CountVampyr
CountVampyr
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- CountVampyr
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@HaunterofShadows said:
game because at least there's loads of pallets to break and give me blood points.
I kid you not, the last time I played The Game map there were NO pallets. Talk about a glitch. It’s either all or nothing, lol.
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@MrPsych said:
I agree that the achievement for Killer Adept should just be "Kill all 4 survivors using only the default perks". There's a bunch of characters where playing efficiently and using all your powers will actually handicap you of the win because you're doing things too efficiently for the emblem system to notice it.
Hag was one of the worst characters to adept because if you use her traps too well or win your game thanks to Devour Hope, you'll still likely end up with ruthless killer and not even be close to being merciless despite killing everyone.
In Myers case they could at least take his tokens into account. I had them all mostly maxed out by the end for crying out loud.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2219232#Comment_2219232
I can't remember - I got the achievement three years ago 😅
For the ones I did recently though I haven't had any problems. Even still it's only for one game. It's not like you're being forced to adopt an M1 playstyle for every future match. If you didn't have to go out of your way to get it then I don't think it would be too much of an achievement.
I don’t consider resorting to M1 really going out of the way or an achievement at all. The point of adept should revolve around making your powers work, not ignoring them altogether. I got the Oni adept first try without even knowing how to use his abilities because he is a lot faster and his perks don’t actually handicap you by giving the obsession special abilities.
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@OnryosTapeRentals said:
Not to sound braggy but I have every killer adept in the game; I really don't see much of an issue with how the achievement works currently.
But to earn Myers did you use his perks to the fullest or did you resort to M1ing everybody? Because we shouldn’t have to be doing that.
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@Midori_21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2192270#Comment_2192270
"But so what?" So you saw the different perk icon and went "Huh they changed it from a picture of a beartrap to a picture of a totem. Ah well that probably doesn't mean anything. Perk probably still detects traps. No need to check the description"
The reason they got rid of the trap sensing and kept the totem part, is because they're trying to push people to do totems more often. And they're moving away from perk effects that target specific killers, like how small game specifically beat trapper and hag.
I’m sure you’re that you are perfect and never overlook anything ever. Right. The “holier than thou” attitude of some gamers know no bounds.
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@Midori_21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2192223#Comment_2192223
What I'm mostly confused about is that, sure it might be easy to miss that they changed what the perk does. But they changed the icon for the perk as well. It's very different now. Did you miss that as well?
I noticed, but so what? The perk is still called Small Game. If anything, they should have removed the totem sensing and kept the traps. The name doesn’t make any sense for what does now.
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@deckyr said:
i feel like trap detection still has a place in dbd, maybe it's an effect that they could apply to premonition. premonition can go on a cooldown when it detects the killer, but it can also just go "ping ping ping ping ping" while you're looking at a trap. i feel like that'd be pretty nicely balanced.
Maybe they’re planning it to be a separate perk on a new character? They’re probably running low on ideas.
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@Alice_pbg said:
The "news" section when you turn on the game, tells you of all updates.
So you did get the memo, just choose not to read it.
I overlooked it. I’m not perfect. Sue me.
I use it primarily for totems anyways, but now they should change the name of the perk because “small game” really only makes sense in relation to traps.
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@Midori_21 said:
If you're looking right at a trap, and you know you're looking right at that trap, why would you need something (small game) to remind you that, you are indeed, looking at that trap? Even with tar bottle it's not too difficult to find his traps. In fact with the map reworks many of the better trap spots are gone. If you keep your eyes peeled and literally watch your step, you'll be fine.
Uh, I only said that as proof to myself what I already figured out, that it wasn’t working the way it was before. Most of the time I was stepping on them in tall grass. This one was at a pallet in plain sight, that again I almost stepped on because I was still relying on small game.
But at least the perk will no longer unwittingly lead me into a trap when all I was doing was hunting for totems, so that’s a plus.
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@TGB said:
https://forum.deadbydaylight.com/en/discussion/comment/2191486#Comment_2191486
Well...... They probably are, to farm BP, lmao.
Really though - yeah, well, I AGREE. Any Killer perks that translate to the same obnoxiousness of having to respect it, which totally warps your gameplay, even though they may NOT have it (Nurse's Call comes to mind, and I wouldn't say many other Killer perks can compare to what BT does) could also do with a change.
Or, perhaps something big that would change everything. Perhaps, quite simply, you can know everyone's perks before/during the game. I HONESTLY do not think that would be bad for the game. Either neutral or good. I can only imagine some silly counterarguments for it. But no good ones. So if you got any, I wanna hear it!
The only thing I have to say about that I idea is that its a bit like trying to play poker by showing all of your cards first. A lot of the fun is derived from not knowing what the other players are holding. And yeah a lot of the annoyances, too. But without the element of surprise this game would get stale reeeallly quick.
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@TGB said:
https://forum.deadbydaylight.com/en/discussion/comment/2191454#Comment_2191454
And you really...
... What?...
I really didn't feel like it was this complicated. And I'm trying to not make a generalizing bash at Survivor intelligence right now...
So you have to play as if everybody has it… so what? As a survivor I have to play as if every killer is using BBQ. What’s the difference?
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It isn’t a fifth perk. How is it a fifth perk? If it’s a fifth perk then it’s at the expense of another player only having 3. It’s fair.
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2180251#Comment_2180251
I don't think every licensed character needs to be an icon.
Probably not, but the more obscure they are the more the “meh” factor kicks in and the greater the chances are that the profits won’t offset the licensing costs.
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2180144#Comment_2180144
I didn't think I had to name them lol, like another reply stated FNAF, Outlast and Amnesia are all indie horror games that, at least in the horror community, have gained a lot of traction as franchises and could work in DBD. Focusing on content more niche to the horror community, which likely makes up a lot of DBD's playerbase, doesn't seem like that bad of an idea.
Again, look up the definition of “iconic”.
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2180096#Comment_2180096
Maybe not from big name companies like Capcom or Konami, but there have been a lot of indie horror games that have gotten very popular and could fit into DBD pretty well
If you can’t name them and most people haven’t heard of them, then they’re the antithesis of “iconic”.
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After Silent Hill and Resident Evil there really aren’t any iconic horror games to choose from. After those they are all strictly B and C tier, or worse.
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Animal Crossing.
Pac Man?
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If I see two flashlights I’d probably equip Lightborn, but if I see three or four players with flashlights I will likely lobby dodge. Lobbies are a dime a dozen when you’re killer. It takes a far better killer than I am to be willing to put up with that hassle. Even if I use lightborn it’s obvious that I’d be dealing with an swf group with only the goal in mind of being a royal pain in my ass. So no thank you. Hard pass.
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I think its the only map where you are virtually guaranteed to lose at least one survivor after all gens are completed. I don’t know if I have ever played a round on that map where everybody escaped through the gates on account of their locations. Way too easy to patrol.
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I’ve been playing Resident Evil since it was new (well… 1997) and have played everything since. None of them have topped RE2 so I would be a bit surprised if they used a killer from any of the others, much less from the most recent game that hasn’t gained a reputation yet.
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Jesus, why is this conversation even taking place? Village doesn’t even officially released until tomorrow/later today.
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Again, this is such a stupid thing for mods to ######### about. If you don’t want old threads resurrected then get into the habit of locking or deleting them. Simple as that.
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I don’t care if I win or lose, or really about random strangers when I play solo. I do care however about a waste of time and low bps. If I’m just being used as bait against an Insidious Bubba, I’m suiciding and moving on.
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@VaJaybles said:
I mean I hate keys too as a survivor.
Last game
2 gens left
One to 75
Need to pop that one first or 3 gen strat takes play.
Bill (random) finds key, refuses to save or heal or do a gen... Even though there are 4 survivors and we saved him from the tunnel.
Finally pop the gen and work on a brand new gen last one. Oh the hope!!!
However I have empathy and see bill doing nothing (he has his golden ticket) person gets hooked, me and my friend pop the last gen, bill jumps in hatch. We refuse to leave a survivor behind. Killer securing his kill gets a 1 kill and 1 bleed out (petty move but I get it) I tbag bill who is still spectating.
Just get rid of keys and moris all together honestly
I get the aggravation, but that said it also proves to me why keys are important given the concept of the game. The characters aren’t supposed to know each other before game start, so in essence one player leaving all of the others to die because he found a key sounds more “true” and believable than everybody taking protection hits to keep one person off of a hook.
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If they add time to get a hatch to open with a key then its only fair that it also take the killer longer to close it. He should have to physically lean down to do it like the trapper setting traps. There’s no reason why they should take it from advantage survivor to advantage killer other than to satisfy salty killers.
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The only killer that is boring, imho, is Legion. Prove me wrong!
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Nothing major. I was accused of doing literally nothing the entire round by some dude and his friend because they were supposedly watching me for a short time after they died or using bond. I don’t know, but it didn’t add up because I died with a score of about 25,000. You can’t earn that much by “literally doing nothing”. They just wanted me to hold their hands the entire round apparently.
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Completed it first round. Definitely not impossible.
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This seems like a silly thread to start seeing as how the developers aren’t threatening to make it “base kit”.
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@Yugyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2091437#Comment_2091437
Survivor isn't impossible with this bug but it is a huge detractor from the fun knowing that you might play correctly and still be punished. Plus I've been stuck on the stun challenge for a good minute now lol.
Try using Head On instead.
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@dspaceman20 said:
I would argue it's a problem. Mainly because the huntresses that uses iri head are really bad and get one shot to carry them through the game and if that's the case imagine that with a fully competent huntress. Thats amplify the problem great making it nearly impossible to play against.
I don’t have to imagine it, I’ve come across rank 1 Huntresses with iri heads many, many times.
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@malloymk said:
If killers can see survivors names, then survivors should absolutely be able to see the killer's name.
The survivors are the abducted victims in this game. They aren’t in a position of authority to “know” anything.
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Many times if I play killer I’ll have survivors message me things like “EZ” if they escape, but they’re always assuming that I was out to “get” them. Sometimes I am, but most often I’m playing for rift points, which means that what I’m really after isn’t what they “think” I’m after. I mean, I can’t destroy as many pallets and damage gens as possible in a round if I kill everybody, now can I? My win conditions often don’t involve whether or not they survive, but sure, if a player is an easy hook while I’m performing my main objective then yeah I’ll hook ya.
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Has not being able to drop the pallet because the killer is standing in that spot always been a thing? Because there has been a lot of times recently where it seems like I should be able to drop it on him but I don’t get a prompt.
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@sleepy_knight said:
One end of a corridor on Midwich with Huntress on the other end. ._.
Lol. That’s rough. Did she try to iri hatchet you from there, too?
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@bobspongesweatpants said:
https://forum.deadbydaylight.com/en/discussion/comment/2078316#Comment_2078316
You said there is nothing sadder than Bubba using NOED because he has a one shot ability. I said there's nothing sadder than 4 survivors losing to a 3 perk Bubba...You have your point, I have mine
Which is irrelevant because I lost to a 4 perk Bubba (which btw, I struggled free so he didn’t even kill me due to noed. I died because the EGC time ran out).
Your point isn’t sad because it literally happens all of the time.
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@bobspongesweatpants said:
Nothing sadder than 4 survivors dying to a 3 perk Bubba...maybe just don't have hug parties in front of Bubba from now on...
Another person that misses the point. I don’t give a damn if I or everybody else died. But, please. Continue.
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@Phasmamain said:
Jeff is much just for aftercare alone
He definitely ranks higher than Quentin for me. I’d put Jeff into the B column and place Quentin in either D or F.
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@FancyMrB said:
All those 1 shot killers require their power for the one shot + land the hit. That takes time.
Noed is just a normal attack making it much easier to finish the game off quickly... which is kind of the point of the perk no?
It doesn't matter what killer uses it. Noed is a great perk for end game. Doesn't make anyone 'a bad player for using it'.
Again, never called them a bad player for using it. I already said he was a good player so don’t put words in my mouth. It still doesn’t change that to me it’s a wasted perk slot on this killer. I may as well use Insidious on my Ghostface!
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@Biohazard said:
https://forum.deadbydaylight.com/en/discussion/239876/nothing-sadder-than
Sure there are better perks for this killer but if he caught your team out of guard by using it than there is nothing to complain about. Just a friendly reminder for the next time. do totems no matter what you are facing of.
I already explained that isn’t what happened. Team was dead and only two gens were done. NOED happened because he closed the hatch. If gens weren’t completed there is no rational reason why all of the totems would be cleansed either. Again: NOT complaining about NOED, just the redundancy of using it on a killer that is already well capable of one hit downing at will.
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@BSVben said:
https://forum.deadbydaylight.com/en/discussion/comment/2076797#Comment_2076797
If all other survivors were dead, and the hatch was closed, then you were going to die anyways.
Using noed doesn't necessarily mean you are an insecure killer. Some use it to punish gen rushers. You will also find that at the highest levels of the game , tournament play, noed is a must pick for any killer.
I personally don't use noed, as I prefer to have 4 perks for most of the game.
Just out of curiosity, what perks and items were you running that game?
Iron Will, WGLF, spine chill, and self care. I was recently relying on med packs in place of self care but lately I haven’t been able to rely on team mates. The matchmaking this weekend has been lousy.
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@Lord_Tony said:
Just do bones
Generally that’s sound advice, but some games go so fast you can’t get them all. In this particular case only two gens were done, spent most of the round saving potatoes that for some reason didn’t know not to group up against bubba. Clearing totems for noed generally becomes a concern when gens are going too fast, NOT when he is rolling over everybody like a tank!
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@BSVben said:
https://forum.deadbydaylight.com/en/discussion/comment/2076775#Comment_2076775
How did the with the noed bubba finish?
It certainly wouldn't be redundant if he ended up with a 4k because of it.
He already got everybody. I was the last one, he closed the hatch and patrolling two close gates. I was going to die anyways but I was doing a relatively decent job of looping him and he hit me going over a window. I could see it being used in a new killer but he was rank 5. It just made me laugh because he was a decent enough killer which is why the use of NOED just smacks of insecurity.
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@TheBus4K said:
Just because he's a killer who has a oneshot ability doesn't mean he doesn't have NOED. I have found more Hillbilly, Leatherface and Myers with NOED than without.
Instead of rushing, break totems, it's not difficult. I don't understand how people complain about a perk that is useless throughout the game and can even be avoided by breaking totems ...
Lol. DUDE! Can you even read? I already said that I didn’t have a problem with killers that use NOED. I find it idiotic that a killer would waste a perk slot on redundancy. He already has the ability to down multiple people in one shot. It’s stupid.
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I’m on tier 66 and its become a grind because I’m stuck on Heroic Challenge which depends upon how good my teammates are almost as much, if not more, than my own abilities. I keep winding up as the last survivor which means I get zip for it. Currently a rank 1 player that keeps getting stuck against a red rank killer with a bunch of purple, green and brown teammates. It’s taking forever.
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Best thing to do if you need to earn those killer adepts is to not play for a few months and rank back to 20. I earned adept Oni recently on like second try because the players I went against were so inexperienced and I didn’t even have to use or even learn his special abilities. I don’t know why they made these trophies so geared for newer players to earn, but they should make the difficulty uniform across ranks. That means simply tying it to 4K and leave it at that.
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@Dustin said:
https://forum.deadbydaylight.com/en/discussion/239604/done-buying-rift-pass
Fun fact - I just finished this and I'll let you in on a secret. Survivors who aren't even doing the challenge can use your glyphs - It's happened to me several times right in front of me. So this is probably why you can't find your glyphs is your teammates are eating them at the start of the game.
I don't know whether this is intended or a bug but it was tilting when I found out trying to figure out why 10 games in a row I couldn't find one.
I doubt it. I have never had a problem on any of the challenges finding glyphs. It really isn’t that hard to do. A lot of people are working this challenge at the same time so if people could steal my glyph then I wouldn’t have been able to find them 6 games in a row. You probably just saw them find their own glyph and so you gave up looking for your own.
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I notice there may be a beneficial bug to the latest heroic virtue challenge in the rift. The directions say that you must survive while others escape. But what I’m finding is that if it’s down to two people and you die on the hook and the other person escapes through the hatch as soon as it opens, then you still get credit for it even though you technically didn’t “survive” to see it happen. I’ve gotten 2 points so far that way.
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It’s funny, but every time I take spine chill off, the first round I play is against Myers or Ghostface on an indoor map. And they usually can see through walls. I’m not even joking, it’s like the game intentionally scans the lobbies for the worst killers for me to go against without spine chill. So back on it goes, lol.
Hearing Ghostface’s cloak and Myers breathing works but even that has its limits because other sounds like gens can mask their approach.
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Sure it wasn’t Spirit Fury?