CorvusCorax86
CorvusCorax86
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- CorvusCorax86
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Comments
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Yes, but a post has already been made re this in the bug section.
And missing also means they cannot be unlocked (e.g. Soma's Adept).
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Imagine an SWF with 4 Nic Cage survs equipping only terrible perks.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3463815#Comment_3463815
I don’t know. I don’t have the time to sit and read every add-on and what they do. I never have.
How do you decide which ones to take? If you take any, at all...
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@youshisu said:
Why? What was the stupid reaon
You can pick items at the edge and the movement there will be automatic and fast. So even till Pres 1 you have a better system than it was before.
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Dredge definitely comes on top for me. Closest to the horror experience DbD should represent. Nightfall only makes it scarier.
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We need both but first let's rework some.
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@Yippiekiyah said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3463559#Comment_3463559
Tombstone and infinite is a terrible myers build, hence why you hardly ever see it. If you allow him to get 400% stalk before you can complete the gens you deserve to lose.
You don't see it because people have used them already. 400% is not difficult if you position yourself well and multiple survivors are working on a single gen. A good team may escape but not without 2 sacrifices.
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There was a change on Day 1. Saw people having more chill.
Then everything went back to normal. You see people use terrormisu and event invitations and that's it. Tunneling, slugging and camping are still there. Or even DC-ing if it is a Pres 100 Meg.
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@bornagain234 said:
You must really be missing getting told to neck yourself, and ggez, how bad you are?
Its better with it off, just leave it
He is referring to the lobby chat, not the endgame chat.
Here people can discuss tactics or confirm that they will be focusing on certain challenges.
Sometimes people just say hi or give compliments to one another's skin or nick.
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Then let's give a bare minimum score for bleeding out players. Ensure only real sacrifices matter. No rework needed with mechanics but punishment BP-wise.
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@DavidHypnos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3463406#Comment_3463406
I never expect to escape a match. I have to work for that. Killers should have to work for their kills too.
True, but if slugging / camping is recognised survivors can immediately start working on the gens to finish them in time. In this way the killer is punished (1K is not an accomplishment).
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@DavidHypnos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3462979#Comment_3462979
If the killer doesn’t stray from the bleeding survivor (which in my games they often don’t because they use them as bait) it’s not that easy to just pick them up unless all 4 players work together which would not only take everyone away from their objectives but is hard to pull off outside of a SWF. What’s really funny is how so many killers complain about SWF and wanting to nerf survivor perks yet they want to be able to do things like slug and camp which there isn’t a good counter for unless you SWF. So what I’m basically hearing is that no matter how a killer chooses to play they should be entitled to the kill. Also, if we don’t take the bait and get our gens done instead then that survivor gets to have a lousy game most likely from the beginning of the match. Fun for everyone.
But if you work together then you are doomed as this altruistic behaviour is what the killer is expecting you to do. It's like Bubba camp. Except: 1) you can't move on the hook and 2) you can't force yourself to die faster while being slugged. The anti-camp feature - I think - was born mainly because of number 2. People just kept trying to unhook themself and they "let it go" at stage 2.
If slugging / tunneling is that bad then can I please have a something-something-basekit for scenarios when I'm found first during the match? Invincibility or teleportation?
The developers stated many times: the 4 survivors should not expect to fully escape.
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@brokedownpalace said:
You can only contribute 180 seconds. Then you have to work on other challenges and wait for everyone else to do their part
Are you sure? Perhaps 180 secs are needed to complete your part but if you keep the challenge on the number will increase. I'm around 2,000 seconds now. I think this way I can contribute more.
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What region are you referring to? In Central-Europe I am not experiencing any issues.
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2 gens are typical if not 3. As above was already said gen speed is crazy these days and a lot of survivors keep focusing on them. Resilience is the new Prove Thyself. You don't heal only after a gen is done with a coop partner.
I take my terrormisu to matches with my Clown and focus on 0K to ensure everybody escapes and has fun. Half the matches are winnable (3-4K) while the other half I could only have 1K if tried hard. I always use the same build with Blood Favor and Bamboozle included to ensure fast knockdowns.
It really doesn't matter. I feel the position of the survivors and gens and - most of all - map selection will be the deciding factor in the outcome.
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If the match becomes sweaty I become the same. Otherwise I don't tunnel nor camp. This includes basements.
And during the current event I like doing 8 hooks without any sacrifices.
Still, nobody was grateful (which is not something I expect) and one survivor complained that his headset had issue at the beginning of the match. Because I found him first with Clown I tossed a lot of bottles to get some BPs but only made him injured and eventually I left. He wasn't grateful, at all.
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Breaking pallets are not "insta". I didn't know about the exposed ability. Probably, a challenge will be available for this in the 2nd tome.
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What does "exposed" mean here? Did you get exposed as in status in the game? Can Bloodlust cause that?
I do not understand.
Matches I'm experiencing these days are the usual - including camping and tunneling. Everything is back to "normal" - people just bring terrormisu add-ons. That's it.
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This looks pretty great! I now I understand the first one was for the 6th anniversary.
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@Chiky said:
I'm new at pig, so of course not main... I have t had anyone tried that with me yet tho
Same here. Wasn't aware of this term, either.
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Ashley. We have enough "tough" guys. She is survivor material.
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I see more and more 100 Prestige killers. Probably they come forward due to the ongoing event.
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I'm not experiencing any issues these days. I'm based in Central-Europe.
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I am not taking cakes for characters I don't want to level up.
But I do want to check how their masks look like. I'll take part in one such match for each.
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I'm fine with my Ashy Slashy. But I'd appreciate more variety.
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I'm not in the mood to learn him. This is during the event. But the mask for Hux looks great. Might play a couple of matches.
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Easy on the hashtags. Otherwise I agree.
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I'm facing the same issue. Even let someone go as I didn't one to tunnel. Only 1K. Still got 180k thanks to the event. This make me feel better.
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It occurs on both sides. I'm doing it with killer and my build remains the same (the question marks were visible) but in the endgame chat I could see a different assortment of perks. Currently, the remedy is to switch to another killer.
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62 mil for chases looks very interesting, though. Wonder when we're gonna achieve that.
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It appears to have been solved. Thanks a lot!
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The gold line is their invitation getting activated as a chase has just begun.
The balloons you are referring to seem like aesthetics at first but once you move closer they disappear and make a sound. This is useful for the Killers for tracking purposes.
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Leon!!! I am still annoyed by it - like when the 3D yells were introduced at first. Leon's remain just as annoying.
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I see cakes in every match. The average is at least 3.
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I remember 11 mil yesterday, too. When did the change occur on your end?
That 1 mil does not make a difference, though, as the number is getting bigger pretty fast.
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Blight, Wesker and Trapper. All 100.
Interesting fact that I rarely see killers with prestige levels higher than 50.
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@Sharby said:
I've just been manually getting anni items then clicking autobuy because I noticed it as well.
Same! 😜
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It does not affect the reporting system as their unique ID you can get anyway.
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@Justa335i said:
Blight.
I currently am at 220 of 220.
The hardest achievement by FAR was the 20 RPD Escapes.
I didn't really find RPD difficult just time-consuming.
But I have none of the killer adept 'cheevos unlocked.
Hats-off to you for having all of them unlocked. 🤗
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I opened a bug report about it not long ago.
When picking the challenge pick another survivor. This is how I activated it in-game. So, even though the question marks appear at your loadout you need to pick another survivor for it to take effect.
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Invitations can be picked up at pillars.
In the lower-left corner of the screen you can see if you have a charge. A number indicates it.
But they only activate during a chase. For instance, you are running towards a vaulting location and the Q appears. By pressing it you can lock that location for the killer.
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No just activate. It counts immediately.
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No more loading issues for me. This did the trick then.
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Yes, it's a challenge.
He means as a setting it would be great.
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Hm the large number of players may explain the disconnect but not the data corruption.
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Columns regenerate invitations if I'm not mistaken. The max I had at a time was 2 (there is an orb circling around your body) and once I used one I was able to grab another one.
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What did you expect? After the kill-switch.
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Yes it is an ongoing issue for some of us with another one being corrupted data files.
No penalty as you didn't participate in the game, correct?
Do file verification and relaunch the game.
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What you are describing, OP, is your experience with the matchmaking system.
Invitations are great and they do work. I used them twice to ensure I could minimise the stun duration of a pallet. A survivor used hers to block the window but due to mindgame I caught her in the loop because of this. It's a neat addition to the game - kinda like the snowmen during Xmas except here it is more complex and the emphasis is not hide-and-seek but to make chases even more interesting.
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OK my 2nd match as a killer was already full of toxic people. Only managed to do 1K with the last being basement camp. But at least 3 people were hooked down there during the match. I just allowed them to be saved on which map? Borgo it was.
BUT! The 1st match with Deathslinger (4k) was without toxic remarks. I think the ratio is amazing during this event!
/s