ClownIsUnderrated
ClownIsUnderrated
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@Jaffycake said:
https://forum.deadbydaylight.com/en/discussion/comment/1967459#Comment_1967459
Yes, I commented telling you I don't care about your crying and moaning. That was why I commented, DUH!
No you care so much, that you had to leave a comment.
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DemoPls
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I've played the games, and do enjoy them a lot. Having Springtrap be in DBD would be interesting, they just have to figure how in the world they would make an animatronic killer work. Maybe they could also bring in Balloon Boy as well, because anyone who's ever played the second game know how annoying that prick is.
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Tbh I'd be more embarrassed of being a Fog Whisperer personally, because most of my ideas that I would come up with don't mean jack. They get thrown back in my face like a piece of pie, and I just leave wondering why even bother anymore.
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Thing is this game can never be balanced, because a certain set of people are holding the potential of the game back.
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@Shaped said:
Kingdom hearts is not childish tho. It may seem that way until you play it enough. Story is complex and deep. But yeah it is not rated m.
I mean I watch people who are in their twenties/early thirties that play Kingdom Hearts.
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Nice to see that I found someone else on the forums who likes Kingdom Hearts and Spyro as much as I do
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Would recommend giving the Demo a try, especially since he's gonna be getting some buffs soon.
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Trapper needs Trapper Bag in my honest opinion, being able to carry three traps is more beneficial than two. Plus you have more traps to work with
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The PC players are the ones that started it, cause you get people like Pug who has to make an overused joke of saying console players are bad.
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The only thing I can think of for a Chef like killer would be Chef Antoine from Dead Rising 2
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I'm very curious as to what Spirit's music would sound like
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The killer is gonna be a man who killed a woman because he lost his credit card
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He's actually a baa... Oh yeah I forgot we're not supposed to call him that, he's a freak is what I'll say.
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Yep it's still there
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1967720#Comment_1967720
So usual M1 stuff basically and you rotate the 2 other perks?
Man I so wish that Ruin and pop/corrupt were not like...required. The amount of freedom in builds we could have haha.
Ruin being basekit would be nice personally, but I probably wouldn't make it regress as incredibly fast as it does. Corrupt and Pop is just something to at least slow the game down, Monitor just cause it's nice to sneak up on people, and Brutal just cause I like being annoying to the survivors with Clown so getting rid of pallets faster helps. But if I wasn't using Brutal, then I would recommend Trail of Torment.
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@[Deleted User] said:
Hey Otz's video has me wanting to try out clown. This is pretty off topic sorry, but what do you run as your main/most effective build on him?
At the moment I've been using Corrupt, Pop, Monitor, and Brutal.
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@[Deleted User] said:
Yeah, object nerf cannot come soon enough.
Haddonfield and Bedham can both suck a lemon alright. Very survivor sided nonsense, but I just play them out and it's whatever, I don't feel bad losing on a map designed to make me lose. Make the enjoyment out of something else, set a different objective like "I wanna try and hatchet someone through a window" or something.
I would just disconnect against the hacker and make a cup of coffee tbh, ######### that #########. It's just 5 minutes anyways and you are unlikely to encounter another hacker that same day even. Stuff like that is why the DC penalty starts so small.
None of these things have anything to do with the update however; so I don't understand what you are trying to say.
Just wanted to explain how my games as killer have been today, it just feels weird since the update came out that all my games have been somewhat punching me in the face as killer. Now I got a 3K on SurvivorField with Huntress, but still ain't ever gonna enjoy the map as any killer.
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@Jaffycake said:
No one cares.
Yet you cared enough to comment on this
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Honestly the new HUD for killer is fine, but for survivor I wouldn't mind if they lowered it just a little bit.
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That doesn't really make sense, if a survivor comes across your Ruin why should they ignore it? I mean they waste time by cleansing it, so don't get why they should just flat out ignore it.
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Finally one of the more fun bugs in the game, surely we could make this an actual new game mode.
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I remember whenever I was playing DBD during the weekdays of the month before the rework, my main goal was to make sure to play Billy. Before the rework I decided I wanted to have my fun with old Billy, and man it was such a blast. The amount of curving I can do was so fun, and the amount of sick curves I did was hella fun. My absolute most favorite moment with old Billy will always be when I chainsawed from the top of the Coal Tower building, and came straight down and downed a Nea. One of the most sickest moments I've had on DBD, and sadly haven't been able to do anything like that ever since with reworked Billy. Billy is still strong without a doubt, but he just doesn't feel rewarding to play anymore.
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If you're acting toxic right back to them, then no it's showing that you're not being the bigger person.
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Inner Strength, Dead Hard, We'll Make It or Borrowed Time you can choose on this, and Kindred.
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If there sole intent was to bully you and make you feel bad, then I don't blame you for letting them bleedout.
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@bjorksnas said:
So is this a new thing or is this a thing they added under the radar
Both I've played a lot of Trapper to realize that this wasn't ever a thing before
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There's some incredibly biased survivor mains that think all killers need to be nerfed to the ground, just Saiyan.
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The game is never gonna reach a healthy state because of the spaghetti coding, and honestly the roadmap needs to change. Because releasing new chapters every three months doesn't give you enough time to fix the core issues that are driving people away. And if they were to do a health update, I could gladly go three months with no new content. The game has a whole lot of content as it is, skipping one chapter won't hurt. Of course I probably would be on the game not so much if they did decide to do a health update, because I got loads of online games I can play as well as a massive backlog of single player games.
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They just want to express their dominance
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Two hours ago, then hopped on Fall Guys for an hour then just recently got off that. Planning to check out the Guilty Gear Beta tomorrow
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Because everyone wants to do the overrated CJ tech, I've only fallen for it once. Since then when I see people trying to do it, I bait the living hell out of them and smh in the process after I down them.
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@Verconissp said:
MMR would not work well tbf, the other killers that ain't Nurse Spirit or Blight would never catch good survivors Period, i pray they won't have any MMR..
If it does actually work the way it's suppose to, it might finally open eyes to the devs to finally see the core issues the game has been dealing with for a long time.
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@Mugombo said:
It might not work as it’s meant to, but surely it will improve the matchmaking from what it is now. Right?...
If it doesn't work then well...
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@Mooks said:
I have very high hopes for MMR and actually... Marchmaking can’t get that much worse for me personally. It seems pretty much random now.
other that the odd obvious completely new player, last MMR test wasn’t that bad for me btw. And that issue was definitely one of the if not the biggest reason for it to get deactivated.
also, hit validation definitely improved for me. Not counting the current mid chapter of course.
how do you know if the killer has a bad connection? I am not sure but you can’t see their ping , can you?
I've been going against a lot of laggy killers, I see them walking and stuttering at the same time so I instantly know I'm gonna have to drop pallets early.
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@Chchchcheryl said:
Well they've put a lot more time into it than the half baked thing it was last time so I still hold out hope. No doubt I'll be made to look a fool though, hope I'm not though
Our hope is very low at best
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@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/1957560#Comment_1957560
I agree, especially the console streamers with a bigger following.
I know of a certain Huntress main on console who's pretty toxic, people who play on console probably know who I'm referring to.
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Use as an insurance plan
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A game that's more based around RNG than actual skill will never be competitive
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Kindred is also really good at letting you know if a killer is using Insidious, you don't even know how many times I was smart enough to not go in Bubba's Basement with Insidious.
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BBQ, Pop, Nurses, and Bamboozle.
If I feel like doing no gen defense/slowdown than it's BBQ, Nurses, Bamboozle, and Sloppy.
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Both Console and PC players whine and act toxic, there's no debate at all about this.
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@GannTM said:
Spirit mains where you at!!
Somewhere over the rainbow
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1959753#Comment_1959753
I never said you shouldn’t voice your opinion? I just said people shouldn’t bash the devs for everything.
and I don’t like the Vertical layout of survivors kn the UI, nor did I like it being spread out. But they actually gave answers to why they are changing it and it was needed. Also the new info with hooks is very appreciated by soloQ and a step in the Right direction.
For someone who plays Solo Q I can agree with the hooks information being good, but whatever else they're planning on adding to the new UI hopefully will be positive.
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Nurse because people who put the time and stressful dedication into being good with her deserve the upmost respect.
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@Zozzy said:
They say it is for new systems that they want to implement but refuse to tell us what they are for some reason.
This usually means it will be bad so my prediction of a paid stamina meter may come true.
All this hate and anger would have been avoided if they just show us a demonstration of what they are planning. I guess bhrv like the hate?
Let's never forget how the MMR turned out.. My goodness I felt bad for the new people who suffered through that
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Play Nurse and throw Infectious Fright, they don't stand a chance.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1959547#Comment_1959547
Why assume it wasn’t broken?
you were speaking of spaghetti code in the OP yourself. And the devs clearly said the new UI has a completely new code structure. Also for future adjustments that were not possible with old layouts. Let it be code-wise or layout-wise.
you got your answer from the devs already. Why still assume they didn’t have good reasons?
I haven't heard anything of the new UI having a completely new code structure, so this is news to me. But a lot of people agreed upon the fact that the older UI was better, every bit of info needed was given to you on the bottom left screen. The new UI has given people eye strains and headaches, along of course with everything being spread out of all your screen. They're making adjustments to this which is nice, but still nobody had a problem with the old UI. I get it we're not the people making this game, we're the ones playing the product. But if we have problems with said product, then we're gonna voice our complaints and let the devs know.
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@Zozzy said:
Look at who their investors are and you will know why this game is turning into a mobile game
soon we will have a stamina meter that requires auric cells to keep playing.
Time to dump over $500 of auric cells just to be able play
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@JPLongstreet said:
I'm curious about part of your statement here, saying "because apparently console feedback meant something now..." Are you referring to how consolers cannot participate in PTB's to get their feedback in?
I was just wondering why console feedback meant something when clearly they had a lot of people who played the PTB tell them how much they hated the UI.

