DwarvenTavern
DwarvenTavern
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@Slaughterhouse3 said:
https://forum.deadbydaylight.com/en/discussion/272228/can-you-see-the-h
Twitter guy confirmed that it meant nothing lol it was something that was always there.
I figured, but people are obsessing over it. But, didn't we already get the letter for today? The one that's hiding in their pfp?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2420428#Comment_2420428
It doesn't, that's just a smudge.
I see it, it looks pretty clearly an H.
There's Bhvr's
Here's mine from Yesterday. Unless they're scratches in a form of an H, it seems like it's there
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@Orion said:
I still don't see the H. I feel like I'm just looking in the wrong place because English isn't my native language. Can someone circle it, please?
Here, hope this helps
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2420208#Comment_2420208
Can someone confirm, or post the video?
Wait, I forgot I had this photo. It might be blurry to see, but I made this video yesterday
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2420208#Comment_2420208
Can someone confirm, or post the video?
It'll be awhile since I'm at work, are you okay with waiting a bit? I'm on break at the moment. I'll be off in two hours
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2420100#Comment_2420100
Yeah, exactly. So easy to 3 gens and most of the gens are extremely unsafe. Pallets are all crap too.
What games are you having, can we trade?
I hate Dead Dawg as a killer, it's ridiculous.
I always go against extremely competent survivors on that map and while it's small, it's stupid easy to fine the hatch
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Someone said they saw the H in the PTB video of the dead dawg saloon a while back.
I don't think that's too much of a reliable hint
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2419786#Comment_2419786
naw, as said, if it's not fnaf i might stay. (especially BECAUSE that will piss off exactly the people that made me feel so unwelcome)
I don't like the idea of fnaf either, it just feels.... too weird.
All kill is the exception, because I love stories of people using their fame and power to hide their crimes
"This person wouldn't do that. They love us!"
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@Mandy said:
Dead Dawg Saloon is being looked into.
Thank you. I appreciate this.
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@stikyard said:
Just give up the Saloon gen, why would you want to try to protect that thing? Total time killer.
It has nothing to do with a saloon gen, but I can see why you'd think that
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@GoodBoyKaru said:
All im saying is that when both walls are broken and the killer doesn't get bloodlust there's a problem
It happened a few times when I was practice chasing a friend of mine and I broke the proper walls and it was still a crawl
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2418502#Comment_2418502
I never liked it. I still remember Deathslinger's PTB: half an hour waiting for a match, only to end on the most atrocious map I had ever seen.
How come you dislike it? I think it'd be neat to have a western map. But yeah, this map sucks
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2418465#Comment_2418465
If you look at the videos the golden haze is there behind the pulsating circles.
but no, you are correct speculating doesn't hurt :)
That is very true! :) I just haven't seen the aura by itself, you know what I mean? I mean I am obviously looking too deep into it, but I'm genuinely excited
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2418483#Comment_2418483
Nope. See how much I hate that map?
I mean, I like a western cowboy map. But it certainly needs to be better
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@Power_Guy said:
My god. I don't want Springtrap, simply because the people pushing for him feel the need to make 10 separate threads a day about 'OMG SPRINGTRAP!' instead of all using one thread. 🙄
Omg Springtrap!!!!!!!!!!!!
There's my ######### parody of omg Neil Cicieraga
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2418468#Comment_2418468
Thanks, but I would prefer to never see Dead Dawg Saloon again.
Not even to see the bad window design?
Yeah that's fair haha
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Yeah. There's a video in the bottom of the post if wanna see it, it's ten minutes long
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2418226#Comment_2418226
one of them is a screenshot, the other is with a phone camera which would exaplain the difference in colour imo.
Yeah I suppose that's true, but it doesn't hurt to speculate, right? Especially since Dwight has the golden aura without a ring which isn't in the tutorial from my knowledge haha
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2418280#Comment_2418280
Wack if they wanted to prevent it being a hostage room they could've done the one by the window
Yeah, but you see what I mean? It feels awful.
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@Dustin said:
https://forum.deadbydaylight.com/en/discussion/comment/2418298#Comment_2418298
They should know by now but this just shows who ever does internal testing doesn't actually know what they're doing if they even have Q&A. It's like they don't test these simple changes before they go live. If I was changing a map ESPECIALLY if it was a permanent fixture on the map instead of a random tile the first things I would check.
- Are there multiple windows nearby that can cause an infinite?
- Are the pallets on that tile fair for both sides?
- Are there any vault locations that cause infinites?
- How are the totem spots?
Literally first thing that comes to mind with this game. It's actually frustrating.
Also "Break The Wall" is a garbage suggestion. You either waste time at the start of the game breaking these or you have to willingly lose a chase to break these to not further screw yourself later. There might as well be a pallet there so it leaves room for error on the survivors part.
Not saying you're saying break the wall either I just know someone is going to say that. Breakable walls were a cool idea but their implementation feels like ######### most of the time.
Yeah, I agree with you Dustin, I feel like this is the wrong way to make a map balanced
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@Grimmy_Bluues said:
So instead of having to break only 1 wall to avoid a near-infinite, you gotta break a second one. They should really just change keys into things that open/close breakable walls for a duration, that way survivors have to actually interact with the walls to create a stronger loop that can still be broken again.
Hell. Yeah. Make it more engaging that I guess it wouldn't be as bad
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@LeFennecFox said:
https://forum.deadbydaylight.com/en/discussion/comment/2418280#Comment_2418280
Probably could have gotten a hit way earlier if you actually took the loop tighter
Maybe? I dunno. I've had weird window hit boxes in the past, I MAY have not even gotten that hit. But I can see why you'd say that
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@Dustin said:
Do you expect BHVR to understand why some loops are strong.
They should have just removed the window it seemed like a no brainer.
Literally the first thing I notice on new maps is if there are two windows next to each other. Almost anytime there is a second window by another it becomes an extremely strong loop. This was an issue with Red Forest for a while on The Huntress' map.
Yeah I know.
I guess I'm just more flustered at some of these decisions.
It feels genuinely upsetting. I don't know why I bother half the time
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@daggersnight said:
https://forum.deadbydaylight.com/en/discussion/comment/2417879#Comment_2417879
Yeah I would like to see what everyone is talking about as well. What did they do?
https://m.youtube.com/watch?v=Gnjsx-ZsL3Y@humanbeing1704 said:
Can we get some screenshots?
this is an incredibly rough video hastily put together, so you can see that some of my info is wrong, except for the windows
Apologies for my naisaly voice, I'm feeling rather ill at the moment
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2417966#Comment_2417966
https://forum.deadbydaylight.com/en/discussion/comment/2418019#Comment_2418019
It's a bug, it's been happening to everything
It feels too bright though, doesn't it seem like that?
I believe you, but it feels so bright
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2417906#Comment_2417906
https://forum.deadbydaylight.com/en/discussion/comment/2417904#Comment_2417904
actually now I'm doubtful.
https://cdn.discordapp.com/attachments/832309055581585469/874768032667435038/unknown.png
https://us.v-cdn.net/6030815/uploads/J2111ZRX20F3/image.png
https://us.v-cdn.net/6030815/uploads/7MIX6RFKHL32/image.png
something feels off
edit: never mind I believe it may be a tutorial bug
Wait. It's too bright though.
I mean. Yeah, that makes sense, but it feels way too bright and the circle is thinner
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@SMitchell8 said:
- The Sacrament
- The Sacrifice
- Salvage
- Santa’s Slay
- The Satanic Rites of Dracula
- Savage Island
- Saw
All the horror films beginning with SA
Samara from the ring is an outside chance.
Say It or Say his name?
It might not even be a title, but just a phrase. It literally could be anything.
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@humanbeing1704 said:
Can we get some screenshots?
If you're willing to wait a bit. I can get you some.
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@WexlerWendigo said:
Not the complaints about dead dawg being survivor sided when it’s the most killer sided map in the game… lol.
Any good windows on the map make up for the fact that the pallets are absolute trash.
Good loops a perfectly fine, even a few great loops.
But an infinite? That's too much. I play both sides and I loathe that ideal thinking. I just wish things were more balanced.
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Maybe. It is a possibility. I'm more thinking of SAy hIs nAme, if we get a y next, then it just confirms that it's the Candyman theory.
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@Clowning said:
Uhm, literally nothing? This is the most important patch of all time.
- Fixed an issue that caused The Executioner's rear to be too flat
ABOUT TIME
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Yes, but the letters that were revealed were S I A
So.... SAy hIs name
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Or Say his name....
I'M EXCITED
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Bloodlust 3 only gives .6
It's fine.
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A dwarf with explosive ale is too op
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@AnneBonny said:
it's a crow on a pile of rocks next to a fence.
Yeah.. that's pretty much the point of this post.
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@Mister_xD said:
you know, i very highly doubt they would just release a screenshot that is ment as a teaser (the red S) that just happens to have the new killer in the background.
thats like making the Resident Evil teaser trailer with Nemesis hookcamping the Survivor on the hook.
this is either a rock with a crow on it that just happens to look a bit weird, or its a Huntress with Insidious standing there.
Yeah, that's what I'm thinking too, but I just wanted to say this because I saw a ridiculous amount of comments talking about that
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Wait, it can't be SpringTrap. Their right ear is clipped horrendously. In that picture the ear is full
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2415197#Comment_2415197
Looks like part of the wall in the fence to me. But I'm not saying there is nothing, I just don't see.
I'm possibly seeing things, after all. I spent thirty minutes staring at the Springtrap picture until I saw the bird's beak
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It's super hard to see, but there is a beak. Like, you'd have to zoom in a bit to see the Bird's beak
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/2415189#Comment_2415189
I don't see anything, Candyman?
@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2415189#Comment_2415189
I don't see anything... What could it mean if there is a body there?
I'm not sure if this helps or not, I have no clue what that is
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/2415189#Comment_2415189
I don't see anything, Candyman?
I can't tell if it's a statue or not, but I keep seeing a body there.
I wanna say Candyman. But, I have absolutely no clue what THAT is
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I'm seeing a body here
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2415029#Comment_2415029
that’s why I find it a bit strange that everyone suddenly noticed a S on a bench on NURSE’S map and suddenly thought “Is this a reference to the new chapter?”
I’m all for making theories and looking at Twitter for references and clues but at some point you have to draw a difference between something that makes sense and a reach that stretches so far it’s left the atmosphere and is currently grasping a moon rock
How long has the S been there? It seems super prominent now than before
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@JimboMason said:
https://forum.deadbydaylight.com/en/discussion/comment/2414905#Comment_2414905
Literally exactly what I'm thinking of, also dont forget plushtrap from fnaf 4
... I'll be honest. If it's Springtrap I'm gonna be a little disappointed. I was hoping for Candyman, but, hey. At least the fnaf Fandom gets their dream killer
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@Mr_Madness said:
https://forum.deadbydaylight.com/en/discussion/comment/2412788#Comment_2412788
If that's the case ask for original Sleepy hollow Headless Horseman chapter.
Or just go to the Headless Horseman from Sleepy hollow TV show.
Or just both Headless Horseman and Pumpkin head for a Halloween special DLC
https://forum.deadbydaylight.com/en/discussion/comment/2412789#Comment_2412789
Maybe same height as Nemesis since both have almost the same height. Also pretty sure devs could think of a power since you got Teleportation, tentacles, 8 pages, madness/illusion, Electronic/machine interference, and the master level of stealth.
As fun as madness would be, I'd rather not reach out for it unless it's changed slightly. Like Michael/Ghostface if that makes sense.
They'd have to find a way to make it slightly different.
I'm more curious of their walk cycle
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@SMitchell8 said:
I like sleepy hollow so yeah 🎃 head would be cool. Surely should be released on Halloween or just have him be a seasonal killer 😅
@TheGhostofZgor said:
Thrilled! I love Pumpkinhead and think he’d fit really well in DbD, plus we need more monster killers.
I would love to see them added, the Headless Horseman would also be a cool choice, but a little strange for flashlight saves....
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@Mr_Madness said:
https://forum.deadbydaylight.com/en/discussion/comment/2412751#Comment_2412751
Well......situation is sorta mixed really.
The Creator Eric owns Slenderman but Mythology Entertainment bought him though said Eric helped a bit to make the movie.
So unsure if Mythology Entertainment owns him, if Eric owns him, or its just both.
They could ask Mythology Entertainment and then if they get the OK they would go to Blue Isle Studios who made Slender the arrival for use of the character model.
Another option is just to make a better redesign then Sony if they get the license like Noah summers version of Slenderman which is more fateful of the original design but more creepy and has a Victorian folktale vibe
They would possibly be the tallest killer on the roster, maybe the same as Nemesis or just a smidge.
I would personally be in favor if we get that look for them instead of the 2013 game.
But, yeah. I guess bhvr would have to reach out to Eric, makes me wonder what the power would even be
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@Mr_Madness said:
https://forum.deadbydaylight.com/en/discussion/comment/2412716#Comment_2412716
I just hope its Slenderman from Slender the Arrival and just have the Sony version as an ultra-rare skin.
Would rather have the arrival design as a default skin since its more iconic and having Sony version as default is.....weird since no one really liked the movie or remembers it.
That's fair, but that's the only thing I can see that allows them to be put in. But.... then again, weren't they public domain?





