Daily DBD Question :)

As we all know, some perks have cool-down to keep them balanced and not too strong. But there are some perks that are debatable if they should have a cool-down, and some perks have a too long cool-down.

If these perks had their cool-down removed or reduced, would that make them too strong or oppressive?

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Survivor Perks:

  1. Any Means Necessary (Removed cool-down)
  2. Dance With Me (Reduced to 25 seconds, was 40)
  3. Premonition (Reduced to 5 seconds, was 30)
  4. Red Herring (Reduced to 20 seconds, was 40)
  5. Saboteur (Reduced to 30, was 60)


Killer Perks:

  1. Darkness Revealed (Reduced to 20 seconds, was 30)
  2. Dragon's Grip (Removed Cool-Down)
  3. Hysteria (Reduced to 20 seconds, was 30)
  4. Surge (Removed Cool-Down)
  5. Oppression (Reduced to 40 seconds, was 80)
  6. Territorial Imperative (Removed Cool-Down)
  7. Train of Torment (Removed Cool-Down)

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Yes or No? :)

Comments

  • Where is Thrilling Tremors? I am sad and leaving.

  • Dragon's Grip and Any Means Necessary can be issue without cooldown, rest is alright.

  • @Chocolate_Cosmos said:

    Where is Thrilling Tremors? I am sad and leaving.

    Literally forgot that perk existed xd

  • Any Means Necessary seems busted without a cooldown.

    Drop Shack pallet, get a stun, pick it up before the Killer can get to you, repeat until Killer DC's.

  • @Pulsar said:

    Any Means Necessary seems busted without a cooldown.

    Drop Shack pallet, get a stun, pick it up before the Killer can get to you, repeat until Killer DC's.

    Fair point. But don't you have to do a Dumb Tech for that to work? And if you don't have Lithe and if the killer isn't, well, un-smart. Wouldn't that be really difficult to pull off?