Dwight_Fairfield
Dwight_Fairfield
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- Username
- Dwight_Fairfield
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Comments
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@thisisntmax said:
Has anyone actually ever liked Legion? That's the real question. They've always had a bad rep ever since blade stacking for infinite mending and moonwalking chases was a thing.
To play against? I don't think I've ever seen anyone say they love mending 15 times a match.
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That's not been my experience. I have seen Noed once since the update.
As far as gen slow down goes its all about call of brine, overcharge, eruption, jolt, thana, and I still see corrupt a fair bit. Before it was pop, ruin/undying, tinkerer, BBQ, scourge hook pain res, dead man's switch.
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Well this topic is all kinds of warm feel good vibes.
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Legion has always been utter tedium to face from day one.
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Maybe if killers stopped camping and tunneling at five gens like their lives depend on it then it would not be like that.
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Really? I've not faced one since the update.
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Mikey in any form. He's so fun.
I enjoy Billy and Demo a lot too.
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I haven't lost a match yet. I mean I usually do well with Mikey, but man the games have been a lot more chill. When I get a 4k with only one gen done on Cowshed I know something ain't right lol.
Btw @Deathstroke nice results with Mikey. You do him proud.
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Survivor is pretty miserable.
Killer is just fine though. Most of my games have been quite chill.
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I just had a survivor match on the garden of joy against a Legion. We had three gens done. Killer had not even had a hook yet. This Jake goes down and dc's. His first down. Killer's first hook. Two gens left. On a very survivor sided map.
We still won and got three out, but I looked at Jake's build and he had Deliverance. He dc'ed because he didn't get to use his Deliverance π
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@Norhc said:
https://forum.deadbydaylight.com/en/discussion/comment/3081214#Comment_3081214
PT has always been meta. It's just boring and normal gen speeds used to be deemed fast enough without it.
PT has never been meta.
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I've seen a lot more of sprint burst and lithe. Prove Thyself is rearing it's head more frequently too.
Borrowed, circle of healing, adrenaline, unbreakable are still meta.
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I just did three rounds of solo queue. If there is a hell on earth that's it.
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I witnessed the first new DS against a Nurse tonight. A Yui got tunneled at five gens (of course) and hit the Nurse with DS. Four seconds later she was back on the floor.
Didn't see that coming.
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They need to do something for solo players. Because the killer queues are getting horrendous no matter what time of the day you're playing.
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I had the most chill game on Cowshed last night with my Mikey. They got one gen done.
Four years maining Mikey and I have never had a chill match on Cowshed before. It was surreal.
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The buffed thana on Legion and Plague. With the 10 second increase to gen repair, and then this its making games go on forever.
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You know what they say about gift horses. You get free points. Just smile and take them.
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Give it a few weeks before they start jumping to any conclusions. 24 hours is hardly a good indicator when players are just settling in to the new meta.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3072982#Comment_3072982
I think it's more about survivors can't bully killers for eternity without doing gen.
My heart bleeds for them.
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In a world without dead hard suddenly the "bad" killers are winning. Imagine that.
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Its the Playstation Network. Its having issues.
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The biggest get out of jail free card is finally on it's way out. Pop the champagne πΎπ₯
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Can I ask why? You may have explained before in another topic but I didn't see it.
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Its bad but I'd rather play on it as killer than on pallet city aka the Game, or Badham, or Cowshed.
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I'd be willing to bet the majority of them saying this are dead hard users. I think its all hot air though. They ain't going anywhere. They'll still be playing.
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@Viskod said:
Undetectable, means Undetectable.
Excellent way to put it.
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Anyone who quits the game because they don't have dead hard to rely on any more is no great loss.
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Jonah, Ash, Jeff, Yoichi.
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@DyingWish92 said:
https://forum.deadbydaylight.com/en/discussion/comment/3065955#Comment_3065955
I'm so excited for Halloween Ends. Unlike most I thought Halloween Kills slapped hard!
Me too. The trailer is out on Wednesday. Keep your eye out for it.
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@danielmaster87 said:
Auto aim hitting pallets/walls instead of the survivors.
I agree with this. Its very annoying.
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@fulltonon said:
being OP in 1v1 is really nothing tbh.
He's not even OP in 1v1. The easy counter to Clown is pre drop pallets.
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SWF is the answer.
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Only if the killer is camping and has stacks.
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Mikey
Wraith
Sadoko
Pig
Ghostface
Mikey is my main. I love him because he is so versatile with builds and play styles. They really captured the style of the movie character the way he creeps, stalks, and then kills. I am also a huge Halloween fan.
I like Wraith because he has some fun add ons.
Not really a fan of the others. Sadoko is very meh. Pig has no control of her own power. Ghostface can be robbed of his own power.
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Finally Mikey is as powerful as he is in the movies π
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Hear hear. I am fine with it being disabled at end game. But the three second stun change is so unnecessary.
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Bubbas at the moment as they are just camping at five gens. Legion would be a close second. Mending simulator games are the essence of boring.
I hate facing Nea as most of them are toxic.
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The new revamped perks and prestige system.
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@drsoontm said:
Bubba and Myers.
Since Mikey is a man of few words I am curious how does a roleplay of him go?
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Mine. Most of them I don't play often except for dailies or tome challenges.
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Its nice to see Jeff get some love.
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Favorite: Myers
Least favorite: Bubba. 95% of the ones I get just camp.
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I dance on Dead Hard's grave
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I like the change. The totem being visible now will definitely hurt it's effectiveness because people would spend time running around trying to find it. That can be a nightmare on some maps.
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Franklins since I always bring a med kit.
Don't think I have one as killer. Maybe Lithe on certain maps.
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One of the top three most unbalanced maps in the game. I can't believe they didn't rework it when they did the visual update on Coldwind.
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@psionic said:
https://forum.deadbydaylight.com/en/discussion/comment/3056512#Comment_3056512
Basement should never be a safe place for survivors. It's your fault for being down there.
I'll remember that next time I get an iron grasp and agitation killer. Its my fault.
Not to mention the times you have no choice but to run to the area where the basement is, like shack, because you have no other looping options. Many maps have dead zones. Like Shelter Woods.
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@MilManson said:
https://forum.deadbydaylight.com/en/discussion/comment/3056512#Comment_3056512
That's the entire point of the basement, if you end up there you are meant to have little hope of escaping.
That is not the point of the basement at all. No hook is meant to equate to little hope of escaping. Basement or otherwise.
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@DBD78 said:
https://forum.deadbydaylight.com/en/discussion/comment/3056747#Comment_3056747
So you want to old meta more or less? So boring it's much better now we have Off the record instead. People wanting what we had for years day in day out is just crazy. They could nerf old meta perks even more on both sides no problem.
I want perks to still be viable and not thrown in the trash. Deactivating DS at end game is fine, but the three second stun just makes it unusable.
