Chocolate_Cosmos
Chocolate_Cosmos
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- Chocolate_Cosmos
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No, of course not. Everyone knows that MS is OP perk in low / mid / hight MMR ranks. ( ͡° ͜ʖ ͡°)
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Who told you it's gona be buff? I am sure it will be nerfed thanks to all Basement Bubbas and Trappers and Hags out there.
They will reduce all numbers to 0,3 / 0,6 / 1% for sure. That is for sure.
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In order for Twins to be effective they need to split a lot of pressure, this includes slugging and camping. People don't like killer that is good at two of these at the same time.
Also Killer players dislike Twins because of what their playstyle promotes in order to be optimal (playing fair and just hook one by one with this killer takes a lot extra time, switching between Charlot and Victor) and they are the most clunky (so many long cooldowns) killer to play as.
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Not today, they show us today the prestige teaser pictures.
Tomorrow might be the day... I hopeeeee.
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"Dredge is annoying..."
FeelsBadMan :-(
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Hmmm... I remember I liked Adam lore because he was really hard working, the lore was interesting. Other than that I don't have any I think.
Edit: I will add that Blight's lore is very interesting but bit confusing.
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/3010275#Comment_3010275
I don't know the difference as I'm not an English speaker. Could you explain me? (I mean, I'm really curious.)
I know Maurice. I'm playing the game for long enough for that, but I was wondering what the screenshot was about as I didn't see the tweet at this moment.
Sure, np. I am not native speaker of English too but here it goes:
Bro = "brother" (it means friend)
Bruh = it is a famous sound, a meme. It means like "disappointing / lame".
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/3010243#Comment_3010243
It doesn't answer my question. I mean, sorry for not being aware of everything happening around. I'm asking about the screenshot, not really Maurice.
Plus I'm not a bro. Thanks.
It was just a joke (and Bro and Bruh is not the same).
It is Horse with 3 eyes that used to sit in the Clowns map (Chapel) but no longer is there... Because Dredge eated it.
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@TheMadCat said:
What is that?
Bruh
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Nah, these are prestige tiers of levels imo.
1-5 gray, 6-10 orange, etc.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3010196#Comment_3010196
If this icons comes to game, we will see those topics:
- + I am prestige 0 but i played against p20 players
- + Why i am always playing against +p10 players, matchmaking is broken
or in end game chat "lol get a life noob" or "jesus one trick Killer", "that was not fair match, it was Nurse with prestige 80".
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From what I got from these pictures:
- New prestige icons (depending on your level, there will be probably tiers of look - that grey damaged look seems like first few levels).
- All players will now see (instead of previous grades) your character prestige.
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His secondary power (main being the Teleport) is called Nightfall.
Anytime killer hits someone (injure, down), hook someone or use his teleport he gains charges to his Nightfall. Also the more Survivors are injured at the same time, the faster the Nightfall meter grows.
When the power reaches 85%, everyone will hear that big scary sound with small flash of dark screen, it is like a warning that Nightfall is coming soon.
When nightfall hits 100%, then for 60 seconds (unless the killer runs addon that increase it to 80 seconds) you don't see anything pass 12-14 meters from you. Also killers teleport ability is WAY faster to use (Cooldown from 12s to 4s during nightfall) and teleport speed is super fast. He can also see everyone in his line of sight in White aura so you can't really hide in bush or something. Only solid objects will hide you.
Any more questions?
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/3003088#Comment_3003088
Eh, the other exhaustion perks are still useful against Nurses. Blight is going to be a much bigger issue on that front.
Not really. If she has the range addon that makes her go BTW +10 meters extra (#########), from 20 to 30, good luck running away with other exhaustion perks. Trust me, I tried. Got hit anyway lol.
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@KurnDisciple said:
Gen rushing is a made up term. If the killer is downing people in a reasonable timeframe and has a gen perk or two they are always going to have the potential for at least 2 kills. If you have 3+ slowdown perks then it's just them playing poorly. Killers who rage they can't 3-4k every game are just entitled imo.
It seriously depends also on your killer choice. Unless you are playing top 5 killers, idealy just Nurse or Blight then you will have matches where you will lose no metter what you do. Bad map + decent Survivors + good tools and loops = "gg ezi killer".
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If Spine Chill will no longer work againts Stealth Killers then you just made another trash perk that no one would run.
Fine, you don't want me to run Spine Chill? Then I pick Adrenaline, Unbreakeble, Soul Guard, etc. At least I will have extra space for a real strong perk you know.
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I would rather face SB all game then DH. DH is way more annoying and "unfair" because you use it at loops. SB you just run and then end up in loop, where if the killer mind games you well or just Survivor do a mistake, you won't press E to get free escape card and continue the chase for the extra 40+ sec.
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Grim needs a buff to be even considered picking. Floods is allready decent perk on many killers.
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You are talking about people crying by crying about people who are crying.
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Now it will be must have imo because you will reduce grind per character with prestige 3. You will have to grind first to grind less in future I quess.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3007902#Comment_3007902
Specific addons used all times doesn't really mean it needs to be nerfed though.
What I am trying to say that some of her very popular addons are popular for a reason of course. Her range addons, recharge speed and maybe decrease of fatique all needs to go.
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Her good addons need some spicy nerfs. I am sick of all Nurses I see run the same addons, usualy of course the purple range with fast recharge blinks. Balanced! Haha.
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I really hope the next Prestige levels beyond 3 will be purely just number like a Devotion level aka worthless, because I don't want to see "oh if I want to fully max out character I need to prestige 10x times more" or something. Wouldn't help with grind when it comes to this.
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@EvilSerje said:
I also had put some ideas how to buff, and I gladly support your's too, as that would be at least something. My were:
- Condemn point on hit
- Double condemn gain speed
- Remove lullaby or make it mapwide
- Double TVs on map
- Thrice less TV cooldown (after Dredge i think 20 seconds will be generous)
- Iri videotape into basekit
- No speed penalty on manifestation
Oh that tape would make her much better. Condement on hit sounds good. More speed also good.
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@AnchorTea said:
I think Lullaby will always be around
I hope not. It makes her Stealth not really Stealth but more like a bad joke.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3006120#Comment_3006120
Special attacks won't work for Nurse. She can not chase you with m1, this mean so much perks will be useless for her. That does not look fair to me honestly.
If she is next to then she could still down you with M1. I think it's very fair. She is one of the reasons why you can't buff exposed perks like Starstruck if you would want to, etc.
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Her addons needs nerf. Range needs a big nerf or just rework (remove). I would also bit nerf her recharge / charge / fatique addons since these also help a lot in chase.
She should have Artist level of addons.
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I am bit worried.
On the one side it would be good because more base protection for Survivors againts hard campers / tunnelers.
On the other side it would be very annoying and feel unfair if any unhooked Survivor could just run free to the exit gate without worries, bodyblocking their rescuer so they can't go down or getting DS when you didn't even tunnel the person in the first place (Like you hook someon else and find them again and then you get punished anyway).
If these perks become base kit, I want them to be nerfed or changed somehow.
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Yea, it's annoying for both sides. It's been few weeks like this I think. Sometimes you miss a key hit or you will get killed. Annoying.
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Pro tip: His best add-ons are smaller shock delay (aka you can shock people way sooner = aka way more shutdown potential for loops) and the Ir. Queen that reveals anyone that was previously effect by shock when they meet another survivor.
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@Regulus47 said:
You should be grateful lol. Spirit's changes didn't really do much to her, it doesn't really matter that you can hear her coming if she's going to zoom next to you and hit you anyways. Just makes her feel bad to go against.
I think the changes did a lot. You can now tell where she is coming from. That's a big deal. Most hate towards her were because of you didn't know when she is using her power and where she is. Now you have both + bit weaker addons.
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@Blueberry said:
Because she got dumpstered with too many nerfs. She's no longer comp or swf sweat squad viable.
With good add-ons you still can have big chance to stand againts serious SWF groups imo. Her base kit is still better than most killers.
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Yes, please. I hate 99% gate... it's more like 97% the gate because many people will leave it that it takes like extra 1s to open lol.
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They said "around 40 perks". Also not all perks can be in one patch.
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Well that means we will never finish the challenges because we can't keep griding it anyway.
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They should be next on the killer reworks list.
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@[Deleted User] said:
Also if people had to bet on it, what do you think will happen to NOED?
Add conditions to then activate instadown at end game for limited time or total rework of the perk (no longer instadown).
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@[Deleted User] said:
What good changes could be made to Tinkerer?
If I had to quess it will be nerf.
The most common nerf could be "Once per generator" it triggers.
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I am usualy not kicking gens since I don't play any kicking gen motivated perk. I only kick when there is nothing better to do or for extra +100 points if I downed someone next to a gen or something... aka very rare. Kicking gen is usualy waste of time unless you run some good perks around it.
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/3002468#Comment_3002468
Yup the only way to reasonably get it is by terrible survivors or farming.
Well it looks like I will have to grind all the other challenges first to unlock that comestic, leaving this as the very last xD
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@Brimp said:
You think thats bad? talk about the dredge one where you have to hit someone within 15 seconds of exiting a locker 5 times in a single trial.
Luckily thats not gate keeping the weapon.
Wait, it's IN ONE GAME? Otherwise that challenge would be bit grindy but fine I quess, that happends from time to time as Dredge, but in one game? lol.
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I didn't noticed anything at both sides. No.
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This should be common tier (aka 900 shards / 50 cells, brown).
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@[Deleted User] said:
No
Because the core problem is that the win conditions are too simple and abusable.
If i wanted to lower my MMR with this rule i could just play onryo with no perks.
I think perkless Trapper would work wonders, even better. Don't forget to set at least 6 traps before start chasing lol.
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@[Deleted User] said:
4 hours and 13 mins from when you posted this
Nice, thanks :3
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If this perks is like a global effect (aka you don't have to work with that Survivor together in order to this perk work, so anyone at anytime could fail with no punishmenet), then I don't like this. This would make gens even bit faster GLOBALY and 0 punishement for fail skilchecks for ANYONE at all time because 10+ tokens is super generous. Don't like this.
If this perks only works if you work with someone, then it would be nice small buff but that perk it would still be bad.
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Yea, he is not the best at grinding Bloodpoints.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3000363#Comment_3000363
75s is still so long. It should be 60s. They can nerf her add-ons which makes teleport cooldown shorter. But her basekit needs love. I agree with other parts.
Sure.
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Here is my list of changes to make her at least somewhat decent:
- Remove lullaby from her stealth.
- If you get Condement by any means (Sadako teleport hit, interacting with tapes, etc.) your Condement meter will keep rising until you remove it by interacting with specific TV (so passive build up after being hit by TV teleports, small slowdown you know... to not make it worthless status effect).
- Reduce TVs cooldowns from 100s ---> 75s, Cooldown of turned off TV by Survivors 60s ---> 45s.
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@amazing_grace said:
Everyone hates the Artist and that makes me sad. As an artist main, I am in the minority of people who actually enjoy playing her and get satisfaction out of bird sniping. I really liked the Artist and found her power fun to use and a strong killer.
Sadako was a flop in regard to her strength. She was cool in design and animations, but her actual gameplay has disappointed a lot of people to the point where no one is scared of her when they go against one (if you ever go against one).
Cenobite is fun. Very annoying to go against and I heard has a bigger learning curve than he lets on with not much reward. I still see a decent amount of Cenobites in the fog.
Nemesis is a pretty good killer as well. I think he also fell below people's expectations, but he isn't a terrible killer. Has a pretty decent power (when it works) and you can get some crazy games with him. His zombies aren't the best at times, but they aren't completely worthless 100% of the time.
Nice to see someone likes Artist too. Btw I just finished a game with her haha.