ClogWench
ClogWench
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- ClogWench
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The Freddy buff we needed. Guess he finally has a leg up on the competition
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@TimeMonster said:
https://forum.deadbydaylight.com/en/discussion/comment/421196#Comment_421196
now that was hurtful
I'm just saying, considering the disadvantage killers are at already, nerfing their speed is just an awful idea
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If you're making these kinds of suggestions with 3k hours in the game, you clearly haven't learned much...
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/421155#Comment_421155
I used those as a reference but the point stays the same it's way too accurate given how spammy it is. I've run it on my killers and it's way stronger than it should be at finding people.
It's not accurate at all. It shows a broad area, and especially at the endgame the killer isn't gonna be looking in every nook and cranny, they're gonna be booking it for the gates to stop them from being opened.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/421089#Comment_421089
What about perks like whispers
Whispers doesn't pinpoint survivor location. The killer still needs to find them, and you can. Still hide.
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This sounds absolutely terribly my guy. Survivors don't need to be more powerful at all
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/421080#Comment_421080
How the hell you play safer when killer found you and chases you
Don't get found, use loops and pallets to your advantage better to make distance between you and the killer.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/421072#Comment_421072
Just imagine being a survivor for a moment. You wore your last purple item, with the best addons you had. You almost scape but the killer was chasing you and when you thought you scape, the game stops your character for almost two seconds exactly in the final line and the killer hits you when the screen shows you you scaped, but the kilker was wearing franklin's
Then I should have played safer to avoid losing my item, plain and simple.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/421054#Comment_421054
2 meters is the exact distance of half a second running
And? Why should you suddenly get free invulnerability from a perk then
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People camp because they don't know how to play, not because it's not balanced. And it's certainly not a meta tactic
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/421051#Comment_421051
I said some people, not me
Oh, I'm sorry, let me correct myself:
They want those points, they risk losing their item. If they don't want to lose their item they should just leave. Better?
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/421003#Comment_421003
The BPs debit needs to be more generous to try and discourage the behavior. What are the anti-camp perks? Afaik there is nothing to protect the rescuer? That's the real issue for many people, can you even get the hooked person that may have DS or Mettle off? Even the anti-tunnel perks don't do much. Run DS and if you keep a chase going for a minute, DS is rendered useless.
If you keep the chase going for a minute, you've moved past being directly tunneled (chased immediately off hook without much opportunity to escape) and just made it another chase. You don't need that second chance then. As for the rescuer, well that's why it's a risk. Yeah camping sucks but there's no real means of discouraging it that much, and none at all of outright stopping it
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/421033#Comment_421033
Some people just want to heal each other to get some more points or sone extra points of more audacity
You want those points, you risk losing your item. If you don't want to lose your item, just leave.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/421013#Comment_421013
What happens when the kilker is still chasing you and you almost scape?
Sucks for you I guess. You don't get a free pass for being close.
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@NurseMainBTW said:
Oh my god guys. It's obvious that OT meant this change for those who keep the killer busy in the end game and not for time wasting survivors standing in the gates.
Then again, I am the first one to never leave the game until everyone can make it out by taking a hit or to go save with BT.
If you're putting yourself in that position, you're accepting the risk of losing your item. And more often than not, people are wasting time in the gates cause most players refuse to leave unless everyone else is there too.
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Leave before the killer gets there then
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You can't reasonably get rid of camping in this game cause in the end it will always be exploited. The best you can do is run one or more of the many anti camp/tunnel perks
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Points aside, the only time this would matter would be in the event you have DS and Deliverance active, and the hatch in sight. And considering by that point you've already let your entire team die and failed to escape, you're not entitled to that free win. You've lost, just accept it. Beyond that, this would also let the survivor waste a minute and a half of the killers time just on the hook, or result in the survivor getting downed and left on the ground for 60 seconds, also wasting time (assuming the hatch isn't close, which is the more likely outcome). This isn't a pressing matter and really doesn't need the change.
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DbD and the Dark Souls community I find are the worst I've experienced. Overwatch was pretty foul too but there was enough good that it felt balanced out
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That's a extremely BS achievement
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It sucks but jeez, if you're that heated maybe you should take a step back and re-evaluate your priorities
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@MegsAreEvil said:
NOED is the totally worst designed perk killers actually have. It needs to be changed asap. Just punishes good survivors and rewards bad killers.
A good survivor doesn't get hit with noed cause they break the totems ahead of time.
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@TheVVitch said:
https://forum.deadbydaylight.com/en/discussion/comment/419931#Comment_419931
That's sort of the point I think. Great mobility but useless for chases. With perks like discordance, bbq, or surveillance it could be pretty good.
But then you gotta consider that killers with powers that dont help in chases are generally the worst ones
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@doitagain_ said:
https://forum.deadbydaylight.com/en/discussion/comment/419782#Comment_419782
Yeah same. I feel like killing the last player left (cypress mori) should be in the killer's base kit. It doesn't give the killer an upper hand at all & is much more entertaining than dying on a hook.
Make it base and make it akin to Tombstone, where you can just attack them to trigger it. Suddenly the hatch standoff is solved.
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Sounds extremely easy to avoid honestly.
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Bond works well for genrush. You want to go for gens your teammates aren't on. That's how you get 5 done fast
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You're right. It's strong but has countermeasures. Id say it's honestly well balanced.
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Infectious Fright is great with M&A in tier 3 cause it lets you snowball oneshots pretty fast.
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..
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/419693#Comment_419693
If you've playec a game for 4k hours you're probably not having as much fun as you originally did.
Multiplayer games live on grind because they get old eventually. You csn only run in circles so much.
If you're literally only playing for the grind then that's not much of a reason to keep playing if you don't enjoy the game that much. If you can't enjoy the gameplay anymore then you should just play another game.
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@BBQnDemogorgon said:
@will_i_am_14_85 once you've achieved everything you've finished the game. No reason to play without a goal.
You won't get bored if there is so much grind you never hit the end. You always have reason to keep going new stuff to unlock.
Do you only play to grind? I play for the fun of it, cause I enjoy the gameplay. Making the grind easier would just make said gameplay more fun.
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Had a dream there was a new killer called The Fly and he was a man in a fly mask with fly wings. He could fly around the map and made a loud buzzing sound. His power was that he could pick you up and drop you. He had no weapon and could not hurt you.
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Rank is a worthless concept currently, and all the effort they put into fixing it really doesn't mean anything cause rank has such a minimal impact on the game. It just lets Rank 1 players feel like their opinion is more important.
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How are they bugged? I haven't actually heard what the problem is yet
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@bubbascal said:
https://forum.deadbydaylight.com/en/discussion/comment/418829#Comment_418829
NOED. Ruin. BBQ&C. Bloodhound. Deerstalker.
Try again, Jan.
In what world are Deerstalker and Bloodhound regularly viable
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Is only game, why you have to be mad
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Wraith just yoinks your spine out directly
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/419436#Comment_419436
@ClogWench BT doesn't get triggered as long as the Wraith is cloaked and doesn't have a terror radius, true. However with Freddy, BT does work. It doesn't matter if everybody is awake during the unhook, when Freddy is close enough during the unhook, the unhooked person will be protected by Borrowed Time.
Yes, Freddy is that weak.
That'd have to be a bug then. I've played a lot of Freddy and never seen it proc, and by all logic it SHOULDN'T proc against Freddy under any circumstances.
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@deathsia said:
So get this, playing survivor and I happen to bring an alex's toolbox and its against Freddy... yeah you know where this is going. It SHOULD OF BEEN Freddy's own personal nightmare and would have been...if my team wasn't a bunch of idiots who go "OH GAWD! IT'S OP FREDDY! RUN AROUND LIKE MORONS OR D/C!"
A game that should of turned an already laughable killer into an absolute joke became a 4k with zero gens done after 5mins had past and only one done by the time the last one(me) was sac'd.
Sabotage doesn't work well unless the team is coordinated. If 0 gens got done it meant no one on the team was doing them. You can't blame your team 100% for the loss
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@GraviteaUK said:
https://forum.deadbydaylight.com/en/discussion/comment/419444#Comment_419444
I did say there was no sprint in my original post.
The biggest counter to this? run gens.
Yea it sucks to get camped everyone knows this but it happens and with the state of those two killers i don't blame them.
That's also the reason i run DS, escape and back to the loops they go.
These killers camp because people hook swarm and it works.
If they got 1 kill per game and 3 survivors out the door they would soon get bored of it, but they don't because survivors play into it.
You can see a Wraith near a hook and can hear a Freddy so it's pretty obvious.
Oh yeah, no I'm not denying it's easy to counter. Just that borrowed time is useless against them specifically.
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I've always felt trapper should put someone's head in a trap and stomp on it
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@GraviteaUK said:
https://forum.deadbydaylight.com/en/discussion/comment/419436#Comment_419436
Yes and No.
Freddy loses his dreamstate on the survivor when they hook so technically their BT is the time it takes to re-dreamstate without the sprint.
Wraith is a bit easier, just start to unhook wait for him to uncloak don't pull them off until he swings then unhook.
Requires a little timing but they still get the borrowed time.
Not really. Yeah you gotta wait that transition time but borrowed time is neither activated nor directly ignored so it doesn't affect Freddy at all. The survivor also doesn't get the burst of speed from getting hit. Wraith can time it pretty easily to avoid it too, so it just nullifies it completely. No timing on the survivors part can make BT work against Wraith unless the Wraith isn't considering BT at all and fully uncloaks before the save.
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@Tru3Lemon said:
I like mom right now the only issue that needs and will be fix its the nurse hit while blink and it will be fine cuz it has alot of counter yes it dosent have skill but some killers perks also dosent required skill and it has alot of counter
It doesn't have any reliable counter other than just using a very few select killers.
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@tt_ivi_99 said:
Survivors already have tools to counter all that stuff, being DS, BT or MoM if you truly hate camping/tunneling
While I agree, both those killers ignore BT so that doesn't help
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I didn't know people could do this intentionally
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Five Knives at Freddie's
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It needs a slight nerf but uh. That would just make it exclusively a NOED counter. Which I don't think is really what the game needs.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/417311#Comment_417311
On par with nurse and viable are two completely different things.
My argument was about people classifying her as top tier. Sorry if I wasn't clear about that.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/417241#Comment_417241
By that logic it could be punished now by not chasing the same person all game.
But my point is. People ######### about it now when it actually has a downside. you dont think this change would have the same outcry simply for it having NO downside? The community would remain the same about MoM. Heavily divided.
The downside now barely matters as is. My point is that at least this change would give it some form of actual counterplay instead of just picking Billy or face camping. The killer would have better control of their ability to deny useage of the perk, without just outright not attacking survivors.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/417245#Comment_417245
But at rank 1 it shows they are capable and viable there. Regardless of what kind of survivors. Rank 1 is rank 1. Rank 1 potatoes are rank 1. And the rank 1 "cheat with friends" seal team squad is so much lower than 10% of matches its laughable.
Plague is viable at rank 1. Weve just seen it.
There's a difference between a single good match and a dozen 4ks. Any killer is viable if a skilled player uses them against the average survivor main. It's when you're able to get regular and consistent 4ks with a killer against solid SWF groups that theyre on par with Nurse. A single screen cap of a 4k at rank 1 doesn't mean a killer is top tier.

