • @CheesyGuy said:

    Yep it is well known bug which they are gonna fix it soon I hope. There were many reports about that and for now there is nothing you can do but wait. I hope they will fix it soon. From my perspective I dont know why but especially at medium sized killers pallets working fine during my matches only tall ones got away with bug which is strange or maybe pure luck.

    What about the grabbing bug which has been around ages now, that's yet another challenge... honestly this should never be a challenge unless they fix it

  • Btw I know you can use ds and head on but its besides the point. Its grindy enough without the added bugs...

  • @ShamelessPigMain said:

    Oh dear lord no. The delicate balance of this game is pretty much at its best so far (which isn't great but you take what you can get).

    I don't think we need radical changes to equalize perceived inequalities. It would be better to directly nerf those aspects, instead of adding a counter-buff. Would you rather nobody have nuclear weapons, or everybody have nuclear weapons?

    If gen speeds are a problem, then 1) play a more viable killer or 2) mix up your play style to apply more pressure (which is the nudge nudge wink wink way of saying tunnel).

    You cant at high mmr, simple as the game is based around bad players who cant loop efficiently, dont do gens and will selfcare or hook trade constantly. Besides I'm asking more as a survivor, it's too easy unless I'm paired with players that never touch a gen which shouldn't even be a thing at rank 20 let alone 1... the game is no way balanced, just looks it with god bad players. 4 people like me = 3/4 man escape every game no coms needed... not trying to be cocky but it's just the way it is..

  • The king always steals ideas and has very lack of creativity. He also plays with filters and mains survivor... ew... besides they cant even have a balanced and non bug filled base game, like they would even be able to create new modes

  • I can see I triggered alot of bad survivors. I am sorry you cant handle the extra work or haven't actually played this game at high mmr. If you're experienced you know maps and totem spawns, if it's that much of an issue use perks or items to help you instead of the usual meta. Buffing solos is the worst possible idea. Swf breaks the game why are you wanting that default? A simple action debuff to swf is the smarter choice. But I know most of you are probably survivor mains let's be real it's the forums...

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2080624#Comment_2080624

    Solo queue.

    That's the need for a totem counter. The entirety of solo queue, and the information disparity between SWF and solos.

    I am always solo. Doesnt take from the fact you can learn the maps, use your eyes or use items/perks... stop asking for things to be handed to you, survivor is already easy so no totem counters shouldn't exist by default

  • @Marigoria said:

    Totem counter base? Yes.

    Noed base? No.

    Try to get all those totems on a crap map like midwich. GL I guess.

    No need for a counter if theres no use for killer. People should put time to learn maps or look around as they do gens or mid chase. Hexs also make noise...

  • @Dragonshensi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2079805#Comment_2079805

    There’s no getting better against a 4 man SWF if you’re using one of the weaker killers. I was using Demo and couldn’t even get anyone.

    But I like demo :( I dunno sadly all you can do is try your best, at some point you will get them so theres always that, those game you have to try and just ignore. You could always dc providing its 1 game a day and its purely due to them holding it hostage

  • Probably because it's just bugs after bugs, no new maps to learn or explore and the new killer is trash so seriously it's been many months since we had something new to entertain us with

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2078436#Comment_2078436

    Knives don't give Malicious or Chaser. Learned this as I played him. Highest I can get with a 4k is Brutal.

    Adepts often rely on bad survivors anyway but as a 110 which you cant even use his trash ability hawking's is your best bet. You can also get some gens pretty close together too. Ignore portal room gen and if someone is on the upstairs gen you can block them in, throw knives and follow up. Either way good luck mate I certainly won't be playing him again

  • Keys are dropping more commonly from chests for some reason....

  • I got it at rank 1 a few times due to bugged achievement but here what I'd recommend. Hawking's, dont throw knives unless they're trapped up by the railings, lobby dodge if key or alot of items. Honestly worst killer I was so shocked how much stronger the other killers where when I swapped back lol

  • @Boss said:

    One thing i'll say is that it's weird to see way less dev interaction in the forums now.

    I think that's been a thing ever since that coconut guy responded to one, talking about the Pop nerf, saying DS has too much time on it as well.

    It's been way more quiet here now aside from the occassional mod here and there.

    Agreed. Honestly the only activity I see on forums is posts being moved from discussion into feedback even if it was meant to discuss with other people lol. Who knows maybe people are affected by covid and its causing strains on the team

  • It's a bug, the escape line and the hit box line arent aligned so survivor can physically stand without being hitable. Iv been able to stand at the exit near every match unable to be hit.

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