CrashMADDS13
CrashMADDS13
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Comments
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2816859#Comment_2816859
Then what are you saying? Because it looks like you're saying these perks are unfair because they make people lose when they thought they won.
Which just sounds like whining, to me.
Lmao ok. I'll link you this any time you complain about something survivors do that makes you not win. Not criticism of bad design, no constructive feedback, just whining.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2816818#Comment_2816818
Literally the point of a PvP game is to 'rob the other side of victory' by winning, yourself. ๐คฆโโ๏ธ
So you can misinterpret what I'm saying here, or youre basically saying dead hard is fine, you know because *face palm emoji
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I don't discriminate based on console. But god have mercy on your soul if youre a bunny Feng.
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I hate noed and dead hard for the same reason. They both exist to rob the opposing side of a victory.
They both feel horrible to go against, and if you're not ok with one you shouldn't be ok with other, that is if you actually play both sides of this game
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Really fun build i found for nemmy is PR, oppression, eruption and myc. Constant cycle of zombies on gens, and survivors playing catch up with unhooking.
If you don't care about winning, try myc, nemesis, rancor, and furtive chase. Ask @Aneurysm about that one ๐.
Another fun one is tier 4 Myers. Pick perks that compliment his tier 3 effects.
I also love exposed meme builds on any killer. Use any 4 constant exposure perks. Startruck, myc, dragons grip, haunted grounds for example.
You can also try a build with fire up, brutal strength, enduring and spirit fury for some hilariously oppressive pallet play.
Lastly, try a full gen kicking build. Oppression, overcharge, eruption and trail of torment for example.
If you're getting bored with perks, try coming up with creative builds where all perks synergize with each other.
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@Nathan13 said:
Try going against 4 sprint bursts, itโs worse than dead hard.
If that were true, everyone would run sb ๐ค
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@SuzuKR said:
Hag, for the sole and exclusive reason of how easily anxious jumpscares make me.
Found out why you don't want FNAF. Would be easier to just say that than a "moral obligation" ๐๐
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No. Just don't go near the library.
And if a killer brings agitation iron grasp and a badge, then their intent to camp could have been done in the basement too in any map with bubba.
Get over it
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/2806794#Comment_2806794
FNAF is a pure jumpscare generator with zero substantive psychological horror elements. I resent it like I resent movies that lean only on jumpscares for their "horror". And though Springtrap is the least so, all the killers therein are cartoonish and virtually impossible to take seriously on their own merit.
Given the primary demographic for DBD are adolescents, and many of them were fans of FNAF when they were kids, it's understandable they they view the games and its characters through a nostalgic lens, and as better and deeper than they actually were. Kind of like gen X'ers and Star Wars (let's see how many people I can piss off, lol).
DBD bringing in FNAF would be like the Simpsons/Family Guy crossover, or putting Goosebumps in a compilation of the masters of horror. Selling off the last vestiges of your dignity in the name of broadening your audience.
JMHO.
It amazes me how people care so much to justify dbd not getting a massive new player base because... They hate said franchise SO much.
There are more important things in the world to have such passionate feelings about ๐๐
The longevity of the game is more important than your personal feelings about FNAF lmao
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Because from this games coding, an effect like rain and/or thunder would crash the program instantly
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45 seconds. 1:30 if you push someone off the totem
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No mercy. Slaughter them all
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CoH shouldn't exist at all. It's old undying levels of unfun and unfair. But it's fine because there's 4x the number of survivors defending it than killers complaining.
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I just want monstrous shrine to make basement hooks scourges + all scourges getting monstrous shrine effects
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Easy. Give it it's normal i frames without distance, and only award the speed burst as a reward to avoiding a hit.
But devs have to be "DER tOo hArD 2 cOdE DERRR"
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Nemesis gets trashed at high MMR. So, get there first then complain
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2802797#Comment_2802797
Call me a Survivor main while you're at it.
If you take a look at my post history, you'd discover I've played an unholy amount of Killer. In fact, I commented on something talking about CoH just today.
Unlike others, I do not let the fact that I played Killer dictate my ideas on what makes sense and what does not. If something is bad, it's bad, regardless of what tribe you belong to.
Really? Because you're arguing that doing gens should be totally relieved of any risk whatsoever. That's boring and counterintuitive.
There needs to be a risk of doing gens in the killers face, or doing them up until the last second of PR procing.
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Take a wild guess
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Because the survivor player base is 4 times the size of killers, and survivors cry thinking they're little victims and not part of an overall team.
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@Huge_Bush said:
Yea, no. Sure, theyโre both second chance perks but their use doesnโt reflect the skill of their user at all.
When they nerf dead hard and survival rates drop like a rock I'm sure those statistics will prove otherwise
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@GoodBoyKaru said:
bring that "sally of the lanturn" cosmetic, trick everyone into thinking you have noed and make them cleanse all 5 totems. suddenly whip out hex: pentimento and win
for the sake of this post, i'm simply closing my eyes on boon totems
That's just the ticket though Karu. Boons destroy this strategy
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With red g virus HUD effects too!
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@Reshy said:
The big problem is not the camping and tunneling, it's how long it takes to down a survivor and hook them. It shouldn't take over a minute to get your first down, and once you get that first down they shouldn't be invulnerable for another minute no matter what. A minute with three survivors on gens is 180/400 completed. Add another minute for the unhook and you get to 300/400 with two survivors staying on gens. It's not possible to pressure survivors fast enough with anything short of Blight or Nurse.
Somebody needs to try pig with pentimento plaything DMS pr.
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Well, i would disagree. A lot of perks in the game are only beneficial if you leave the hook. For example, (ruin, sometimes good when camping), DMS, pop, devour all require you to not camp.
Running most good perks already reduce camping.
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No no no that would be way too much. Killers don't need THAT kind of buff. They only need some kind of slight basekit slowdown assistance and MAYBE something like a weaker forced penance for body blocking.
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Typical nemesis mains ๐
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@Zolfo16 said:
Let's imagine the surv that get hooked and when he is unhooked he discover to have No Mither.
Take no mither out? Instead of poking holes in someone's idea at least try to be constructive ffs
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Payback for not running calm spirit. We killers get earraped by screaming survivors all day long. You get nemmy excited noise, and random nemmy stomp noise
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@ChristinaPirog said:
I've been playing DBD for around 1000 hours now, my playtime as survivor being about 700. Even with all this experience and skill i've accumulated for the past months (years even lol? xx) There were way too many times the killer has easily caught up to me after baiting me to go for the vault. I've been using Lithe as a perk for months now and i believe it should be basekit. This change would especially benefit newcomers to the game so they can easily escape the killer instead of getting hooked and facecamped by a salty killer. This game is already not balanced at all considering the killer can literally get you out of the match by eliminating you. Survivors have been really weak for a while now and exhaustion perks are a must-have. Lithe should turn into basekit and function like a normal game mechanic (see the adrenaline rush after getting injured) to make up for it atleast a little. Step by step survivor should be buffed or adjusted so that its fair for everybody and not just the killer. The last few matches i've been easily outrun by the killer - is that even the point of the game? The killer is supposed to be scary and slowly creeping up on you, however he can catch me in mere seconds without any perks. Sorry for my bad english im from Belarus Greetings ChristinaPirog
You do not have 1000 hours.
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@feng_min_main2003 said:
he didn't even try to slug, he just wanted me to bleed out.
As my title says this is why unbreakable and soul guard need buffed.
Lmao with your build, you absolutely deserved it
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@Tiufal said:
Boil Over works as intended.
Stawp asking for nerffff!!! I want to bullwy killwers!!! ๐ญ๐ญ๐ญ๐ญ
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@SomberNokk said:
I think its a no brainer, as much as I hated the Friday game the radios were cool. Maybe add something similar? Finding walkies in the trial?
I feel like making it a task would only hinder solo survivors desperate for communication, while buffing swf that can side step that process altogether.
I don't get why theres no communication between survivors in game
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2780645#Comment_2780645
My bad, forgot people like you think LGBT+ people existing is political.
So you're gonna just act like FNAF and it's fanbase is anti LGBTq because the creator, (who departed from the franchise) donated to Christian charities.
Give me a ######### break. People like you are insufferable.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2780638#Comment_2780638
Something I appreciate is how easily bigots will jump to out themselves.
Lmao no one cares. Stop making things political. That's like saying the entire FNAF fanbase hates LGBTq. People want the character in the game. Nobody cares if you think you feel morally superior to everyone.
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Freddy Krueger..?
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@SuzuKR said:
Would be a cool chapter if an anti-LGBT bigot doesn't get any royalties or income whatsoever from the chapter. Unfortunately, that's not the case, so I am morally and ethically against the chapter.
Nobody actually cares
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Steal pheads thunder then? I'm on board for the skin though
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This idea is leagues better than what the devs came up with. Too bad they're so blind
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2778176#Comment_2778176
Monstrous Shrine making the basement have Scourge Hooks is a good secondary effect, it would still need something else too to be useful on its own though.
Well easy, all it has to do is make all scourge hooks have the effects of current MS. On top of making the basement have scourge hooks. Maybe scratch the sabatoge immunity and keep them breakable on sacrifice out of the basement
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@Vyne456 said:
I think this is skill issue, would you guys agree?
Not really. The wiggle buff to boil over was warranted, but not a damn wiggle progress boost from dropping. Too abusable.
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All i want is for MS to make the basement hooks scourge hooks, and/or make scourge hooks not consumed on sacrifice or immune to sabatoge
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@cutiekiller said:
quit making charms, waste of time, money and effort, they are the most useless thing from this game, why do they even exist? who actually pay attention to charms? the only time you could if you aren't looking at what your teammates are doing when on a hook.
they were most definitely added because of the rift and wanted to fill the blanks, but F hell just give shards and BP instead of charms, totally useless junk.
Louder, the devs are busy recoloring the VHS porn charm
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@Sepex said:
https://forum.deadbydaylight.com/en/discussion/comment/2777795#Comment_2777795
I can see why your jailed.
People like you ruin this game. Play both sides.
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@Ripley said:
Meanwhile the playerbase continues to shrink.
Killer player base
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@Hex_Dyslexia said:
https://forum.deadbydaylight.com/en/discussion/comment/2775831#Comment_2775831
So the issue is that you have the wrong information, even though I have provided a rather clear description. The Pig knew which box I specifically needed to escape my trap. Again, reading is free, kid. Funny you assume I'm crying. Projection much?
You are hopeless ๐ gl
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@Hex_Dyslexia said:
https://forum.deadbydaylight.com/en/discussion/comment/2775771#Comment_2775771
A killer camping a box isn't RNG. Like what about this is so difficult for you to understand? The same thing occurs when Pyramid Heads camp Cages of Torment and yet the game addresses this and this doesn't negatively impact playstyle or playability of the killer. If a human being is behind the actions of an event, that by definition is not RNG. If you are having difficulty understanding what RNG is or means, I welcome you to Google it. It's free. :)
Do you really not get that pig randomly choosing a box to block is RANDOM. Random chance kid. Cry harder about it
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@Hex_Dyslexia said:
https://forum.deadbydaylight.com/en/discussion/comment/2775523#Comment_2775523
I welcome you to lay out how what I stated would also mean we should "completely remove the hatch". The issue is not with chance of escape from saw traps nor is it with the very existence of RNG. If you can't get what the point of my post is maybe refrain from commenting or ask for clarification? False equivalences don't add anything of value.
Lmfao if you can't understand how what you're complaining about was literally just rare unlucky RNG then i don't know what to tell you buddy
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2775523#Comment_2775523
And dead hard, but in this case it's pretty much guaranteed free one more life unless survivors are very bad.
Dead hard just needs a distance nerf, not removed. It needs to award distance only on a missed hit, and keep i frames regardless.
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By your logic, we should completely remove the hatch because sometimes, based solely on RNG, a "pathetic" survivor can use it to get a free unearned escape.
Give me a break
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I had a Claudette try this on the third floor of rpd library. I just left her up there every time. Killed all her teammates and decided to let her bleed out since i couldnt bother to find her after checking the library again.
She then DCs and leaves a horrid message on my steam profile.