DeadHardMan
DeadHardMan
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- DeadHardMan
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Make it so that either SM gains a Haste effect (similar to Clown's yellow bottle) while within the drone's active proximity, or make it so that Survivors are Hindered (movement speed reduction) when within a drone's active proximity. But make it so that when a Survivor becomes exposed from the drone, this effect no longer applies. There, this is a simple and straightforward way of actually giv1 comments 51 views last activity
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If you really want to test and see if it's working, why aren't you showing people's rating? The only visual evidence that we have is the current outdated ranking system, but they're entirely irrelevant in this case. Other games, whether it's League or Starcraft, show people's MMR rating and you can get a good idea how advanced your teammates or opponent is. But here, it's "Yeah, we're not gonna21 comments 361 views last activity
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A lot of people in the past have asked a reward of some sort for playing this game often. So I've been thinking, why not do something like a charm? A charm where it shows the Survivor's or Killer's devotion level. It could just be a glowing number attached to a chain, though I don't know what color it should be. It should also be quite big so that it's noticeable. It would also automatically ch3 comments 41 views last activity
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Then that would mean BHR will take one major character from the first 3 or more games. If they follow the Stranger Things approach, adding two survivors (one male and one female) and 1 Killer, then it's likely the characters will be: Chris (from RE1) and Claire (from RE2), then Nemesis from RE3 or some other Killer from another installment like Mr.X, Dimitrescu, Jake Baker,etc. OR Jill (from9 comments 281 views last activity
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Iri Head is pretty much never going to be played because how it restrictive it is. Soldier's Puttee is completely useless because being a 115% Killer with no power isn't going to end chases quickly. Thoughts?32 comments 611 views last activity
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Like the title says, choose 3 Survivor perks that best describe you personality wise. For me, it's Spine Chill : Because I'm mostly aware of my surroundings and try to figure out if any trouble comes my way. Desperate Measures : Despite being in difficult and harsh conditions, I try adapting to it and just deal with it the best I can. Calm Spirit : I'm pretty chill and I rarely yell or s26 comments 281 views last activity
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A small indie studio that made a game Monsters and Mortals, a horror game, recently announced their Silent Hill DLC. Take a look at their version of Cheryl Mason... Now look at the comparison between a small indie team and a 600 employee dev team like Behavior. The difference is pretty colossal. Cheryl's resemblance in M&M is far closer to the origi15 comments 1,583 views last activity
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So far there have only been human survivors while killers have more otherworldly creatures like Demogorgan and Pyramid Head. Do you think a humanoid "alien" survivor could be a good inclusion or do you think BHR should just stick to humans? EDIT: Personally, I would I it'd be interesting to see a new character that really sticks out from the survivor roster. It doesn't have to look "out there".9 comments 121 views last activity
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I think I know the reason why Cheryl was picked over James Sunderlund for the Silent Hill DLC. After all, James would have been a better fit since his nemesis is Pyramid Head. The subsequent chapter, Descend Beyond, has Felix as the next survivor and he looks VERY similar to James. That could be the reason as to why they didn't choose James since they didn't want two near identical looking b2 comments 161 views last activity
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If a Killer makes a mistake where they don't down a Survivor when an opportunity comes (ie. Huntress missing a shot, Bubba not using a charge, missed attack, etc), then it will prolong the chase by vast amount, meaning more time for gens to be completed. When a Survivor makes a mistake, there is still potential for the Survivors to make a comeback with the use of jungle gyms, perks, god pallets6 comments 121 views last activity
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As a survivor, pipping is considered a win for me even if I do get sacrificed. For Killer, I consider 3 or more kills a win on my end.26 comments 231 views last activity
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Here's a strategy timeline for Killer that I won with numerous times against both Solos and SWF, using a plethora of killers. Now the purpose of this build is to immediately take out a Survivor in the early game and leave only 3 Survivors to work on gens. This will give the Killer a better edge of achieving that oh so loved 4 kills. Here is a detailed walk through on how it works: Before I st7 comments 91 views last activity
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...if there was a replay system. Seriously, in a game like this where time and resource management is important, it desperately needs a replay mode. A lot of players who complain about getting gen-rushed or sacrificed too quickly could learn from their mistake once they re-watch themselves and others play. Like you can use use First person camera to free roam around the map, rewind, pause, etc.6 comments 61 views last activity
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Most Killers and Survivors are put into a detrimental state where they can't easily maneuver around the map due to there being only 2 open main staircases that are on opposite corners of the map. Killers waste a lot of time trying to go up to the second floor because it's too darn far and time consuming. Survivors also face this difficulty and end up getting lost and not finding gens. To fix th9 comments 601 views last activity
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Personally, I would want Resident Evil or Amnesia.25 comments 431 views last activity
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I've been thinking about what new items Survivors can use that aren't exclusive to events (fire crackers). And so I thought of something: Spray Cans. I thought of how Survivors can use items to strategically mark areas and inform themselves and others of what the Killer is doing. Here's an example: Spray Can (common) Description : Leaving a mark is how you make your enemies never forge7 comments 71 views last activity
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I think it's appropriate that we need the Silent Hill Nurse outfit for the Nurse.3 comments 291 views last activity
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From my experience ( don't know about you guys), almost every single time Survivors put themselves into a 3 gen situation, one of them miraculously finds a key and escapes along with their friends. All the prep work and effort the Killer had to do is now completely discarded because free escape keys. Why is this allowed and how is it fair? If one of the Survivors brought a key right from the77 comments 1,861 views last activity
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In case any dev or mod is reading this, are the 2 winners supposed to be 1 Survivor skin and 1 Killer skin? So, you cannot have 2 Survivor or 2 Killer winners? Just curious since I'm currently working on a skin right now for the contest.1 comments 51 views last activity
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So there can only be 2 winners for the contest. Does that mean the devs will choose 1 Survivor and 1 Killer? Or can the winners be both Survivor or Killer?3 comments 21 views last activity
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If Behavior made it so that every map has a set design with no random elements, would it benefit the game more ? In a way, maps COULD be more balanced since Behavior can have full control over god loops, safe loops, and unsafe loops benefiting the Killer in a way. In addition, players could actually use Map offerings without having to rely on it having the god loop/window open or closed. Plus7 comments 51 views last activity
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When the trial begins, I immediately approach 3 gens that are closest to each other so I can later protect that area just in case. Around 80-90% of the time, I would encounter 1 or more Survivors working on at least one of them. This may be all a coincidence but do you killers also notice this? Even if the 3 generators are super close to you when you spawn, there seems to be at least 1 sur1 comments 61 views last activity
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For me it was NOED. Before I played DBD, I watched animated parodies about DBD and they would constantly mention Killers having NOED. And so for quite some time, I thought NOED was short for "No Education", which I thought Survivors would call Killers who would camp.23 comments 171 views last activity
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I've been thinking about getting more beneficial perks for Killers so I wanted Pop Goes The Weasel and (halfheartedly) Bamboozle. Is it worth getting him for these two perks or should I wait? Gonna use shards.8 comments 131 views last activity
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Hex perks are "high reward, high risk", they are powerful but its power is dependent on not getting cleansed in the early-mid game. There have been numerous occasions where players would encounter totems that end up spawning right next to a generator. To fix this issue but still maintain the whole "high reward, high risk" aspect, I thought up of a better solution/design. I believe this change0 comments 21 views last activity
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Whispers is a great detection perk for Killers, but I feel it's really weak and pointless when you're within the proximity of a hooked survivor. Thoughts?4 comments 351 views last activity
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The current ranking system goes from 20 - 1 and since it's frequently broken, it creates such disparities between survivors and killers and it's much more noticeable ( ie. rank 15 survivor paired with 20,2,4 ranks). So if the new MMR system had tiers starting from D to S ( D, C, B, A, S), it will greatly reduce the difference in between the ranks, which is much better than having 20 ranks. K16 comments 121 views last activity