DwightOP
DwightOP
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@BigBubs said:
https://forum.deadbydaylight.com/en/discussion/comment/1255718#Comment_1255718
I never was and I use a struggle macro since 2016.
No disrespect but what you say sounds made up. Dunno where you heard that but that's a bunch of bs. No one can ban you for using a gaming mouse software that's necessary to use the mouse lol. So there will never be such issue.
If you use a 3rd party macro software then that's another story.
Yes eac can ban you
If you use Logitech Gaming Software to create any type of macro, Easy anti cheat will ban your account. DO NOT USE LOGITECH DEVICES ON EAC GAMES.This is a service from ASUS for RGB backlighting - Asus AURA. If this service is started, the game does not start, because the anti-cheat curses on this service. And this is strange, since the service is digitally signed by ASUS. Developers, contact your partner to update antivirus signatures.10 seconds of using Google and clicking the 1St link. But hey I made it up and it's bunch of bs amaright?
You can find more if you Google yourself. But I disrespect you for saying I made it up without doing 1 minute of research by yourself.
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@BigBubs said:
https://forum.deadbydaylight.com/en/discussion/comment/1255367#Comment_1255367
You will never get banned for using your mouse software (like logitech/ razer) which has a macro setting as well.
Yes you can, some people got false flagged for having rbg lighting lol. The issue: if you got false flagged neither eac or bhvr will help you. You are simply F'ed and have to move on
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The problem: the game is already getting balanced around those perks. Taking them away mid balancing just makes everything messy again and we would need to rework maps and killers again.
The concept would be cool for a second game mode tho.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1255614#Comment_1255614
Haha yeah as I said further ahead in the comments this is what I had in mind with my comment but didn't write down, but thanks for helping.
Oh sorry my bad haven't read everything
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1254747#Comment_1254747
Really... because I do it regularly.
You have to do it when there is opportunity. Run behind an object, make it look like you are going straight, backtrack, start walking/crouching, keep LOS broken. It's difficult but it can be done. It almost always depends on having enough objects to block LOS and enough places to move once LOS is broken.
I did it to a rank 2 Deathslinger the other day. He chased me to a deadzone on MacMil (there were large rocks and tress for stealthing however). Ran behind the objects, then walked back the other way. He thought I kept going and tried to cut me off, saw I wasn't there and circled around where he last saw me. By this time I had walked to the next tile and was hiding behind a broken loop (the ones with the boxes, pallet was gone). Being a 110 killer I know he doesn't have the time to look for me and it would have taken him a while to scour the area. He was smart and just gave up and left. Again entirely do-able against any level killer, it's just going to be a LOT harder against good killers, and is dependent on the objects around you. Point is that, stealth isn't even an option on these Autohaven deadzone.
Also I'm talking more about before the chase even starts. On this tile for Autohaven, for example the killer can see you and react to you from a full 2 tiles away. It means no matter what direction you go he will gain distance on you. If there was more cover he would need to get close to see where you go, giving you a chance to hide or start moving away before they realize where you went so you can get some distance towards a safer area.
You probably verse potatoes as Blendette then. I never lost a survivor midchase as killer and I only pulled out a stealth juke against a killer midchase when I knew he is bad.
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@Ghoste said:
It won't happen. The devs have stated they want you to be engaged in the game during struggle phase, not just checking your phone until someone saves you.
Which doesn't even make sense since I could still smash with one hand whole scrolling on my phone. Besides the fact that the reason bhvr has given is absolutly stupid, no other game does this.
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@Waffleyumboy said:
Letting go during struggle is a strategy so I would think they wouldn't remove it. Nobody likes mashing buttons though so yeah it is a mystery why they never changed this.
"hold for 2 seconds to let go" here you go my son, that's the fix you are looking for.
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This is bhvr, consumer friendly quality of life changes are forbidden. Enjoy your spacebar. Oh you use a macro? Well bhvr ain't helping you if eac flags you. Enjoy the ban then.
We really need it, something the community wanted changed since launch. And here we are 4 years later. We still have this monkey stupid mechanic.
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Just let him farm shards. It's not like you encounter it every day. And if more people do it it's a clear sign for bhvr to rework the rift since this rift passes are grindy as hell
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The shrine is designed to keep people buying DLCs in order to get all perks. The shrine looks like it eliminates the pay2win aspect but it really doesn't
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@thesuicidefox said:
I think one of the bigger problems with deadzones is they are both loop deadzones AND stealth deadzones at the same time. Autohaven has a bunch of tiles that's just like 5 pencil thin trees. They don't necessarily need to add a pallet to these tiles, just more trees/rocks/whatever so that you could at least hide better on them. Regardless of what a lot of people say stealth IS a viable option to waste the killer's time.
Stealthing midchase ain't working against killer with eyes and ears lol or generally in red ranks. Works well at rank 20
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@Danu said:
https://forum.deadbydaylight.com/en/discussion/comment/1254473#Comment_1254473
Yeah, tbh I can't speak for pc since I don't play dbd or games in general on pc so I can't say what would be good or bad but it would still be nice to have a universal feature in all/most of the versions (but probably mobile and maybe switch might have to be exceptions)
Yeah I agree especially with Crossplay in mind
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@Danu said:
https://forum.deadbydaylight.com/en/discussion/comment/1253320#Comment_1253320
I just had a look at it and it looks very similar to the symbol whell I suggested above if that's right? I think that'd be a great idea, I thought you meant typing as in keyboard which wouldnt work cross platform
Typing could be a pc exclusive addition but wouldn't work for consoles very well I agree
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1253422#Comment_1253422
It doesn't reset squat, they didn't gain anything by being on the floor, they didn't magically activate it, it wasn't something they knew would happen, you're simply a bad killer if one kobe resets the match for you.
Whatever you want believe, discussing with you seems pointless. Might be better to ignore you in the future lol
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1253346#Comment_1253346
If it's the last thing you can do it's hardly a crutch additionally, it can only happen once, you can't kobe twice so how does it hand hold you? you act like you can attempt it every time you're on the hook, and if you're losing games that you've slugged 4 people in due to one kobe then ohhhh boy that 4-man slug was just as lucky as the kobe was.
Oh resetting a lost match by rng is not a crutch? Alright bud time to sleep.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1253317#Comment_1253317
Kobe you literally give up time on the hook and possibly put yourself into death hook, it's hardly free.
All 4 are slugged. What do you have to lose? Nothing. But oh boy 1 kobe can reset the whole match. If that's not a bug handhold idk what else is.
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@Jota said:
https://forum.deadbydaylight.com/en/discussion/comment/1252672#Comment_1252672
DEVS are downvoting that question with fake accounts I'm pretty sure
I have the same feeling, there is no reason that a player with a normal brain would downvote it but there are plenty of reasons to downvote that from a devs perspective.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1253322#Comment_1253322
You said to have a relaxed match AFTERWORDS so id assume you meant after the mori game but ok
Oh no my bad, I meant to say AFTER EXECUTING the first mori. I see why we confused, should have wrote it better. English isn't my first language lol
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@Stillwaiting said:
Pretty sure they wont awnser about this , but i remember in another game i've asked about almost the same issue , i had like an awnser in 2 days and they said they were gonna fix it and thanked me , here its not gonna happen for sure ^^ .
They don't even clarify if they're gonna check about it or not , no news on twitter etc.. Only news about sales.
Pretty sure people asked for it in Q&A but mods or devs discretly deleted the posts xd
Out of interest, which game (and developer) was it?
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@Jota said:
https://forum.deadbydaylight.com/en/discussion/comment/1251902#Comment_1251902
Unfortunately, this the speed these devs work
"unfortunately"? It's our own fault. "we" keep supporting them even tho we aren't happy about a lot of stuff. If we would cut down the support the devs would finally wake up and actions would follow so the support comes back.
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@Jota said:
https://forum.deadbydaylight.com/en/discussion/comment/1252526#Comment_1252526
Still waiting for the DEVS answer, I'm pretty sure they've already seen this post
Oh they did 100% they just put on the black belt of ignoring it.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1251340#Comment_1251340
Isnt a mori a relaxed match cause it's so ezz to 4k?
That's what I said?
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@Danu said:
https://forum.deadbydaylight.com/en/discussion/comment/1252302#Comment_1252302
Text chat would never work well especially across all platforms, swf will always have the benefit over solos thats unavoidable, its more about closing how big that advantage gap is without simultaneously comprimising the experience of the player which i get is very difficult to do.
I agree that people wouldnt want to chat with random kids so as i said above, it would be optional, it all about having that balancing option available in the first place
Text chat can work very well, check out the ping system of apex legends. Solos can communicate with each other and they dont need to type or speak. It's all build in.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1235489#Comment_1235489
A 4% chance 3x is not even close to being in line with something you can force to activate.
What's the definition of crutch? Handholds for free. Kobe is handholding and bloodlust is handholding. Simple.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/146378/should-blood-lust-be-removed-completely
A lot of y'all can't see the handwriting on the wall. Looping was never intended to be a thing, and to help deal with it, bloodlust was added. If they get rid of bloodlust, than that pretty much means that survivor's can't loop.
That's wrong. Looping was not the reason for bloodlust but infinites and extremely strong loops. Devs being lazy to rework maps was the actual reasoning you think about it
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@AnnoyedAtTheGame said:
I'm actually against any cross play because console can't compete with PC. My opinion.
That's straight up bullshit, there are many console players who will absolutly trash on pc players on high play. My best example is apex legends. People play on pc with controller and get to apex predator in ranked mode, that's the top 500 players of the entire platform WORLDWIDE. And that's done multiple times.
And dbd is NOWHERE near close to apex legends in terms of technical skill cap
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@Danu said:
https://forum.deadbydaylight.com/en/discussion/comment/1252262#Comment_1252262
Sure of course if they're swf, I'm thinking more along the lines of solos though who have absolutely no communication
Then we still have the same old issue of a disadvantage over swf + majority really doesn't want to talk to random kids. Imo text chat should be the only thing added
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People will use discord instead.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1235905#Comment_1235905
Why is it so bad that killers get tools that down you after a decent time? Do you really think "Damn, I could have looped another 5 minutes without that goddarn bloodlust" or rather "Wow, I forced him into bloodlust 2 to get me, yay. That was a 2 genny run"? This is the kind of entitlement that controls the whole community. What is the problem to know "He found me, I'm going down"?
Bloodlust was back then introduced as a band-aid fix for infinite looping.
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Simply to have a relaxed match afterwards
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@chineloGAMER said:
https://forum.deadbydaylight.com/en/discussion/comment/1239562#Comment_1239562
https://forum.deadbydaylight.com/en/discussion/comment/1239655#Comment_1239655
I literally only managed to play the game because it was possible to disable anti aliasing, my computer is very weak, but I was able to get enough fps to play and have fun now I get a maximum of 17fps with HORRIBLE graphics quality and that's not something can be considered playable. I'm Brazilian so I'm sorry for my bad English.
Enjoy 17 fps lol
Or pay 500+ euro/dollars for a new pc just to play DbD
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@GetDedicated said:
https://forum.deadbydaylight.com/en/discussion/comment/1247002#Comment_1247002
Because devs that's why and their stupid decisions in this game. They can't even released a patch without bugs, what a mediocre team DBD has.
Mediocre is a nice way to describe it lol
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Will we continue ignoring this BHVR? Just sets it more in stone how much you care about your consumers as money milk machines instead of humans who would enjoy supporting a good game.
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There is no PTB currently that's why you can't click it
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@senki527 said:
do we have any updates from the devs?
You think these devs will respond? Bhvr has the black belt in dodging these topics and staying radio silent lol
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@DelsKibara said:
Actually according to BHVR, that is the emblem system working correctly.
Two Survivors died while the other two escaped, and you got a safety pip as a result.
The match ended with a tie meaning you faced Survivors who were of equal skill to you as a killer.
Of course, not like Rank is going to mean anything anymore once the MMR system is introduced. I suggest just not worrying about pipping and try to have fun ^^ Because worrying about getting a pip tend to make you play worse because you feel like you have to satisfy the requirements to pip.
Rank doesn't even mean much now in the first place lol. It's a mechanic to give players handholds of if they played good or not because apparently there are many players who can't decide it for themselves lol
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Imagine someone cares about pips in 2020.
Spoiler: When you hit rank 1 you will get.... NOTHING. U welcome, now enjoy the game without focussing about pips. Cheers.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1248863#Comment_1248863
There are somethings that sound smart out loud but when you comment them they really lose that smart value and instead make you seem like you didn't read what i said at all.
"they won't do it for new characters you're best bet is Hallowed Blight" That's in my statement there bud once again you are not really proving anything again it's time to stop you took the L on this one.
Alright keyboard knight, take the cringe crown lmao
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1248788#Comment_1248788
"new characters to have legacy Prestige rewards available to earn for a short period of time after the character comes out For example, maybe when a new character comes out you have 1 week to get as many Prestige on them as possible to earn Legacy pieces for them"
Did you read Properly? That Looks like hes talking about legacy for newer characters which the developers have said wont happen.
Thanks for coming to my ted talk.
"coming back" means having the possibility to earn the old legacy for the original characters again. He is talking about NEW legacy. Therefore there is nothing coming back but coming new. Get that straight. Kthxbye
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1247499#Comment_1247499
If it gives a sort of kindred aura of the killer you can't mind game effectively. It's why people like I'm All Ears on killer. You can tell where the survivor is going and cut them off. It would really depend on how long and how close to the hook you need to be for it to activate. Kindred is already in the game though and I use it.
Oh okay now I see where you coming from. Hmm let's think about a solution for this... How about that: so let's the killer aura is shown when the killer stays X seconds in a Y radius around the hook to all survivors. BUT those survivors who are also within Y radius to the hook won't get the killer aura shown. Sounds good to you? I think it's fixing this issue very smooth.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1247643#Comment_1247643
This would be nice, honestly. I dont mind running the killer for most of the gens, but it punishes me in the end because I dont meet any of my other objectives. :/
Yep, happens to me aswell. I run the killer the entire match IM the mvp and make sure everyone escape. What are my points? Below 10k. Why? Because well boldness cap of 8k was already reached in the first half of my chase. Nice, so rewarding lol
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@MonsterInMyMind said:
Behavior has said a million times no it won't come back and no they won't do it for new characters you're best bet is Hallowed Blight which is honestly very similar. Legacy was given out as a reward for terrible bloodwebs similar to the event cosmetics the developers have stated they will remain exclusive never to be given out again.
While i understand the hype around legacy posts like this are dull and old as almost everyday someone is posting about legacy as the developers stated the answer is no and that won't change no matter how many times you post on the forums type in their stream chat or post on the steam forums the answer will always be the same and for a good reason.
He isn't talking about legacy coming back. Are you able to read properly??
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@Jota said:
https://forum.deadbydaylight.com/en/discussion/comment/1248420#Comment_1248420
They're planing another Q&A on May 15th , and this time we can vote for questions we want them to answer
Where can we vote? Do you have a link?
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@Jota said:
https://forum.deadbydaylight.com/en/discussion/comment/1248047#Comment_1248047
Let's wait for Q&A and see
What q&a?
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Nope, swf is the only way to enjoy the survivor role. Well let's say swf is less frustating when versing garbage maps, killers, moris etc but solo is frustating enough by its own.
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/1247643#Comment_1247643
The max cap should be there.
For what reason? It servers no purpose but screwing up players who had to focus on one category by no choice.
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@Peanits said:
Adept achievements/trophies for killers require a merciless killer. I can't tell from the screenshots, but did you double pip? If you didn't, that's why it didn't unlock.
Which is a stupid requirement just to let you know. It should be based on 4k and double pip
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1247643#Comment_1247643
No no. It is completely correct to have this categories. I mean, you have Objectives maxed? Dont do Gens anymore. You have Altruism maxed? Dont unhook that guy, the game wants to tell you you dont need to do that...
Nah, of course, those Caps should be removed. It is always a Joke to see "Objectives Max" and "Boldness Max" in a game, but then you get a whopping 800 Survival Points because of Struggling... or dont get them anymore.
Same with Killer - you did not get to kill every Survivor? Well, no Sacrifice Points then. But maxed out in Brutality since 5 minutes into the Match.
Don't do objectives anymore? So you rather want me to stop doing gens and chase the killer with clicking my flashlight who is currently still tunneling that one survivor for 5 minutes? Alright I think I know what bhvr wants now lol /s
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1247635#Comment_1247635
This is because the shrine is randomly generated with each update, and the update had not released on the Switch at that time.
https://forum.deadbydaylight.com/en/discussion/comment/1247638#Comment_1247638
Yes. Any perk required for a challenge will appear in the shrine for one week.
So then it's not fully rng but controlled by bhvr?