Dabihwow
Dabihwow
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@NekoGamerX said:
i want bug fixes before anymore dlc.
Well heres the thing I don't disagree but if they just soley focus on bug fixes and that only, that won't bring in the money, when a new dlc comes out everytime thats when they get boatloads of money. With money they are able to make usre the game is still going and ensure a future for it, and bug fixes really should be looked upon but just through bug fixes alone won't keep the company going
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@TotemsCleanser said:
People in these forums complain about FNaF being "childish" (it's not) and "12 year olds asking for it being added into the game" then proceed to act childishly and like 12 year olds refusing to read any of the points made and just spamming "no" "lol 12 year olds" etc. Y'all are the real children LMAO.
I applaud your bravery, and I agree I feel like they are just mostly annoyed to hear about Fnaf at this point, I mean it should be the norm now so it shouldn't be that big of a deal should it. BUt if the series becomes more mature maybe people will change their minds
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@Sweet_Feng said:
https://forum.deadbydaylight.com/en/discussion/comment/1497457#Comment_1497457
No I don't need anything I just want the community to stop being stupid
Yep you need hug
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I would be very happy if Candyman was in DBD, why? Because he's a very unique and has made history in the horror genre. What I mean is that he is the very first African American slasher to have ever existed, now I know it does sound a bit over dramatic but put this way I tried to find slashers before candyman who were African American and came up empty, he is a very cool slasher hes just not as popular as some of the others
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@Elena said:
LBD once said in general chat that the PTB is expected around the 18th-25th August, however the most likely day is the 20th.
Maybe but who knows
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@Mikeasaurus said:
Honestly, if it's good for one side, it's good for the other. Why should Killers be exclusivly locked to matchmaking with no ability to change, but survivors can insta-switch at the last second to bring in a key or meta build?
Exactly It feels like survivors have free rein when switching between what they want
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1502949#Comment_1502949
Yea, I thought about that too, but in the "afflictions" table they mention the movement speed aswell.
https://us.v-cdn.net/6030815/uploads/VH7HKX2CPF5X/obrazek.png
What I meant is you suffer from hindered after you leave the cloud
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THe hindered status effect lasts for 2.5 seconds the afflictions that is being mentioned is the blurred vision.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/1502575#Comment_1502575
I will laugh hysterically if the next trailer is Springy Boy, you have no idea, there'd be people in America who could hear me and i live in the UK
It would be funny, but I would be mostly concerned on how he is performed and his power.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1502547#Comment_1502547
Probably how Lisa ended up paying for it, however she was allowed to live it seems at a cost.
I was talking about Pam, but I didn't think about Lisa, also I liked how it says and evil force is watching her ( I think it was something in those following lines, but Idk). But yeah through that event it could have pushed her to believing that superstition and follow up on the lore
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/1502503#Comment_1502503
i wasn't even trying to be toxic with my statement, think of it as someone saying "i told you so" really smugly, that's what i meant
I wasn't saying you were I just was trying to say be careful on how you word it, because people can get really ticked off by hearing let alone talking about Springtrap ( From my experience at least). But I will not lie it would be ironic for him to come to the game.
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@Booper_Of_Snoot said:
Sucks. Old lore was lacking but this is ridiculous
true I mean this doesn't show any sign of evil within her as a character, it just showed for one character, what I do like hoever is how it pushes for the theme that shows you shouldn't mess with something that you don't understand, and the girl payed for it.
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Heres the thing, if it done well, and correctly. Then I wouldn't mind
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/1502479#Comment_1502479
well you would be a bit miffed too if all you ever hear for FNAF not being in DBD is that it's "for kids"
I understand that it does hurt hear that, I was offended when that one dev( Now I'm not saying who he is) said " I don't know what the F Springtrap is because I'm not 10". That really got under skin, but showing that anger and acting toxic about it will just prove the point for those who are against it, we have to show we really mean it and act maturely about it, and once hes added, no one will really complain about him being game because hes already in the game.
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@DragonMasterDarren said:
I wouldn't say no to him being in, but i'd prefer Alien or Springtrap (the second one mainly just to spite the "FNAF is for children" crowd)
I wouldn't really say that about Springtrap I want him in the game, and just angering that crowd won't help
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HAven't spoken to you in a while man, I'm very excited for this. Also will it be able to be watched a ta later time, because I'm not sure if I can be there to watch it, sorry. But I hope you've been doing well and I hope you and the team has been staying safe and I hope we can have time to chat some time, maybe not tonight though, but some time later.
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@IIITweedleIII said:
https://forum.deadbydaylight.com/en/discussion/comment/1499743#Comment_1499743
Actual Killer:
Davey Jones
🤔
I was thinking more of like Blackbeard or a Pirate who kills for peoples gold and belongings, and his perks that allow him to protect his possessions( Chests, totems, and so on)
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1499679#Comment_1499679
Yeah imagine Jake as Jack Sparrow haha
Well if they can get the liscense but I mean a deathslinger skin with a pegleg or a barnacled covered wraith or a Japanese pirate themed oni skin, but I think it would be cooler if it was a actual killer rather than skins
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@SCP_FOR_DBD said:
I'd like to see some skins based off gothic horror or lovecraft.
that would be cool, but I would love to see some pirate themed skins or a killer if most
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@xEa said:
What have they all in common? They give little to no reaction time by faking their ability. Deathslinger can simply fake his shot as often as he wants, Pyramid head leaves you to no joice aswell once he is using his ability. You either drop the pallet and get hit or you dont and get hit anyway. Killers like Huntress might work similar but you have counterplay and you know when she is about to attack.
I am really tired of those concepts devs come up recently.. apparently they dont understand their own game. Its no "skill" when you can sole counter defense of survivors by pressing a button. Its extremly frustrating to guess if and when the attack is coming. And to say the least, it is just a guess, nothing more and nothing less.
Same with Spirit. Versing this killer is a guessing game aswell, which makes her frustrating to verse.
I know this video got posted already, but this topic is still very relevant and he discribes it in a very understandable way.
Oh this guy, really? I thought we got over this BS
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@Sweet_Feng said:
https://forum.deadbydaylight.com/en/discussion/comment/1496205#Comment_1496205
No one wants you to buy it. Keep your worthless opinion for yourself. It's a skin. Not a character. The dbd community is legit the only community that is too stupid to understand what "skin" means.
Wow, DO you need a hug
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/177668/i-love-the-new-oni-skin-but
Right?
This is just another shameless money grab.
Like, for 1,080 AC, maybe I could understand...but it's not licensed, and what exactly makes it "legendary" enough to charge THAT much for a god damn skin?
This kind of ######### is proof that BHVR doesn't give a crap about game health.
Exactly its just a terrible way to get more money this skin is nothing but a scam to me
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@Jukenobi said:
https://forum.deadbydaylight.com/en/discussion/comment/1492558#Comment_1492558
Y'all can't take jokes. Stop taking the game so seriously.
TO me it wasn't funny and actually very irritating to me
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@Rivyn said:
Out of curiosity, what map were you on?
Had a match last night as Hag on Shelter Woods against adequate loopers. Didn't get my first down until two gens were done, and in two chases, two more gens were at 50%. Thankfully, they were the ultra altruistic types, and focused on saves/heals instead of finishing those gens, so I ended up with the 4k. Still, had they left the first hook hanging and finished gens, it would have been over in about six minutes.
Big maps are tough for 110% killers. Worse for killers that need to prep. I don't think adding time to gens is the answer. It's mind numbing enough just holding M1 on them. The best part of survivor is the chase, but one good chase and two gens pop, so it's always a time crunch. I scratch my head when survivor mains reject the idea of the killer playing on the survivors time table.
An additional objective needs to be introduced to break up the gameplay. Maybe make something more out of the obsession, where they have to complete tasks separate from gen repairing to help progress. I dunno, it's tough, since this is what the game is built around.
Blood lodge, its still kinda large for what I would like
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Thank you its really painful, survivors don't understand how hard it is, the new matchmaking system sucks and its putting me with people as a survior who aren't experienced and terrible at the game so I fail, and as killer someone who is a better than I am and they have the nerve to tell me to 'get gud', I'm fed up at this point, I just want to... ( You know)
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@Jukenobi said:
Get gud. Apply Pressure.
Just stop.. please just stop. At this point survivors really don't understand, I can't do ######### when three other people are somehow half way done with the three gens already and still going. Look todays been a rough day, alright please stop
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@Onyx_Blue said:
You're Deathslinger on Blood Lodge...yet you're complaining about gens?
The only 'safe' loops for Survivors, vs Deathslinger, on that map are near the corners or edge wall. The entirity of the map is in his favour. You're using his easiest build and you're complaining about an 8min match?
I don't see an issue here. I mean, did you play badly? Did they just hold forward? Did you make too many mistakes? Did you prioritise hook defence instead of gen rotation? There are a lot of questions you have to amswer before this example cpmes anywhere close to proving gen speeds are an issue.
Buddy I suck at Deathslinger
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@LunarMess said:
I got a 2:13 second gen time recently, and today I dc'd b/c 4 gens were 70% within 60 seconds of the game starting. This was with 2 hooks Thanta, and sloppy as nurse. I think its the Hidden MMR that we are all now in, as its really going to show how absolutely optimal survivors can be at just basic high ranks, not like 3k hours types of survivors, but barely 1k hours can so obscenely complete gens, even under the maximum pressure a killer can apply.
All we can hope, is that this MMR system will mark the new dawn of DbD, where we actually have evidence that it isnt just freaky games, and that its FREAKY easy gens to do.
Are you serious geez man that was kinda what was happening to me there were 3 gens just like that
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@ItzPixelYT said:
Generators need removed for a better more fun objective for both sides. The game sadly is ruined by this massively flawed mechanic. Killers don't want to patrol gens that's not fun. Survivors don't want to sit there watching a progress bar all game either...so most people get their enjoyment out of being toxic to each other, this is why the community is toxic.
Literally every issue is pretty much rooted from Gens being a thing in this game and the sooner they get rid of this dumb mechanic, the sooner this game can get WAY better for everybody.
I never looked at it like that though but they need something else to do
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@VonCrow said:
Gen progression is an actual problem, unless you manage to snowball really hard or you're far better than the survivors. In a game with equal skill you'll probably get rushed.
People have to understand that only because a Killer is able to 4k a game doesn't mean that the gen progression is fine. If you 4k but they finish 3 gens in less than 2 minutes that's something big. Anyways the biggest downside of the genrush meta is that Killers are forced to make 0 mistakes, commit 1 time to the wrong chase and the game is done. There is not that big punish on survivor side.
In a situation where you hook a survivor, you chase another one, and the third one is going for the safe...if the gens are still poping fast...yeah, the "apply pressure" is kinda a meme.
But people don't see it that way and I usually am the only one to notice at times
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@Happysmurf said:
This game has no balance because 99% of the devs focus on cosmetics and making quick $$$.
They think they have a winning formula but in reality once real competition comes out in 1v4 asymmetrical horror, this games gonna be forgotten.
Preach
@supersonic853 said:
Ive had 5 gens done in like 3 almost 4 minutes. Not fun. (And like 3 of them had ds so i couldn't do anything most of the time except slug for them to get up with unbreakable.
I may have had a game like that for survivor and Killer rage quit as soon as exit gates were opened
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1491877#Comment_1491877
Missed opportunity to say “I don’t watch JoJo so I don’t knowknow”
lol I did
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interesting
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@Adriang14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1491877#Comment_1491877
Stan isn’t stand, stan comes from an Eminem song which basically means crazy fan but has become a popular word to describe a fan.
Oh oh okay like I've heard the term stan before but mostly from Jo Jo, but it may have been stand ( Tbh I care very little for that anime anyway),
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@BigTimeGamer said:
Imagine being told 2 weeks ago that BBQ would be nerfed and OoO would be buffed with aura changes
Who'da thunk?
NO one at this point, good job BHVR you (BAD WORD) up this time
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I don't watch Jo Jo, so I don't know
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Here are a look at the rest of the Greek sets and New pyramid head sets also all the memory pages for Hag and Ace, don't read if you want spoilers, scroll down and you will see the new cosmetics
https://www.leaksbydaylight.com/dead-by-daylight-skins-tome-renders/
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@RoMainPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1489017#Comment_1489017
Okay you obviously need reading comprehension. He slugged everyone, at five gens. There was no more match to be had. He was just hooking everyone, even if somebody kobied (if) the match was over. Done. Finito. How is that the SURVIVOR ruining the match? THERE WAS NO MORE MATCH.
Nobody mentioned the "Survivor Rulebook for Killers" until you my dude. If you read any of my other comments in this post you'd see that I said slugging is a good tool for applying pressure, but what pressure is needed to be had when NOBODY HAS EVEN FINISHED A GEN.
Your going to get games like that man, you just gotta suck it up, I've had terrible team mates as survivor and they are terrible AF, so its not you
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1488986#Comment_1488986
I was agreeing with you.
And making the point that he probably texted the killer first and the killer didn't ask for his input.
Oh okay I thought you were telling me to be quite about what I said my bad.
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The only issue I have with billy's rework is how constrictive and limiting it can be, I suck at Billy because its impossible for me to land a hit So I use his chainsaw mostly to travel, his addons correspond with his personal perks which is again constrictive and limiting, this is a very big mistake I've seen happen to many video gaming companies like Blizzard, Activision, and Ea. They messed up so bad at times its ridiculous, mostly they amde their own decisions and are out of touch with the community, BHVR is starting to follow that path. So be very careful how you make future updates, because if you do something that affects the game negatively, you destroy a possible future.
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@Arbmos1998 said:
All i am gathering here is survivors being self entitled demanding the killer plays to their liking and because the killer dominated at 5 gens you had a fit and even dc'd. Slugging doesnt make killers asshats lol. Plus they got 17k pts so they probably secured a safety pip or even a pip so thats either a win or draw for them, probably a draw because you decided to dc
To me that's always the case for survivors
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1488950#Comment_1488950
That's what I thought.
And they look like they criticized the killer and he said f off.
What's he supposed to say, "oh sorry, wont happen again "?
I get that we all don't always agree on playstyle, but keep your opinion to yourself unless asked.
Okay? Whats that supposed to mean
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Exactly at this point to me it looks like it could be the guy, cause Killers aren't this saulty usually unless they have had terrible games in a row
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@RaSavage42 said:
Take this with a grain (or a pinch) of salt but 1 game with new Hillbilly (went well) on Grim Pantry and I felt like I didn't overheat but only used the saw for mobility not for downing survivors
I might have to play more as him to get a better feel for him
THe problem is that he i extemly hard to learn particularly if you haven't mastered him yet, so no matter your results its an automatic lose ( At leas thats been my games, I can't play ######### as Billy, he sucks)
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@Inji said:
That Yui hair is what I got right away. Been mixing that with other cosmetics of hers. Lots of pink 😝 Looks nice.
I think the Oni Guardian of the Labyrinth looks absolutely brutal. Minotaur's are gorgeous so I'm getting that one too. However the Feng Min Goddess of Warfare is definitely my favorite.
I mean its okay I just wish they gave clown more of a clown look with his cosmetics, I just don't like the fact its a set
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It kinda matches his theme, but his lobby fits him more, honestly he feels like a more modern day country sorta vibe
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@Snuffleufugus said:
https://forum.deadbydaylight.com/en/discussion/comment/1483427#Comment_1483427
Absolutely! The clown is super under powered and really needs some extra love. He needs a serious buff and something to make him feel better to play as. My friend has a huge fear of clowns though so hopefully they'd add an option to cover the clown's face in game before that for people with a phobia of clowns haha.
They will eventually and maybe rework him, but I would love another circus themed killer, I actually created that is called the freakshow, he is a kilelr that can manuver around the map kinda like nurse, but set traps similar to hags that cause oblivious, and he always smiles, imagine a killer like that?
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@Snuffleufugus said:
I have been following the development of DbD since release, and have watched how the game has grown and improved into what it is today. It's a beautiful, fun, incredibly unique game that I love very dearly. So, when I give criticism, understand that it comes from a place of love and experience, rather than randomly bashing every part of the game.
As many people have noticed over the years, the game is balanced highly in favor of the killers. Survivor capabilities against any character in the DLC sections of the game are utterly lack-luster in comparison to powers given to the killers, whether they be perks, add-ons, offerings, or general capabilities in game. To a large extent this is important, and I think that it is balanced well for a variety of killers, but there are some killers and perks in the game that need changes, and based on today's patch (07-28-2020) I can tell the developers are not really taking some important things into consideration.
My friend group plays this game constantly, three of which are game designers and developers, including myself. The more we have played and become skilled at the game, the more flaws we have found around the balancing act between killers and players. The game should feel as though in any given game, you have the ability to negate the capabilities of a killer through teamwork, skill, and strategy. Many DLC killers and their perks completely negate that.
Let's take the Spirit as the leading example. She is far too powerful, even without her perk set. Her ability to be undetected and unseen at extremely high speeds is far too strong for survivors to work against with teamwork. I have played many matches against her, and when she has perks and powerful add ons, it feels absolutely helpless, even as and with rank 1 survivors who have plenty of experience against her. Anything that lets her track survivors and slows their progress makes her practically impossible to play against (if the killer is slightly experienced with her, that is. If the killer does not know her, it is entirely possible they play poorly).
The fact that she can simply teleport directly behind a generator without being detected, and grab a survivor just by estimating they are there, makes her mobility and silent movement far too powerful to work against. There's literally no way to know she is there other than an audio pip for her "teleport" (yes I know it's not a teleport, it's just easier to call it that) beginning. Now, imagine this with these perks: Barbecue and Chili, A Nurse's Calling, Bitter Murmur, and Dark Whispers. These are just a few that would make her feel impossible to hide from if combined. There are plenty more I can list. I can apply that to Legion, the Doctor, The Cannibal, the Hag, etc. And it would feel the same for different reasons. The cannibal was already strong in my opinion, literally being just a more powerful form of the hillbilly, instantly downing with a more manageable form of the chainsaw attacks that are insanely hard to use on the hillbilly (which were made better with the changes given in this recent patch, which I'm glad for). Now he's even stronger?
"To make him more threatening to play as and against" shows that there is a sincere bias towards the killers' powers. He was already strong, being able to move across the map and down people instantly in one shot, break through pallets with ease, and see others after hook if they didn't manage to find a locker in time. Now he's even stronger? Why wasn't this update to make barbecue and chili less strong? Or manage how unbeatable you can make Legion (even playing as him feels ridiculously strong). Or nerf how powerful the spirit is? My point is that the DLC killers just feel like better, easier to use versions of non DLC killers. The Spirit is strong and slightly different nurse, the cannibal is stronger hillbilly with an alternate move set, the pig is a better variation of the wraith who is slower and can see through walls (which I say because wraith's invisibility so visible already that it doesn't really feel like invisibility to me). They all just feel like worse versions of non DLC killers, making the only really viable non-DLC killers be the Huntress and the Nurse. I actually find the nurse to be the perfect balance-- hard to play, but strong when mastered. There's a negative to using her ability improperly, but it's very strong when used properly. She's a good example of a non-DLC killer that feels good to play as and play against (in my opinion).
On the flip side of non-DLC killers, the Huntress is insanely strong. If you can aim, she quite literally has just a long ranged attack that she can spam 5 times in a row without negative effects besides slowing down slightly while charging up. It makes the Deathslinger (someone I know a lot of people find powerful, but I don't find to be too hard to play against) feel like chump change to me. On top of this, playing against a skilled huntress feels impossible to beat at times, especially when the hatches literally travel through walls most of the time. Going around corners feels as though it's useless, because I have actual footage of multiple times in matches where I can see a visual effect of the hatchet traveling through walls and hitting me or a teammate. It happens on my side, teammate's sides, etc. Whether our internet is good, bad, or average.
I know I'm a bit all over the place here, but I was kind of just putting my thoughts down without a huge amount or organization. The general fact is that killers are far to strong with certain perks to feel like you even have a chance against, no matter what amount of teamwork you utilize or how many powerful perks you have equipped.
My suggestions for balancing killers:
Spirit:
Give her a cool down on her ability to attack others when she comes out of her state. Either that or make her blindness last a short while after coming out of her state. She needs something to negate how high her mobility is while staying silent.
Deathslinger:
literally just an audible cue to show when he's aiming at you. The one that's there now is not helpful. It needs to be immediate and feel good. Balancing him with that and improving other aspects of him (recovery time, terror radius reduction, reloading weapon, etc) will make him feel like he can be evaded but not make him feel weak.
Cannibal:
Just nerf Barbecue and Chili. The Cannibal himself doesn't feel all that overpowered, because you can avoid his swings in cabinets and by using movement around corners to your advantage, but Barbecue and Chili along with other aura revealing perks makes him super obnoxious to play against and honestly not very fun to play as.
Legion:
Legion is strong because of his (I will use he for sake of simplicity) killer instinct. His ability to travel from player to player during frenzy makes most of the match into just taking time to recover, and if he has the right aura revealing abilities, he can just travel from player to player constantly injuring them and making others have to either recover or work to get one off a hook. He's so close to being balanced, and I know it's only if another survivor is near-ish, but the situation where one survivor gets hit, and then one is just in range, leading to a chain reaction of the next is just in range, and the next, it makes it too annoying to play against. Making it so that he cannot slide over pallets (or there is some long term negative effect for doing so), would improve it for sure, but making it so that perhaps it just causes a very short audio cue from survivors rather than a visual cue as to where they are would make it strong but not too strong. This is a character I haven't thought as thoroughly about, but he feels awful to play against.
The Huntress:
Simply make her have a cool down on her hatchet throws, or make her slowed down significantly if she throws too many in a row. It just feels like no matter how much movement you use to your advantage, and how many corners you take, you have to implement dodging her axes, which hit your characters massive refrigerator sized hit box most of the time anyways, or travel through walls. She just needs some sort of a negative effect to make her feel less powerful but still threatening, especially at higher levels of play.
A large part of my concern comes from a combination of new players having a horrible experience when they are just learning the mechanics of the game, and the fact that mid-tier players that are learning the game feel the need to quit because there is nothing to do against the killer. If the killer has the right combination of perks, add ons, and offerings (which are honestly not hard to get), no matter what perks and offerings the survivors have, it feels useless. Hooks aren't really far apart when you use petrified oak, the dark mist increasing doesn't really matter if they have aura revealing perks, your luck doesn't really matter past the first hook, chests are only marginally useful, starting together is usually actually bad if the killer is close enough to you, and you can lose your items even if you take the offering that literally say "don't lose your items and add ons," making it pretty much worthless to me in the first place. There are too many powerful perks for killer, and almost no powerful perks for survivors. Useful perks, sure, and ones that can help in niche situations, but not enough ones that make you feel like they really did something.
Autodidact is a powerful perk, calm spirit, self heal, and maybe something like sprint burst or lithe, but quite honestly, those aren't even that amazing in the long term. There are some useful ones like spine chill, alert, premonition, etc. but they don't feel like a structure perk that you should feel good about. They just feel like a slight warning system, and that's it. On the flip side, I could list many many perks on the killers side that are unbelievably strong. Ones that let you instantly kill downed survivors late game, ones that reveal all players to you for 10 seconds on last generator, ones that reveal auras of worked on generators to you, ones that make it so that there are ridiculously hard skill checks to not be revealed while working on a kicked generator, ones that reveal positions from crows to you, ones that make healing feel like a negative rather than a positive, ones that make lockers useless, pallets useless, or heartbeats unheard, which are the few defenses the survivors have. Even wiggling feels completely useless. I've been across the map from a hook and wiggled like there was no tomorrow, and yet I still got hooked with plenty of time to go before I would have been free. Sabotaging a hook is not useful, because it lasts so short, reveals your position, and there are generally 3 hooks right next to the one you just sabotaged. Flashlights almost never work, because they're hard to aim and the killer can just literally look slightly to the left, right, up, or down, and it has absolutely no affect on them. Like, there are so so many issues. All of my friend group agree with these statements, as well, and we are high ranking survivors and killers.
On a last note, there are lots of tactics in the game that make it so that the survivors just don't have fun. Puppy guarding a hooked survivor is unbelievably annoying. Sure, gives you time to go repair generators and such, but like come on. If you are trying to rank up it just has you die with no ability to escape through any means of skill or teamwork, and it doesn't even earn the killer points really. It just is annoying to play against and childish on the killer's part. Having something that makes it a negative to puppy guard (such as having your own heartbeat play through your ears when you're near the hook for too long, or your vision blurs the longer you're there, or something) would not only improve player experience but discourage bad play styles that quite honestly aren't even beneficial for the killer in the first place.
Just, making the survivor's feel like their skill can play into the game more makes it feel less unfair. I get that you're running from a killer, but trust me, a skilled Nurse is far more terrifying and fun to play against to me than a Spirit who decided to pay six bucks for infinite power. Yes that's an extreme exaggeration, but you get my point, I'm sure. Again, I love this game, and these are just my opinions, but the game would feel so much better if there weren't games where I feel like my skill has no part in my survival. No matter what I do, by complete chance and power of the killer, I am killed, hooked, and guarded. Or killed, and then hooked, and I watch as the killer bolts straight for one of the survivors, and they can do almost nothing about it, which causes a hook-and-bolt reaction, getting us all killed. I am absolutely willing to hear people out on counters to this stuff, but this is how I've felt about a lot of things for a long time in the game. It's great to make the killers powerful, and too much balance is not a good thing for any game, because being overpowered can make things more fun, but there's too much going for the killer at almost all times, and almost nothing going for the survivors at any time, if that makes sense.
I hope a developer reads this, and even explains perspectives from a development standpoint, because as a developer I understand that the fan base doesn't always have all the statistics, and perhaps things are less extreme than they seem, even if it feels a certain way from a given player's perspective. I also do not think that the developers are doing a poor job by any means. I love this game. It is a well made game. The anniversary event was awesome. The killer designs and the DLC's are all so cool and fun. The prices aren't too high for what they are, and what the team has to work with. I just want the game to be even better, and from my play-group's perspective, these are a few of the things that could be improved. Again, sorry for the disorganization, this wasn't meant to be as long as it was, and I sort of just spilled my brain onto the page. Hope everyone is safe and healthy. Chit chat with me in the comments if you so desire. My internet is currently poor, so I may not respond immediately, but I'd love to hear other people's thoughts on potential balancing changes.
You forgot Clown he needs the love
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@slim0b said:
https://forum.deadbydaylight.com/en/discussion/comment/1482295#Comment_1482295
His instadown that could be countered by looping a simple TL wall, spinning, not waiting at pallets, juking, keeping your distance
They even admitted he has a good amount of counter play from the survivors and when they release him they dive deep into the bullshit, it's like they're saying "He's fine and balanced but hes better than the shitty killers we released"
@slim0b said:
https://forum.deadbydaylight.com/en/discussion/comment/1482366#Comment_1482366
Exactly, the only change he needed was making the addons NOT stack. But we just had to fuck everything up in the process.
I've seen it happen to many video gameing companies where they make rash decisions for the balancing an pisses the whole community off, in shor BHVR this is not how you save your game this is how you kill it.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1482213#Comment_1482213
Patch notes: fixed an issue where it was possible to play as killer
Are you serious, Bhvr, this is terrible