EntitySpawn
EntitySpawn
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About 3-6 games I'd say, most people dont actually get the totems. Besides it's not that far out there as some challenges physically take 4 odd more games. A great example is the red glyph which is 5 games minimum.... BUT you dont have to rush challenges, if you're trying to just grind the challenges instead of playing the game mostly normally and seeing the challenges as secondary then that's why it's a grind. Sure use a map, or a perk but you dont just need to focus on totems, you have this level for 2weeks odd
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It should also show you have the perk to other survivors within 6m etc. Abit like leader/provethyself, you actually see they have the perk, this would stop the silly who heals who first. I would say 100% rate but only when healing without a medkit etc.
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Dont forget if you use a event offering you get 15k for doing all gens, iv had games over so fast iv depipped just because I haven't had enough time to physically get points in certain categories. But bp and emblems are completely different a great example is totems give boldness bp but awards objective emblem. Either way games imbalanced and survivor is the easiest role, have 4 efficient survivors and it's to easy
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360s work on casual gamers because they have low sensitivity along side console games that have fps issues and the god awful auto aim (sorry aim dressing). Honestly it's a stupid ass tactic in the game and I feel sorry for casual players especially the console ones. But this game is pro casual survivor, I'll manage okay as killer thanks to the new generation unless the survivors have laggy connections. But anyone saying you need to get good etc. Over 360s are people that dont understand the issues some players have with it, and if they relied on 360s then they're bad themselves. People always bring up how it was fair or killers had easier games due to hit boxes yet I remained at rank 1 survivor... funny how alot of those 360 players deranked during that period... funny ay
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Remember each killer is different, sadly the game is survivor sided and certain killers benefit from certain perks, I briefly read something about trapper and bbq. Trapper is about locking down part of the map, hes all about 3/4 gens corrupt is holy grail, things like pop can save some gens but end of the day you cant beat optimal survivors unless you slug all 4
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Auto heaven, mc Millian are fine but the game maps broken af as every loop is safe against basic m1 killers. Then for the asylum maps iv hardly played but iv been on the clown map twice and had the worst rng of 4 pallets for the whole map
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So basically red rank killers have been versing rank 10-15 and still lose? Lol mmr will be interesting
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@EvanSnowWolf said:
The emblem bug put tons of survivors that were in red ranks in complete free fall.
I think it says alot that survivors depip without the participation emblem, which being honest is all that emblem is, you did awful bronze, you died silver etc. But honestly even the bad red ranks somewhat did gens etc.
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@Mr_K said:
What offering?
Event ones, red envelopes. Don't work on lerys. Which iv had 10 times today, I think so other maps are bugged too but I cant remember which ones
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Happened 2mins ago, thought the killer quit until I had seen I was the one banned... bug after bug after bug
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@malatruse said:
As stated above, there are quite a few perks to reward hooking. There are also perks that reward downs and pickups, such as Surge and Thrilling Tremors.
I mean ones that are useful, half of the perks are near pointless and do nothing to actually help, they're always locked behind cool downs and requirements or a luck factor of rng hex spawns. Other than pop, which really isn't strong what perk rewards you for hooking without limitations or hexs?
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@EvanSnowWolf said:
Pop Goes The Weasel lets you gen kick for instant progress loss.
Blood Echo makes injured survivors bleed harder.
Blood Warden closes the exit gates.
Dead Man's Switch stops generators.
Hooking powers Devour Hope.
Hooking powers the Lullaby.
Pop is 25% very little if players do gens
Blood echo is pointless
Blood warden people 99 gates so pointless and it's a one time use
Dead man's doesn't allow for gen regression, actually stops ruin and pop from being used plus its obsession hook only
Devour and lullaby are nice but hexs which can be spawned on at game start or right next to gens
@Phasmamain said:
Hooking with devour actually does give a speed boost if I’m not mistaken.
It does but it's also a hex, I personally love the speed boost from it at 2 tokens but I dont care about the rest and hexs are lost way to easy
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Made up my mind, going to slug and play "a little scummy". I know it might not always be fun for everyone but I dont feel I should lose for clearly out playing people. I do wish I could play without needing to but I'd like to rewarded for playing well. Thanks for all the comments though!
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/228476/do-i-slug-or-use-noed-which-do-you-prefer
Just oit of curiosity why not both.
I dunno just like everyone to have fun I guess and feel it might be over kill, but recently even out playing people they get all gens done and I dont think its really fair to lose but outplay all game
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/228476/do-i-slug-or-use-noed-which-do-you-prefer
You do realize that emblems are broken for mostly survivors right? The "unbroken" emblem, specially.
So from what i understand from this thread, killers getting easier hits with the desync, and survivors depiping even by playing well, is making you want to tunnel and slug and use noed?
Yes I know the emblem bug is a survivor issue, but what I meant is its pushed bad survivors from red ranks lower down making red rank games more filled with better and efficient players hense why I cant get 12 hooks even when outplaying them with my current style
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Old post edited to reduce discussion amounts on my profile.
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Killer is harder, it's a 4v1 and you're put at disadvantages but it can be fun and kinda balanced with bad players, its abit stupid how really bad survivors can do all the gens because you didn't slug and went for 12 hooks but yano devs want survivors to escape
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Alot of loops and maps need work, as do core gameplay such a powers, items, perks hell even base regression, gen kicks etc.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/1954252#Comment_1954252
Try not dyeing lamo
I'm kidding I dont think that's the reason but they do need to fix that
Escaping is a team effort though and I play solo so I tend to just be left behind or everyone dies lol. But with that bug I'm still sitting at rank 1 because I can do well in the other categories, survival is just a free silver emblem for dying tbh. But honestly I wish the altruism emblem was bugged instead, that would of been interesting
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GENS ARE FASTER DUE TO THE EMBLEM BUG. think about it, the better players stay at red ranks, the bad red ranks have dropped to at least purple... so if you verse all red ranks you're versing better players and less likely potatoes, let's be real survivor is easy and killers gen defense suck, even pop is bad if the survivors do gens but it just goes to show it's not balanced when everyone can play efficiently. This is what mmr will do, so not going to be fun soon lol
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I'm rank 1 and staying there I normally die anyway so a silver emblem dont mean much to me, it's harder but better imo
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Well that explains how I downed 2 survivors next to each other hooked one and the other crawled to the other side of the map lol.
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It means a little more, I'm still staying at rank 1 or rank 2 with 1 pip to rank 1. But once again most players get Iri altruism, this is the easiest section to get up and you will still see bad players in red ranks that focus more on saves then gens or chases, it's a shame that emblem isn't bugged for experimentation lol. Have noticed games with multiple rank 5s tend to do gens faster, crap at chases but pretty quick on gens so I assume they would be red ranks normally. Still though chase shows skill nothing else, if a killer doesn't slug and goes for 12 hooks it's a close game with bad loopers providing they do gens (only objective btw) but alot of players dont do them efficiently at all tbh
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Honestly most people just dont have the right mentality for the game, people take it wayyyyy to serious and I'm not joking people just straight up quit against certain killers whether that's due on first hook or straight up quit, it's even worse if you're a good killer they just cant hack the thought of losing or not doing as well. Every killer is counter able and while some hits are a mess you can drop pallets early and try work around it. I see alot of people mad about the emblem bug but honestly rank means nothing and if they depip every game due to it then they arent doing lots that match. Sorry but alot of survivors act like children, happy to be toxic and fully others but when they dont do so hot then dc and quits. Hopefully devs stop escape attempts on first hook
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I get angry at the game too sometimes, iv played it since release lol however now it's just the one thing that can tilt me and I'm still far calmer. But what exactly is getting to you? Is it playing killer? Survivor? Certain things in those roles etc? As that will help to find a way around it, but in general try and see it as a joke or try focus on the positives that you have done... like oh I did a good chases, hit was bs but I still done a good run, at least I made progress on my challenge, it was a rough match but they was really good so I couldn't of done better etc.
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Honestly if licence then I'm hoping either alien or hellraiser. If we're talking more original then I'd like to see the classic werewolf or maybe a vampire (half bat not human like) just for the og horrors. But a non humanoid would be the best thing, always far more interesting imo
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I dont see any tunnelers, all I see is survivors not doing gens. But people kill themselves on hook most games even without camping, I play killer and honestly its annoying to see that but gens can go fast, if people decide to do them lol. Try not to focus on it though have fun, just try find it wherever and just try laugh it off. Annoying sure but best thing is to laugh it off
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Base regression and kick do nearly nothing to the gens, and no maps have been made smaller... infact alot of maps are very big and quite unfair for killers, especially at high skill level you almost always have to 3 gen due to the distance (excluding a few killers)
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Simple key nerf, purple only one person can escape. Pink every one can. For 3and for people to escape all gens must be done, for 2 people to escape 4 gens must be done. Keys have better duration for the aura reading addons, only green are found in chests with always a aura reading addons. These changes allow for the achievements to remain the same and unchanged. Makes the purple less strong meaning not everyone can escape. Stops multiple players Escaping just because they hit about 60% of their objective. It's to easy to get 3 gens done by the time 2 players remain even harder if you go for 12 hook no slug etc.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1945233#Comment_1945233
I never said anyone should care about me, nor did I say they need to accomodate me and never play Ghostface again. I don't suicide based on an outplay but, nice try hunny.
And correct, I do need to look at myself, so let me know when the pandemic's over because I was actually planning to get therapy before it all started! I'm glad you've noticed this fine detail my man, maybe you should be a detective with such a keen eye- though on second thought the fact you miss out "you are" in "shows how much of a child you are" means maybe you shouldn't.
Thanks for the entertainment, have a great day.
Maybe you should try kindergarten if you want to act like a child so much. Just your replies shows you're being pathetic and quitting because it's a ghost face or whatever is stupid, either play the game or dont. Honestly devs should ban players like you. You need a full personality check mate, theres zero need for half of your response and no one should support rage quits.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1945185#Comment_1945185
Now that, is tragic, and I'll be sure to notify someone who actually cares.
See you couldn't even care about others so why should anyone care for you. If you need to be pathetic and quit you do you, just shows how much of a child. If you need to be babied because of certain killers or you get out played and you get so upset over it then you need to look at yourself mate, treat how you want to be treated all you're doing is causing issues and I sure do hope devs punish rage quitters.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1944600#Comment_1944600
If I'm being perfectly honest I don't care about the game when my own mental health is on the line, so in the nicest possible way no, I don't think I will.
If you have mental health just because of a certain killer type you should stop playing the game, why play something that can trigger seems kinda stupid, I'll just have to wait till the devs punish rage quitters, and yeah that applies if you suicide on first hook, some of us want to chill on games and have fun to take our minds of things, you rage quitters arent helping us unwind, just making life more difficult and stressful
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Honestly if you quit or ######### on first hook because you go down fast, dont like the killer or have a survivor accidentally lead them to you in a chase then please stop playing, its honestly annoying to wait in queues just for some loser to rage quit, you won't get better if you dont try and stick at it, all you do is ruin the game not to mention its kind pathetic to suicide on hook within the first min or at any point in the game
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Let's be real twins suck since the undying change, swapping between the two takes too long and you spend half the time walking around to the downed survivor for them to get up before you get there, totems really arent hard to get and with undying changes even easier not to mention the twins pressure is low when it comes to gens unless everyone stays injured and you slug, haven't seen twins in weeks and weeks
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I'm playing demo atm, but honestly killers like this are weaker and you don't always feel rewarded even if you play well, why would you buy and play a DLC that's not very good or are better versions already in game? But I understand it sucks versing the same killers, only seen 5 types the past week... gf, nurse, spirit, slinger and huntress
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Well I cant even lunge as nurse, play a game and got 2 hooks... it was a swf with a key but that's f ing depressing I have never got less than 6hooks since its damn release to have that crap, swings just went through people and even blinking ontop of a survivor to try lunge just for them to outrun it by default
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@odra said:
https://forum.deadbydaylight.com/en/discussion/comment/1940157#Comment_1940157
this old ruin undying tinkerer combination is toxic on all killers not only freddy.
freddy is stronger than Clown ? okay i quit with this discussion with you.
and how the hell all red ranked survivors could match with lvl 14 killer
Clearly you don't listen or think about what is being said, freddy obviously made the most of those perks because he can cross map teleport whenever making that combo very deadly and the fact you think builds of any kinda are toxic just kinda shows you complain a little too much, you cant call a killer toxic for running a strong build or near every decent survivor is toxic for running strong perks. Clowns bottles are stronger than freddy snares unless you cant use clown, only reason freddy beats clown was the teleport but once again read and you'll see I compared the 2 anti loop parts of their power. Because nearly everyone is red and purple and rank means nothing plus not many killers etc etc
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@odra said:
https://forum.deadbydaylight.com/en/discussion/comment/1938013#Comment_1938013
you said freddy is strong with ruin while ruin is easily counterable, he is already strong and not fun to play. ruin doesnt make him strong his power makes him strong
killer is crap at high level play ? you mean 4 SWF party ? also this game is RNG based and this game balance is created on normal game play not on your special case killer with streamer lvl with 4 SWF party with 4K+ hours survivor
i'm okay with buffing myers and trapper but for freddy and spirit they definetly need nerf you should have better argument than freddy with ruin since there's so many ways to counter ruin while not on freddy power
Freddy's powers are crap, they only seem strong due to the combo with strong perks, the old ruin, undying and tinkerer made freddy very strong without that hes really not that strong so it's a perfect example, and you dont have to be 4k hour level to be good, issue is too many players are bad and not efficient on gens. Far to often players all go for saves and nothing else, all my games this morning was filled with no one doing gens but self caring and that's red ranks so of course killers that can punish bad survivors or have more map control seem strong, freddy has nothing to make his snares better so its actually worse than clowns bottles who can affect more area and apply extra hindered etc. Just learn to counter and do gens simple as, I lost a game against a rank 14 trapper with a full red rank survivors because no one other than me done gens. Bad survivors will always do bad no matter the killer or nerfs you inflict
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I'd rather the killer chase me, I know I can lead on a chase so I feel more confident I'd do a better job without wasting pallets, having said that no one does gens so no much point lol
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I still get bad survivors crouching waiting for a unhook when the game even shows they're dead on the hook. I'm not being funny though I cant get ransoms to touch gens let alone think about team play
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@odra said:
https://forum.deadbydaylight.com/en/discussion/comment/1936803#Comment_1936803
i've played 1k hours how much should i play to understand OP killer ?
OP and unbeatable are not the same thing.
OP means he is more powerful than others.
Freddy power is more powerful than any other killer and i dont see why undying nerf is freddy nerf this is 2 things different.
while stridor spirit makes her know exact position of survivor.
Freddy is strong with ruin, other than that pretty basic, spirit is stronger, so what killers are meant to have different strengths but the killer are far from op, they can be countered pretty easy but the amount of bad survivors in red ranks is unreal. Say what you want but most other killers are crap at high level play, it's why they need buffs, not nerf the only killers with a chance for bad survivors. Not everything should be easy and basic, not every killer should be countered by the same way, certain killers punish the less experienced more spirit, nurse even bubba will destroy players who dont adapt.
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Play the game more and you'll understand that none of these killers are op or unbeatable. Freddy use to be strong because of undying but that's been nerfed, Remember you cant nerf killer to be balanced against bad players or it wont be fun or fair at higher ranks and skills
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@Hopesfall said:
Can someone provide context or screenshots so I know what to look for and not bother with? please
So the asylum map known as crocus Penn. In the very center of the map will be the church, within this church the bottom floor has multiple windows the survivor can use, you will also need to break the breakable walls bearish the window vaults to have a chance at getting them. When you play a match on you'll understand, but the game map is worse for killer atm, currently escaped every match on it and looper killers all game
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@reeves7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1933812#Comment_1933812
both are survivor sided but the chapelle building in the crotus penn map is a big infinite with so much windows you cant do anything. If they loop you in that building you cant do ****
You on about that window next to the basement spawn? Because if so that's been a thing before, game is far worse though with god pallets being about 8 meters apart, honestly broken as hell, if the killer dont detach then it's an easy 5 gen run
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You missed the god pallet issue on the game map btw, about 90% of pallets are safe on that map (can be reacted to just by waiting at the pallet, no baits etc required)
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Most survivor sides map in the whole game? Funny enough the new game map is actually the worst, 90% of pallets are safe, about 30% odd are godpallets. And that's actually in game not just because you're forced to break walls to stop infinites
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Undying was over nerfed so no its pointless, might as well use haunted grounds you get about the same amount of usage but use 1 less perk
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Let's just say who the killer is, where they're at, what perks they have, where their belongings are. Clearly survivors need all the extra help with very little of thought of knowledge or surprise, guess I dont like to be hand held as much as others in my games...
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Only about 4 pallets have gameplay, the rest you can just wait at and vault over, that's not including the 6-8 god pallets
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Also I want bigger survivor icons without having my perks take up 1/4 of my screen -.-
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Dont, honestly forget the prestige unless it's a licence and you want more clothes etc. But the others you can get via tomes etc. So it saves bp there, as for the main thing play all or at least most killers, keeps it all fresh and does allow you to mix up play styles and perks etc. Harder to get all perks on everyone but it's nice to be able to pick what killers you want and feel comfortable with them especially encase their time pops up. For me I play all except hag and nurse, hag bores me I feel like I'm just camping with traps and nurse well I play low sensitivity and console has bad frames lol. Atm I'm playing demo though, hardly see them and honestly feels pretty good doing well as him and mastering his pounce. If you want most power nurse or spirit though