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Chocolate_Cosmos

Chocolate_Cosmos

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Chocolate_Cosmos
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  • @vux_intruder said:

    https://forum.deadbydaylight.com/en/discussion/comment/542824#Comment_542824

    You already have night shroud for that?! Lmao I’m coming to the conclusion that people don’t understand that GF is a mind game killer. Haha

    I am talking about this perk in general. Not just for one killer lol.

  • @vux_intruder said:

    https://forum.deadbydaylight.com/en/discussion/comment/542811#Comment_542811

    How would something that decreases your terror radius, especially on a stealth killer be bad? Lol you can stalk people around loops too and build the meter and lean and crouch all while hiding your blood stain when crouching and looking away and then the chase music is phasing in and out. (x

    There is big difference between "decreases your terror radius ONLY IN CHASE" and "decreasing your terror radius at ALL TIME". If that would give you passive decreased terror radius, it would be totaly something else. So it's pretty bad at this state.

  • As lot of people said it here with explaining, I will join as well. His perks are pretty bad.

    I'm All Ears - Even if this perk would have 20 sec cooldown, it would probably still not worth picking, but it would not be that bad as it is now.

    Thrilling Tremors - Interesting idea executed badly because of numbers. Cooldown too long and generator protection too short. Not worth it.

    Furtive Chase - This one is probably the worst one of them all. I have just one question about this perk: WHY? Why would I ever wanted to play this?! You have to even work for this perk to earn it. Some people says it's good combo perk (for example with Make Your Choice), that's nice, but why would you wanted to play this perk when this does almost nothing in almost every single game. You can even lose this perk. Even if that perk would give me passive decreased terror radius in chase without working for it, I would not run it. It would be still bad.

  • @ShaneQ said:

    Hit the skill checks or cleanse the totem. If your worried about the stun that much just gen tap

    Gen tap is the worst thing what you can do. It's like having Ruin with power level x3. Your repair speed is WAY slower than normal.

  • @Yamaoka said:

    Doctor has nothing in his package that allows him to end chases quickly. His ability slows him down by 5% and even the best timed shock still won't stop a survivor from vaulting a window or pallet sometimes which again results in chases that last too long.

    He's a god like tracker but a weak chaser. He was the second killer I mained and I really liked him but against survivors who don't care about stealth and just hop on the gens whenever they can he's completely hopeless.

    That's not true. You need to time it well for it to help you. You can't just spam it or not plan it ahead because unless you are lucky, you are just wasting your time in chase. He can stop some loops / windows at some spots, but it's all about how good Doc you are and how good / bad is Survivor that you are chasing.

  • @Grazox said:

    Strange how the Shape has the exact same mechanic and less counterplay but has never been mentioned for "anti-fun" mechanics. Perhaps it has nothing to do with the Ghost Face being anti-fun and everything to do with you being punished for misplaying against the Killer.

    No, shape is supposed to stalk people all the time, any time, in chase or not and also it takes longer to stalk for him being able to one-shot, also he have it LIMITED, so he can't tier III all time. Ghostface can and he can even faster level up one-shots than Myers. Ghostface is about stealth, not about stalking in almost open-space.

    That anti-fun aspect comes when you have "counter-play" to looking at him, but that doesn't work sometimes so you can get one-shoted even if you looking at him all time. That's why it's anti-fun.


    I saw clip of video where both ghostface and survivor were in corn fields within each other like 4 meters away. Survivor was looking at Ghostface all the time, still that survivor couldn't stop it from happeing and got one-shot anyway. That's why it's unfun, because this is not how it should work.

  • Yea, I want to know that too :D Was it spliter for ghostface?!

    I level up like 20 times above level 50 for perks on many killers but no spliter for ghostface (If it exits, I am very unlucky then :D).

  • Agree. I am not saying he is OP like something crazy but what I rly dislike is how he can easy stalk you even when you directly looking at him or in chase. That's NOT stealth, that's like better Myers. It feels so bad when he can IN CHASE just right away one shot you when he is supposed to be stealth killer. It's like better Myers then.

  • Do you have plan to rework Left Behind perk?

  • Spine Chill is a good perk that gives you a lot if good info that can even save your life. Compare to Premonition, it's god tier perk. Seriously, Premonition should get rework.

  • My problem with Poised is that is so random because I play most of time solo. Also, I prefer other perks like Kindred, Aftercare, Tenacity, etc.

  • image.png

    Updated

    Now with nerfs to Mettle of Man and also I will give little bit more credit to Nea's perks.

  • @IMhereRUN said:

    DS, while nerfed last time is still too strong. T3 is 60 seconds...many times a non-killer can find you in the process of healing as you already safely moved away...and you can still use it. Need a buff? No way, the point of hooking is to force another off a gen, as if the game needs another buff to gen rushing. Thanks for voicing your opinion, but this idea belongs in a garbage bin.

    Edit Note: Talk to your team, 85% of killers will take a new chase if your rescuer begins a “distraction chase”.

    I wouldn't call it too strong. It has easy counter-play: just don't tunnel or wait 60 seconds. That's it. But it's still powerfull, but no way near power level how it was.

  • @artist said:

    I like ds how it is right now, would prefer it to not be changed in any way

    DS is in good spot right now, but still I think some few changes would make that perk even better :P

  • She seems pretty weak to me. Even worst than Freddy. She's slow, aiming her vomit is pretty clunky and it slows you down even more.

    "Even worst than Freddy."

    I stopped reading here. Bye.

  • image.png

    S - Ignore loops

    A - Can decrease power level of loops by a lot

    B - Can decrease power level of loops sometimes / little bit

    C - Looping simulator

  • @terrortil said:

    destroy something different as well.

    Yes, that's a great idea. Let him destroy the exit gates. Entitled survivors have no right to escape.

    lol :D


  • @Aven_Fallen said:

    How can soneone like Quention be on the same Level as Feng, Nea or even Jake?

    Pharmacy is solid perk, Wake Up! is not that bad perk (also with new end game collapse I would say it's even little bit better) and only rly bad perk is Vigil.

    Also feng, nea and jake all have at least one bad perk (Techn., Sabo. and Streetw.)

  • @johnmwarner said:

    I’d swap Pig with clown and plague, all M1 but she has a delay tactic at least.

    Not sure about Plague, but Clown I think is good on that tierlist where he stands. He have a good ability.

    With that Pig, her dash is not that good againts good Survivors that will simply run away if you want to dash near pallet OR if they have Pallet near / Sprint boost / Dead hard it can hurt that dash as well. Her ability (unlike with Clown and Plague as well) don't rly directly help her in chase againts good Survivors.


    EDIT: Also her traps got nerfed in late game so that's another downside for her.

  • Leatherface is the best camper and can punish Survivors who are way too close to each other. That's it. This is the only good thing where his power is powerfull :D Otherwise, he is big "Meh".

  • Yep. Base Nurse is fine and skilled.

    Using more blinks / range add-ons are that ones I have problem with. It makes playing her way more easy and less punishing. I hate that feel when she got me on her additional blinks.

    Also is funny how cheap more blinks add-ons are. They should be way more rare to even give you +1 blink.

  • @Tzeentchling9 said:

    They definitely do not count towards the Chaser emblem. That emblem is always terrible for me when the Survivors cleanse.

    Yea, I feel the same thing. So sad.

    1. Nurse (If she is good / using good add-ons)
    2. Spirit (Mindgames)
    3. Doctor (If using good add-ons)
    4. Scratched Mirror Myers (so boring for me and annoying)
  • I agree. Survivor's Adept achievements are rly easy compare to Killers. I tried so many times with Plaque (and others as well), I picked like top tier add-ons, tried with and without mories, have long games, 4K and fast chases (still for some reason my chaser was like bronze... I think it's because of that power when I hitting them instead of basic attacks). I played so many games and 4K almost every time but still never get that. I just allready gave up at this point for that few achievements that left.

  • I have to say I saw some gameplay of new Legion and I rly don't like that vault speed nerfs.

    I played a lot of legion mainly because I like how you are "Sonic Killer" that don't care about obstacles. Now it feels way too slower and with slower movement speed it's no longer that fun to play for me.

    Legion need some rework/changes (hello exploits that are unfair for Survivors) but this removes most of fun for me and I have like almost no reason to play Legion. I can just play normal M1 killer now. Sad.

  • @[Deleted User] said:

    According to Q&A, They will change Left Behind and Remember me

    Thanks for info ;)

  • For Survivors:

    • Déjà Vu (After rework it's rly not that bad and it can prevent 3-gen close situations)
    • Kindred (For solo Survivors = very good perk)
    • Wake Up! (It saved me many times :D)

    For Killers:

    • Mad Grit (Very good to counter body blocking + SWF groups)
    • Discordance (This perk counters "gen-rushing")


  • I would like if you could activate that perk by yourself with some action button like with Dead Hard for some limited time with some cooldown of course. That would make it way more consistent and could create a good mind games.

  • Thanks for feedback!

    • Payback I like how it is
    • Cat & Mouse could have increased range for making it more worth picking and give more intel around map
    • Totem Hunter could be little bit less rewarding, but I still like to concept of rewarding you for "wasting" your time for cleansing dull totems.
  • Healing is strange on this theme of perk. Let me give this idea:

    The noises caused by your repairs and sabotage, their hearing distance are reduced by 0/4/8 metres. On a failed repair, sabotage Skill Checks, there is a 50/75/100 % chance the Generator explosion will be prevented.

  • @SteveyHooves said:
    Crush thier defences.... would that stack with add-ons too?

    Yep, it could be.

  • Wanna Hardcore mode?

    Pick: No Mither + Object of Obsession + Open-Handed and nothing more

    Enjoy Free lose.

  • @Mister_xD said:
    the time decrease would be completely broken.
    we dont need every perk to be a meta perk, do we? CANT THERE JUST BE SOME FUN PERKS OUT THERE?!?

    I don't want another OP "free escape" perk and there are out perks that you would use for fun and this perk would be also about fun. You would not escape much with this perk anyway. You would need +2 body blocks (that will makes other survivors waste more time on heal and also you can catch someone that body blocked) and that hook needs to be AT LEAST in medium range. -2s it's not rly OP, even with team work. Bodyblocks? Fine, they wasted all their time and health on that and now you can punished them after that and they don't have time to block you every single time.

    I like fun perks, no-meta. I am playing no-meta perks offten, but how fun is playing perk, that will do 99% of time nothing? So much fun, right? This perk is like old Deja Vu.

  • Hmm I have some crazy Idea, hah.

    When a survivor enters the basement, the aura of all survivors that are in basement are revealed for 3 seconds when you are at least 32 meters away from the basement and for the first time basement stairs will be blocked by entity for all Survivors and only killer can enter / leave basement for upcoming 20 / 30 / 40 seconds.

  • Killer = Prob hight skill cap, mind-game killer. I like her look, but not sure if she is good at avarage.
    Survivor = Not bad looking.

    Killer perks = All of them looks good. I rly like Hex: Hounted Grounds, I wanted some "sabotage" hex, that will punish Survivors for destroying Hex totems, hah.

    Survivor perks = Autodidact looks amazing, Deliverence seems interesting to play and Diversion seems weak, but still it's unique and you can mind-game killer If you will use it in right time in right place. Overall solid, more interesting than Kate's perks.

  • @Skarkio Interesting to read. It don't HAVE to be faster grasp escape, but I still think that perk, even working with team, it's not worth it using. It's very weak, at least increase blocking aura range. Solo is unfun and useless perk, but with team... there are way better perks to play if they want to tryhard.

  • @PureHostility said:

    @Buily09 said:
    * Time to wiggle free from Killer's grasp is decreased by 4/8/12 %.

    No, that's stupid.
    That's DS area of balancing.
    Never it should be repeated.

    All that need to be changed is reduced counter effect of ADAD spamming, that negates wiggling random movement. Introducing another 2nd chance effects for survivors is, for sure, not needed.

    DS area of balancing? that would have to be numbers like 25+ %. It takes -2s of killers grasp, so making it 14s instead of 16s. Most of hooks are close to each other and you escape with this perk like 1 / 10 games. This perk would still be not rly good, but it would not be useless as is now. I think -2s is no way near level of insta-escape or escape after few seconds in killer's grasp.

  • @Undying_Zombie said:
    She is not supposed to see the blood right now, that is a bug. So no it does not when in spirit form. It does work outside of it though. Its hard to test it with the addon due to the bug. To be honest I feel she should see the blood in her base kit and that addon should show survivor auras that are in a short range when in spirit form since its a ultra rare. Just my opinion anyway.

    Oh so you will not see blood, okay. Thanks for answer. Yea, see blood would be rly good at tracking.

  • I think if she would see Survivors, that would make her kind off insane. Also, If you are good enough you can teleport to Survivors almost every time so you can hit them anyway.

    Her Power seems strong so far for me. It's no near power level of Nurse, but it's seems hight tier killer IF you can mind game and predict Survivors well.

    About buffs on her, I think she is not that bad to giving her like some very good buffs but I would may decrease base recharge time. Overall could be strong killer if you know how to use her.

  • No, that's not good because you will create even more meta. So much less other characters will be played. Also, others will be forced to play that one character for that playstyle instead to get that perks on characters that they like.

  • "why is Decisive Strike considered Toxic and cancerous?"

    • Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.

    Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.

  • What about giving to that perk this:

    • You see aura of hatch in range of 18m / 24m / 32m.

    That perk would be rly "Left Behind" because you are prob last person so you need to escape, that would fit to that perk well and might see some play as well.

  • @Sarief said:
    9) that should be christmas event item, not perk
    10) OP streetwise?
    11) too easy to get, too OP to even talk about. BS. huntress and MM1 might as well kill themselves

    is that 2% rly that insane?

  • Thanks for feedback so far ;)
    Added new perks: A Gift From Pocket, My Little Tools and Painless

  • @thesuicidefox said:

    @Buily09 said:

    @thesuicidefox said:
    I don't understand what Life Balance is supposed to do. So the first person gets hit, then has Endurance and if they get hit while in Endurance, you take the hit? Or do they get the bleed out timer, then if they take a hit while in bleed out then you get hit?

    no, there is not bleed out timer, you take hit instead of that first Survivor.

    Okay, but only when they are already injured correct? That hit places the effect on them, and if they get hit again you drop to injured instead and they just kinda, sponge the hit. Right? I just want to make sure I understand what it does.

    Yes.

  • @thesuicidefox said:
    I don't understand what Life Balance is supposed to do. So the first person gets hit, then has Endurance and if they get hit while in Endurance, you take the hit? Or do they get the bleed out timer, then if they take a hit while in bleed out then you get hit?

    no, there is not bleed out timer, you take hit instead of that first Survivor.

  • lol why this is created second time? xDD I allready created on forums about this, don't know why is here again xD

  • Play "Plaid Flannel" add-on If you have, but no more add-ons, to learn her base.
    If you want to master her, I think you need to just play a lot and get muscle memory on her.
    Also, very good is to adapt on how each Survivor is trying to juke/mind game you. See how that Survivor play againts you and If he got some jukes, then try to counter-play them. Adapt. Key for good Survivors would be againts Nurse: be unpredictable.

  • Added new perk Ideas: Bundle of Dressings, Helping Hands and Life Balance

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