Chocolate_Cosmos
Chocolate_Cosmos
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- Chocolate_Cosmos
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Comments
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What changes are you talking about?
I played a match today (after the update, VS the new killer as well) where the Haddie just macro flashlights and running around the killer. I noticed no difference. Still super fast clicky clicky macros.
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Lol you were too much generous with that Trapper and too cruel for Onrio.
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Space Billy is as rare as Facing 4 Twins in Row and none of them slugs and camps.
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Your mouse: Lets turn this corner and hit that Survivor next to a pallet.
Auto aim: Lets turn this corner and hit the wall next to a pallet, got it.
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I just started to watch E1 of season 4...
(╯°□°)╯︵ ┻━┻
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There are so many ideas that sound either OP or unfun to play againts... :-(
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I HAVE to run Kindred everygame as a Solo Q player. I wish the aura of Survivors is a passive game mechanic, then I can finaly use a different perk.
Keep the killer Aura to the perk itself and maybe buff it by 4 meters per tier.
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@ChurchofPig said:
You answered your own question with the first few words. Steve, Nancy, and Demogorgon no longer have perks. They are common. Therefore, they won't become unlocked with Prestige. I believe the game in the "Character Info" even states that their perks are in the common pool now and are no longer associated with them.
To my knowledge, if you own the characters you still need to level them up to unlock them. Only these players who don't own the DLC have it as common perks + different icon.
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1) Hex: Undying
2) Don't play Hex perks
3) Accept that sometimes you will have unlucky spawn for totems
That's all you can do now.
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What are these changes to Billy? I think I missed it in the patch notes.
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Only difference maybe is when other teammates are not on dead hook then I don't want to run to rescue someone ASAP unless I am the last person who can do it. This counts twice againts camping killers or if I am injured.
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Survivor gameplay be like:
- Get zoned to a pallet / window. Drop it, get hit. Don't drop, get hit. Leave loop, get hit.
- Get hooked.
- If you got Tormented status effect, get tunneled.
Fun!
I am not saying he is OP, I think he is mostly fine (his addons are joke lol) but he is unfun to VS and not much fun to play as for me. He is bit cluncky to play as.
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Rework / Nerf her good addons and she is fine.
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Where is Thrilling Tremors? I am sad and leaving.
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I quess it was "OP" but not as OP as Pinky Finger (instadown). Funny.
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Yea, when I don't tunnel them and they DS you, it's annoying. Other than that, nope.
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Nurse, Bubba and Hag probably.
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Artist is like 10x more interesting and skillfull to play as then Mr. Best camper in the game imo. Yet he is one of the most played killers.
So what? Fun is subjective.
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If you have one of the best killer powers in the whole game by default and you put very strong addons and some of them you can even stack together... what do you think you will get?
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You play Blight or Nurse with range addons. That's it.
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I wouldn't mind reduce it to 3 min timer. But I don't think 2 min would be good idea.
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Ah yes... Grass is green and sun is hot.
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It only really works on Legion and Plague, but you have to have 3+ injured people most of the game to really get at least some value out of it. I think it's a bit overrated perk.
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Other stealth killers you can hear when they are just few meters from you.
Sadako is like "Hey I am here around!" Within medium range distance. It's garbage.
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Excuse number 56, rule from Survivors rule Book number 456: Killers must play only fair when there is Dubble bloodpoints offering or event.
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Uno reversed card!
Stop saying get good and start complaining!
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Meanwhile in Otz Sheet for Killer builds:
Non-teachable builds are mostly for new players (No DLC, not much perks teached yet)
You can find NOED in my builds for many killers there.
I don't think it's great to keep NOED there for not so much experienced players because it's kinda like "you should play without it to learn the game" but "also you can run it it's good".
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@Smoe said:
*Laughs in Doctor*
*Laughs in Nurse with 3 blinks*
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Pinhead, Artist
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Why do I see so many people banned, damn xD.
Anyway, back to the topic, It would be interest Killer. Don't much care about the Survivor.
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No need. Also if they would add it there I will perma mute everyone including myself of course as well. No, thanks.
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Very unlikely, because this would mean you could reach easy lvl 50+ on both characters when the new content would come out. Devs allready said in the past they don't want people just have everything within few minutes when the new content comes, which is understandable (you can still have it if you saved a lot of Tomes or have refund of BP from support).
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I mean... it's not like you will have safe rescue from that cage (most cases) againts avarage Pyramid Head players anyway :D
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I played as Ghostface and got it just fine no problem. Strange.
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@Coordi said:
My pleasure! Would love to hear your thoughts on the upcoming changes. 😍
I think it's nice that we are getting nice grind reduction and also giving another purpose to prestige all characters to decrease the grind :3
I allready have all killers max out with all perks and P3 so now this makes P3 all Survivors a big meaning which otherwise I would probably skip.
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@Bartlaus said:
https://forum.deadbydaylight.com/en/discussion/comment/2960024#Comment_2960024
We both seem to be the only ones who really like the artist :(
I miss only her 2 recolors of her default outfit. I might get them just to get that sweet 22/22 haha.
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If Its not cosmetic or charm (thank God no charms pls), then only thing that comes to my mind as the most % chance are BP and shards.
I am 99.99% sure that AC will not be given because that would be way too good and very losing $ for Devs.
I mean if it is just shards and BP... Doesn't sound much special or worth it unless there is huge ammout of shards which again probably not because it would be big lose for $$.
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If you think just BT alone will save you from tunneling... Good luck.
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@Coordi said:
I found this breakdown extremely helpful: https://news.deadbydaylight.com/en/news/Prestige_Progression
The short answer, yes! So a P3 Trapper will give ALL killers you have Tier III of Unnerving Presence, Agitation, and Brutal Strength without having to search the bloodweb to unlock.
Thanks (◔‿◔)
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/324192/favorite-announcement-from-the-stream
I'm absolutely loving the positive reaction to yesterday's stream. A lot of work went into that, and it's great to see it being received so well.
I am so excited about everything that was mentioned (yes I am naturally very excitable), I'm just looking forward to being able to share more details with everyone about what we have coming up!
Me watching the stream Yesterday was like:
"Oh That's a good change..."
"Oh that's nice"
"Oh very nice"
"Nice..." x10 times
Honestly can't wait for changing meta, new in game features, even the new anime skin line looks interesting. New killer looks good too.
Thanks for a good stream guys!
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@Bupkiss said:
https://forum.deadbydaylight.com/en/discussion/comment/2957868#Comment_2957868
Camping is easy to fix. As soon as a survivor is hooked the Entity gets excited and its little tree branch tentacles start swinging about, if they hit the killer he is stunned. So killers close to the hooked survivor get stunned if they remain close, but can avoid stun by moving from hook. Very easy fix.
So if someon is running around that hooker Survivor and killer just want to chase them and leave the hook he gets punished for it? Or what if 2+ Survivors are just running and swarming the killer that just wants to leave and forcing him to stay?
I said game mechanics that can't be abused by the other side. It's really not so easy as you think.
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I mean how do you prevent tunneling and camping from happening without creating like XY game mechanic rules that would also have to be 100% not abusable by the other side in their favor but also at the same time not make gens fly or give a reason why killer should not camp the last hook when exits are opened or 99%.
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Bubba because he almost always camps or puts everyone to the basement and I love siting on a hook and watching my helpless teammates just doing nothing. It's just a joy ( ͡° ͜ʖ ͡°)
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Oh no, please don't tell me there is challenge where you have to snipe people with Victor.
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Nurse. When I don't do well, I feel frustrated and asking myself why I even bother to play her. When I do well or I win a game, I feel frustrated and exhausted. She is just not for me. Playing just one game with her is like 2h of gym.
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He is S tier for securing kills.
That's about it.
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Pinhead, Artist, Sadako, Twins, Ghostface
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Is this tierlist for relationships or something?
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2950772#Comment_2950772
Do you have a link/source with those laws?
I can't find the original yet.
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I am probably wrong on this one, but to my knowledge:
Imagine you have a object that is 1,5m tall. For the sake of this example all numbers are of course made up to make it simple to explain.
Lets say that if Survivor crouch behind this object, they will be 1,3 m tall. That means for the whip it counts as not hit because they were "too much covered" behind something.
To my understanding, the whip has some set hight. If they object like a window isn't too big you hit behind the Survivor. If the object is bigger than the crouching Survivor, you miss.
Again, I am probably wrong on this one.
