ClogWench
ClogWench
About
- Username
- ClogWench
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Comments
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Every Feng Min I've encountered has been super obnoxious, though they rarely have the skill to back it up.
Also I've never faced a Legion or a Doctor who weren't toxic
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@JawsIsTheNextKiller said:
@Bbbrian2013 - Rank 1s that don't play cheat killers are the REAL rank 1s.
Sounds like someone hasn't figured out how to juke nurse yet...
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Frankly hag doesn't need the speed boost. If anything, extend the range she can teleport a bit but that's all.
As for Huntress, let her wind up a bit more and lower the hit boxes on a lot of walls (spots that look like she can throw over but can't) and she'd be in a solid place.
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Ever wonder why the Game map is considered so Killer sided? This is why. It's so much easier to traverse as killer, especially ones like Plague, Pig or Freddy with no real speed enhancements. It's not killer oriented, it's just balanced.
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This can't possibly be a serious complaint
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I desperately want a cosmetic for grandma Laurie Strode
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Widen the stairs but make survivors exposed in the basement. No body blocking but the basement remains scary and dangerous and a place the killer has an advantage.
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This can't end well
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Maybe if there were more than 2 top tier killers you'd get a little more variety too. Or do you want to see exclusively Hillbilly
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I've yet to see MoM help anyone in a game against me
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Borrowed Time has gotten enough buffs already, it definitely doesn't need to be base kit
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I'm excited at this being a possibility. The divide is already great enough that I doubt this would have too big an impact. If anything it could played to encourage friendly competition
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That's good encouragement to let your team die (plus 4 slower survivors are still faster than 3 slightly faster survivors)
Plus campers and tunnelers are gonna continue to do that regardless. It's not a tactic you can get rid of by any means.
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I see this suggested constantly and honestly it never seems that interesting in comparison to the potential the creative team has. I'd rather see them get a Halloween costume of some sort. (I also doubt we'll see many group outfits like this since it'd be 4 outfits for just one killer)
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Yeah I haven't actually had MoM make a difference in a single game yet.
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@MegsAreEvil said:
For survivors probably good. For killer, not. Would only encourage to tunnel down the ones who are dead on next hook.
A) any good killer will already remember who's on death hook
B) that's usually the best course of action anyway
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MoM is fine honestly. Haven't had an issue with it yet
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I'll agree there's non-perk workarounds, but you can use it offensively. Force pallet drops that'll make survivors greedy for a blind and punish them for it. The amount of hits I've gotten because survivors figure they're close to getting the blind on me and not realize it's not having any effect is shockingly high.
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@sulaiman said:
Intresting, how the op argues about being robbed of winning when he himself owed the win to a perk he used. If those second chances go, shouldnt perk that reduce your normal chances like haunting grounds, noed, and ruin also go?
In my view, the balance each other, at least to a degree.
I'm not gonna argue that the 4% should be removed, but there's a difference between a perk and a built in mechanic. Comparing the two isn't necessarily fair
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And people wonder why Claudette gets lobby dodged so much...
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Just last minute switch like everyone else does
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Enduring, Spirit Fury, Bamboozle and Ruin if you wanna focus on using FF for a free hit and then chasing
Alternatively
M&A, Thanatophobia, Discordance and Sloppy Butcher for focusing on splitting damage across multiple survivors and drawing out heal time
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I'd rather Pinhead over Ghostface, though frankly I'm not expecting either.
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My dyslexic-ass brain saw this
And thought it read "Freddy mains. Are they real?"
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@BBQnDemogorgon said:
The devs do bad updates to both.
Like destroying Legion for survivors fun.
Or nerfing exhaustion and healing speeds.
I get that Legion mains are upset but Legion had it coming.
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Bubba could use either 100% speed while revving or possibly a passive of some sort
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At most I think the devs have a very different view of the game than their higher tier players and ironically don't understand some of the intricacies of high tier gameplay, making it a lot harder for them to balance around that.
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I think most changes are made with both sides in mind, though when big patches come around like this one which has almost exclusively Survivor oriented buffs, it's easy to understand why people think the devs have a bias towards one side or the other.
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Thank goodness. Wouldn't want to see killers get rewarded for skill now would we.
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I see kobes constantly, though I've never had anyone survive a match because of it.
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I wanna see Pokemon continue to thrive for a long time
Kinda ready to see the Dragon Age franchise die. Or BioWare in general really
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I'd just wanna see them remove the offerings screen. Let them all be secret.
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Sounds like somebody got mindgamed
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8. No shirtless Dwight cosmetic
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Been said already but Devour Hope. If you're playing to activate it it'll get annoying fast because it gets broken, but if you play normally without really focusing on it, a lot of times it'll activate before cleansed and let's you put immediate pressure on survivors to stop everything and find it.
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@Kiskashi said:
https://forum.deadbydaylight.com/en/discussion/comment/450206#Comment_450206
I know, is it a bluff or a double bluff???
they secretly want all the up votes, I see...
Is it a bluff or a nlerf
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..
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If it's down to the last few seconds, they lost. No need for even more second chances.
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Shirtless Dwight pls
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People keep saying it's an additional hit for free but it costs a whole perk slot for one single use. As well as a lot of time spent healing. That ain't free.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/443110#Comment_443110
What if the guy body blocked in the basement is the last survivor alive?, the teammates cant finish gens to activate the doors nor he can reach the hatch, the survivor cant do anything at all to escape or activate the collapse, his only way out is to disconect.
Uncommon and a bannable offense. Literally nothing new whatsoever.
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@Plu said:
https://forum.deadbydaylight.com/en/discussion/comment/443613#Comment_443613
Jesus, that ending, how pretentious...
But longer healing doesn't stop it from activating, hence what i meant by the perk not actually countering it, besides healing is so quick in this game that even sloppy won't do much, maybe if you soloqueue but at this point you should be using a medkit.
Once again, the perk itself is fine, it's only an issue when it's stacked 3/4 times and in SWF plays.
Anyway i'm done here, have fun.
They've made healing take longer, enough so that survivors started adapting a no heal meta. Hardly sounds fast to me. And it adds up when every survivor has to heal 2 or 3 times. But whatever, I haven't had any issue with this perk outside of minor annoyance so frankly whatever they do with it doesn't affect me
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@GenSim12345 said:
https://forum.deadbydaylight.com/en/discussion/comment/443566#Comment_443566
Breaking a chase admitingly can help out a little, but that doesn't hold up if other survivors are running MoM. Thougha dmitingly, thats only with sweat tryhard SFW that quit as soon as they are down.
And again, MoM has no real counter outside of exposed perks. Sloppy + Thanta can only do so much to slow it down, but your still essentially being forced to run certain perks to counter this one specific perk that a lot of survivors are running because its apparently in the meta now.
Sweaty tryhard SWFs are always a problem. They can exploit MoM, sure, but that's more the fault of the system than the perk. As for running sloppy to counter it, Sloppy is already a really solid perk to begin with so you're not sacrificing a lot for a niche perk. MoM is strong, and if DS was still how it once was then it'd absolutely be OP but that's just not the case. If every survivor perk had non-perk complete counterplay, every perk would be useless.
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@Plu said:
Making healing times longer doesn't stop MoM for activating or gaining "stacks" so i don't see how sloppy counters it in any way.
The problem is that MoM wastes time for the killer. The user of MoM is required to heal several health states before it can benefit them. Sloppy butcher slows that down, thus wasting more time for the survivor. Both sides have time wasted, effectively cancelling eachother out. Simple enough for you?
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/443593#Comment_443593
So you have no argument other than swapping topics and assuming im a bad killermain.
If you dont believe me, we can go KYF. I'll loop you and you try to not hit me 3 times.
Sounds as ridiculous as it is
Once again missing my point. If you're getting looped extensively, either go patrol gens because you're actively letting the survivor waste your time, or learn how to route. It's not hard
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@Plu said:
@ClogWench It's easy to get hit that much, you can bodyblock and all that jazz, wich is what SWF do because since they are coordinated they heal effectively, hell you don't even need a SWF to do that, just need to be at least average at the game.
BTW you keep mentionning sloppy, but it doesn't work against mom so idk why you keep mentionning it, besides, i shouldn't have to use a perk to make bad design less awful.
How does it not work? You gotta heal if you're gonna take another hit, unless you plan on going down twice. Sloppy extends the time it takes to heal.
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/443566#Comment_443566
MoM requires nothing, no brain. You can literally be afk and activate it. Atleast DS had a skillcheck and could get dribbled.
You mean like every chase against good players? Because they all have the potential to win the game. Having MoM is literally just a free healthstate. You cant play it smart as a killer.... because it is just a free tanked hit. Tell me how to play it smart against potential MoM
Basic chase strategies apply in the same way my dude. Take advantage of healing times to draw out the game. A good killer can route a survivor in a chase, and if they're in a position where they can't, they leave to patrol gens and slow progress. And hey if you really suck at killer and can't end chases without being run around for 5 minutes, try just insidious camping around a corner from where they're hooked. I'm so sick of killer mains that just don't know how to do their job and complain about stuff like this which only takes focus away from actual problems killers face.
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@Plu said:
Tl;dr MoM is broken when stacked, not alone, just like old DS.
Just fix how powerful it is when stacked and then everyone will stop whining about it.
Then everyone needs to take 3 hits to get it and have to heal a lot. Once again something Sloppy and Thanataphobia benefit from
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/443542#Comment_443542
Enduring, Brutal Strength doesnt help. Not chasing survivors doesnt counter MoM.
Just like not doing generators doesnt counter noed. This perk is a guaranteed time waster and that is a problem at high ranks. Same problem as old DS
I'm not saying don't chase survivors. I'm saying be smart about committing to a chase that could lose you the game. No it doesn't have a direct complete counter. But it's a time waster and killers have time wasters at their disposal too. MoM requires the survivor to properly ration out the hits they take and spend time healing to be able to take more.


