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KJay

KJay

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KJay
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  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1376152#Comment_1376152

    That's a fair point, but in terms of balance I think it's best to try and have an ideal set of players in mind to balance around. This being experienced (enough) players that aren't going to go down in 2 seconds and killers that aren't getting looped for 2+ minutes. Good+ players I'd say, and in that scenario I think OPs suggestion is more balanced.

    I guess yea. But it just all comes down to what the killers decisions are no matter what route you take.

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1376139#Comment_1376139

    I'm more than ok with individual survivor perks being weaker than one killer perk. DS shouldn't have to always be played around, there should be at least some scenarios where it probably won't even activate.

    So with that in mind you still have to work for the Mori because you must get the initial hook, then hook someone else, and then you must down the other survivor again. That's enough to me.

    I mean, I guess. But to me, if you're playing with a friend then 2 randoms that aren't very good... the killer can take advantage of the newbie just to quickly Mori the better player. So it turn it kind of acts like the Mori that it is already.

    I personally wouldn't mind it, but I do rather have my idea. But just my opinion.

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1376112#Comment_1376112

    Survivors working on death hooks is literally just a weaker PH. It would completely kill the usefulness of bringing a Mori into a match.

    I like OPs suggestion because it encourages you to hook other people and stops tunneling to Mori without crippling the Mori. It could probably be made even better but this is a great change for right now.

    IDK about keys tbh. Only being able to bring them in would just make stockpiles a thing (like they are now I guess) and that's not good, but neither is only being able to find them in game. No clue there.

    Well, if you go with his idea, DS still not that useful as they play around it. But if you can only Mori on death hook, you can still play around DS and just have the survivor take the 2nd hook state. Also gives them a bit more points as well.

    But again, even after the 2nd hook state, the killer has a choice. They can hook them as normally after playing around DS or choose to Mori them.

    Also, like I said... Bit more satisfying by having to work for it

  • @TheOptimiser Being forced to be able to use a mori on death hook isn't so bad. Survivors get tunneled anyways right? Plus if the survivor is good, it would be more satisfying to Mori that survivor as you've earned it fairly. (Survivor being able to take 2 hook states)

  • Thank god. I was suffering with the lowest of 30fps in certain maps like The Game and also in dream world. So annoying. I wish anti-aliasing was able to be disabled in GameUserSettings rather than the Engine.ini

  • I have a friend that still uses GameUserSettings.ini to disable vsync, cap fps to 120 and make the game as TRUE fullscreen mode after this 3.7.1 hotfix without being banned as far as I know. I just wanna know that since he is still able to change those... Is it only the Engine.ini being disabled or both the Engine.ini and GameUserSettings.ini being disabled. If the GameUserSettings isn't being disabled, allowing me to turn vsync off in there helps me A LOT as my fps in dream world would go from 30 to 60+

  • @Famicx said:

    Ever since they forced Anti Aliasing on people who play the game on low I'm forced to suicide on "The Game" since I play with basically 30 fps on that map, same with the Spirit Halloween costume, if someone uses it I have massive fps drops everytime she's near or phases somewhere so I just suicide.

    Please give us graphics options!

    Same my dude. But it's not only The Game for me. Most indoor maps gives me bad fps. The Game, Larry's, Hawkins (very little drop but still. Also when going against Freddy, once I go in dream state I get 25-30 fps.

    With vsync and AA disabled I would get 60 fps in dream state. It's so annoying. But I push through it because I'm too addicted to stop playing. Even with bad fps.

    Keep in mind I play on Low settings. The resolution % in settings at 100%. My PC specs are:

    i3 - 2100 cpu

    Nvidia GTX 750Ti

    8GB of RAM

    So it's more than enough to play the game with proper settings. I will say that I get less stutters with vsync on but I can't stand vsync in any game.

  • @Blindninja said:

    I'm still very confused. I'm running on ultra. Are you guys saying that when you run low settings it's blurry? Why would things be blurry on ultra when the setting is supposed to be helping with jagged edges? Doesnt anti aliasing help get a better picture?

    If I'm running this on ultra and still getting jagged edges now since the last update, is this something to do with my computer or monitor?

    It's nothing to do with your computer or monitor imo unless you're running stretched resolution. But with their AA option being enabled, it looks like dogshit no matter what quality you're on.

  • @rawmister said:

    i still dont get it. it is not an advantage if anyone can do it.

    People say that using the ini file to do stretched lets you see over objects. But the way most people do it anyways is through their GPU control panel. For me being Nvidia control panel. Making a custom desktop resolution. Same thing but can't see over objects. I guess that's what they're trying to stop in the ini file.

  • @madamretto said:

    https://forum.deadbydaylight.com/en/discussion/comment/1243263#Comment_1243263

    Well, for me it's blurriness/low ping > fps, because I can play with, let's say 40 fps, but I can't stand these blurry faces even in the main menu ๐Ÿ™„I feel your pain tho. I've been playing with edited engine.ini file as most people have but now when it's gone, I have to adjust somehow ๐Ÿ˜•

    Yea and it's stupid af. They take away something that helps ppl get an FPS boost just to stop people from abusing stretched resolution within the ini file along with the brighter red stain. Red stain still goes through the wall on Low regardless. That extra brightness helped with the deep wound along with people that are colorblind. But whatever, punish those people but make us low end users suffer in frames.

  • @madamretto said:

    https://forum.deadbydaylight.com/en/discussion/comment/1243133#Comment_1243133

    I know but it's something. At least my eyes don't hurt as they did before I adjusted these settings. I'm not talking about fps, just the visual aspect of the game.

    For me I need the FPS boost. I liked the graphic settings i had in the config for my fps boost but wasn't anything to be considered cheating. Just saddens me for 4 years of work on a game but no implementation of a real graphical settings

  • @madamretto said:

    https://forum.deadbydaylight.com/en/discussion/comment/1243053#Comment_1243053

    The closest thing to "normal" you can get is by using Nvidia sharpening filter I guess ๐Ÿค”

    Even at that it's not the same as before. I've tried. Even tried to turn vsync and AA off with nvidia control panel before and it didn't work.

  • I can honestly say that I agree with disabling the ini files is unfair to the people that need to use it for getting rid of v-sync, AA and whatever other things to gain more FPS. Not everyone with a lower end PC can play the game correctly without changing settings in the config since BHVR decides not to implement proper optimization/in-game settings. I can say that I HAVE to play on low quality and I use a custom resolution (1440x1080) but not through the ini file. And you can't simply ban someone for using a custom resolution made specifically from their graphics card settings.

    But instead of disabling the ini files entirely, maybe BHVR should go and find those newest config files that had been made. Take the actual modded lines and figure out a way that makes it so you can't force the change. Example being the red stain line that people use. If BHVR were to take that custom line and go through their coding... They could easily just patch that singular line. I've known other games that had done this since they knew low end users needed more options than what is given to boost FPS. This is a silly change.

    "Let's crack down on the people that abuse the ini files and use stretched resolution to get better fps plus get an advantage from it." Like some people also use stretched due to being less straining on the eyes such as myself. That's why I use Nvidia control panel to make that stretched resolution. And I can guarantee you can't punish for one doing it that way as it is apart of their PC. Not game files. So either re-enable the ini files so we can change vsync and AA or actually implement proper optimization settings that we can change in-game. Easy as that.

  • You see that's the thing.... I have a wifi adapter that went to ######### a while back. Literally I'd get 120mb down and 80mb up and the connection never cut out unless the modem was reset or power went out. After it went to #########, I started to tether my connection from my phone to my pc. Same stats and the signal never cut out until they did the 3.5.2 hotfix. It is oddly weird and I shouldn't have to stop playing the one and only game I enjoy the most because of this issue.

    "connection more stable"

    Connection to every other device in my house is completely fine besides me tethering. Not to mention it's only specifically when I play this game.

  • True. It isn't their problem. But it still doesn't justify how long the decay takes for it to go down by 1 level of the ban timer. So, my last timer before i posted this was the 30 minutes from my internet crashing. The day that I got the 15 minute timer the first time was when the game kicked me out for no reason. (Was not my internet)

    Then, after 24 hours it had only decayed down to the previous 10 minute ban timer. So when the game kicked me out, it was another 15 minute timer. So having to go what? 4 days without a single disconnect for it to go back to 0? That's ridiculous and too long for the decay timer to completely go back to 0. Especially when anything that counts as a disconnect that the player did not do on his/her own. aka clicking "leave match"

    But once again as I said, it's not a competitive game nor was made to be. Even before the penalty system, people that were trying to de-rank either did DC or just kill themselves on first hook. Which is basically equivalent to a DC imo. My whole point being that the system is silly overall due to the amount of bugs that disconnect you from the game besides people's internet crashing or whatever. Unless they actually focused more so on fixing game breaking bugs that disconnect a player from a match, the penalty system should be put way off until fixed. or possibly reduce the amount of time until the decay timer goes back to 0. (Being the amount of hours for the timer to go from 30 minute ban to the previous 15 minute ban on the next DC)

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/1111433#Comment_1111433

    I totally understand, I used to have terrible internet that would crash and drop me constantly, I was lucky enough to upgrade that internet to a better provider BUT other players are not as fortunate as I was.

    I would like to see something happen with this to help out the players with worse internet, or periodically crash, but because of the potential abuse players could do with intentional crashing... it's hard to say if this will be changed. I don't personally know, but I do hope something happens to help these players.

    I get people with bad internet but I know me and a few friends that just get kicked out for no reason. Even in steam maintenance I get penalized. Quite frankly I don't entirely agree with the penalty system as is. I also hope that they have it so that there is a "compromise". Because again, I'm here just doing a generator, talking in discord and I get penalized due to their bugs.

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/1111167#Comment_1111167

    That's the number one question people have about the system, at least the players that abruptly crash every now and then.

    I honestly hope this can get sorted out, but it's not really possible to determine if a crash was intentional or not, so they'd have to make it so every crash is negated by the system.

    Yea that's basically what I'm saying and I know that it would have to be a rework of the system but still unfair to me and the other people that have that issue. Like right now the game kicked me out when i wasn't even lagging nor did my internet go out. So got my 5 minute penalty because of it

  • One time where the game decided to kick me out to the server connection screen... I hadn't DC'ed at all during the system is enabled. But insted of just the 5 minute penalty, it gave me 10? Maybe the system should be changed so that it doesn't counts if game kicks you out like that. My internet was completely fine, no lag at all. So maybe look into that? Shouldn't have to suffer penalty because of the game kicking you out for no apparent reason.

  • Well it's also feedback in general even if it's a bug, so even in this section it should be fine.

  • Yea this happened to me 3 times in a row. I don't fully support the penalty system. There are certain situations where people disconnect with the leave match button that is not always for de-ranking. Sometimes people just gotta go because something came up with the family. (Mostly what my situations are).

    But even with this bug, it is totally unfair for the person.