DarKStaR350z
DarKStaR350z
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Ive been expecting Pig changes since a few months ago they had a Pig main streamer into BHVR HQ for an undisclosed reason :) <3
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@AAAAA said:
What perk or perks should be part of the killer/survivor basekit and why?
I think perks such as Bond/Kindred/Empathy could be survivor base kit to really even the gap between solo and SWF, then killers would need to be looked at to make sure they can stand a fair chance against teams with all that information.
Not a perk but I’d also love to see a dull totem counter for both sides to see how many are left.
Once that’s in place make NoeD baseline so there really is a pseudo secondary objective and the end game is actually threatening.
I would also change the exit gate switches so if you don’t hold it long enough for 1 of the 3 lights to come on, it regresses as far as the previous lights progress.
Honestly think these changes could be great <3
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@YaiPa said:
no need to. There are so many games, way older than DbD, that didn't change the core elements. For example, Pokemon still has 4 moves slots.
adding a 5th slot would increase the killer-survivor disparity ever more.
I got what you were going for when you wrote the thread, but in nowadays DbD, it would never work.
Just wanted to point out that although Pokemon still only has 4 moves, they did evolve the game in many ways.
Pokemon never used to have passive abilities and now each Pokemon can have a choice of passive ability through breeding.
They also not only add more Pokemon like DbD does with killers/survivors, but also added new types that weren’t previously there such as Dark and Fairy.
<3 <3 <3
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@Seanzu said:
We all have our opinions on certain perks, whether they're meta or not, what two do you really think do too much for a perk slot?
The two perks I have a problem with are as follows:
Infectious Fright
I simply think this perk needs a cool down, it enables the snowballing of an entire team given the correct killer, and has quickly become meta on killers with Instadowns.
Object of Obsession
It certainly has to be the most annoying survivor perk to exist, I often find myself going out of my way to make the survivors that run this perk lives miserable, by slugging/downing as often as possible even off the hook.
I’ll pick 2 from each role:
Adrenaline and Object of Obsession for survivor; Insidious and Shadowborn for killer.
Most should be self explanatory but to explain Shadowborn I think it sucks to have to use a perk to adjust FoV when it should be a feature in the settings already and the FoV should be bigger than it is so survivors don’t disappear inside the killer model, really janky and disorientating.
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@AshleyWB said:
We always talk about a rival game emerging to knock dbd of it's perch but what if years down the line Dbd is the only game doing what dbd does well.
Would you still play it?
Assume that dbd in 9 years time the opinion is similar to it is now, so it'll still be an unhealthy addiction Which you always come back to.
I honestly think I would definitely play dbd in 9 years time if nothing else betters it.
Honestly, I’m not even playing it now.
In 9 years maybe though, we should have breakable walls in about half the maps by then ;’P
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The roadmap last year had ‘The Road to 60fps’ and was expected to be 60fps on consoles.
We are now nearly Spring 2020 and console can still not even run at a stable 30fps.
They never said they stopped working on it, the devs just stopped talking about it and as console problems are lost in the sea of PC complaints we will probably never get an answer on what happened and if they are still planning on such a bold claim.
https://forum.deadbydaylight.com/en/discussion/49456/optimization-status-update-road-to-60fps/p1
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The aim dressing frequently causes missed hits on survivors right in front of me where it will yank the camera towards survivor centre mass to make the ‘confirmed hit’ look better but the hit will whiff and the camera ‘bounces’ off.
I think it could be a console specific issue maybe, I’m on PS4.
I mentioned it in the Q and A thread but they picked a badly worded question about ‘auto aim’ which has been explained 100s of times already and avoided the other questions specifically worded like mine.
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When a survivor is in the hit cone in front of me and animation enhancement kicks in to make the confirmed hit look better which yanks my camera towards survivor centre mass; what causes the hit to whiff and the camera to ‘bounce’ off the survivor?
I’m on PS4
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@Plumbelina said:
I get really bad frames when playing as both survivor and killer, and they are worse against Doctor, and most of the time they are so bad when I play killer that I can't keep up with survivor movements. I always have to restart my game. Anyone else have these issues? Asking to see if I'm alone on this :(
It’s been a problem since the game launched on PS4.
Devs have promised optimisation over a year ago and it’s apparently ‘an ongoing process’ but things haven’t changed much in all this time and there’s no sign of anything drastic happening this year either.
I keep an eye out for info and updates in hope but I haven’t been able to bring myself to play since before Xmas.
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1038092#Comment_1038092
When is he ever gonna put a non stream sniping screen on. At this point he's doing it to himself.
He did use an overlay for a while and it made no difference so there’s no point.
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I’m PS4 UK and also have the experience of instant killer games, but 5-10 minutes plus at least for survivor.
I was a daily player of both sides but I took a break over Xmas because of issues with the game and after some of the dev communication, I found it extremely difficult to want to pick the game back up so am now unfortunately another person who isn’t playing killer anymore which only adds to the problem.
It seems from the forum that other people are having similar experiences also.
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@Peanits said:
The point being that the game doesn't end when those first two generators off. Defending a tight cluster of generators is going to make your job way easier as the game goes on. Wasting your time going way out of your way to defend that single generator in the corner all by itself will usually backfire.
I'd suggest at least giving it a try first. I use that strategy myself quite a few times and it's very effective.
I disagree that defending a cluster is easy, you can still only chase 1 of 4 people at a time.
Letting gens go creates huge dead zones for killers that survivors can retreat to every time they are chased or hit.
If the killer stays to defend the other gens then you have half the map to safely heal and repeat indefinitely.
If the killer chases and you are not an absolute potato then in the time you’re being chased those other gens are getting done and 80 seconds is not difficult to be chased for.
A killer can’t just defend gens, you have to commit to a chase at some point and when you do say goodbye to a couple of gens.
Now after all that you are expected by the emblem system to do that 9-12 times, not including time taken picking up, hooking and walking.
Ive seen slugging suggested but again the emblem system punishes you and if you slug and 1 hook everyone because they didn’t heal or save, then even killing all 4 will not rank you up.
Survivor is designed to be fun to play by anyone at any skill level, whereas killers are expected to be over a very high skill level, but they can’t be too skilful because that would be unfun so there are harsh skill caps/ceilings on killers, there powers and perks.
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@theArashi said:
https://forum.deadbydaylight.com/en/discussion/comment/1026216#Comment_1026216
It is not just an animation after dedicated servers got introduced.
With introduction of dedicated servers situation when game autoaims you into a survivor without you actually hitting him happens quite often. It's most commonly seen during survivor animations for example survivor run behind the corner or vaulted the window. Autoaim tracks him on the other side of the window essentially robbing the hit from the killer(as killer then hits the wall directly in front of him) which feels very artificial.
Other time is when survivor/server has slight delay and survivor 360'ing literally teleports. During these times killer can autoaim and actually track survivor spinning in front of him with his camera(as if locked to look straight at him) without hit actually landing.
This!
I don’t know what you want to call it if not aim assist/auto aim, but before the swing it 100% yanks the camera towards the survivors centre mass, and if they are slightly moving the camera will ‘bounce’ off and to the opposite side to where you started aiming and the hit will whiff.
I’m on PS4 and whatever this system is, it is more of a hinderance and I wish I could disable it.
It can’t be anything to do with dedicated servers as it has been a problem for an extremely long time.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/976257#Comment_976257
Naturally. But if that's the case, those who can't play at a high level will derank to a place where they're more comfortable. That is the point of a ranking system, after all.
Then leave Ruin as is and survivors who can’t play at a high enough level to hit skill checks will derank to a more comfortable level, that’s the point in the ranking system right?
Low rank killers still have to find, chase, catch, carry and hook survivors with Ruin up.
Small Game is a basic perk everyone has access to if they can’t find totems either.
I use Small Game for exactly that reason, though I am much better at hitting skill checks after practice; which even new survivors will have with experience eventually.
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It always meant that the killer is camping.
Think of it this way, if the killer is camping and they wave; people who think it means camping won’t come for the save while people who think it means it’s safe for a save will come and the killer will be there - if the killer is not camping and they wave; people who think it means camping will not come for the save despite it being safe, while people who think otherwise will.
No one is going to let someone not waving die on hook as some people don’t know about either meaning of the wave, so the safest bet is to use it to signal camping.
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@Nutty_Professor said:
https://forum.deadbydaylight.com/en/discussion/comment/943991#Comment_943991
I can play fair as killer at red ranks, I'm by no means a good killer, atrocious compared to how I am as a survivor. I don't play fair for the survivors benefit, I do it because I find it more fun to play that way and winning that way is more rewarding than if I played scummy.
I'm a bad killer but I can get a 4k against a rank 1 SWF group, with the weakest killer in the game (Leatherface) without using Ruin, Noed, by camping or tunnelling. Every time I hear a killer main say "you have to camp and tunnel to win at red ranks" I just think that killer just isn't good enough to play at red ranks.
I don't see Otz, Monto, or Tru3 having to camp and tunnel to win games at rank 1.
Sure you can :’D
Leatherface viable, you heard it here first scrubs! ;’P
I’m rank 0 and 5k every game against SWF teams of streamers using no blink Nurse with no perks or addons using only my left foot to control her with a trackball and if you guys can’t do it then maybe you just aren’t good enough to play the game; oh my God!
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Stranger Things and the Oni chapter have amazing music, I wish it still played while queuing for a game <3
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I’m PS4 UK region and get instant killer lobbies even in the early hours of the morning; survivor is at least 5-10 minutes and gets worse in more unsociable hours.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/911939#Comment_911939
This is surreal to see because on console it's the exact opposite. I would play more killer (for bp) but the queue times were really terrible compared to survivor. Now they are both pretty fast but swf is bugged af.
What region and console do you play on btw?
Im PS4 UK region and same as OP my killer queues are instant and survivor queues are 5-10 minutes at least.
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@SlimyTaco said:
Title, it only has a downside that doesnt even help with oni and no killer will slug you because they can tell you have it instantly. Makes no sense for this perk to exist at all especially since yui's perk came out.
They could make it a load better with some small changes imo.
Make the noise reduction 100% like Iron Will, add a bloodpoints bonus; boom it works the same as the ‘hard mode’ killer addons - a downside with a bonus for challenging yourself.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/918891#Comment_918891
Isn't bloodlust the reason infinites don't exist? If you take away bloodlust, wouldn't certain infinites come back?
I am of the belief that bloodlust is a band-aid fix for the issue that is bad map design, and it can't really be removed until that issue has been resolved.
Bloodlust and the Entity Blocker, and still some of the buildings have long loops you can use 3 times before running to a pallet.
I’m surprised people like Springwood.
Theres a horrible loop you can do through the school and playground into a pallet you have to break to get past, there’s also a crazy loop at the building with the downstairs generator that’s really abusable if the window at the top of the stairs is open, more so if the window over the other stairs is also open.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/919031#Comment_919031
If you can't even hit rank 1 as survivor you're not a credible source
You realise I could have said I was rank 1 both sides etc etc, there’s no way of knowing who is being honest when they say that stuff.
Rank has nothing to do with credibility and sure I could have hit rank 1 if I wasn’t specifically going for challenges, playing killer also, or I had simply put more time into it.
Rank 1 as killer is hard, rank 1 as survivor just takes time and patience, it’s basically impossible to derank outside of getting caught early and camped or tunnelled.
Do you have anything useful to add to the conversation or are you just a troll?
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@Lucian said:
Not to necro a thead.. but do devs even read this? Is there no response on fixing this or is it fine the way it is? I went from purple to green rank because the game went from fun to stressful, which is sad because I play this game daily and play almost entirely as a killer. But now I don't even want to play anymore.. =(
If they have read it they don't/can’t always reply.
I play PS4 UK region and have echoed the same sentiments on similar threads that keep popping up.
My killer games are instant even in the early hours of the morning; survivor takes 5-10 minutes at least and gets worse in more unsociable hours.
As others have said, Killer is really stressful, often unrewarding; and with the survivor challenges being easier and more plentiful in the Archive I have played more survivor than ever this season, hitting rank 3.
I think it says a lot when people would rather wait 10+ minutes for a game than subject themselves to playing killer.
As a red rank survivor I’m more often than not matched with other red ranks against a rank 10ish killer, which feels horrible even when you all escape.
As a killer I was on the other side and stuck at rank 10ish for a long time, matched against a full red rank team which also felt horrible to be basically a play thing for players twice my rank.
I made it to rank 7 by season end but that was by barely scraping black pips until I got that 1 in 100 game where there were a couple of low ranks and I actually stood a chance of getting a pip.
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Thanks for the replies <3
Yea I think it might be my aim as I’m on controller, I was looking at the ones that widen the beam in case they make it easier to hit?
Theres downsides to a lot of the addons and it’s a little confusing which will help and which will hinder me.
I still have a couple of regular blinds to get as well as the carrying a survivor one :’)
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@Lingoo said:
So, since yesterday I find a lot of AFK killers during my games as survivors... and for a lot, I mean A LOT! Just consider that tonight I had 5th games in a ROW! without a killer...
I tried to ask each game why they doing this, but nobody gave me a certain answer. Someone says it's because the queue as killer is taking hours, but I've tried to play as killer and my queues were actually pretty quick.
Only one killer answered my question and he said it was because he wanted to derank, so he could do the achieves' quests more easily
Is it because the Archives? They are hard yea but pretty doable to be honest (I'm red rank without SWF)
Are you guys having the same issue? Honestly it's becoming more and more annoying, I'm not even that good of a survivor but being able to do ONLY generators is pretty boring :/
For instance, some killers I found tend to afk the whole game and then comeback when there's the collapse, starting to oneshot survs with NOED... maybe it's a sort of a challenge???
The is a specific killer challenge if you look to kill 2 during the EGC.
Most survivors leave the exit gates at 99% to avoid Bloodwarden until they can safely exit together, meaning it can be difficult to get this challenge.
I imagine as rank reset now will not derank people as far, they are trying to get into games where survivors are more likely to make mistakes and allow some of the challenges to be completed.
I struggled even in purple ranks to get the basement hooks at the same time done, because survivors know what you’re trying to do and actively avoid the situation; as survivor I’ve been 1 hooked in the basement a couple of times because my teammates just avoid the area as killers will hover around desperate to complete the challenge.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/911148#Comment_911148
This is straight up false.I started over a year ago and the frame rate is definite;y better than it was back then
Survivor feels better but killer hasn’t improved much at all and has got worse in some ways with the new content added.
Demogorgon can be as bad to play as Doctor used to be.
Sound has been messed up since the Legion update that upgraded the Unreal Engine.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/911226#Comment_911226
PS4 has already seen a HUGE dip in Killers in the passed few months.Its takes ages to get into a game as survivor but your lobby fills instantly as a Killer.
But I guess this is fine. :|
This is my experience too, massive survivor wait times and instant killer lobbies, no matter the time of day.
Nearly every game sees a team of red rank survivors against a rank 10 killer, Ive often been in both sides of this and it’s not fun to steamroll or be steamrolled.
PS4 UK region btw.
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@KrazyKat1011123 said:
Yes. There really needs to be more controller settins and more key binds. Trying to heal at a pallet put then putting it down because every action is rb.
We have the face buttons basically unused too.
I hate that when struggling on hook you have to use your left hand on the right stick to look around while mashing the X button; seems like an easy QoL fix to use the left stick to look around while hanging on hook.
It really feels that none of the dev team play much on console to know what little things could make a massive difference to the experience.
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How do the cosmetic bugs make it through to the live game?
It seems Oni (red eyes) and classic Ghostface (sleeve) would have been noticed if anyone had played even one game as the killer long enough to activate the power.
It doesn’t seem a stretch to get quality assurance to play a full match using each cosmetic as there are not that many variations.
Genuine question, not trying to be rude or anything <3
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I was playing For Honour and found Tru3ta1ent on YouTube really getting into the game mechanics which helped me learn a lot.
Signed up to Twitch and started watching him and he also played this weird looking horror game called DbD.
Not didn't make much sense watching but his explanations while playing really got me interested, to the point I was watching someone play something I thought was PC only and I’d never get to play, like so many others.
A few days later a couple of friends mention that this multiplayer horror game was coming to PSN and they thought it looked like my sort of thing as I love horror games.
3 of us picked DbD up just before Huntress came to console for free; and we got around 5 or 6 more people to try the game too.
Unfortunately I'm the only one still playing, mainly due to the barrier to entry to unlock decent perks and the spiralling cost of content.
Every update I’m hoping something changes that will bring people back in.
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I have the same experience on PS4 UK.
I have played more survivor than killer since the Archive challenges have more for survivor than killer.
Also killer feels unrewarding; it’s always a stressful experience and often I don’t gain rank for the effort put in.
Survivor I can relax and even if I die, I will still gain rank.
The matchmaker also can be within 6 ranks I am told by devs and I will often get a full team of rank 4s against my rank 10 killer, or vice versa where I’m a rank 4 survivor with a team of rank 4/5s and against a rank 10 killer.
It doesn’t feel very good to win or lose in such uneven games.
I’ve seen some red rank killers but I just don’t think there’s enough for all the survivor players, my format and region at least; time of day doesn’t affect my queue times for either side much.
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@Artyomich said:
Like I had the last two guys on their final hook just smashing struggle button despite the match already over. What's the point behind it? It just waste time for everyone left in the match and pretty sure the act of smashing space bar is a tedious for you. Are they letting me farm? Like if I was a Trapper I would just reset my trap over and over again?
The points you get for struggling are in the Survival category which you barely get any points in should you not escape the trial.
Its not to drag the game out or anything like that, I would just go and look for gens/pallets to kick; or use the killer power for some last minute points etc.
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On PS4 I have the auto aim pull my camera, whiff and bounce off; it’s quite frustrating to miss someone right in front of you that you’re literally touching.
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@swenpai said:
I main killer and I know it's been said a million times but, please, just skip a chapter or something and work on matchmaking.
There are millions of players and it's so frustrating right now.
PS4 UK is the opposite, I get instant killer lobbies even into the early hours of the morning; survivor takes at least 5-10 minutes and gets worse in more unsociable hours.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/873320#Comment_873320
"killers don't win unless they pip"
would you consider it a win if you pipped but got 0k?
Yes, just like escaping is not a win for survivor; I can die and still pip which is a win. You just have to do enough for the team, and sometimes I might be one of the ones escaping.
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@AngryFluffy said:
Yesterday I already helped a trapper to get his 5 traps in the end, because I would have been dead anyway. He let me go and thanked me like 10 times in the chat.
I like the idea and I think we all should help each other a little. Not necessarily with farming, but with a pretty normal game and in the end, when nothing really matters anymore anyways, might as well do the other one a favour.
Aww I love this, super wholesome <3
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@thesuicidefox said:
Just had a game against an Insidious Bubba camping basement for the Monstrous Shrine challenge. He got the first guy down there, we noticed what he was doing and did gens. After the guy died, my friend (who was No Mither) go caught and brought there too. We finished the last gen just after he died, and I got caught due to some frame rate BS. But I'm not here to complain I died, I really don't care.
I AM here to complain that challenges like these are seriously stupid and just promote unhealthy or toxic gameplay. How such a challenge made it through design and testing into the actual game is beyond me. Besides the fact it's just a super lame experience, it must also be really frustrating for killers. We are red ranks, literally no one is going to fall for this and he will NEVER get this challenge unless he gets lucky. In fact he only got 3 kills because he was lucky my friend had NM and then lucky when he got me because I got a serious frame rate drop which forced me to run in the OPPOSITE direction I was originally facing. But even then, this guy depipped with the rest of us because he got 0 Gatekeeper, 0 Chaser, and 0 Malicious. He is literally throwing the game for a challenge.
Fact is stuff like this doesn't belong in the game. This one in particular is especially bad, but a lot of tome challenges are stupid in the same way. And I know that is really mean but there is no other descriptor I can use except STUPID. No one wants to play these games. Not the killer. Not the survivors. Why is it in the game? Feedback was given on stuff like this yet nothing had changed.
Devs... you need to go back to the drawing board with the tomes. This is not good for the game.
I agree 100%
Even the less innocuous ones like ‘unhook 25 survivors’ causes hook bombing at the cost of regular gameplay.
Whats frustrating is that the devs seem to be so disconnected from their own game that they did not consider how the challenges will affect normal gameplay when coming up with them, even despite all the feedback from the community over the last few weeks from Tome 1, 2 and the leaked/bugged Tome 4.
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@Azgard12 said:
https://forum.deadbydaylight.com/en/discussion/comment/871805#Comment_871805
Well for me, I'm not worried so much about the Rift or even the challenges. It's the way it shifts the meta and makes everyone behave and play stupidly.
This is mainly my objection to the challenges too; it ruins matches by encouraging people to behave in stupid ways.
Unhook 15 survivors last Tome and every time I get hooked there are 3 people either sprinting at me or crouched by the hook desperate to make sure they are the one that gets the credit for the unhook rather than their team.
No one will play normally because of the limited time of the Rift (even though the challenges will always be there), and people will actively be trying to prevent people getting their challenge done.
This has already happened with the last Tomes and is only going to get worse as the challenges are harder and take more time, setup and luck.
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@PistolTimb said:
I like how they just copy paste challenges and call it a day. Almost makes me think this game and the tomes aren't worth the time or effort.
The challenges certainly seem lazy and lack imagination; or any awareness of the repercussions these will have on each match.
I could swear they are sick of DbD and want to move onto a new project and are just trying to alienate the remaining playerbase so the game dies, while grabbing as much cash as possible in the process.
So glad I didn’t buy the Rift Pass.
Edit - spelling
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@yermom said:
https://forum.deadbydaylight.com/en/discussion/comment/868993#Comment_868993
I don't have a hard time earning bloodpoints. I average about 25k a game, but there are times where I don't score that much, like as the doctor, the hag, or some other base movement speed killer.
I don't have a problem with survivors earning more BPs than they used to, I just find it discouraging when killer is a lot harder, but the game doesn't seem to reward you as such. It's apparent that survivors earn BPs at a rate faster than killer, and for less work. I just wanted to talk about why that is discouraging, I guess.
I feel the same, I still play killer but it is so unrewarding for the effort and stress that I play more survivor than I ever have, especially since there are so few killer challenges and so many survivor challenges in the latest Tome.
I can switch my brain off, die and still rank up with as many bloodpoints as playing killer.
The only downside is the survivor queues are ridiculously long on PS4 in the UK instead of the instant killer lobbies, I can only guess other players are doing the same in my region and format.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/868683#Comment_868683
Not that rare, actually. I played against one last night. If all killers were played exactly equally, you'd see them in about 5.88% of matches, and it's just a little bit below that (as much if not more than a bunch of other killers).
Now the Hag, that's a rare one to see.
On PS4 in the UK I see Hags multiple times every night, I’ve played 3 or 4 Demogorgons since he was released, and I’ve played more Survivor than I ever have before since the Archive.
I see Steve and Nancy almost every game they are so popular
I wonder why your experience is so different to the rest of us?
What format do the rest of you guys play on?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/867090#Comment_867090
Because those aren’t online games where the WHOLE level has to be 100% fully loaded and persistent across all players, with a tonne load of calculations the game is having to constantly do due the overwhelming amount modifiers (perks, items, add ons) and auras that ditch LoS rules.
No Mans Sky is a procedural online all the time UNIVERSE, Remnant is multiplayer and procedural and runs great.
Death Stranding is a shared online experience where other players buildings appear in your world and more.
Monster Hunter is online with 16 player lobbies, it also has multiple AI monsters not only interacting with the players but with other AI monsters, something DbD doesn’t do.
RdR2 is enormous in comparison map wise and has random procedural events involving multiple AI, and also has more players together in its online mode.
Borderlands 3 has procedural dungeons, a full story and campaign, drop in and out multiplayer.
DbD doesn’t even come close in complexity and being technologically demanding to most console releases.
Hardware is not the reason DbD runs poorly on consoles.
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Making the scratch marks brighter is something else certain creators do themselves and endorse to their fans.
I believe it’s by editing the .ini file similar to how they use custom perk icons.
Also people promote playing on the lowest settings as less clutter and grass etc makes spotting things and tracking way easier.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/866878#Comment_866878
Sigh... by all means just walk into their studios and do the optimisation for them then...
#########, I doubt you are in a position to invite me to do that; and just because I can’t doesnt mean most other game developers don’t do it regularly.
DbD is not a technically demanding game compared to most console games, it’s just not optimised like most console games are because it’s a port of a PC game that is updated to suit PCs.
How can you look at something like Death Stranding, Monster Hunter World, Red Dead 2 etc etc and say that DbD is too much for console hardware to handle?
Yes those games have bigger teams and budgets but to say DbD running as poorly as it does is down to hardware limitations is just nonsense.
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@Snipes4You said:
Hello,
This is more of a rant than anything, just getting tired of being farmed off the hook and people wonder why other survivors kill themselves on the hooks when they see a teammate coming to get them WHILE the killer is chasing them. They need a feature to refuse hook saves like kicking the survivor or something, just getting tired of being downed not even 10 seconds off the hook and no I will not run decisive to avoid this because I do not want to.
I think the Tome challenge to ‘unhook 15 survivors’ is making people desperate to be the one to get the unhook.
Ive been regularly hooked and can see all 3 survivors running towards or crouched near the hook, and unhook the second the heartbeat stops and the killer just comes back to the notification.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/865205#Comment_865205
Just because DBD doesn’t perform as well on PS4 & XBOX is NOT an indication that the devs invest less time, money, and care into the console ports.
We need to understand that current gen consoles still have limitations, and it’s entirely in the realm of probability that 60fps may not be possible until PS5 and the next XBOX.
This is absolute BS when you see much more impressive and demanding games running perfectly because they are optimised with the console hardware in mind.
Console optimisation has been promised for years when they started updating the Unreal Engine and we’re still patiently waiting with no sign of it coming any time soon.
They say it’s a gradual process but if anything things get worse each patch as the game becomes more demanding and optimised with progressively better PC hardware in mind first and foremost.
Its crazy to me they would release on Switch with the current console versions in such a bad state.
Switch players, are you having to use both hands on the right Joycon to struggle on hook and move the camera around at the same time?
It feels like no one from the dev team has played on console or there are some small and easy changes that could be made to massively improve the experience.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/866474#Comment_866474
Yeah, that's pretty unfortunate. The console companies won't let us make that change. :(
Whaaat is this true??
On PS4 and even before the Nurse changes I thought i’d never get the ‘blink 3 times and grab’ achievement, and now it’s even more ridiculously difficult since Nurse nerfs - does this mean we will never see this made easier either? :’(
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@Peanits said:
I feel like I really need to stress this line from that post:
Please keep in mind that numbers are not everything; there are a whole bunch of factors that could influence these numbers.
To use the Spirit as an example, as we've mentioned many times before, we do not balanced based on stats alone. We make sure to do our research first and there's a lot of compelling arguments for why she should have been changed.
And again, there's a bunch of different factors involved. Is Freddy overpowered, or is it just a combination of perks and add-ons that make him that strong? These are all things that need to be considered.
So just to reiterate one last time, I really would not recommend drawing any conclusions from these stats. These are averages, not specific and incredibly detailed data that you should draw any conclusions from.
By survivors running at the killer as soon as they know who it is, getting downed and hooked, then killing themselves on hook - wouldn’t give a killer a higher kill rate.
Knowing you ‘look at’ killers who statistically are ‘over performing’ - this is a clear way to protest certain killers by artificially making them ‘look’ like they are over performing in kill rate, when in actuality players aren’t even trying to play against them.
A team can easily abuse this and even if a solo survivor does this, it will almost guarantee a 3 or 4 kill match if they do it early enough in the match.
Im desperate to hear dev comments on this as it seems like an obvious loophole to be abused with no real way to tell from statistics.
Have you guys thought about this?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/866211#Comment_866211
They are not skewed. There's a chart specifically for PC Nurse in the post. Dying on hook is not separated, but it doesn't mean a whole lot. Again, an unusually high kill rate doesn't mean there is a problem, it just suggests where we should look.
https://forum.deadbydaylight.com/en/discussion/comment/866234#Comment_866234
The whole match. If there's a DC, it's not counted.
Thanks for replying, really appreciate it <3
Surely if someone dislikes a killer, as soon as they know it’s that killer they run at them, get downed, suicide on hook leaving it an early 3v1, it’s pretty much the same situation as a DC where the other 3 kills are almost guaranteed.
Once 1 player has done this then others often do the same and give up trying as they are a player down.
This means surely that that game will show up as a 4 kill game when really it should be disregarded just like any game with a DC?
Players are already talking on the forum about killing themselves rather than DCing when penalties come out, surely this is a way they can ‘protest’ something to artificially raise a killers kill rate.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/866136#Comment_866136
They are excluded.
Can I also ask please, ‘how’ are they excluded?
Do you not use stats from any game that has any DC in?
Do you not count a DC as a ‘kill’ and so as someone else mentioned, 1 DCs early meaning a pretty much guaranteed 3 kills?