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Chocolate_Cosmos

Chocolate_Cosmos

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Chocolate_Cosmos
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  • @Vietfox said:
    1- i think the teleport stuff doesnt fit so well on survivors. Yeah, they can see auras and all, but i think being able to teleport is too much.
    2- could be interesting. How would it work? 2 survivors have to equip the same perk? How would they know they are partners?
    3- i would use slippery meat instead, that free mori is a high price to pay unless u use it at the end of the match or has a limited time.
    4- i think that would support selfish behaviour. The blind immunity passive is nice though.
    5- personally i would never use it, can be more harmful than helpful. 60 secs is just too much.

    Thanks for feedback. Btw I originaly with that "Last Chance" was to have 100% chance to always unhook yourself, but I relise that I wrote that like "Increase the base chance" that means from 4% to 8%, that's rly bad and I didn't wanted to have that. I wanted to have "always" give you escape without needing someone, but for big cost... that's why it's called "Last chance".

  • Thanks for feedback all <3;)

  • @Vietfox said:
    Buily09 said:

    Pig can no longer see auras of boxes

    Reason for is: anti-tunnel change. It would be harder (help Survivors when Exit Gates are powered) to tunnel person who got Trap on their head.

    Survivors can't see Auras of boxes until their Trap is activated

    Reason for is: It would be harder to remove trap that's not activated yet, it will increase overall time to take off trap. I think that Ultra-rare add-on for that it's just not worth it for "Ultra-rare" quality. It's rly not that insane (imagine other Ultra-rares that can give you one-shot ability, ...)

    First box that Survivors search will NEVER remove trap from their head.

    Reason for is: 2 min 30s is allready lot of time to remove trap, so let's make it slightly less about luck.

    Wasnt expecting this from a pig who blocks basement stairs tbh, but yeah, i'm a survivor main and i like the idea.

    No, I don't do that. I was just thinking If you can be banned for it or not. But thanks ;)

  • @Vietfox said:
    Buily09 said:

    Pig can no longer see auras of boxes

    Reason for is: anti-tunnel change. It would be harder (help Survivors when Exit Gates are powered) to tunnel person who got Trap on their head.

    Survivors can't see Auras of boxes until their Trap is activated

    Reason for is: It would be harder to remove trap that's not activated yet, it will increase overall time to take off trap. I think that Ultra-rare add-on for that it's just not worth it for "Ultra-rare" quality. It's rly not that insane (imagine other Ultra-rares that can give you one-shot ability, ...)

    First box that Survivors search will NEVER remove trap from their head.

    Reason for is: 2 min 30s is allready lot of time to remove trap, so let's make it slightly less about luck.

    Wasnt expecting this from a pig who blocks basement stairs tbh, but yeah, i'm a survivor main and i like the idea.

    lol I don't do that. I was just thinking about it If you can be banned for it or not. But thanks ;)

  • Okay, thanks for answer

  • that mori is way too much honestly. It's free mori every single game. That would be one of the most frustrating perks to play againts ever.

  • @Spaaaaaace_steam_ said:

    @Buily09 said:

    @Spaaaaaace_steam_ said:

    @Buily09 said:
    Just because some perks are stonger than others, that doesn't mean that EVERYTHING should be nerfed just because some few balance issues. Also, that would kill lot of fun builds and for me, I allready feel when I want to play some fun builds... I need one more perk slot. So no, that would be way too much.

    But wont 3 perk games make the game itself more challenging , i don't think you can play this game for fun anymore.

    I think in some way you still can. Also, you don't have to use all perk slots If you want challenge. If you want challenge, you can play like 1, 2 or none. Or No Mither with nothing else, that's a challenge.

    I meant that it would make game challenging for EVERYONE at the same time and also kinda fits 3 unique perk thing, i just want balanced gaming , no skillless bullcrap and crutches

    How I said, that would be killer of fun. You can now choose what you will play, but then everyone would be forced. That's not rly healthy. I want balance too, but they need to nerf crutches and bullcrap to balance it. Not all playstyles.

  • Right now you can choose If you want to have full meta, some fun builds or none builds, even No Mither for ultimate challenge. 3 Perks would force less playstyles and fun builds, making meta even more meta. That would be killer of fun.

  • @Spaaaaaace_steam_ said:

    @Buily09 said:
    Just because some perks are stonger than others, that doesn't mean that EVERYTHING should be nerfed just because some few balance issues. Also, that would kill lot of fun builds and for me, I allready feel when I want to play some fun builds... I need one more perk slot. So no, that would be way too much.

    But wont 3 perk games make the game itself more challenging , i don't think you can play this game for fun anymore.

    I think in some way you still can. Also, you don't have to use all perk slots If you want challenge. If you want challenge, you can play like 1, 2 or none. Or No Mither with nothing else, that's a challenge.

  • Just because some perks are stonger than others, that doesn't mean that EVERYTHING should be nerfed just because some few balance issues. Also, that would kill lot of fun builds and for me, I allready feel when I want to play some fun builds... I need one more perk slot. So no, that would be way too much.

  • @Aari_Piggy66 said:
    Or just remove or increase the time limit 

    Remove = no, that would be way OP, you could just camp 3 games all game. Imagine Doctor with some add-ons + this perk... nope

    Time limit = at least 30s, but I still feel this perk needs some more love than just seeing generators for few seconds :(

  • @ThreeQuarters said:
    They're buffing his setting speed from I think five seconds to two seconds (which if you don't play trapper, is massive). They're reworking his useless add-ons. Also, they're giving him a bunch of better add-ons at common. I'm really excited about this buff and I'm glad it's happening.

    Yep, me too. But still, I don't like how they are making common add-on to have +1 base trap when they can just add it to base. Combine with setting time speed + one more base trap would help trapper a lot

  • @BaconMuncher9 said:
    I currently can not watch the stream, how did they buff Hag?

    --> Decrease base trap setting time
    --> Increase base trap teleporting range
    --> Unlimited trigger notification range
    --> Add-ons balance pass

  • You may try to play Plaid Flannel add-on alone with no second add-on (see the landing area of the Blink). That can help you learn her. I think since you can see how much fast charge of blink is or how you can aim in some direction so blink will go where you want. Only bad thing about this, it's very rare add-on.

  • I would like to buff No Mither in only one way to keep that "hard" mode concept: The noise reduction should be 100% at tier III and not 50%.

  • I don't think so this is good idea, since lot of people complaining about one-shot add-ons anyway. That add-on would be way better than was originaly and got quickly nerfed. Also, one-shot add-on on killer that can snipe you is rly too powerfull. So nerf was well deserved and that add-on in right hands with that +2 max hatches is still rly powerfull. So no, that would be way too good.

  • I changed my mind, thanks to feedback ;)

    Balance Edit

    Crushing Force

    • Passive: Reduce killer's Endurace againts your pallet stuns by 10% (was 20%)
    • Your next pallet that will stun killer will increase stun duration by 1,5 / 2 / 2,5 seconds (was 3s)
    • Causing Exhoustion for 60s / 50s / 40s
  • Thanks for feedback all! <3
    So here are my answers on something:

    Crushing Force is countred by Enduring, even with -20% (total 55% Reduction on Tier 3) and Enduring is meta perk so total stun duration with this perk would be 2,1s base + 3s = 6,12s without Enduring, 2,29s with Enduring (Tier 3). It still a lot of seconds, BUT Exhoustion perk is for a good reason. You can't use Sprint boost or any other boosting perks if you want to use this effectively. Also, that 40s cooldown is only if not in chase (not running). So cooldown in chase is much longer than 40s. Let's say every 60+s something killer will get longer stun, but with Enduring it's not that big deal.

    Feeling of Presence is supposed to be kind off Stealth perk. It's for me let's say better Promotion but with bigger cooldown. You can avoid killer with this perk, that's the idea about it, but you can't do it that much offten, because of that cooldown. Also, it's useless againts Freddy, kind off againts Huntress and low againts Myers and Wraith if not uncloaked.

    Trap on Hangman has counterplay, it's called "Hangman's Trick". Just drop Survivor for few seconds, then grap him back. You can also walk near hooks to try if they drop (you don't have to carry Survivor!) Also, this perk is kind off time waster, you need to set it up. You need to waste a lot of time for full usage and reward is potencial save(s). You can't progress on generators during that time, you need to find good hook positions, you need to use toolbox(s) / Sabotage perk. So it has some dowsides. The main desing of this perk is to create some interesting playstyle with sabotage. That's it.

  • @Jack11803 said:
    Nice touch making the pallet stun one exhaustion for the stronger effect. Good call

    Thanks <3

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