DarKStaR350z
DarKStaR350z
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- DarKStaR350z
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/553857#Comment_553857
We've gone over it in the past, but it's mostly a matter of simplifying it for new players. Having a wall of numbers on each item and add-on can be overwhelming, while saying 'slightly' and 'moderately' is a lot simpler. There are also cases like the mist offerings where the things they modify don't make sense as numbers. If they said "makes the mist 50% thicker", that wouldn't really be helpful. On top of that, real numbers can be misleading with the way math works in video games; take a look at old Enduring for example.
One of the suggestions I've heard before that I think would be interesting is having a simple and advanced mode for descriptions. By pressing a button, all of the "slightly" and "moderately" parts of the descriptions are switched for actual numbers. This way it's simple for new or casual players but the numbers are easily accessible for more experienced players.
It's good feedback, though, I'll bring the feedback up with the team.
Diablo 3 does this; it defaults to basic information but you can hold or press a button (iirc) and it expands the tooltip with the actual numbers and percentages.
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@Hoodied said:
After re-watching and reading his memory and cut-scene multiple times, I have a feeling that he will be the next killer
He injected himself with a small dose of the serum at the end of the cutscene
and in "Memory 1750" it mentions that The Alchemist would return to the trials just to get the flowers again, and that he would tear survivors and killers apart just for that feeling again, and even mentions on the last line for Memory 1750 "A promise... one flower... one flower... and I will do anything..." This is the last line for The Alchemist's memories
And according to the memories he went to The Void, where survivors are discarded
I feel like the entity is using him to kill for flowers
The King made a Youtube video about this earlier/yesterday.
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@fahad0595 said:
https://forum.deadbydaylight.com/en/discussion/comment/806123#Comment_806123
you are compelety wrong go play against good spirit ( every spirit with 1 brain cell) and come here again to tell us what you think. You only win vers her because she is bad or she doesn't know how to phase.
This BS is what people said about Nurse too; Killer wins it’s because they’re OP, killer loses it’s because they were a bad player.
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I really want this change too and I feel the downsides mentioned could be avoided if they finally look at killer popping requirements so it’s not so easy to get Brutal Killer even when you absolutely destroy people.
This would prevent queue times at higher ranks being longer due to there being less high rank killers as currently it’s takes a lot more time and work to get a killer ranked up than it does playing survivor.
The faster killers can rank up, the less time good killers would spend at lower ranks.
Other games have an adjustment system in place; so if I already have a rank 1 Demogorgon it would slightly speed up the rate that the other killers rank up so I would start hitting the correct rank for my skill level with another killer faster.
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@VexTheHex said:
https://forum.deadbydaylight.com/en/discussion/comment/801467#Comment_801467
This doesn't even remotely make sense. Increasing Gen time or game length in merely a BUFF to camping and tunneling. I can't believe people actually try to pretend increasing Gen Time will decrease camping and tunneling when the only counter to camping and tunneling is to "Gen Rush" and anyone deciding to try for the saves basically screws the entire team over. But yes, let's increase how long Survivors have to sit on Gen so even a face camping Leatherface has enough time to do it to everyone.
If they increased gen times to give killers more time to play fairly, I would be happy for them to increase the time it takes a survivor to move through each stage of dying on the hook.
This would then only punish killers who wait at the hook and give extra time to survivors to do gens as they do now.
I don’t think these would be bad changes for either side unless there’s something I haven’t thought of?
I think they should maybe give a survivor being camped on hook ‘distraction’ bloodpoints, it would encourage people to hang on rather than suicide and reward you for giving your team time to finish the gens.
I would be smiling the whole time I was on hook if I knew the killer was wasting time while everyone is miles away on gens and I’m getting bloodpoints for a lazy killer standing there watching me and it shouldn’t affect those moments where the killer does feel the need to be close to the hook.
Edited for spelling :)
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People said that before they blocked windows, added Bloodlust and the Entity Blocker too :’P
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/802079#Comment_802079
The difference is actually surprisingly small (within about 1%) between consoles and PC for the Spirit.
Do the stats take into account survivors DCing or killing themselves on hook because they don't like playing against something?
Its my experience that this is being done because they feel if they do it enough they can force change in the same vein as review bombing.
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The statistics are skewed due to survivors suiciding on hook, DCing, or just refusing to learn/change their playstyle for interesting mechanics that fall outside the norm, despite these mechanics being a breath of fresh air in an otherwise very simple/basic game.
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Charms are really really really underwhelming.
A couple of cool ones but there’s literally 5 versions of the Trapper mask on a different colour background. WTH.
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/798459#Comment_798459
"When something becomes meta, that's a sign it needs a change", ok, were are the changes to DS, DH, BT and Adrenaline then ?
Its a perfect example of the hypocrisy when people only play one side.
Its one rule for one, and one rule for another.
Actual killer streamers and videos show that Killers are more than capable of competing with Survivors at Rank 1, and even against SWF groups. If you have the skill, you can compete on even-footing with any survivor group.
Same goes the other way around. If you have the skill a survivor group (even solo) can compete with high rank killers, whether they are Nurse, Spirit or Billy.
This is another; survivor things are fine because streamers can compete, but Nurse gets nerfed and there are cries to nerf those others despite the same streamers still competing with them also :’)
If you someone loses to Nurse it’s because she’s OP, if they win its a bad Nurse. Absolute mental gymnastics and bias.
I wish the devs would stop listening to forum/Reddit ‘feedback’ as it’s a big circle jerk echo chamber for people on either side who want to win easily without getting better at the game.
(Please excuse any errors in the text, autocorrect was doing some weird stuff posting to these forums on my phone!)
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PS4 original
The Game, Coldwind Farm (I think, the cornfield), others too but I don't remember specifics.
As others have said, fog, fire, and effects like Doctor electricity and Clown smoke seem to make things worse.
All Doctor effects in Treatment such as floor and edge of screen electric.
As Survivor the Doctor effects caused drops making Snap Out Of It extremely hard to hit the skill check, the edge of screen electric and Doctor 'face' that appears when missing the skill check.
I would love an option to turn as many things off as possible so my old ps4 can maximise fps.
I have even tried using default skins in the hope of finding smoother FPS without things like glowing eyes cosmetics or electric on Doctors weapon.