DavidHypnos
DavidHypnos
About
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- DavidHypnos
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Comments
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501029#Comment_3501029
Still, willingly joined one of the most vile and repulsive organizations in human history. Unless you pull a "tear it down from the inside card", it is still inexcusable.
There isn’t a single organization that you couldn’t say that about especially when it comes to government or mega corporations.
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Cross your fingers and pray for the best.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501015#Comment_3501015
Which confirms him as the most evil survivor.
He’s not one of those evil bigwigs though. His entire lore is him going off the tracks to investigate things his superiors are attempting to overlook/cover up. In other words, baby boy Jonah is just an innocent mathematical genius and I love him.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500748#Comment_3500748
That’s not always best practice as she starts with a Corrupt fountain now. Plus in solo queue you can’t communicate with other players to avoid cleansing. And if you can’t loop you’re basically exposed all match. She’s not a slow killer.
I’ve only played Plague a few times but when I did after a certain amount of time I would obtain the corrupt purge power even if I hadn’t ingested a corrupt fountain. Is this part of her power now because I don’t remember her being able to do that before I started using her….
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I never assumed that Skull Merchant was a failed Predator. I do, however, assume that she was inspired by Predator. A lot of the killers in this game were inspired or based off of popular horror franchises.
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As much as I wish that they’d be able to teach the game to know the difference between an intentional disconnect and a forced one…. I just don’t see that happening. It sucks when you get disconnected in the middle of a game and get zero points for something that wasn’t your fault. Personally, I think one thing that would help is lowering the time penalty on bans. There’s no reason someone should be locked out of a game for 6 HOURS even if they chose to disconnect. It just hurts the people who have no control over the situation.
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I run it a lot and I only play solo. Do I make it to endgame often? Probably only around 30-50% of my matches. It’s not that gens are getting done too quickly - it’s that the perk can be a real game changer if you DO happen to make it to endgame. That makes it worth running.
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@GannTM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500893#Comment_3500893
I thought Jonah was a terrorist or something. I don’t keep up with the lore that much.
Nah man, he works for the CIA 😂
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@Meepy13 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500948#Comment_3500948
I have around 800 hours, restarted because new console that's why other post says I have 80
You’ve outlived yourself then.
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Knight wasn’t terrible imo. There’s actually an entire horror trope surrounding knights given the suits of armor in haunted houses or overall spooky medieval theme. He has some really cool skins that make him fit into the game better.
Skull Merchant was just… meh. You can tell there was a good idea there but it didn’t translate and, yeah.
Singularity isn’t as bad as people say. He’s one of those killers that takes time, but I’ve seen plenty of people so incredibly well with him. (I don’t have him yet so can’t testify myself.) I think his overall design is pretty good and the only thing I don’t like about him is his voice. He doesn’t sound scary to me. I get what they were going for but it fell short there. His power is pretty interesting and while it has a good counter it can be very powerful in the right hands.
Now that we are getting Alien I do think having the anniversary chapter be space/sci-fi themed was redundant. It would’ve made more sense to do the licensed chapter for the anniversary and push End Transmission to next year. I get there’s a difference - robot enhanced by alien technology versus actual alien organism but they’re still too similar to be released back to back imo.
If you were going to do the skinwalker chapter how would you incorporate it? What design would you suggest? Setting? Potential survivor given that recently most survivors have been directly linked to the killers they’ve released with.
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@MDRSan said:
So long as his walking animation has him taking steps that look appropriate to the distance traveled I'd be happy. As it is it looks like she's sliding over the ground.
She looks like she’s reverse moonwalking lol
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When the new chapter releases it’ll get replaced with something else.
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@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500908#Comment_3500908
If that means she becomes ugly, then no thank you! I want to feel pretty when I play her! 🥰💅
She get the same long nails as Hag but they’re pink and on point.
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I had a match against a Legion today. They continued to slug Mikaela and hover over her body and follow her as she crawled and if we got her up they went right after her again just to continue doing it.
Her crime? Beats me… maybe they just hate Mikaela. Maybe it’s because she played the Red Forest offering and they didn’t like that. Maybe she outplayed them at one point and they got upset. None of those are good reasons. People on both sides are always going to do things you don’t like, but for some reason everyone wants to take everything personally and feel entitled to make others miserable because of it. That’s not okay.
There’s also just a chance that the Legion was just awful and wanted to single someone out. Some of you might not see slugging very often but some people see it all the time and very often the reason for doing it is either a) they’re trying to get an easier game or b) they want to ruin other people’s fun.
I’d also like to point out that:
*While I don’t teabag, there can be a tactical advantage in doing so. You can use it to distract the killer especially if they’re tunneling someone. Probably shouldn’t be tactical but given how offended people get it can be useful to take the heat off of someone else.
*Survivors don’t have a lot of ways to communicate. I’ve thanked killers the same way I’ve thanked other survivors - by using the crouch button. In most of my cases the killer was able to understand me. However, you could very well be griefing someone who wasn’t trying to be rude.
*It’s not okay to grief someone because they’re running a certain build or perk that you don’t like. Sabotaging hooks, blinds, stuns, etc. are all integral parts of gameplay for survivors. If you feel the need to tunnel and slug me because I was able to get value out of Head On, Blast Mine, Boil Over, etc. then you’re not only oversensitive but being unfair. What it sounds like is that you just don’t like losing or being outplayed and instead of wiping your shoulder and moving on you feel the need to protect your fragile ego by trying to make an example out of someone.
*How would you like it if I went out of my way to bully your killer just because I don’t like playing against them? Or if you had a perk I really don’t like? First of all, you wouldn’t and second of all, outside of a SWF it’s near impossible to actually “bully” a killer due to the imbalance in power. Losing a survivor because someone else blinded you is not being bullied; if everyone just ran around with flashlights trying to blind you while ignoring their objectives… sure, but even then you stand a better chance of doing something about it then a survivor would against a killer.
In short, slugging can be tactical if you have to stop and chase another survivor away especially if they have a flashlight or the like but I wouldn’t consider that “slugging” in the same way that running into the same survivor by chance isn’t “tunneling.” Slugging is pure griefing and saying it wouldn’t happen if ppl didn’t teabag is not only false, but stupid.
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@BarnesFlam said:
David King. He's british, that's pretty evil.
He is the one survivor that could probably kick all of the killer’s asses… so there’s that.
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@nikodemo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500445#Comment_3500445
terrible idea and boring to boot. when a player identifies a cool synergy between their power and a perk, reward that exploration and ingenuity.
not every killer is nurse.
Why is it okay for ppl to complain about certain survivor perks affecting “M1” killers but it’s not okay to do so for perks that enhance killer powers?
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@GannTM said:
I think Jonah is the most evil survivor so I think he’d fit the killer role.
How is Jonah evil?
If survivors were going to become killers I’d like to see them turn the tables and make killers the survivors.
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######### is a banban
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Congratulations, you are awful.
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Sole Survivor + Wake Up
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All of my solo queue matches lately have been terrible for various reasons including this. Past few days have been no fun at all. Doesn’t help that solo queue is bottom of the barrel in terms of game balance.
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What was the point of doing a space themed chapter right before releasing Alien? Seems redundant.
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I’d take a toxic SWF over a toxic tunneling/camping killer any day.
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No. Medkits are redundant now. Flashlights are easily countered and hard to use on console. Keys and maps have very limited usage. Toolboxes are all survivors have left.
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@NotAnotherDoctor said:
Every time I see a post about the anti-camp mechanic, i'm gonna facecamp for 10 games
Every time someone says they’re gonna facecamp I’m gonna do 20 games of Blast Mine, Head On, Made for This, and Boil Over.
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The problem with No Mither is everyone knows you’re running it from the get-go.
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They also changed it so that it doesn’t light up unless the killer is looking at you while in range. It’s a useless perk now; I recommend switching it out.
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@biggybiggybiggens said:
If the licenses are as "BIG L" as they made it sound, they'd have to be something that most people know of even if you're not a gamer..right? When they said "BIG L", if I'm not mistaken wouldn't that narrow it down to 5 or 6 licenses? I mean we don't have many "BIG Ls" even left to put in the game. I'm curious to see what they reveal so I can judge for myself if I think it was worthy of being called a "BIG L" license.
Putting an emphasis on these licenses being "BIG Ls" straight to our faces tells me that they really are BIG BIG BIG licenses. Like Jason or Pennywise. Something that 9 out of every 10 people can just glance at and immediately know what it is. Alien is another one...or even Chucky. Those would scream "BIG L" to me anyway. There are people talking about the most random stuff like Until Dawn and Danganronpa?? The hell is Danganronpa?! Even Bioshock, The Evil Within, and Dead Space don't meet the "BIG L" license imo, because you have to be a gamer to know what those things even are..
Stranger Things perhaps?? That would for sure fit the bill. We'll know in just a few days if they said that purely to hype people up for no reason or the supposed "BIG L" isn't Chapter 29, and is Ch 30 instead , which would be fine, but I swear they said BOTH licenses were "BIG Ls". For me there are only a handful of franchises that come to mind when putting emphasis on that "BIG L". Should be pretty easy to narrow down if they really are that big.. What do you guys think?
He did say both of them were iconic, big L’s so you’re not mistaken there.
Anyway, I’m always super surprised to see people commenting on what franchises they think of as iconic and yet no one mentions Psycho. It set the stage for future slasher films. I’d also like to point out that this year is the 50th anniversary of The Exorcist… not sure how they’d be able to incorporate that but you can’t deny it’s huge in the world of horror. There’s also a new movie coming out too…
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Dude, today and yesterday were both this way for me. Let’s hope tomorrow makes it better.
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I mean I’ve played with friends before but we don’t use communication. We just play together to have fun. I don’t think that’s a problem…
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I got this done on my first try. I basically just followed the killer around without them seeing me lol it helps that every time you leave their TR it shows you how much time you have left.
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Supernatural VS Normal. Supernatural wins. Sadako once killed a dude just by willing him to death and that was before she became what she is now. Kayako’s curse literally never ends and claims everyone. Ghost Face is just a methodical, observant maniac who wouldn’t be able to fight back against full blown curses and supernatural powers. Myers has a better chance, but his entire history is so clunky. I’m basing this off of his appearance in the first film since that’s what this game does. He is said to be pure evil, but he has no supernatural influence. He’s shown to be incredibly resilient in the film but that doesn’t make him unkillable.
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A LOT of pallets on The Game aren’t very safe at all.
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I’d remove the Nightmare so the real Freddy can slash his way in.
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Trickster doesn’t really need a buff. His power is so easy to use. You just spam your knife throwing and you’re at least going to get an injury and can hit multiple survivors as well. 44 knives, infinite refills, and you only need 12 of them to hit to get a down a survivor unless they manage to staunch the wound which really isn’t helpful unless they get away.
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NO! Too scary…
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@IlliterateGenocide said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3494812#Comment_3494812
I wish skins could change killer powers so badllllyyyy
That would just be a whole new killer though?
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He definitely should. And I was one of those noobs who played him and thought “where the hell are my dream pallets?
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@GolbezGarlandGabrant said:
Based on the questions of the last satisfaction survey we may get Fog Whisperers and other creators added. 😅
I sure hope not.
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There are plenty of hooks on every map. If you notice a dead zone don’t gravitate toward it. If you ignore it survivors will do the gens closest to it since you won’t be around.
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Now that you have MFT it’s decent.
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@o7o said:
Remove the endurance effect from it and remove the perk from being able to be stacked with other haste perks. The 3% is fine.
It should still be able to stack. The only problematic stacking is with Hope and given that that’s endgame and still counterable I don’t think it’s a huge problem.
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PTB is next week?? Damn, we just got the half chapter and new tome. I can’t keep up with all of the new stuff! Isn’t BBQ returning this month too?
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3499589#Comment_3499589
these 3% are 20% speed for 4.6 and 30% for 4.4, not to mention that mft is combined with dh
mft hits hardest on weak m1 killers while ignoring blight and nurse
there shouldn't be such a thing
Killers already move so much faster than survivors. If you’re struggling that much with 3% it’s a you problem. Killers all have different powers and speeds for a reason. There are methods to counter all of them. If anything needs to be changed about MFT it’s the endurance portion. The speed is fine. But, of course, everybody needs something to ######### about.
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Sure, if 3% was actually OP… it’s not.
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@Raconteurminator said:
A Killer's whole shtick is to chase you and beat you violently about the head. If they see you standing still, it's a bit like Christmas. It isn't them being a dick, it's just the direct consequence of you standing still, probably in the open, in a game where standing still in the open is always a terrible idea. Essentially, don't stand on a train track and complain that the train isn't stopping.
When I’m playing killer if I see a survivor just standing there I don’t just hit them. It’s very obvious when someone is doing a glyph anyway…
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@dbdthegame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3498896#Comment_3498896
I literally see them in 3/5 games when I play late night games on killer.
I see them maybe a few times a month. I can understand why you don’t like them but it becomes one of those things where it’s one side vs another. One side enjoys them - I like playing them during events or around holidays or when I haven’t seen a map for a while that I like. Why is it fair to remove something a lot of people enjoy just because others don’t when it’s not affecting them that much? Map generation is random anyway so there’s always a chance you’re going to go to the same one anyway. Furthermore, there are a lot of killers I don’t like playing against but the other side still gets to choose who they play as. Letting players have a chance to decide where they go is not detrimental to the game; it might be annoying to some but it’s not broken by any means.
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@Jackal7879 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3498745#Comment_3498745
The perk is situational with 1 or 2 kicks its just not good 1 kick would just be a good QOL change that will make the perk feel less clunky
I’d be fine with it activating with one kick but they’d need another change to go with it. Either you have to kick x amount of gens to make it stay active the rest of the trial or it doesn’t activate until after the first gen is completed.
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I’m not saying I’d take it the other way - I think bots are better than no one. But they should at least be efficient. You never know if you’re going to get a terrible teammate or a great one so at the worst the bots could be average. I’ve seen them go straight for the gates and exit right away which can be disadvantageous but even then I’m fine with it as someone else mentioned that’s their ultimate goal. But in the meantime they should put their butts on gens and help their teammates otherwise what is the point?
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@CatnipLove said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3498819#Comment_3498819
How about because it's boring? I don't want to have to bring an offering each match just so I'm not stuck playing the same two or three maps constantly.
You don’t have to. Map offerings aren’t that common to begin with.