DwightOP
DwightOP
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One thing they should have done long time ago: remove the category cap of 8000 points but keep the 32k cap. People who get chased all the time or do objective all the time will gain more points with this change
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1247219#Comment_1247219
That bit is actually random. The shrine picks perk randomly, and with how many perks are in the game, some are bound to appear more than others. There's more details here: https://forum.deadbydaylight.com/en/kb/articles/163-the-shrine-of-secrets#which-perks-can-appear-in-the-shrine
Wait a second, you guys said you are actively picking perks for the rift so people can finish the Rift?
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Why are killers so obsessed with defending noed? It's a crutch perk, end of the story. If you use it or not is on the players themselves.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1246829#Comment_1246829
That really sucks. The last survivor already got quite a raw deal as far as hooks are concerned, and survivors earn less BP than killers organically. This is a really terrible change.
800 points isn't even giving you an addon lol
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1247487#Comment_1247487
I don't watch Fake Meat, and I never said 100% of them were. But the initial wave of them were apparently hackers according to what people have said on the forums. It's probably a case of hackers opening up the link, and a few people accidentally finding their way into PS4 lobbies.
I'm not an expert on the subject, just going off what other people have said.
Literally go and find earlier threads talking about this.
Sorry but if you just go after what random people say in this forum there is no real base to discuss
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1246213#Comment_1246213
True those could be good. Camping killer aura could be iffy depending on how long you need to be around the hook. If you're in a chase around the hook that could give a lot of info even if you aren't camping
What info would it give to swf which they already have? I can't think of one tbh
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1246709#Comment_1246709
Not directly on the platform, as far as I know. At least, not that I know of on Xbox.
https://forum.deadbydaylight.com/en/discussion/comment/1246767#Comment_1246767
Well yes, but actually no.
They were confirmed to be hackers. When that comes about, then we don't know if it was a feature they were going to test/implement, or if they legit hacked into the Playstation Network, which people have been proven to do before. Until we get a word from bHVR themselves, then I'm not going to hold my breath.
It'd be lovely and I can have a decent reason to convince my mate who is doing Youtube to have a couple of games on his channel, grow it to monetisation numbers and have a decent reason to slaughter him mercilessly, considering he's on PC or PS4 and I'm only on Xbox.
What do you mean? Streamer like ohtofu hacked into PSN? The hell are you talking about lol
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Wasn't it basically already confirmed with the bug when pc streamers played in ps4 lobby's?
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@Kate_cx said:
As a huntress main and a player of survivor, I think IRI's need a change as well.
My ideal change for them is similar to Death slinger's iridescent coin: Make it so that Iridescent head only insta-downs 15 metres away.
Lets replace 15 with X because this distance needs to be adjust over time. However it shouldn't work on meele range for sure
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@IamFran said:
https://forum.deadbydaylight.com/en/discussion/comment/1245906#Comment_1245906
The sharpening filters add an "artificial" sharpening to the scene and it doesn't look as sharp as the image without the TAA or FXAA + filters, I agree, but I honestly prefer TAA and a Sharpening than AA disabled. The jagged edges in the objects look awful and have more negative impact in the visuals than the blurriness IMO.
I forgot to mention that this also costs more fps than just having AA disabled and no ReShade filters. For low end PCs it's impossible to use anyway
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1244807#Comment_1244807
I agree. The solo experience is not great at all, but imo I feel like any decent buff you give that would greatly improve the solo experience would buff swf beyond belief. They could have it so perks differ depending on if you're a swf or a solo and that could work. That's a lot of work they'd have to put in though. Like DS and adrenaline imo are perfectly balanced in solo. They're deadly in the hands of a swf though.
Totem counter wouldn't buff SWF, chase indicator wouldn't buff SWF, aura of camping killer wouldn't buff SWF.. There are a lot of options if the devs would even try. But they don't try.
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1245911#Comment_1245911
There's no such thing as a "lucky" combination of hardware. A GPU is still the same GPU no matter what CPU it's paired with. Lucky combinations don't exist because bottlenecks exist.
A poorly optimised game doesn't like certain combinations and can't fully utilise on them. Bottleneck is a poorly optimised system. But dbd is a poorly optimised software.
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@MB666 said:
something quick would have been just blocking the specific line codes that gives you advantage as cheats ..... this are the code lines than can cause CHEATS:
1)r.ViewDistanceScale
2)foliage.MaxTrianglesToRender
3) idk what is the code to make the red stain from the killer bigger soo....
4)FOG: idk the code too sorry
BUT INSTEAD THEY REMOVED EVERYTHING
o_o
r.fog=0 is a line I used by myself and it's actually not giving an advantage at all. In fact, it makes certain maps like shelter woods significantly darker to the point I had to adjust my monitor gamma value to see anything. Why I still used this line? Well, this line alone gave me 20fps more so it was absolutly worth it to trade it with darker maps
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@[Deleted User] said:
Besides the Blurry mess caused by AA did anyone else noticed a massive increase in Inputlag after the Patch?
The input lag is a side effect of forced vsync, AA and less fps
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@snozer said:
why can i play this on an i5 750 and gtx 760 but people can't play this game with gtx 2060s etc?
Poorly optimised game. Your setup (motherboard, ram etc) is just a lucky combination for DbD.
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@IamFran said:
ReShade can fix the blurriness of TAA by enabling Luma Sharpen and/or Adaptative Sharpen, but I don't know if the anti cheat system may consider this a (false) positive use hack or cheat and punish you. If a dev can answer this would be nice.
ReShade is whitelisted in the eac webpage tho, so it's absolutly safe to use it. I tried aswell but I'm not that happy with the results. Yes, it's better than not having it but the best is just having AA disabled and then eventually tweak a little bit with ReShade to scratch out the last bit of quality
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@Chewy102 said:
Locking the .ini file isn't about those that need to squeeze the most out of their system. It is to prevent people from going BELOW the recommended settings to exploit those settings as much as possible.
https://www.youtube.com/watch?v=Lh6WF29UpkI&feature=youtu.be
THAT is why user settings and .ini files are locked. People abuse the hell out of them. The devs should put in better options in game but they can't ignore crap like that either. And to be perfectly honest. If your PC is so poor that you have problems playing a game, then maybe you shouldn't be playing the game.
That's one of the pros/cons of PC gaming. You NEED to update your hardware once in a while or you will be left behind. PC often gives better options and flexibility for aging hardware, but sooner or later you will need to upgrade. Can't afford a new PC? Tough luck. Learn to budget you money better and plan for these things like everyone else.
Noone would edit ini files when we had ingame settings in the first place. But we dont, that's the big issue since years.
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What advantage you get?? Your eyes won't hurt, that's the advantage!!
Oh and guess why there is no deaf support or advanced audio settings. Yes exactly, they want that your ears hurt from the ultra loud chase music and screams after you turned up the volume high enough to hear footsteps and other quite sounds.
Bhvr is consumer unfriendly, they don't give a F.
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@Kolonite said:
You do know survivors have been nerfed more because they’re more broken, right? All they need to make killers not steam roll is change moris and NOED. In a solo queue environment the game is 100% killer sided. A barely competent swf with meta perks would likely only lose one team member. Most survivors that play are swfs. That’s why they can’t let killers opt out of swfs. It would kill the game because there aren’t enough solo players.
And Now take a little step further and think about why nobody wants to play solo? This game was constantly treated as a SWF vs KILLER game and solos got nearly 0 attention. If the devs would have focused on solos more we would have more players actually playing solo aswell which would make such an optional more reasonable than now.
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@UseTheValve said:
https://forum.deadbydaylight.com/en/discussion/comment/1244128#Comment_1244128
980 here and my fps stayed the same.
I assume you never changed it in the first place, so obviously you ain't noticing a difference
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People also complain about wraith and Billy, they apparently got shadow nerfed. I couldn't tell it by myself cuz I ain't touching this trash game at its current garbage state.
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@KJay said:
https://forum.deadbydaylight.com/en/discussion/comment/1243308#Comment_1243308
Yea and it's stupid af. They take away something that helps ppl get an FPS boost just to stop people from abusing stretched resolution within the ini file along with the brighter red stain. Red stain still goes through the wall on Low regardless. That extra brightness helped with the deep wound along with people that are colorblind. But whatever, punish those people but make us low end users suffer in frames.
You know how much I was able to boost my fps? From below 30 fps to solid 60+ fps. Now guess who ain't playing a pvp game with under 30 fps, me.
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Oh don't worry, it's getting even better! They will add breakable walls! Why learning to anti loop shack when u can just break it? Ez clap 4head
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1244002#Comment_1244002
I disagree. Before her nerf she was insanely overpowered. I remember feeling great about murdering people with some perfect predictions through walls.
Now? You put on "im all ears" and get wallhacks for free.
She has been nerfed, but rightly so. I don't kill people as fast as nurse on any other killer in the game. I don't play her often, because she is so easy, and also annoying with the constant self stuns. It usually takes me a few games to warm up on her though.
But if you want to 3-4k? Nothing is better. Not even Spirit.
I'm talking about the fun aspect.
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Don't forget that this is already hard to manage in swf, solos stand no chance against this combo. It's a guaranteed 2k, but often a 3k
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Nope nope nope! Stay away from her. Before her nerf it was already a difficult killer to learn. But at least she wasn't that boring and frustrating, you were fast all the time. Now it's just a super annoying and frustating killer. Even when you master her at one point and shred every lobby I will guarantee you you won't have any fun. That's my experience with her. I destroy lobbys but do I have fun? Nope
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@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1243444#Comment_1243444
Oh yea the game is dying because they dont do everything the comnunity wants. Just because they dont do EVERYTHING the community wants, it doesnt mean they dont to anything. Many things the community wantet got changed/added over the year.
I havent said that but nice strawman bud
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@symptom101 said:
https://forum.deadbydaylight.com/en/discussion/comment/1243457#Comment_1243457
7.3k hours, I play a lot, got no life xD
I'm "Just" at 12 and I already thought I had no life. Man you crazy lol
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How are you devotion 21? The hell
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Don't ask questions, shut your brain off and throw them your money!!11!
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@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1242911#Comment_1242911
They dont have to do the stuff you want. Its their game, not yours. The Devs decide what they change and no one else.
This is not how a game under development works. Unless the goal is to see the game dying at one point.
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@nicknack said:
https://forum.deadbydaylight.com/en/discussion/comment/1243111#Comment_1243111
Well like skill checks the mashing is used to keeppeople focused instead of just setting the controller/keyboard down. While its annoying its there for a reason and it serves its purpose.
What's wrong about setting the controller/keyboard down?
Imagine this mechanic in a game like apex. Imagine you are dead, and a team mate saved your banner to respawn you at a beacon. Imagine you had to spam a button the entire time till you get respawned otherwise you won't respawn for the rest of the match. Could you imagine how the community would react towards this mechanic? Them devs would get slaughtered in under 24hrs. But here in dbd it's completely fine and your are not supposed to keep your hands away from keyboard/controller because of.....?????? Yeah stupid, plain and stupid. A mechanic for monkey, but we customers are humans and not monkeys.
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1243128#Comment_1243128
Resilience is meta because it is the only thing in the game that will save you from dedicated window hits. Not for the 7~ seconds it takes off a generator.
True, nowadays it's the main reason to use it. I use it mainly for vaulting now. But before dedi hits were a thing it was more popular for genrush reasons since everyone stayed injured most of the time.
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Who would have seen coming that once the speed of working together gets nerfed (which is already a bad strategy to begin with because spreading out is more efficient) will make the last potatoe realise it's not worth it and genrushing solo is the better option?
Probably not the same people who thought nerfing healing speed will make gens go slower lol (hurray to resilience + adrenaline meta).
Yeah, I saw it coming no suprise. And it's just day 1. Give it a few weeks and everyone will solo pump gens
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@nicknack said:
https://forum.deadbydaylight.com/en/discussion/comment/1242911#Comment_1242911
Cant tell if your being sarcastic but you do realise over half of the comunities udeas are horrible, right? Like if they listened to everyone this game would die faster than a flie on its death bed.
U can't deny that struggling is one if the most stupid mechanics in the video game history and I'm very sure that NOONE will miss it but would happily see it removed.
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@Boss said:
I'm pretty sure changing struggle phase wasn't sacrificed so Offerings could be made smaller.
Lmao yeeeaah come on stop defending these devs. They don't change what the community wants changed and change stuff noone asked for.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1233786#Comment_1233786
That is a possibility, however, there are 2 doors and many, MANY ways of creating distance between you and the killer. Exhaustion takes 40 seconds to recover, pallets give you at least a 3 second head start. Most exit gates have a jungle gym either right next to it, or closeby. If you used those resources before the exit gates are powered, thats on you.
As the last survivor, if you're healthy, you still have the jungle gym nearby to create distance, or enough time to reach the other door. If you're already injured, there would be no difference, let alone that, again, you probably have an exhaustion perk thats ready to be set off anyway.
It would make 1 type of scenario harder on the survivor, but it makes 20 types of scenario's a bit easier on the killer. That is a balanced trade-off.
U talk garbage now. Better stop lol
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1242247#Comment_1242247
Not my video, but saw this posted elsewhere in the forums. But this is basically what they don't want you to do.
This has nothing to do with AA, this looks like render distancing lines to me
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@DelsKibara said:
I have to just say, playing both sides I literally noticed no difference in how the game looks and feels. Then again I usually play games with AA on rather than it off.
You probably never played with AA off in the first place so you can't compare it
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@senki527 said:
https://forum.deadbydaylight.com/en/discussion/comment/1241645#Comment_1241645
agreed, won't play dbd anymore till this is fixed.
I'm joining aswell. I mean I wasn't even playing much anyway lately but this was the "play civ V instead" reminder for me.
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@[Deleted User] said:
Darn, and I've only been complaining about the lack of options for the past year and a half.
Hopefully the large outcry now will finally mean we get a proper options menu after 4 years. Though it should have been there to begin with.
Hello fellow gamer buddy, I'm in the same boat with you. I complained about since day 1 and got ignored. Hopefully bug youtuber and streamer join the outcry and pressure them
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The question is irrelevant cuz pipping is meaningless and will lose all its purpose as soon as the hidden SBMM goes live
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Meeh, not a great solution. Now it just looks grainy or oversharped and the performance impact is even bigger.
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@Magikazam said:
https://forum.deadbydaylight.com/en/discussion/comment/1241316#Comment_1241316
Hope you don't have any bethesda game in those cause it would make you a liar.
I actually don't, I'm not interested in games like fallout.
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@GMan79 said:
I have added a "More Graphics option" Wish to that optimization thread! Upvote it.
https://forum.deadbydaylight.com/en/discussion/147472/more-graphics-settings
having to call bhvr out to implement a basic thing that isn't hard to implement is sad because we shouldn't have to.
We are calling them out for years already, they don't give a F
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@Magikazam said:
https://forum.deadbydaylight.com/en/discussion/comment/1241193#Comment_1241193
Name me a single game that is bug-less.
It said BETTER JOB and not perfect job. Don't twist my words. In my steam library and PlayStation library every dev is doing a better job. Bhvr is the worst and dbd the worst optimised game I ever played in my life.
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@Magikazam said:
''they don't know how to do an update''
-Some dude whit no dev or programming experience at all, no knowledge on game design, and who ignored this patch bugfix list
You don't need that experience. All you need is look to the side and see how different dev teams do a better job with their games. But you, you can stay in your bubble and never look around you. Just keep supporting BHVR blindly, what could go wrong amaright?
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@ClickyClicky said:
Lol so after Marths video showing a lot of the loops were death traps for survivors but one was bad for killer....the devs adjust the one that was bad for killer and ignore the ones that were worthless for survivor. Groaning storehouse in particular made zero sense since going through the window forced you to run towards the killer anyway.
Well this just confirms what we all knew - it really is all about killers now. I mean nerfs are one thing but actively changing the maps to ensure it screws one side is something else entitely.
What window exactly, can you show me with a video or Screenshot? I can't play DbD myself because of this freaking AA
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@Dwight_Fairfield said:
Most of the maps that got updates are full of dead zones. There's practically nothing to work with if you get chased.
Even a baby killer could catch a veteran survivor in these dead zones.
Which is straight stupid. Imagine you have 4k hours, played since release and know every little trick. And then you get bodied by a baby killer with just 100 hrs just because the game is unbalanced. What a feeling this must be. This game is sooo stupid in so many ways
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@xGodSendDeath said:
Man, I thought from all the teabagging and bullying that you survivors wanted a challenge. That's why the bully squads exist right, boredom from the game being so easy?
A game can be challenge but boring at the same time tho