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Dimek

Dimek

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Dimek
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  • The sims chapter:

    surv: sim

    killer: The Pool

  • Just imagine killer shack with 2 windows and fast valuts no matter what while killer vault animation was 2 times longer.

    https://youtu.be/Q1fkX3H84SE

    • escapes in a row: at least 1
    • 4k in a row: at least 1
    • deaths on first hook in a row: ∞ since 2016 - always (solo q)
  • Never gonna give you up

    Never gonna let you down

    Never gonna run around and desert you

    Never gonna make you cry

    Never gonna say goodbye

    Never gonna tell a lie and hurt you

  • imo they will announce mmr on 5th anniversary

  • @Zixology said:

    https://forum.deadbydaylight.com/en/discussion/comment/2082105#Comment_2082105

    OoO is a death sentence. You'll be dead before getting the chance to do it twice.

    Well me and my gf, we did with ooo. This is super easy no matter if you are bad or good survivor. Look at the killer all the time and when he is in range (premomition) point once and then you have like 6s to find loop or something (if you didnt before looking at him), loop the killer or let him down you - repeat second time. If you are bad looper then you have 2 more chances.

    Sure killer might camp you after first hook because of ooo (RIP).

    btw Be sure to not to look at the killer while being on hook :D

  • Kindred, Spine Chill, Windows, Detectives Hunch

  • Both I guess

  • Freddy aka Daddy Long Arm

  • Just use OOO to point in their direction after premonition is on.

  • He is not the worst (trappers for me i really dont like his playstyle) but he is the weakest one for sure.

  • because i want to have all characters on p3 with all perks so sadly i would buy every single (good and bad) chapter like all-kill and if it comes to this (hope nope)fnaf chapter

  • less fence + good loop (window in the main building near basement)

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2078718#Comment_2078718

    Because calling something a tech makes it sound more legitimate than calling it an exploit.

    The devs do silently address these exploits unless it's something major like Legion's knife addons that created infinite mending where they explicitly told us they were fixing it and would ban anyone exploiting it.

    Yeah i know but im not even talking about exploits or something. Ppl likes to use this stupid "tech" word god knows why on everything.

    #EDIT

    imo less skilled players likes to use this alot to give the impression like something is really hard to do or they want to boost their ego idk.

  • I love how everything in dbd is called "tech". Hold m1 TECH, look around TECH, move TECH, hold m2 TECH, use keyboard/controller TECH, turn on/off dbd TECH like this is some "pro gamer" move.

  • If code isnt from me its fake simple as that :D

  • I flagged his post long time ago so maybe someone from mods could contact with him if this is as serious as it sounds to me. Sadly there is no way for normal user to email him or something. If something bad was supposed to happen it already did. Im sorry if I exaggerate this but i have really bad experience with situations like this one.

  • Just let me sell my trash for 25%-30% of the buy price. Im sure I have trillions of bloodpoints in useless addons and offerings.

  • @Alice_pbg said:

    how long will this code be active for?

    I ask because I wanna save it until the new chapter releases

    I dont know sorry

  • I love comments like this "get good" - brings nothing useful like ppl who thinks that (Killer Name) = no counterplay but when you show some evidence = baby (Killer Name). As player who plays both sides I agree with @NoahsRIK but only when it comes to playing against top survivors. Average killer (average skill not killer e.g Wraith) in dbd should easily defeat average swf or strong solo team. Playing as killer is not balanced vs top survivors and I dont think it will ever be.

  • UPDATE:  Everytime and as every killer* - many cosmetics are bugged this way

  • Trapper or my teammates

  • Twins and boring Trappers

  • He is boring and i know better players than him. His content is not entertaining for me.

    (fanboys pls dont eat me)

  • really? xD

  • dbd x watch dogs

  • @tennmio said:

    https://forum.deadbydaylight.com/en/discussion/comment/1888757#Comment_1888757

    Maybe I was wrong implying that you are one of those complaining, you are definitely wrong assuming/claiming I'd be frustrated.

    I assumed you were, because logic tells me that only someone that is one of those, would actually make a screen shot of that and save it. Why do you just "state" you feel I'd sound frustrated but lack to give an single reason for your conclusion? Usually, people who make a statement or an assertion like that would give a reason to make their point viable. If they are being truthful and sincere, that is.

    These hints (or facts?) combined with the fact that you have chosen "Sorry to say that but..." as an introduction for your statement suggest some things. Using this Introduction talking to a stranger is soley as stylistic device in order to provoke the opponent. Whatever follows after that kind of introduction in this context only serves as a distraction from the topic. I suppose you chose it on the one hand to defame and provoke me, on the other hand to distract from my original statement and thereby minimize its substantive value.

    Some people might fall for that. But you should always keep in mind, that most people see through it and recognize your real intention behind it.

    Sorry to say that again but you sound like really frustrated guy and btw "These hints (or facts)?" remember that those hitns or facts in your opinion are correct and that doesnt mean they are really correct.

    "Some people might fall for that. But you should always keep in mind, that most people see through it and recognize your real intention behind it."

    See it your way i dont care. If you have to prove your point do it but does not expect that everyone see things the same way.

    I admint i do take screenshots but it is only for data (kill/escape rates) believe me or not i dont care.


    I dont see a reason to continue this conversation so sure you can replay to this but dont expect me to do the same thing. It is not worth our time cheers m8.

  • @tennmio said:

    https://forum.deadbydaylight.com/en/discussion/comment/1882849#Comment_1882849

    I always feel it's ... interesting to see those pictures as examples. Even though (most of the time someone shows a picture) all the survivors shown in the pictures are red ranks, using meta perks, good items and add ons and are supposedly swf...

    Not a single one escaped.

    At this point lets just keep in mind what we already know:

    -This game is supposed to be balanced around 2K and 2escapes (Which makes total sense).

    -There are a lot of people complaining about how ds should get nerfed and survivors overall, and how killers need a buff and how the devs are so survivor sided

    -We also have the stats showing relatively high kill-rates overall

    (--> That meets all the 4K pictures certain 'Complainers' are posting (to show survivors toxicity for using meta perks, playing swf etc. whilst getting the 4K against them?))

    So we have all those players complaining about this but the facts point to something else, but those people still want survivors nerfed and killers buffed. Hmmm. Well. I feel this could be called a distorted perception of reality. I mean how should they change even more? A 100% kill-rate? Anyone with a brain could tell that no one would play the survivor role if was that way. I'd even argue that if the actual kill rates get any higher this will be the case.

    Im not saying anything about their builds if they are toxic or not but as an example of dbd players logic.

    Using pop for gen regression and bbq for imformation is toxic but haddonfield (one of the best maps for survivors) offering + toolbox with brand new part (fast gen progress) is fine at least for person "A". And again im not saying their builds on second screen are op or unfair ect. Im not saying anything about nerfing survivors or buffing killer. Im not complaining about ds, ooo, ruin, noed or any other perk in my comment. On the second screen we can see survivors build and as we already know red rank survivors/killers are aware of the perks and their strength and for some players those meta builds from both sides are really problematic.

    Sorry to say that but you sound like really frustrated guy.

  • @Monarch said:

    https://forum.deadbydaylight.com/en/discussion/comment/1887320#Comment_1887320

    Do you have a specific reason for this? Not to single you out but I just want to know your thought process.

    This is a joke

  • Im killer main btw

  • @Blightgoesbrr said:

    "overpowered" forever freddy math aka classic forever freddy. Not counting undying/ruin for obvious reasons since this is getting addressed. Tinkerer isn't also taken into consideration since the worst it does is allows freddy to use Pop most effectively.

    We have: 115% killer able to set up tracks that apply hindered and which are basically worse version of clown's bottles (since they have to be set up and survivor can just go to another loop once nightmare tries to put a trap there/just drop a pallet), able to teleport to a gen once +- every 40 seconds (too lazy to count the reduction, I'll just assume it's 40 seconds) with 5 seconds delay, while actively alerting survivors 

    ⦁ Jump Rope - 4%

    ⦁ Swing Chains - 2% x 4 

    ⦁ Thanataphobia - 5% x 4 excluding healing

    ⦁ Dying Light - Up to 8 x 3 (before it stops mattering&causing other things not to work and if you also change obsession to get stacks from it too) 

    ⦁ Sloppy Butcher - 25% penalty to healing speed

    ⦁ Pop goes the weasel - ability to remove up to 200% of the gen progress before it stops mattering&affecting other pieces of exodia build or Corrupt intervention - 120 seconds of having 5 gens to control instead of 7. 

    At worst (all survivors are dreaming, injured, hooked twice) this equals to - 56% gen speed reduction and 61% healing reduction (124,8 seconds to do a gen alone, 25,76 seconds to be healed by 1 other survivor and 51,52 seconds to selfcare) 

    So you can basically divide all these numbers by 2-2.5 because this is what you'd be dealing often since creating that much slowdown requires a lot of controversial things to happen. 

    ⦁ Jump rope only affects sleeping people 

    ⦁ Swing chains will usually have no more than half of their effect due to how easy it is to wake up and how long does it take for survivors to fall asleep passively 

    ⦁ Thanataphobia works only when survivors are injured which means freddy has to keep survivors injured and spread damage instead of directly going for hooks 

    ⦁ Dying light actively prevents thanataphobia impact, since Nightmare isn't interested in chasing the obsession which has 33% healing bonus which partially negates slowdown from other perks&addons nightmare uses. Another problem with this perk is that it requires at least a few hooks to make a noticeable difference so if freddy can't get early hooks, this perk wouldn't have time to go even in half of power.

    ⦁ Sloppy butcher has the same problem as Thanataphobia - it demands nightmare to spread damage to make it work. Simply chasing one survivor wouldn't create much impact from it and if survivors spread, "forever freddy" basically loses half of impact. 

    ⦁ Pop goes the weasel requires freddy to get hooks as fast as possible, as well as knowledge which gens are being worked on -> hooks denied -> pop's effeciency goes down

    ⦁ Corrupt intervention is literally useless. Just make sure not to create a triangle/square for freddy to easily control. 

    ⦁ If freddy isn't allowed to get first free hits (bodyblocking, simple overconfidence, etc, etc), he'll have to wait long time before survivors fall asleep to make half of his build work or to get hits to get the other half of his build to work

    ⦁ Despite having an ability to teleport to generators, Freddy is incapable of effectively scaring survivors off multiple gens since he is able to teleport only once per ~40 seconds, which means the further are gens that are being worked on the moment, the harder it is for freddy to maintain freddy. 

    ⦁ No slugging potential. At all. He can't comeback effectively so if you don't let freddy get his abilities in prime, he'd lose. 

    How to counter "op" freddy:

    BEST (or just good perks since we all know the best) PERKS (excluding obvious DSBTUBAD combo)- 

    ⦁ selfcare for waking up NOT HEALING -> midchase wake ups if you find a moment, waking yourself up outside chases to lower pressure on your team, etc, etc. ;

    ⦁ ANY aura reading perks/abilities that give you an idea where your teammates are/where gens are being worked on and so on so that you can do your objective better and find others to heal you (Empathy, Bond, Better Together, etc)

    ⦁ Object of Obsession due to its interaction with Freddy's dream making him more m1 than he was; 

    ⦁ Sprint burst is the best exhaustion perk due to the fact it allows to avoid getting first hit 

    ⦁ Desperate measures - healing speed goes brr

    ⦁ Adrenaline - allows not to waste time healing in pre-late game to focus on gens more. This thing also wakes you up which can be good in some situations. 

    ⦁ Aftercare - saves time healing each other after feeding freddy free hits

    ⦁ Autodidact - since game will mostly definitely last longer than usual, you have time to get tokens. Not 100% reliable, but if it works, it greatly cripples forever freddy

    ⦁ Inner strength - gives incentive to do bones, gives some independance from team, allows to heal fast when freddy has a lot of stacked slowdown

    ⦁ Leader - fast healing when in group

    ⦁ Prove Thyself - genrush

    ⦁ Second wind - heal survivor -> heal without other survivor later -> less pressure on your team

    ⦁

    General tips (things you'd better do or don't act surprised when you lose and please do more than 1 or 2, otherwise it doesn't work) 

    ⦁ try not to let him get free hits, spread on gens, come together only when healing (spread instantly if you know he is coming). Less free hits -> less time wasted on healing -> more time to do gens and actually escape. 

    ⦁ When game begins, spread on gens and have one survivor distract freddy as long as possible. When there are 2 or less gens left, have one survivor distract freddy, while other two/three focus on 1 gen. 

    ⦁ In case of freddy, survivor is supposed to "reverse" his playstyle - play as safe as possible when healthy until falls asleep/gets injured, then tries to greed pallets for other healthy, unsleep survivors. In that case healthy unsleep survivor is dealing with easy m1 no power killer while his friends to gens slightly slower than usually. 

    ⦁ When survivor is asleep, he deals with dream snares - try to run around them if possible when chased, ignore dream snares right under windows (because they are useless and don't slowdown animation) and try to leave loop if you see freddy setting up snares there (also use brain to make better decisions, since I can't write down all of them where)

    ⦁ Usually forever freddy pushes his slowdown to maximum, giving up on chasing or tracking perks like bamboozle, spirit fury combo, bbq, etc. Use that to your advantage. 

    ⦁ When survivor is asleep and is not chased - don't go for alarm clock across the map, try to fail skillcheck on 0% gen/have other survivor wake you up. If you see dream snares lying around - trigger them. You'll cause much less harm with it, then you'll get for your teammate being chased if he enters that loop. 

    ⦁ If the alarm clock is in close proximity to you (you won't waste more than 10-15 seconds to get to it&use it), use it to wake up. 

    ⦁ Learn to complete gens in a way that last gens remaining are far away from each other. That way freddy only has his teleport to effectively pressure them, as walking on foot is wasting time. 

    ⦁ Don't go for agressive saves because nightmare can ignore borrowed time&capitilizes a lot on free hits. This doesn't apply in endgame where you open/99 gates -> go for saves. 

    ⦁ Don't do bones. At all. Once you see forever freddy, focus purely on gens&keeping health states so that you don't have to be affected by thana/fall asleep more than needed. Even if he has noed, you'll deal with it in endgame, just memorize totem spots.

    ⦁ Get over yourself. Stop tilting yourself the moment you see it's freddy and then you see he's running slowdown build. Just stop doing that, you're literally mentally surrenderring and sealing the result of the game before it's over. Your mentality is one of the main reasons you lose. You will never win even against perkless wraith without bell if you convince yourself you can't win. 

    ⦁ Accept the fact that it will be difficult and you will struggle. You are bound to struggle against any killer at peak performance and it just so happens that Freddy's peak performance is one of the easiest to achieve. Just don't give up and hope your team understands the same. Do your best instead of ######### around and you'll be fine. Remember that all Forever Freddy is capable of is giving himself more or less 30-40% more time than other m1 killers generally have. Other than that, he's just an ordinary M1 killer. It's not good nurse/spirit levels of gameplay, who end every chase in less than 30 seconds. It's not that awful as you think. Especially after nerf. 

    Use these advices and stop crying that forever freddy is OP. 

    ok

  • @phatnuts said:

    This is literally the most annoying thing of all time. The Devs meed to figure something out cuz this is complete bullshit. I cant rank up if this ######### keeps happening. As im typing this these same three kids are just working together after the killer killed me and another survivor to let them do gens and survive.

    submit a support ticket if you have a video proof

    https://support.deadbydaylight.com

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/1885388#Comment_1885388

    Like to know how you pull off those numbers. Do you only play during 2x bp events?

    32k as base points, 32k from bbq and 32k or more from 100-104% offering = ~96k. Believe or not i do get 30k base points at least. For this you have to play as wraith, spirit, demo, legion ect. Sometimes i play 4 swf and we always bring 100% offerings + wglf (yeah i used to farm bps a lot)

  • @Mr_K said:

    @Dimek

    ~roughly that many games.

    I'm using about 40k per game. (20k + BBQ)

    No dailies or bonus bp with store codes.

    oh okay, for me it is ~90-100k per match ~350 games so it is more than 60h but still not that much. Anyway thanks for those numbers.

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/1885324#Comment_1885324

    Rough estimate is 32,924,000 bp.

    About 823 games.

    New Killer P3 Max : 10,894,000 bp

    Old Killers Max: 5,040,000 bp

    New Survivor P3 Max: 11,470,000 bp

    Old Survivors Max: 5,520,000 bp

    Right i didnt think of new killer and survivor as p0 and 0 perks but we should take into account daily, bloodpoits from the rift and codes.

    And 823 games? are you sure?

  • @MadLordJack said:

    Uh, play DbD without having to worry about Bloodpoints?

    Yeah for fun i guess.

    @Slashstreetboy said:

    You basically completed the current grind. If that´s your sole reason for playing, you can always take a break until the next rift or next chapter comes out to resume the grind.

    Or you can play for the sake of it.

    "next chapter comes out to resume the grind" - Im not sure about that tbh, new chapter = 3 new perks for 1 character = 6 bloodwebs = +-300k = 3 matches for me (base points + bbq + 104% cake i have more than 300 i think) = 1h of playing dbd. +- 60h for 3 months is not that much i think.

  • i hope for alien

  • I am toxic, you are toxic, everyone is toxic i guess?

    image.png image.png

    #EDIT

    I found one more screen. If using pop and bbq on legion is toxic, how about this (i dont mind those builds, for others they can be problematic)

    image.png


  • using w + shift is op and toxic change my mind

  • @SocialDistomancy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1874539#Comment_1874539

    I think this is an older code since I think I've seen a discord named one before, and if so, if we've used it already it won't work

    Screenshot_20210115-130807_Discord.jpg

    Old

    Screenshot_20210115-130815_Discord.jpg

    New


    Wczoraj = Yesterday

  • Mommy Steve no doubt

  • as survivor

    i love: inner, windows, detectives lunch, spine chill, kindred, small game, we gonna live forever, head on, qnq, deception, diversion

    i hate: noed, undying, infectious, rancor, knock out


    as killer

    i love: bbq, ruin, pop, surveillance, monitor, make your choice, haunted ground, save The best, blood warden, franklins, spies, mad grit

    i hate: ds, dead hard, sprint, ooo

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