DwightOP
DwightOP
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Old pallet kick animation
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/1275646#Comment_1275646
How’d you calculate that?
For example this website https://dead-by-daylight-stats.herokuapp.com/
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There are websites which can extract the data from your steam profile
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@sulaiman said:
The problem is visibility and optic is a part of the gameplay in this game, that´s why its problematic if a lot of people just want to avoid them, because it is giving them an advantage. Effects like that can distract you, or obscure something from you, and in this game, i believe they are meant to do that.
Volumetric fog is NOT giving an advantage. Do you even researched what it is before saying that?
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@CornHub said:
The devs said it's because they don't want someone who let's say saved up 100million blood points and then dump it all on the newest killer or survivor. It's kinda fair as not everyone has as much free time or not everyone wants to play dbd 24hours a day just so they also save up bp to have a decent counter against someone who's already a p3 Deathslinger with all the perks unlocked.
Do you even have a clue how long it takes to save up 100 million bp? According to stats it took me over 4k hrs to save up 380 million bp in total.
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@Malkraz said:
Volumetric Fog is by far one of the largest resource drains currently being used in games. I think devs will find that many players on both PC and console will see SIGNIFICANT performance improvements if they're allowed to toggle this feature.
It's extremely weird to me that the devs completely ignore my posts. Not a single statement about that if they will look into it, considered it, planning it or not doing it. Just radio silence. This bugs me the most with bhvr. Because turning off this option is a nobrainer to me.
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Np the wording of these effects can be very confusing.
Here I have a link where you can see the effect and what it does. There is picture with a slider for live comparison: https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/VolumetricFog/index.html
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@LetsPlayTogether said:
Again? Sigh.
Again what?
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@MadArtillery said:
Considering fog is important enough to have offerings for you're litterally never getting that.
Has nothing to do with mist/fog you are thinking about, it's a light effect
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@Entity_Hugs said:
Everyone would turn off the fog if they could, since it would give them an advantage; less LoS blockers and eye-candy to distract them.
Volumetric fog =/= mist. It's a lightning effect and is not giving an advantage.
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@PlaysByShady said:
https://forum.deadbydaylight.com/en/discussion/comment/1272362#Comment_1272362
Doing a gen? Hold the button, and press the occasional skill check.
Healing? Hold the button, and press the occasional skill check.
Mending? Hold the button, and press the occasional skill check.
Searching a chest? Hold the button, no skill checks
Cleansing a totem? Hold the button, no skill checks
Hook Phase 1? Do nothing, just chill. Make yourself a cup of tea if you like.
For real, how much less involved could survivors possibly be in the game that you want to eliminate a mechanic that forces you to pay attention?
https://forum.deadbydaylight.com/en/discussion/comment/1272369#Comment_1272369
Interesting, you hit the nail right on the head, and then completely missed the fact that you did!
You said it yourself... you've missed on occasion (as have I) and that caused your untimely demise. It does affect what happens in the game, and you just affirmed it, right after saying that it doesn't. Make up your mind.
https://forum.deadbydaylight.com/en/discussion/comment/1273049#Comment_1273049
There's a number of ways to already get around this, the easiest one being to assign the struggle to your mouse-wheel and let it rip.
But if we're seriously going to go down the route of "I can't physically perform to the demands of this PvP game", then can we add in auto-aim 'cos I can't aim that well, and make survivor's auras visible all the time 'cos I'm a little hard of hearing, etc, etc. Where do you draw the line?
https://forum.deadbydaylight.com/en/discussion/comment/1272534#Comment_1272534
Pay up, I play both at red rank, these days more survivor than killer. You could have done the smallest bit of research and checked either twitch or youtube to see the evidence for yourself. Please make a donation to a registered charity, ideally a child-related one, and post confirmation of such, thanks.
Paying attention to mash a button? Funny how you assume everyone has a single digit IQ number and has to 100% concentrate on mashing a button lol
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@Malkraz said:
Other way around, it's enabled by default.
I meant to say: a barebone game has no AA. AA is a post process added afterwards. Might have worded it wrongly, English isn't my 1St language
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@angematias said:
I would not recommend meddling with the configurations in the game, it sounds dangerous and it is known people have turned the Anti Aliasing all the way down to exploit a few things. So I would recommend being extremely careful and probably spreading this information has good intentions but it might get used wrongly by other users.
AA can't be exploited. AA is turned off by default and activating it is supposed to smooth edges. The game logic isn't altered in any way no matter what value AA has. I suggest watching a quick explanation about AA on youtube, I recommend Linus tech tips. After that you will realise that it's impossible to exploit anything.
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Good news, but it's kinda sad that bhvr only takes action when nearly the entire community bullshits in the forum about it for weeks. This shouldn't be a thing in the first place and definetly not after pointed out once.
And I know I'm not making friends by being "that guy" but we are still missing those options in the settings menu and console players still have no choice.
Better than nothing I guess but we should still continue to voice up about it.
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@Malkraz said:
https://forum.deadbydaylight.com/en/discussion/comment/1272851#Comment_1272851
This actually isn't true, surprisingly enough.
r.DefaultFeature.AntiAliasing=0 is now re-enabled under [/Script/Engine.GarbageCollectionSettings]. However, one or some of the other settings that are commonly used are causing EAC to detect modification and boot you out of the game.
https://us.v-cdn.net/6030815/uploads/318/20200512122717_1.jpg
A bit difficult to tell due to compression but the beard is a dead giveaway.
How you find that out? The devs mentioned that somewhere? I have to try that out for myself. I haven't booted dbd for multiple weeks now lol
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@Alice_pbg said:
Higher fps would be nice.
Do you happen to have visuals for it being on or off? So we know it's not an advantage to have it on or off. (Besides fps)
In the current state it's more a disadvantage since some maps render out extremely dark with volumetric fog disabled. But that's something the devs could easily adjust tho. The normal fog (aka mist) won't disable tho so mist offerings still work.
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@Poweas said:
Does turning Volumetric Fog off make the game look better or worse? Just curious.
Actually worse, especially in dbd. Some maps are extremely dark since they weren't designed with volumetric fog disabled. But this shouldn't be a big problem since the devs could still tweak this by adding a gamma value which makes the game overall brighter and compensate missing volumetric fog.
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@csandman1977 said:
I just saw this and i thank you for the tip. Unfortunately as far as i know, we console riff raff are incapable of modifying such things.
https://forum.deadbydaylight.com/en/discussion/comment/1273196#Comment_1273196
The hdd thing now, i have been waiting for an excuse to get a hard drive. This may be it!
Well, we pc users were able to turn it off but with 3.7.0 update it got removed aswell. So if we all would vocalise to the devs that we want this setting for everyone on every platform then we all would be winning from that in every perspective.
Yeah SSDs are much cheaper nowadays so it's actually worth it since you can use them on console but pc aswell.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1272855#Comment_1272855
The thing console needs the most isn't more FPS but stable FPS.
60+ FPS won't help us if it still drops to almost zero when playing on certain maps,using certain killer powers,getting hit by status effects,gaining bloodlust or sometimes when survivor use dead heard etc.
Oh and also: dbd is accessing HDDs very poorly. With my HDD is get constant lags, fps drops and freezes. Once I installed it on a SSD it was gone. However, dbd was the ONLY game which did this. All other games (even open world games like gta) had no issue with my HDD.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1272855#Comment_1272855
The thing console needs the most isn't more FPS but stable FPS.
60+ FPS won't help us if it still drops to almost zero when playing on certain maps,using certain killer powers,getting hit by status effects,gaining bloodlust or sometimes when survivor use dead heard etc.
It's better to have 80fps dropping down to 50 fps than having 40 fps dropping below 30 fps.
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/151849/i-know-how-to-achieve-60-fps-on-console
Isn’t the fog part of the game? as in, arent there offerings to increase and decrease it??
Here https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/VolumetricFog/index.html
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I would dc just to get that icon
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/151849/i-know-how-to-achieve-60-fps-on-console
Isn’t the fog part of the game? as in, arent there offerings to increase and decrease it??
Volumetric fog is more about lighting than actual fog
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I expected some more enthusiasm from the console community. Seems like they don't care about more fps and general better perfomance ¯\_(ツ)_/¯
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Oh look, the next hotfix (3.7.2) dropped but the AA situation is still the same. What a suprise bhvr
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Depends, if I feel they deserve it I will be. For example: Bubba facecamps with 5 gens left for no reasons. Oh hell you can bet your butt I'm going to tilt you for the rest of the match.
Another example: toxic swf wants to bully me while I played fair. I'm going to destroy you. I will make your match horrible, I will slug, I will camp, I will do anything possible to secure the 4k.
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@PlaysByShady said:
"Clicking a button is too hard, pls fix"
It's fine as it is. I really wish survivor's would learn to play the game, as opposed to crying for various mechanics so they can still win without using any skill or strategy at all.
100% killer main who never or rarely plays survivor. And probably a bad player aswell, I would bet 100$ on this one.
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Hello and welcome to 2016. Yes, we suggested this in 2016 already and as you can see: nothing done.
The more I think about how the devs treat us the more I hate them, ngl.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1269099#Comment_1269099
I'm a Rank 1, P3 Nurse main.
This is a bug, lol
I can't stand that she's being ignored so bad, so I've been doing well with Huntress, but she's bugged as well.
NONE of her Exhaustion or effect Hatchet Addons work at the moment.
This game is a mess.
This game was always a mess. "the mess" is just getting shifted around to different areas. One day it's a survivor perk, another day a killer addon, next day a survivor item, then a whole killer ability, then the map etc etc.
This game had ALWAYS something. I really can't remember a single day where my experience was bug free and fluent. And I have played since release with over 4k hours on record.
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@andyollolloll said:
https://forum.deadbydaylight.com/en/discussion/comment/1252689#Comment_1252689
Friendly or SWAT, comms give an unbalanced advantage
This is true. Or at least we can say coms has the potential to make a team stronger. Therfore, the whole game should be balanced around coms. This includes buffing killer, rework maps etc but ALSO buffing solos to keep up. At the end, swf would climb 1 point in terms of power while solos and killers climb 10 points and they would all meet at 11 (+-1) points and we would have a much more even playground for every role you pick as a player.
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@andyollolloll said:
https://forum.deadbydaylight.com/en/discussion/comment/1252476#Comment_1252476
Firstly thank you so much for a fair and honest opinion @tippy2k2 and agree with a lot of what you have said.
As a quick sum this might look like :
SWAT team survivors>Friends survivors>Solo survivors
The gap between solo and comms can never really be bridged unless comms introduced into the game but then that opens up langauge barriers and forms of abuse.
The gap between SWAT and just Friends playing survivor can be looked at as not playing as optimally.
At the moment the wait times are due to the number of killers and every player should be playing killer 1 in 5 games but most don't. I don't think i'll ever get bored of playing survivor but the feeling of being helpless against a SWAT comms team is a terrible experience most players don't ever wish to face again.
Noone is asking to make solos EXACTLY as strong as 4 men swat team on coms. But you can't deny that the gap is insanely huge and you can't deny that many little changes could close the gap a lot. Ofc, it's never gonna be completely closed. But I take 1 meter gap over 1 kilometer gap and it's gonna be very healthy for everyone.
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@tippy2k2 said:
I said it in another thread but these things get buried so quickly that I'm just gonna repeat it...
The issue is there are two kinds of SWF groups
- The group of friends who want to play together
- The SWAT Team
Group 1 is great to play with. They're fun; they get to have a good time with their friends while I as the killer get to go through my normal Killer Duties and stab people
Group 2 is the problem. While this may be anecdotal evidence, I have found that the SWAT Team is usually not only damn impossible to beat since they are in constant communication with each other but they're always the biggest toxic ######### to play again. If there is a cheap tactic, they'll use it and if they get any chance at all to mock the killer, they will 1000% take it.
The biggest issue that Group 2 causes though is that these are the groups killers remember and these are the groups that make killers quit the game because they're not only frustrating to play from a game-play standpoint, they always seem to make sure to rub it in your face and make the experience as awful as humanly possible.
The problem is that I don't know how you could solve Group 2 without directly hurting Group 1. If Group 1 starts getting hammered and frustrated by nerfs, they're gonna quit and now you just lost four players from your player pool. If you just ignore Group 2 though, Killers are eventually just going to say "F*#$ this S$1* I'm out" and now no one has anyone to play against as your Killer pool Yeets out.
I do not envy the position that the DBD team is in here
I know how to fix it: balance around swat swf groups. This means you have to buff killers and but also solo survivors. Once everyone is on the same page everyone can have fun.
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1268864#Comment_1268864
I guess xD I'm really hyped for the QnA again. Really want to know what questions they chose to answer this time,hopefully better questions than the last ones.
The most upvoted I thought? So finally the important ones and not lore questions like "what shoe size has Dwight?" lol
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Thank you very much! Good memory you have :)
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1268815#Comment_1268815
Didn't they say it was gonna be 14th/13th?
Can a Dev confirm that? @Peanits is the date correct?
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@Entity_Hugs said:
Weird. My post was held for review, and then double-posted? Apologies for that.
https://forum.deadbydaylight.com/en/discussion/comment/1268457#Comment_1268457
Of course, it's only Killers that need to avoid 'handhold perks' and 'improve', right?
Survivors get SWF along with D. Strike, Dead Hard, insta-heal medkits, all the second, third, forth, and fifteenth chance perks they want and toolkits to speed up gen repairs. Flashlights that can counter Killer powers (Hag, Wraith), and built-in counters to most Killers these days. That's all part of the game.
But KILLERS have to 'improve' and stop using 'handhold perks'. Because Survivor mains want to win easier. 🙄
Killers are only allowed to win in the Survivor Approved way..which is not at all. Killers who win must be 'camping' and 'tunneling' and 'using crutch perks' and should just 'get gud'. 🙄
Put your bias back into the bag. I never said ONLY killers so stop with your bullshit.
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Majority of the community is simply bad. That's in every game. So it's no suprise that you see many killers taking the handhold perk instead of skill and improving.
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@Mikeadatrix said:
https://forum.deadbydaylight.com/en/discussion/comment/1264398#Comment_1264398
Don't understand the hate over Candyman but I'm pretty certain that Candyman isn't coming this chapter but instead will be coming next chapter.
I never heard if candyman before. But his name sounds silly and when I saw the picture I was like "this is supposed to be a killer? Looks like a normal guy to me"
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@LvKA95 said:
https://forum.deadbydaylight.com/en/discussion/comment/1268196#Comment_1268196
I am aware of it, I want to try.
I don't want to lose the diopters of playing dbd.
Im trying aswell, I just wanted to say that the devs are really consumer unfriendly. They only want the dollars but a satisfied community isn't important as long as money is coming
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@LittleCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1268248#Comment_1268248
But DBD could be so much more scarier. You will always feel tense when playing games like Resident Evil, Amnesia or Outlast but DBD loses its scariness way too quickly. It's a bad sign when a horror game is more comical than scary. This game has potential, they should buff the horror side of this game up to make this game if not more scary then just more tense.
Idc about a scary experience. I want a fun multilayer with horror/brutal aspects
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There is not a single game/movie in the entire world which is scary to me once I'm used to it. Same applies to dbd. With enough experience it's never going to be scary.
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It's said multiple times but these devs... They just don't care.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1267809#Comment_1267809
They've addressed they're aware of his issues and are working on a fix that doesn't break the game further. It wasn't ready in time for the hotfix.
Also I'd love to shut my wallet but they made a David skin and I really can't refuse.
You have a weak personality if you are not joking. For real, set priorities man.
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There are 2 thought behind this:
1. Rank is not an indicator of skill -> meaningless
2. Reaching rank 1 gives you no rewards -> meaningless
Imo dbd lacks in both aspects. In the second definetly more since there was never a reward ever. For 4 years now.
About the first aspect. Well, a true rank 1 player is definetly better than a true beginner at rank 19. However, the skill difference within rank 1 is so huge that you get real potatoes with veterans in the same lobby. Therefore it's kinda meaningless.
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@UseTheValve said:
Here's another let's change one fondamental part of the game because I don't like it, you guys realize that the game was balanced around that FOV for both side also why their is some FOV perks?
Its because the devs had something in mind when designing this game about limiting everyone field of view.
Also before you start saying anything my monitor is 21:9 I would greatly and immensely benefits from them allowing more resolution (2560x1080) and higher FOV. I am currently playing with 2 black bar on each side of my screen.
There is a "mechanic" to show the same amount for all resolutions. It's called stretching +-
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@Katzengott said:
Tell me one reason why CONTENT CREATORS are using strechted res in DbD and make the game look like #########. Just one...
I watched a few of them, they aren't even bad. But if you can't see they're doing that for the competitive advantage, i really can't help you.
More fps, better look (in terms of FOV, not stretched), habit from other games. Cheers.
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@MigrantTheGreat said:
I get what your getting at, but the problem with DS is that it stays active too long which can reward survivor's with play's they don't deserve (imo)
Reducing the time however makes it easier to tunnel as killer. It's difficult to get the right balance, but imo the good overweights the harm.
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@Vulgstein said:
Developers doesn't care, they just wanna get through the day and wish for the best.
Really fells like that ngl
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1266346#Comment_1266346
So? Every killer can 4k perkless if the survivors are absolute potatoes. Heck I never even got less than a 4k on old addonless freddy with no moris and no ruin till I reached rank 2, by your logic killers would be overtuned when in reality we just don't have enough ranks to differentiate between players.
"Killer X does 4kills in redrank" is never an argument in this game.
You started the 4k point, not me lmao