DeadHardMan
DeadHardMan
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As much as I would love to see a 2v8 game mode, there would have to be so many balancing changes applied to the maps, Killer powers, add-ons, etc. that it would take too much work. Now, what they COULD do is have it so that you and another Killer go against God-tier Survivor BOTS. For Survivors, there could be a game mode where you and 7 other survivors have to survive against 20 Zombies (ie. the ones that come with Nemesis) but they're all extremely quick, strategic, and deadly.
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I can't be the only one who thinks she looks like Lilu from The Fifth Element in this outfit?
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I know there are still plenty of original characters that haven't received their tome lores yet but I really want to see something for Cheryl. I know she's licensed but Behavior could go into what happened after the events of Silent Hill 3. They can do it in the same way they did Bill's.
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Hmm, I've been thinking about this as well. Cause other than making Survivors vomit and cough, it really doesn't do much to them. If they became Broken like Plague's sickness, would it be too OP? I'm not sure, I think there should be more downsides.
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My biggest issues with him is his Tier 2 and Tier 3 tentacle lunge. By default, Tier 2 should be 6 meters and Tier 3 be 8 meters, the same range as Pyramid Head's M2 attack. That way, it gives players a better incentive to go for Tier 3 rather than grinding for a slightly better version of Tier 2. In addition, Survivors who are contaminated should have a bigger debuff, cause coughing and vomiting is just not impactful and detrimental.
The zombie count can be increased to 3, make them slightly faster, but also make it so that Survivors can take them down stealthily.
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Honestly, I'd make the zombies a set number in every map, I think 3 is good. But also make them slightly faster but unable to camp near hooks. In addition, give Survivors the ability to kill Zombies, something like sneaking behind them and initiating a kick similar to Victor crush.
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@Mandy said:
If you're playing normally and not actively targeting someone because they're wearing a charm - then you really have nothing to worry about.
There is no change to our game rules, targeted harassment has been in the game rules for a very long time.
The rules are still vague. By "targeting", do you mean typing insults in the chat? Or do you mean in game actions like tunneling and camping. What is playing "normally"?
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2222680#Comment_2222680
but repeated harassment is
What do you mean by repeated harassment? The player can get banned for targeting a Survivor even though they don't have ill intentions? What if targeting that Survivor is the best play under the circumstances? Does harassment include tunneling and camping? How often must someone "repeatedly harass" someone for them to get banned?
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IMO, players should be reported for things said in the chat rather than their actions in the game besides the obvious offenses like working with Killer, sandbagging, etc.
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I agree, there should be at least 3, maybe 1 more with an add-on. I feel like the current number of zombies is too unimpactful.
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I think an ability where you can command your zombies would be cool. Would add another layer of complexity to his power and make his zombies more unique and impactful.
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@piggygooik said:
https://forum.deadbydaylight.com/en/discussion/comment/2217159#Comment_2217159
it would be cool maybe like a hard skill check and if they miss it they get infected plus it would make sense with the whole RE format.
Yeah that sounds cool, would make it risky but also rewarding.
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@piggygooik said:
https://forum.deadbydaylight.com/en/discussion/comment/2217140#Comment_2217140
and i would add 1 to 2 more zombies since they are pretty slow
I agree but I would also give the Survivors the ability to kill zombies by sneaking behind them and doing a takedown action. Would be interesting.
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Very informational, thanks for making this post.
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The survivors would most likely be Leon and Jill since they're both from classic separate titles.
The killer would probably be Nemesis.
Map will likely be Raccoon City police department. They're probably saving a mansion map for their own original chapter.
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It should be 60-70 seconds. They definitely over-nerfed it.
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Hmm, after looking through the game, it seems you're maybe right. Still, they could be part of the game as legendary skins (Plague and Nurse).
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I actually have no problem with the lighting. It's just the corn being way too tall and dense, you literally can't see through them unlike before.
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That'd be pretty cool. But I don't think BHVR would be this blatant when it comes to showing the next original Killer; it could be something completely different. Remember, Behavior is notorious for misleading people.
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@GoodBoyKaru said:
I'm going to smite half of these forums one day I swear t-
I doubt you'd say that if the OP posted an image of Nemesis or Mr. X. Instead you'd say "Choke me harder, daddy~". Let's be real here xD.
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Let me just say this...
IF they're gonna only release only one Killer, Nemesis and Mr. X are the most plausible choices.
BUT if they're doing TWO Killers, Lady Dimitrescu could definitely be the second choice.
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I think it'd be cool as long as it's not THAT impactful.
But one of the reasons why it won't work currently is because DBD does not have that many mechanics it can play around for 20+ Survivors. Percentage increases for healing, cleansing, repairing, sabotaging, vaulting, searching, item usage is just inadequate and redundant for the large number of Survivors in the roster.
Take HSH: Survive. Each Survivor has their own health and stamina stats and does something that's unique to them. This can work BECAUSE there are so many variables and mechanics to play around. DBD's Survivors all have 2 Health States with identical speeds and not enough variables to integrate well with Survivor abilities.
TL;DR: Behavior needs to ADD more mechanics to the base game in order for them that actually give each Survivor their own unique passive.
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Only a visual rework, he's already gotten a small power tweak before.
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Most likely it's going to go live in its new altered state. But I don't mind.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2159405#Comment_2159405
That's basically what I keep saying, but everyone's getting hung up on the mask issue.
Take Wraith, Spirit, Freddy, the Demogorgon, The Twins, The Blight, and Trickster. Put them all together. Does anyone stand out? Does anyone look like they don't belong? Does anyone seem even slightly less threatening, more human, more mundane, less dangerous, than any of the others? Would any of them NOT cause you to run if you saw them walking in your direction? I don't see how this is that hard to comprehend.
In a game full of slashers, the paranormal, the unexplained, and the monstrous, The Trickster is 100 percent regular human being. It's not just that he's a regular human being, he LOOKS like a regular human being. He's 90 pounds in a garish coat. Why would I or anyone else find this frightening? What is it about his powers that make him memorable, special, scary, or in any way better than absolutely anyone else on the roster? He doesn't look like a killer, he looks like the jerk who ruined your cappuccino at Starbucks. His aesthetic, as you specified and which I've been trying to point out, does not match the rest of the game. Hell, even the menu has been turned to synth and hot neon. That's what people think of when they think of Dead by Daylight?
THAT is my point. He doesn't fit. If anyone else wants to continue taking over, they can. I can't make this any clearer.
There's no point writing walls of text when it's all subjective in the end. You don't find his design scary? That's fine. You find his design scary? That's also fine.
BUT.... Trickster's flamboyant and neon design, whether you like it or not, is here to stay. Just gotta accept it.
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Yes, yes, and yes.
I can tolerate DBD Cheryl's facial structure and proportions but man, her neck is giraffe size...
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Honestly, they should also hide the Survivors' names as well but also get rid of last second item/character switching. Make it so that you can only see names at the end game result screen.
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@RenTheCat said:
Eh, a DLC with two survivors will be more expensive. And I'm not sure they actually care about the character being iconic, or they would have picked Harry Mason or James instead of Cheryl of all people.
Since they want to ride on RE8 hype, chances are it will be Ethan and Lady Dimitrescu.
Nemesis and Mr X were already done in RE: Resistance and would be literally the same copy and paste character even in powers in DbD which would be outright lazy and embarrassing.
I just hope it's not a female survivor, and Nemesis is overdone. The protagonists of RE have always been Chris and Leon, dunno why people keep pushing Jill who had just one game or Claire of all people who nobody cared about until the remake (And even in the remake Leon tries to save the world while Claire plays babysitter)
Idk, this is the 5th anniversary and I just have that feeling they're gonna do multiple Survivors, especially since RE has a lot of characters.
As for RE8, there's a possibility they'll add Dimitrescu but I don't think they're gonna add Ethan. Ethan is supposed to be Capcom's "faceless" character and playing him in third person would just seem off.
Eh, I just feel they're gonna do one male and one female survivor character, just my intuition calling.
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@Cornpopers_Evan said:
I feel like this could definitely be the case. Especially since MCote made that very specific Claire reference in the livestream. So, I gotta say, I think she's probably one of the survivors. It could be just a reference but seems pretty specific. But, anyways, it's honestly a good strategy for getting as much out of a license as possible so, like you said, I could definitely see them mixing a number of the different games into this. I feel like they're going to mainly stick with the first three games though. Just a feeling though. :)
Agreed, most likely gonna use the first 3 games. As for the Claire quote, I can definitely see them adding her in with that hint.
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@ClamorVentus said:
https://forum.deadbydaylight.com/en/discussion/243482/if-re-chapter-follows-silent-hill
I had that idea some while ago soooo its a chance!
Yeah, personally I feel it's gonna be Leon, Jill, and Nemesis.
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It'll be hilarious seeing Chris Badass Redfield getting hooked by a teenager like Susie.
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@ShinobuSK said:
You actually think the very new RE character will be in the chapter? Lol
@MedicSpirit7 said:
I wonder if it will be her, but she’s brand new
Tbf, Demogorgan is a newish character and was added in despite it not being "iconic".
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Like many others have stated, the Killer will most likely be Mr. X, Nemesis, Jack Baker, or Lady Dimitrescu.
I have a feeling there will be 2 survivors, that being Leon and Jill.
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@Kellie said:
If its not a double survivor chapter I'm gonna be slightly disappointed.
There's no way they're not going to do 2 survivors, 1 Killer again like what they did with Stranger Things.
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LETS GOOOOOOOO!
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@JasmineDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/2110210#Comment_2110210
I already mentioned that most people agree the legion were a let down. I dont know how anyone is beating up a 500 pound, 7 foot tall clown, and the hag is clearly super natural at least, like sure freddy is just some guy but hes also a demon so they kinda get a pass on the stature argument.
But you keep saying dbd is about all horror and that just isnt true. All of their killers (and please correct me if you disagree because I very much dont see the argument against this), follow the slasher model in lore and gameplay.
Pyramid head needed a gameplay analog that was reasonable, but he's still a SERIOUS character of menace, not psych horror in the games. I understand that the multiple interactions you have with him are suspenseful, but not only does he show you early on that he is menacing through his actions, but hes a giant jacked, gray skinned, blood soaked, monster who can wield a giant pyramid and sword. He inherently has menace from design, a point I made from the start, because of his design he already succeeds at seeming inherently threatening.
And once again on the hanible aspect, yes they COULD make him do whatever they wanted, but it would not only make no sense for an old man to do so, it would not only make no sense from a lore standpoint, it would betray the franchise and the purpose of the character. Saying "DBD can do whatever they want" doesn't change the patterns and themes they've left present. They COULD add a pink pony covered in glitter, but it wouldnt make sense in game for something colorful and bright and happy to be trying to kill people, and from the lore associated with a pink pony it wouldnt be expected to kill. Lector could be a great villain in a psychological horror game, because that is his genre, its what he does. But if the gameplay of dbd is as Ive said, an active, action based, fast and reactive environment, that is slasher horror, not psychological horror. It IS a different genre.
Listen, this is clearly going nowhere. Either way, Tricky Boi and his flashy neon is here to stay and there's nothing you can do about it.
As for Hannibal being in the game. I mean... you said it yourself describing Pyramid Head:
"Pyramid head needed a gameplay analog that was reasonable, but he's still a SERIOUS character of menace, not psych horror in the games. I understand that the multiple interactions you have with him are suspenseful, but not only does he show you early on that he is menacing through his actions, but hes a giant jacked, gray skinned, blood soaked, monster who can wield a giant pyramid and sword. He inherently has menace from design, a point I made from the start, because of his design he already succeeds at seeming inherently threatening."
You say that an old man running around chasing Survivors doesn't make any sense but like PH, BHVR can give him a power that can fit with him aesthetically. Why not give him a power that can psychologically affect Survivors?
You seeing PH as threatening is entirely subjective. Others can see Pyramid Head as non-threatening but see Trickster as unnerving and terrifying. It all comes down to personal taste in the end. This is going nowhere so let's just end it here, ok?
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I think the patch note said "greatly reduced recoil" but they removed the spread of the knives.
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@JasmineDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/2109992#Comment_2109992
you are ignoring like three paragraphs of explanation. Dead by daylight is a slasher horror game. The gameplay, the mechanics, even the base character load outs. Horror is such a huge classification. DBD doesnt have hannibal lecter, or norman bates, or any other psychological horror character because it is based on the slasher horror genre. Slasher horror is essentially a genre of action horror movies. The motivations are active, the fear based on menace. I explained the differences in great detail. Nascar and formula 1 are both racing, they both have their draws and purposes, but they are not inherently compatible.
Is hannibal lecter someone who kills? Yes. Is silence of the lambs horror? Yes. Is he someone who is going to chase you down in the street, over power you, and disembowel you and 20 of your friends because he's a monster? No. He isn't Jason, he isn't ghost face, he isn't here to slash and maime, and that isnt what is IP is about. Its about terror, suspense, it is, as Ive been saying, psychological horror. The fear does not come from active interaction, it comes from suspense.
Like at this point every time I get in a discussion about this the people defending the trickster's appearance don't understand that horror doesn't just mean any scary movie. It has genres and subgenres. It has purposes and directives. Its not this big blanket of horror. And maybe you didn't grow up watching all of these different branches of the types of media and you just want to play a game based on them, but that doesnt mean you understand the history behind these themes and the precedent they set. It would be like calling twisted sister and Alice Cooper the same type of musical artists. I mean yea, they both did rock, they were both around the same time period, but they are entirely different genres of the medium. You can like both, but here is something very base line you are missing here
And just to reiterate one last time, of course hannibal wouldnt fit here. And old man chasing down people in their 20s and trying to overpower them just does not make sense. It would betray his character, his lore. Despite just being impossible... That was the point I was making, he is psych horror, he is a legend in the medium, but he isnt slasher, and calling him that is an insult to his character
Except in this very game, Pyramid Head is not a killer who runs very quickly and leave trenches, not to mention he can only exist to James Sunderlund. BHR can take liberties with their licenses, if they wanted, they can have Hannibal in as a crazed psycho who runs and slashes if they wanted. I get it, you clearly love horror and its subgenres, but BHR's game is about Horror and ALL its elements.
And with the whole "old man running and killing". Really? With that logic, David, Ashe, and Cheryl should be able to beat up all the Legion members, Trickster, Clown, Hag, etc.
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@Quol said:
https://forum.deadbydaylight.com/en/discussion/comment/2109011#Comment_2109011
What are you talking about? The theme would be how a seemingly ordinary doggo could be a vicious murderer. Not every killer needs to be scary or grotesque you know. Perhaps there's more to it than just visuals, eh?
No you're misinterpreting me. I meant an ordinary golden retriever with no history of being violent and brutally killing people being taken in as Killer. But yeah, a doggo that pretends to be ordinary but secretly does evil deeds? Sure, sounds good to me. Though only bipedal creatures are allowed as Killers according to BHR so I doubt they'll add that.
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Eh, small change but going in a good direction.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2109992#Comment_2109992
Comparing Trickster to Hannibal Lector is an insult to Hannibal
You can say whatever you want my man, but I don't see you providing any arguments on your end.
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@JasmineDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/2109632#Comment_2109632
My guy I addressed every ######### sentence with its own paragraph.
"Why not just a guy" : Two paragraphs on why that defines psychological horror and why the elements of psych horror do not fit. That is why I referenced hannibal lecter and the invisible man
"Why does this not fit into horror" : I explained that this is psych horror and why it is psych horror, and why dbd is slasher horror. They are different genres of horror
You referenced the history being what makes them important, I responded by saying the history, lore, design, and abilities are all disjointed and unrelated.
Dude what part of ANY of what you said, did I not address in excruciating detail??? Literally find one sentence in anything you said that I didnt address
You STILL don't get it, do you?
It doesn't matter if you call Trickster psychological "horror" and that he doesn't fit "slasher", he's still horror.
What I'm trying to say is that the VISUAL APPEARANCE alone shouldn't determine if a Killer is "horror" or not. You say Hannibal Lecter can't fit because he's "an old man with no context". That is absolutely not true. Hannibal has proven time and time again he is a merciless and psychotic killer JUST like Trickster. Hannibal Lecter can perfectly fit in with the rest of the cast BECAUSE he's a KILLER. Every Killer in the game has a messed up background and committed terrible acts. That's what qualifies as Killer not how a Killer's appearance matches YOUR idea of what a Killer should look like.
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2109664#Comment_2109664
To not make him another boring M1 killer that can forget about his power. I think most people and i include myself wants a better power that really justify the slow mov speed. Huntress and deathslinger have proper powers that justify their speed. The trickster not at all.
You do realize a 115 Killer with no power is terrible right? I mean, name me one 115 Killer who doesn't use their power at all. But yes I do understand he needs a buff to his power overall.
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To those who don't want Trickster to be 115%, why not?
The biggest issue with Trickster is looping around tight jungle gyms and running around high walls. By the time Trickster raises a knife, the Survivor can just a turn a corner and only get a couple of knives hit. It'll simply take forever for him to get one health state just by using knives in these particular areas. If he was 115, he has a better chance of running right behind the survivor then going ham.
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@JasmineDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/2109476#Comment_2109476
The point Im making is in lore and by design, he is meant to be a psychological horror killer. Every other killer in dbd has been a Slasher Horror killer, with no exceptions. Even the pig, based on amanda young for the psychological horror "Saw" is treated as a slasher killer in their lore and design, saying Amanda just wants to kill people in a deranged form of her SAW 3 character.
If hes just going to look like a guy, and his lore says that his scary aspects come from a psychological horror aspect and plot scheme, then that is kinda how we have to address him, because thats what he is? You can't just add hanible lecter and say "but he was scary, why does there need to be more about him?" Well hes just an old man with no context... Dehumanizing a slasher villain is important so they dont just seem like a person. Being a 9 foot monster does that automatically, being deformed like the blight does that automatically, wearing a mask and dark clothes (while the cheapest option), still inherently does this.
Psychological horror is horror, but if you want to take the face value pieces of a character that is designed in this way and call it scary, that won't work, because those aren't the aspects that were designed to be scary. He is BY DESIGN, meant to look non threatening. So if a barbie doll was 6 feet tall and started murdering people, yes that could still be horror, but transplanting her into an environment where the prerequisites to make a barbie doll scary have not been set, then there is no fear associated with them.
I shouldn't have to explain why the trickster isn't a slasher killer, that was never a trick question. He is literally a generic psych horror trope. Thats not the part that we should be debating because it isn't an arguable part of the conversation, its inherent to his character. What we need to be arguing is does the traits applied to the character visually and cosmetically fit in adapting this killer into the world, and the answer really is no, in every metric.
Okay so he likes killing, great. Thats why he kills in game so willingly, he wanted to any way. But he wanted to to make music? Something not even touched upon in the gameplay at all. What do the knives have to do with his character? He used them as a kid and thats it. What does his bright outfit have to do with him? He used it to lore people in to be tortured. An aspect that once again, is not in any way translated into the game. So his entire backstory and psych horror themes are ignored entirely in gameplay, so we lose those avenues. All we have now is a brightly colored person who looks visually pleasing, does not maintain even a single one of his thematic reasons to be seen as scary or threatening, and who is literally just some guy who wants to kill. People gave the legion ######### for not being visually threatening or capable of fighting like David King or Bill, but at least they looked threatening, so thats at least something?
The only thing making him a trickster here is that he has the lore of a psych horror character, the outfit and design that serves no purpose despite inherently making him less threatening and thematically relevant, and an ability irrelevant to both.
If the reason he looks this way isn't relevant to how he acts, and the things he does are not relevant to his lore or design, why not just make him some deranged knife throwing acrobat or something... Just everything from a lore and design aspect clashes, and at least making him look threatening wouldn't betray the slasher horror themes dbd has always held
Reread my last paragraph veeeeerrrrryyyyy sloooooooowwwllllyy. Then come back with a better response.
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@JasmineDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/2107545#Comment_2107545
I didn't post an image here, so not sure what you are referencing, but I addressed this already. But to restate whats bit said since the first teasers, psychological horror is wonderful. It is some of the strongest and most intrinsically fear inducing genres we have left, as we get desensitized to random brutal murderers and monsters. Hell its not even a new concept, silence of the lambs, psycho, and even modern movies like the invisible man remake aren't necessarily focused on the abilities of someone, but what they do with what is at their disposal, and what they have the potential to do. The concept of the trickster works fine as a horror icon, someone using their influence for predatory purposes is actually really topical as well. So what is the problem with the trickster in dbd? Why do we have this huge issue with him being this neon kpop star? I already said it in the post chain but sure Ill note it again
Psychological horror is built entirely on two things, suspense and the unknown. Minor spoilers for the invisible man as a heads up, but its just a great recent example. At first we are not even sure if he's real or just her psychoses. For the first third of the run time we do not know the nature of the threat to begin with. As we become more sure that she isn't just crazy, we have to ask what he is willing to do, how far will he go? He stalks her, he tries to make people believe she is insane, make others think shes insane. It draws out slowly, methodically picking her apart over weeks and months, until he finally murders, right in the middle of a crowded area. Everyone I was with jumped out of their seats, it was so unexpected, the stakes elevated instantly and the shock was actually a scary and unexpected interaction. From then on we only have more unknowns, but all predicated on this man who has no limits and will do whatever he wants to achieve his goal, which now on the back end of the run time, we are still not aware of. This is psychological horror. Every interaction is drawn out, we are taken on this journey through the lens of the protagonist. That is the suspense. But then even when the stakes are rising at each major plot point, we still do not know what they are doing, we don't feel like we have control because the protagonist has no control. That is the unknown, what is going on, what can possibly be done to protect ourselves?
Neither of the two primary aspects of psychological horror CAN transfer to this setting, its just not possible in dbd.
- Suspense. Well while killers like ghost face, hag, trapper, myers and even plague will often begin setting up traps through positioning and actual traps, giving some form of progression and sense of suspense as the match unfolds, it will never be constant, it will always turn into an active chase, not a passive building up of fear. In this way, in which the game is constantly in an active state of interaction, there can never really be suspense
- Unknown. This is by far the biggest issue. There is no "how far will they go?" there is no "what are they capable of?", you know exactly how far they can and will go. They will try to find you, they will try to down you, they will hook you 3 times. That is what they can and will do, always. You know what they can do, billy and bubba have a chainsaw that down you. Wraith will go invisible. Huntress can throw things. Knowing the capabilities of the killer inherently take away the unknown. They can provide menace, a factor relevant in slasher movies. Menace being the fear of the known, seeing what someone has done, and therefore knowing what they can do. You saw Michael Myers pick up someone with one hand, and carve his chest out, so you run from him because of his menace, you run because you know he can pick you up, and carve your chest out. Its a different type of fear, a fear that dbd has always used. An earned fear of a dangerous threat.
This is why people don't want this neon hot guy as a killer. At least not alone. There are so many easy ways to give him menace, to dehumanize a character. A mask is the first and easiest way, which is why 90% of the characters have some kind of mask or facial deformity. But you want his pretty boy face, okay fine, no mask. You can look at the things that made him less than human. He let his band die in a horrible fire. Burn his clothes, a LOT. Char up his coat, maybe burn some of his flesh or part of his face. This gives a great excuse to provide dark tones to his otherwise colorful uniform. Still dont like that? Give him more blood, more stains on his jacket, maybe some open wounds or deformities from traversing the entity's realm, spikes and chains are not so out of place in kpop that making them a part of his flesh or body would be unreasonable. But the biggest thing is just, make the neon outfit an alternate outfit and no one complains. If his stage attire is just not the base outfit, thats fine, its a cosmetic, no one would really care that much so long as the base character fits the aesthetic of dbd.
DBD themselves are kinda forgetting the reason the game was popular, it was dark and gritty like a classic slasher, that is their audience. These brighter maps and textures really just don't hold up...
You did post images, they just didn't go through.
Why are you keep bringing up psychological horror? This is horror, psychological horror is a subgenre of the horror. If Trickster gives you that kind of vibe, that's entirely on you. My point is that a horror character is built on the idea of menace, cruelty, and destruction. I don't about you, but Trickster seems to encapsulate that idea just like the rest of the roster.
Your point on making him a menace by "dehumanizing" him is understandable but is also unsubstantiated and irrelevant. Why? Because like I said a thousand times before, a killer does not need too look like some eldritch being or a creepy-pasta villain or a "dude in a mask". Ultimately, the personality and the history behind the character is what makes them qualify as Killer. I don't like his default design too but only because it lacks more varied visual elements but I can still respect BHR for adding a more "human" looking Killer.
I mean really it's all subjective in the end but stating that a design like Trickster objectively CAN'T fit in a horror game is complete nonsense. God forbid they add a more human looking Killer in this game oh wait Deathslinger, Clown, Legion exist.
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@Quol said:
https://forum.deadbydaylight.com/en/discussion/comment/2107522#Comment_2107522
Dbd has its own established style too with its with its darker and grimy aesthetics. Now with more costumes and killers breaking that aesthetic more players that liked that are complaining. I can understand why people who enjoyed the creepy Shape or disturbing Blight are getting put off by the pretty boy Trickster.
I mean we can all agree that if the next killer is a golden retriever dog that licks the survivor to death its ok to complain about how the good boi isn't scary, right?
Again, you're bringing the wrong examples. Each killer in the game, original or not, has a theme revolving around violence and torment. Adding a "golden retriever that licks the survivor to death" (I'm assuming this supposed dog concept doesn't have any creepy or tormenting powers?) wouldn't work.
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Nope, it's too niche and unimpactful. Don't bother with it until it's buffed.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2107585#Comment_2107585
He's not realistic in the slightest though
He behaves like an anime character
He's a goddamn psycho, of course "he behaves like an anime character".
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My favorite exhaustion perk is Dead Hard (for obvious reasons) but I agree, it definitely needs some tuning.
I remember there was a thread while back suggesting a small duration where the Survivor can't interact with anything after using Dead Hard. The fix could be something like "After you Dead Hard, for 2 seconds, you cannot interact with windows and pallets". That way you gotta time it better and it actually takes skill to use.