DetailedDetriment
DetailedDetriment
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How many of these sound bugs have been acknowledged to exist? 1. 1 out of 7.
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DS can't be an anti-tunnel perk when killers go right back after you even after striked.
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@Desh said:
Only dealt with it once and that was on the new map.
My first experience was on Lampkin Lane.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1368675#Comment_1368675
That moment when Silent Hill was the birthright of Physiological horror.
NOT EVERY GAME NEEDS JUMPSCARES TO BE SCARY, SOME CAN MESS WITH YOUR BRAIN, with silent hill being a good example of this. I was actually playing Silent Hill 2 for the first time yesterday and man, why are not other horror games like this? After you kill the first monster you are given a radio that emits static whenever a creature is nearby, you only know if you are injured through opening the menu and even that is pretty cool as its a static screen, some monsters force you to turn off your flashlight to not alert them, and hell I actually got spooked when first collecting the FlashLight as I saw something moving behind the thing you collect it off of (I cannot spell its name)
also
https://forum.deadbydaylight.com/en/discussion/comment/1368851#Comment_1368851
Silent Hill is an older game, RE is only known by the newer audience for it because of the remakes, which if you ask me the remakes honestly take away what made the originals so special, the older games yes are amazing but the tank controls hurt to learn, while Silent Hill’s tank controls are simple and actually quite easy to learn.
FNAF is well known because of Youtuber’s getting scared from a robot jumping at them making a loud sound, it gets old quick and the sound is also incredibly annoying.
Amnesia I have only heard of ONCE.
And to stack onto all of this, Silent Hill wasn’t continued because of an Argument, look up the PT demo and you will see what Silent Hill was about to become. Pyramid Head is way more popular than a robot that scream, and hell i’ve never been scared to play RE because that game is a broken record.
Also Demogorgon needs to be way higher as Stranger Things is an extremely popular show
Silent Hill was the treat many horror fans didn't want, but were all over when it was first revealed. Just thinking about what Silent Hill could've become with the first person view-point of P.T. is amazing. PH in first-person would be terrifying.
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@Midori_21 said:
You seriously think that FNAF is more deserving of a chapter than Silent Hill? Silent Hill is an iconic horror franchise, well known by older fans and way scarier than FNAF.
FNAF is the one of the few game franchises that stopped being scary after the first game. Even the first got redundant after an hour of play.
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@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/1368851#Comment_1368851
Resident Evil I'll give you that. FNAF would be more known than SH among those under 30. Those over 30 would recognize SH more. Amnesia is nowhere near FNAF, RE, or SH.
In terms of ranking big horror video game franchises I'd rank them as follows:
- RE
- SH
- Dead Space
- Bioshock
- FNAF
- Outlast
- FEAR
- Dead Rising
- Evil Within
- Amnesia
Dead Space would be badass.
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The issue I find is that a code that originated on console doesn't work on console. It should also be free, not require the dlc.
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Otz is a sweetheart, especially when he expresses his girl power.
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@Zwergz112 said:
https://forum.deadbydaylight.com/en/discussion/comment/1368709#Comment_1368709
Which was blocked with a breakable wall
So report him. He kept the game hostage.
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You know you can just...go down the hole...
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The patch released a killer sided map after "infinites" (which haven't existed since 2016 shack) got nerfed.
The sounds are bugged. That's just it. Grabbing is bad on both sides.
I've been grabbed after leaving a generator countless times.
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I understand putting Michael and Freddy where they are.
Leatherface is more deserving of B as many people don't remember The Texas Chainsaw Massacre for him, but rather the gore and cannibalism theme.
Pig is more deserving of F. The Pig isn't even an actual character, rather a concealement, and has less screen-time than Tapp (who dies in the first movie).
Ghostface is easily S+. The Scream franchise is more iconic than that of Friday The 13th (the movie that popularised slashers), and single handedly revived the slasher-horror franchise.
Stranger Things. Most popular Netflix series if I'm not mistaken. The first season put it up top. The second season did the first Justice. The third season made the show a sci-fi icon.
Pyramid Head. I'd say B. Anyone that played games as a kid back then most likely got their hands on Silent Hill. Not to mention that several film adaptations have been made of the games.
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DS should work. It's far too easy to tunnel someone as PH.
Exhaustion should go away when sent to a cage.
Boldness points shouldn't be rewarded for cage rescues, but rather altruism points.
Torment should go away over time.
Final Judgement should only be usable if a survivor was sent to a cage twice.
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Probably a Wraith farming for shards.
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I find less of a problem with my finger slipping, but a huge ass problem with dying to latency. The servers have killed me more times than I can count.
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The issue is that the tome only gets you up about 40 tiers, leaving you to basic matches or spending for the last 30.
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Said no one ever.
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Don't nerf Spine Chill, buff Premonition.
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@GamingHulk123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1015185#Comment_1015185
MoM has been buffed.
MoM didn't get buffed, it got tweaked. You also have to realize that I sent that reply in late January.
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@GodNap said:
https://forum.deadbydaylight.com/en/discussion/comment/1365386#Comment_1365386
shrinking maps is out of the way. as a main legion i know where i can't reach some survivors so i would find the blue thing kinda useless. Legion need some depth. With his current power he can't do much. He needs a power for downing people, or at least some help for the m1 hits OR a complete new rework, which i find unlikely from the devs
A rework won't happen. Clown just got his buff, and it just removed his speed loss on bottle throws.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1365367#Comment_1365367
Not sure what you mean. They made a very specific and quite stupid assumption that because Freddy is my avi that must be my main, and that somehow leap frogs in their mind to me wanting 45 min matches. NONE of that is true btw. I like fred, but I play all of them except billy. Hes the only one i havent taken time to learn yet. I dont even run thana, its a dumb perk.
Many people choose an image of their favorite character or perk, so he possibly just summed your Freddy avatar up to you being a Freddy main.
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@GodNap said:
https://forum.deadbydaylight.com/en/discussion/comment/1365357#Comment_1365357
is annoying as legion.
The only fix would be shrinking maps. Giving Legion extra duration would most likely turn out to be broken.
I think giving infinite killer instinct detection range could work, but any survivors out of reach would have a blue symbol of killer instinct rather than orange.
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@Freesham said:
https://forum.deadbydaylight.com/en/discussion/comment/1365301#Comment_1365301
How is tunneling real when he sends you to the other side of the map? Did the cage spawn right now to some teammates (which happens often)? Great, get him out of the cage while PH hasn't gotten there yet, giving time to escape. No teammates near the cage? Keep working on gens instead of rushing to save.
Torment
Hook
Tunnel
Cage
This survivor is now screwed if he/she gets caught.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1365271#Comment_1365271
Im bitching about having to run the same perks all tge time and you think i run tge same killer every game? Are you high?
I'm assuming it's just general categorization.
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Prove Thyself already doesn't work to it's full extent anymore, and you want more gen time nerfs? No.
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@GodNap said:
https://forum.deadbydaylight.com/en/discussion/comment/1365316#Comment_1365316
if survivors spread out you are screwed anyway. 1 and 4 are good tho
The spreading out part is extremely annoying for the Feral Carnage challenge. "Hit 5 survivors in a single use of Feral Frenzy as the Legion." Who thought this was a good idea?
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Torment
Hook
Tunnel
Cage
Tunnel
Mori
Every match against Pyramid Head has turned out this way (save 1).
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There's actually just a trend of people bringing in map offerings because the new map is so #########.
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These are going to be available on the fourth year anniversary event. You can only use them in private matches at the moment.
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Your emblems don't really depend on what you do, but rather how long the game lasts.
Also, killer diversion on lightbringer needs to give double what it does right now.
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I kill myself on first hook if someone DCs or is idle and nothing has gotten done.
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The new map is just awful in general.
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1. The power bar shouldn't deplete when kicking gens or breakable walls/doors.
2. The time given to survivors to mend should be cut down.
3. The power should be available after 10 seconds for base.
4. Power shouldn't be lost on a basic attack.
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It's most certainly an issue with Konami, but the price should be lowered until some changes are made.
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SWF is not unbalanced. The players have the advantage of communication (f they are using it), but that's it. I've steam-rolled SWF group after SWF group. It's not as bad as people make it out to be.
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Pyramid Head only has one thing, and it's tunneling.
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As survivor:
Gets hit on the other side of the window or pallet.
As killer:
Can't hit a survivor who is in the middle of medium vaulting a window.
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No problem with grabs as I normally don't experience them as survivor or killer, but hitboxes are really suspicious against him.
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All of my Pyramid Head games:
Tormented
Hooked
Tunneled
Caged
Tunneled
Morid
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The power just seems like a Plague reskin though.
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In all of my survivor matches today, I've made bo sound when falling. No woah, no grunt, and no footsteps after running.
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So if a survivor hits struggle stage on their first hook and has no teammate attempting to rescue, the hooked player should be punished for letting go? No.
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@TKTK said:
You all need to change spirit to F tier in context to this patch, sounds are more broken than ever no footsteps, randomly survivors can get iron will for free and sometimes the survivors don't make sounds anymore.
The sound team is trash, every patch they seem to break the sounds more and more progressively and they fix them to be slightly wore than before so i'm looking forward to dbd with no sound effects for survivors eventually.
Spirit is F tier in general. F for ######### lame as hell to play and go against.
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@Eightball_uwu said:
6.B - No, you cannot mix and match the new skins at all (which sucks lmao
4 - idk, people expected a lot more for an expensive price tag but ultimately were let down. I think this is because of the liscencing deal however, not the devs being lazy.
Most likely Konami being Konami.
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@kylerabdcgamer10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1358751#Comment_1358751
well alessa kinda is but not
I think it's like same person, but different entity.
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@Cheers said:
1. I don't believe they have, although I've been paying attention to learning Pyramid Head so you may be right.
2. No. All killers have the same sized weapon hit boxes and it seems the same here.
3. I believe this is intentional, as is perks not working that are related to hooks.
4. Sadly nothing has been changed which I'm dissapointed in, as you can get the chapter, another survivor and have money left over (depending on your region).
5. I haven't actually seen this, I don't buy cosmetics often.
6. I don't why the developers did this but it was intentional and only applies to Cheryl. This may be due to something Konami enforced.
6B. Again, this only occurs with Cheryl.
The 6 and 6-B points apply to Pyramid Head and the Robbie The Rabbit skins as well.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1358113#Comment_1358113
I really like deaddawg
I'm not a fan of the size. The only problems with the new map are the exit gate spawns and the size.
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Konami being greedy is the most likely thing. They've had a huge downfall since the Kojima fallout. They need money, and bad.
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I would've preferred to get the mannequin nurses.
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Someone could buy Steve and Scoops Ahoy for the price of Lisa.