ClickyClicky
ClickyClicky
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- ClickyClicky
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Comments
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Depends on the bug.
Its lame if it ruins the game and you cant do things like escape or hit depending on the role, however that hole in the floor on the badham ptb was a lot of dun I think everyone messed with that.
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Ghostface is fundamentally broken. Its going to take some work to get him working correctly.
I’d like to see him have more of a notification too. Why does Wraith need to bing bong before a hit, Pig has to come out of crouch and is slowed down in stealth, yet GF gets to run around uninhibited at full speed and gets to attack straight away? He’s not balanced in comparison to other stealth killers.
Maybe the 16m audio was too loud and too far before but they should add it back at 12m or so and give it half the volume.
His current stealth is too strong so literally every GF just camps hooks.
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Should be easy since there are only 3 killers I hate
Love playing as: Pig, Doc, Clown
Hate playing as: Billy, Legion, Leatherface
Love playing against: Myers, Clown, Doc or Demo (if he doesnt just teleport to hook to tunnel)
Hate playing against: Billy, Legion, Ghostface
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Its too powerful to be non-hex
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Its just Colton147 saying that, if you check the posts it’s him everytime lol
I’d have loved to see him play.
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I don’t know because improvement is constant, it’s hard to look back and work out the point where I became at least “good enough” at the game.
I will say that I didn’t understand the game at first. About 3 games in as Trapper I go against nightmare survivors, flashlight blinds every few seconds and loops. I must have been rank 19 or 20 and I would be going against people that knew how to loop and I didn’t get the game at all. I’m chasing them and then run in circles, then when I get close they drop the pallet and stun, if I respect the pallet they get a free loop. (Which indicates these were not people of similar rank I was going against). You break the pallet and they run to the next. I got brutal strength unlocked on Trapper and just brute forced chases.
At some point I started watching streamers which is something I hadn’t done before for games. I learned then about manipulating the red stain, when to break chase instead of getting greedy etc it all started to click much more. To be fair a number of streamers still fall into that trap, committing to too long a chase.
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There are definitely easier killers that would “carry” someone more than Spirit. Freddy or Billy for example. I’ve seen many people struggle with Spirit.
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Killers like that are the reason DS and BT exist, but then those same killers want them nerfed because it means survivors have a fighting chance against them.
They’ll always have NOED as backup too because they know the other 3 aren’t going to get all the gens and totems done in time. NOED enables them.
Crap entitled players thinking they deserve the kills with minimal effort.
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He needs to lose the gen slowdown add ons. He shouldn’t get free gen slowdown for no reason with no effort required. He could go afk and still get that effect on survivors.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1059005#Comment_1059005
You do know saying killer should give up 2 gens is more then the equivalent of an EBONY MORI for survivors.
2 gens is 40% survivor objective.
Ebony mori makes it so survivors die on second hook effectively making it reduce the killers' objective requirements by 33%.
So here's my question for you:
Why should survivors get a completion equivalent of an EBONY MORI just based on the map they get?
That’s not how it works. The game is designed so early gens fo faster and later gens go slower.
If survivors get 2 gens done really early then its likely they’re the 2 gens on the edges of the map, which actually helps shrink the map for you.
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@Heartbound said:
Confirmation bias. They'll lose all their gens in a killer game but won't hop over to survivor to see all the hatch or hook games.
Bang on the money.
When you play survivor, especially solo you see where the devs get their kill rates from. Thus they can't justify making gens 2 mins like killers want.
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Killer: Hillbilly, NOED, Ghostface (his stealth)
Survivor: Toolboxes, god windows, certain map layouts/sizes
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I agree. Trapper can cut off an area (say for example a doorway) and the survivor can dead hard through it but Trapper has to stop to pick up his trap before he can get through unhindered.
A killer shouldn’t have a power that hinders them more than it hinders a survivor
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If they’re a bad player just expect NOED. If they camp/tunnel expect NOED.
Basically unless they play like they dont need NOED, then expect NOED
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Toxic. Next he will be using toxic nea running around with a flashlight.
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Blendette. 50% of players use her just because she can crouch in a bush and become invisible.
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That's how ranked games work. It puts you against people of similar skill. Whether dbd needs a casual mode or not is another question.
DBD will be switching ranks for MMR as the ranks in dbd kind of didnt work.
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You might as well it's not like you can hear survivors anyway.
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Ghostface. No killer has ever single handedly ruined the game this much. Not even Legion.
Give a killer total stealth, free movement and the ability to attack unhindered all with no terror radius and what do you get? The wet dream of a camper.
To date I think I’ve only ever seen one Ghostface that didn’t proxy camp the hook. 1. It really is that bad.
Just delete him already.
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@KingHEADBUSTER said:
Say camping is "a legit tactic" is like saying spawn killing is a legit tactic.
Sounds like you need to get good.
I’m not going to defend what they were saying because they were wrong to say it, but given whats said in the ingame chat and posts in here I can get an idea of how this game played out and I can see why the survivors were so furious but unless you play survivor you will never understand how awful these “legit tactics” are to play against.
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@hanscardoso said:
They already have plans for the ranks and game ballance. I hope it comes soon.
That will take forever for them to implement. Old rank reset should be brought back until then.
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Only rank 1 and 2 survivors can be good. Red ranks are so watered down now that ranks 3 and 4s are garbage. They are yesterdays green ranks.
Ive had some who dont know the basics of the game or make the same mistakes as green ranks. Just had a game where 1 suicided on 1st hook a minute into the game against a LF, i then looped him for about 2 mins for my daily and only 1 gen was done in that time.
Red ranks are dead
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Nobody wants him nerfed, they want him reworked because he’s boring as hell to play against.
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“juSt RuSh GenZ”
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Its true if you play solo you die more than you escape.
If I play 2 man swf I’ll do a lot better but that’s more down to having at least one good player who wont go down in 5 seconds rather than voice communication.
Red rank solo wasn’t too bad before the rank reset change but red ranks are completely watered down now unfortunately.
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@thrawn3054 said:
In another thread I saw the idea of BT having tokens. I actually like that idea. If you start with 1/2/3 tokens. Each time you unhook somebody it spends a token. If it's a safe unhook, you are refunded the token. If they take a hit it acts like current BT, but you don't get your token back. That's my idea anyway.
So if a killer wants to camp then you lose a token.
If the killer doesn’t camp you dont lose a token.
That makes no sense because the campers are the ones you need it against.
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I just expect BT and if they try to unhook in front of my face immediately after the hook I hit the person doing the rescue. They don’t have BT.
BT just needs to work off distance not TR as others have said so that Freddy and stealth killers can’t abuse it since stealth killers are often the biggest campers.
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@Unicorn said:
This would be okay if Killers didn't consistently tunnel. I know they're Killers out there who don't, but the ones that do are what force Survivors to run things like DS/BT. Also, you're literally trading a Survivor for a Survivor and keeping at least 2 of them off gens for a small portion of time when theres a BT save. One has to mend, the other gets hooked. BT is fine where it stands, nerfing is unnecessary.
Yup. Killers shouldn’t be blaming survivors for BT and DS being as strong as they are, they should be blaming all the craptastic players that just circle the hook waiting to tunnel.
The bad apples (and there are many) ruin it for everyone else.
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It is good on him. Like a lot of perks its more powerful on Billy than most other killers.
Almost as if there’s a problem with Billy...
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But remember “cAmPerS aRe pUnIsHeD gUyZ”
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I love low ranks so much I wrote a haiku about it.
Jake down in 5 secs
Claudette hiding in a bush
Dwight pulled from locker
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1051054#Comment_1051054
Hopefully you mean actual testing and not like this "dedicated server test" that was actually "yeah we're making the system live now, kinks and all".
I'm telling you right now as an already frustrated player, if I have to sit through another 6 hour soft ban through no fault of my own whether it's a test or not, the chances of me returning to this game are going to be zero.
Yeah if I get a timeout due to the infinite load screen forcing me to close the game I’m done too.
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Temple of Purgation.
Why is it in red forest again?
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NOED is the most balanced perk just like Hillbilly is the most balanced killer.
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@pizzamess said:
You know I was an advocate for implementing dc penalties because of how bad it was survivors would dc first down and then the rest of the game is #########, then to many people complained and took they took it back out almost immediately. Now that the shoes on the other foot I find this very ironic, and hilarious.
They never took it back because of complaints, it was only ever a trial to test the implementation.
A reason why they wont put it out right now is because the game is borked and infinite load screens count as a dc, and there was gamebreaking bugs that forced people to dc too so the innocent were being punished.
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1050899#Comment_1050899
I play for fun , if I’m not having fun I will dc
i bought this game to I deserve to have fun
And this is coming from someone that bangs on about “survivor entitlement” all the time 🙄
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@IM_A_COWBOY said:
https://forum.deadbydaylight.com/en/discussion/comment/1051449#Comment_1051449
new ruin powerful
maybe at the ranks brown or yellow
in the real world, it still gets destroyed in the first minute, and does barely anything of note
old ruin was useless cause it was destroyed quick as well, don't get me wrong...but new ruin "powerful"...you are either joking or are seriously misinformed on all aspects of dbd
i'd rather DS, BT and DH be something I see every 10 games, but damn, that would be silly of me to ask, just like its silly of me to want something like that for killers
And there we go again, always straight to the low rank excuses
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Disconnecting when losing is a surefire way to learn from mistakes and get better at the game 🙄
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New Ruin is way better. Its how a hex perk should be, powerful but risky. Something thats going to be used more for a specific build.
Old Ruin was everywhere. Everyone had it, everyone knew to expect it.
I’d rather totems be something you see every 10 games or so rather than every single game. It keeps them special.
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Survivor: The only map I really hate is Hawkins. I still struggle to find my way around that mess. Gens move slow because nobody can find them. Unsafe pallets everywhere. I wouldnt mind the unsafe pallets as much if the map wasn’t so confusing.
Killer: Oh boy where do I start...
Rotten fields. Corn everywhere, its so easy for survivors to hide especially immersed claudettes. The map itself is just a dull map with nothing going for it.
I’ll add the rest of the corn maps to that as well. Outdated designs and corn isn’t fun.
Yamoaka maps too. I can deal with looping but its so easy for survivors to hide in bushes here. Its more frustrating than fun. Add to that all the sound issues and its easy for them to disappear.
Azarov’s - Such an awful map. Its just too long, you need to hold off one side of the map to win unless you’re Hillbilly. Then survivors claim you camped because of it.
Also hawkins despite it being killer sided it can still be awkward. So many corridors that you’ll never see a survivor from a distance
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Killer: NOED - Crutch perk that enables campers
Survivor: Adrenaline, Dead Hard or Sprint Burst. One screws the killer at the last second, one is used by everyone and guarantees a free pallet regardless of skill, the last is just an all out crutch perk
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@Dr_Loomis said:
I've been an extremely camp Leatherface recently. Camp as Christmas. Been trying to get the Dwight and Jake 25 sacrifices and wear their faces.
Lmao I think we’ve all done that.
Sorry Jake players but you guys were so rare I had to secure my kills
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Leatherface basekit is fine, it’s just Hillbilly who needs to be nerfed into the ground.
I have faith in you BHVR 👌do what is right for the game.
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Why don’t you try explaining to them why their suggestion wouldn’t be a good fit for the game and how it would affect it? Rather than always trying to mock anyone who calls for an adjustment to a killer.
You say BHVR hates killers but I can assure you if that was the cause the forums wouldn’t be the way they are with a rabid killer main clique being allowed to jump down everyones throats and ridicule anyone that suggests balance.
As if this doesn’t swing both ways either with the entitlement. Everything is fine according to killers. Everything. No matter how broken something is its everyone else that needs to adapt. Meanwhile they’ll complain about the slightest thing on the survivor side. Any killer or perk gets a slight tweak and suddenly its worthless and unuseable. Also gen speeds so fast its literally impossible to win all you can do as killer now is try to camp one guy out and hope NOED grants you a second kill......well thats the game according to the entitled killer mains lmao. But it’s not them who needs to get better at the game oh no. They’ll just log on here and start dictating how survivors are now going to be doing extra objectives running around looking for gas and generator parts just so that the killer has time to win, even though the stats show that plenty of competent killers are doing just fine.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1048273#Comment_1048273
What really sucks the joy out of this game are people like you, who are unable to improve only a little bit. All their energy is spent on crytime in the forums and nothing else.
A little weak, not a single content creator liked how GF was introduced into the PTB. Scott etc it doesn't matter, find me a single good nonbiased cc who liked how gf was when he arrived on ptb.
He wasn't a bit weak he had no power because you could reveal him by simply spinning your camera everywhere.
Go ask for nerfs, make every killer a 115% killer with no power and tell yourself you are good because you than finally manage to escape, probably bloodlust has to be removed as well and to be fair they all just need 110.
No what sucks the joy out are people like yourself who do nothing but complain, attack, and try to belittle anyone who would like to see certain things changed to make the game more enjoyable.
This feedback section is free to post in. Why not create your own topic if you want killer buffs? Rather than try to put down everyone else whos opinion you disagree with?
Theres such an emotional reaction any time the slightest hint of a killer change is brought up unless it involves buffing them.
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Pretty much everyone who has played against him has said this but if you look at all the fuss when GF first came out (I do admit he was a bit weak) the devs caves in to the most hardcore killer mains just because they make the most noise.
Ghostface sucks the fun and joy out of this game like nothing else.
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I bought it 😎
She looks like she works in some seedy, redneck stripclub. I like it.
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@I_Am_Become_Death said:
https://forum.deadbydaylight.com/en/discussion/comment/1048190#Comment_1048190
i play against them all the time
https://forum.deadbydaylight.com/en/discussion/comment/1048188#Comment_1048188
are you saying that to me? the guy who posts this:
https://forum.deadbydaylight.com/en/discussion/comment/1048174#Comment_1048174
heck of an amazing argument ahaha
But all you have done all day is call anyone who disagrees with you a bad player. Its quite insulting.
I haven’t spoken about anyones skill level, just pointed out that Billy is the easiest of the top tier killers. People will always take the easiest path. Its why many pick other killers over Nurse. Or why many take the strongest perks (e.g. NOED)
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@I_Am_Become_Death said:
https://forum.deadbydaylight.com/en/discussion/comment/1048173#Comment_1048173
id say its more you being the unskilled survivor. i play at red ranks. you've shown that your skill level is basically green rank at best
Do you ever provide any good arguments? Or are you just going to call anyone who has a different opinion to you bad at the game?
