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As long as it shows a symbol showing which players were and weren't survive with friends (as it may be a team of 2 or 3) I don't see a problem.
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Survivor is an easy one for me. Claudette. When I got into the game, let's just say I was a bit weak but always wanted to help others. Claudette matched me the most (there weren't much other options back then) and she's my only P3 50 on either sides.
Killer is a tough one. I've got a lot of killers I like such as Hillbilly, The Legion, The Spirit, The Trapper and many, many others. Due to my skill level with him aswell as him being fun, I'm going with The Hillbilly. He's fun playing as and against, and unless you're using insta saw (which I don't) he takes skill.
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@batmanscar said:
actually he was nerfed in the beta he was 4.6 but now he is 4.4 and no one wants to buff him because all the survivors are whiners who would complain about anything and they all decided to jump on the hate bandwagon against deathslinger because thats the only character they can on since he recently got released and keep on asking BHVR to nerf , and since BHVR did make him slower from the beta they will continue whining and asking BHVR to nerf him more , anyway I won't waste my money on the next killer if they make him 4.4 again
Are you sure he was 4.6? I don't recall this...
Regardless all he needs right now is a tweak to his terror radius to make the heartbeat more evident.
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Although I like this idea, to me this doesn't sound like DBD but rather something that can be turned into a completely different game.
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This also looks normal to me, although I'm console...
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Post this in the bug category please, if you didn't abuse it you shouldn't get banned though.
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Did you report this in the bugs section? If not please do so, as the devs will be more likely to see it!
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Got to love how this was made almost a year ago.
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@Joelwino said:
https://forum.deadbydaylight.com/en/discussion/comment/1223613#Comment_1223613
Maybe give Head On a bigger hitbox to make it easier to land as a trade off? There doesn't have to be such a closed off FOV, maybe just a border and the locker slats.
Maybe make it so that if you use head on you have a third person view?
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Usually if you're wifi was to disconnect it would be out for a minute or two.
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This would be horrible against certain builds or on certain maps. Imagine someone using this with distressing on The Game, and with maps getting smaller, this perk would become much stronger than it seems on paper.
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I've seen worst, although that's bad. I'd say it's a 8, 9 being swf doing it and 10 being hacking.
Also if possible report the guy.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1221616#Comment_1221616
Why are you always the first person to comment on a post?
I'm on every 15 minutes or so, while waiting for a lobby I go onto my phone and go onto the forums.
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@LetsPlayTogether said:
So then we can raise the base time to 20seconds, right?
As long as we can have the old unrelenting and STBFL combo
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Many maps were buggy with them, either becoming too bright or too dark. They removed them so they didn't have to have a set lighting on certain maps, so they could spend more time on detail and less on lighting.
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In a game were NoeD is meta, this helps, especially on the rare occurrence I face a Trapper.
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If you know a survivor has it, wait to use it. That's why I do and it works fine.
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Well maybe as the survivors get the campfire, the killers get something similar? I want to dig into this....
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I'd make a few changes
Meg - Sprint Burst and Vigil
Claudette - Botany Knowledge and We'll make it
Jake - Saboteur and Empathy
Bill - Unbreakable and Tenacity
Ace - Open handed and Bond
Feng - Lithe and Q&Q
Quentin - Wake Up! and Hope
Great idea with this, had to make me think.
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Infectious is a must. If you can keep the pressure on it's very valuable. Combine this with Monitor & Abuse and you've got screams within 40 meters of you.
Sloppy butcher is also a must, as it benefits your power.
Finally for me it has to be BBQ. There aren't muc better perks than it, and it can help you decide which gen to pressure.
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Wait The Wraith and Nurse are close friends???
Where did you find this info?
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It needs a slight nerf bit nothing major. What nerf would you want and I'll see if thatd fit at Rank 1.
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He's a weaker Huntress, to me he doesnt need a hige nerf and only needs his terror radius to have a clearer TR, and no quickscoping either.
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Make it so if you do gens it deactivates. You're not being tunneled if you can do a gen.
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Personally I don't mind losing my key if I get to use it, as all I really use it for is archive challenges, but if I don't get to use it, it feels like a waste, the weaved ring gets rid of this problem for me.
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The problem is, you can't.
You see, if you've looked at the top killers, they're killers that have map mobility, and can force survivors off of gens. The Clown however, cant do this.
The best thing you can do is run 2 slowdown perks, the best ones being Surge and Pop, with maybe Hex: Devour and Brutal Strength. That's my build but it rarely pulls through for me, because Clown is a hard killer.
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Ah yes let's encourage anti healing meta with Urban and Spinechill even more.
Okay for an actual response, no need. If you don't heal you shouldn't be getting a helping hand, you should be punished.
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The thing is for killers it appears like a normal hit.
Also on Xbox I'm yet to experience this.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1221766#Comment_1221766
With the new DC bans ive literally been camped every game ive played today and I played about 20 as survivor
The last time I was camped was last mont when we got the double rank reset and I was only back from skiing so I was a it behind, and before that I can't remember .
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1221759#Comment_1221759
I dunno, maybe for some. But if playing cheaply caused unpleasant boredom in a game someone really likes, then there wouldn't be so many campy killers in DBD. So, maybe not too.
I haven't experienced camping outside of EGC in a long time ngl
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1221750#Comment_1221750
But they still can so...
They can, but they force themselves into boredom.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1221742#Comment_1221742
Yeah but can't you still PLAY those games you just cant play ranked?
You can, but then it becomes a high ranked player against a low ranked player, and majority of the rl community frowns upon smurfing or playing against lower ranked players.
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This sounds good in concept, but it's very poor when you actually think about it. You have to stand in the spot to use it, meaning The Spirit knows exactly where you are as she's coming out of phasing.
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Many other games are like this. Look at Rocket League, a big, successful game where dc bans are in game and at high ranks, everyone is toxic. Same type of bans as DBD. One DC means 5 minutes, Second is 15 and so on.
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Because each map is in a different realm related to the character. Although they do need to add a colourblind option.
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@Waffleyumboy said:
I'm pretty sure the uphill battle ended long ago...
It wasn't as steep, compared to things like when double pallets and vacuum pallets were in the game, but it also is still happening.
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Have P3 Claudette back when I was new to the game, although I love the cosmetics.
Trying to get Ghostface to P3 but only on P2 level 10.
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@Aven_Fallen said:
SWF is not that bad. But its easier to blame SWF then just admitting that you are not good enough. Even if the Survivors were all Solo, just say they were a 4 man SWF and you feel better, because you can blame the game and not your lacking abilities.
Rarely are my team coordinated in solo. Now people like Tru3 blame it way too much, but usually, if gens are flying left right and centre, you've either gotten a lucky solo group, or more likely, a swf because they are coordinated.
Usually it's obvious if a team is swf or not, I'm not going to go in depth but I can if you want.
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If you have any questions about reporting, aswell as where to report people, read this https://support.deadbydaylight.com/hc/en-us/sections/360000085466-Customer-Support
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So you're complaining that you gen rushed and got hit with NoeD as a response.
This is why you do the bones people.
I love how you're even saying NoeD isn't easy to counter, because it is if you learn the totem spots. Plus you get alot of BP
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/145078/why-do-people-get-so-mad-when-they-lose
Overwatch must have changed. When i used to play comp, if your team loses. There is a good chance that in game chat or messages you'll get bad mouthed from somebody else.
Still the same, any match I lose I get a message or two from a Hanzo or something getting angry at me because I played Zarya.
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@LetsPlayTogether said:
When they announce it.
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@SurviveByDaylight said:
I think multiple options should exist for a survivor to get out. Otherwise it wouldn’t be fair as a killer can easily patrol and camp the exit and there’s no match timer so it’s not fair for the survivor. Also you gotta think, Mori’s don’t require much other than a down, hook and another down. Which is easy to get. All you have to do is act like you’re leaving and come back. If they’re high mobility like spirit, billy, a charged oni.. or just a undetectable hook camper like wraith or ghost face looking at a wall pretending to not pay attention being careful not to trigger spine chill listening for the audio cue, it’s just too easy for killers to get the down again. BT doesn’t work. You’re dead. It’s just not fun to cut people’s lives short in a game where they need more than one interaction with the killer.
now from the killers perspective I can understand the frustration with keys. But they’re only realistically usable when there’s 2/3 people alive. Even then they still have to do most of the generators anyways before even using the key. 4/5 gens have to be done. That’s 80% of your objectives done. Killer needs what.... one hook? So 12 hooks has been reduced to 4. That sounds like a 67% objective reduction. Survivors get at most 40% with 3/5 gens to be done with 2 people left. Enough said.
I get this 100%
I absolutely hate it when a killer comes back for me or my team after they were just unhooked, and then they ignore me even when I go for the body block. Many killers also camp like you said making it that as soon as you're unhooked you're still dead.
I usually dont like saying they've got x amount of their objective done, because this changes as the game goes on. Early game it's harder for killer to complete their objective while it's easier for survivor. When there are less pallets, more people are injured because they don't heal or there are less gens to patrol, it becomes harder for survivors and easier for killers.
Regardless this is a poll based on your opinion, as well as others, so if you think Moris need to be removed that's fine by me.
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@Cardgrey said:
https://forum.deadbydaylight.com/en/discussion/comment/1221097#Comment_1221097
Wonder how people would handle this daily....
Does it count if I leave because I down another survivor?
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@smartemarte said:
https://forum.deadbydaylight.com/en/discussion/comment/1216058#Comment_1216058
seriously though, how are you hindering your build by taking infantry belt ?? you only have to be an average shot and you're going to down survivors.
As someone who is an average Huntress, you really start to miss those wind up add ons. I had one go of iri hatchets with infantry belt (had a rubbish day) and I absolutely flopped because it didn't feel normal. It's like The Nurse, most of her add ons harm you more than they help because the mess with your muscle memory.
Regardless they need a nerf, maybe make it so that it also caps at 1 hatchet?
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@SurviveByDaylight said:
i can’t believe anyone still thinks keys and Mori’s are the same 😂
Some do. To me I see it from a standpoint that both complete an objective early, and do require work to get to them
(one much easier than the other).Regardless, I think both should stay in the game with harsh changes.
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1: Personally I'd use We'll make it with it, so you can heal them faster and have the penalty mean less than it usually would.
2: Your first build could be used with this, although usually if I ever use this perk I'll use Dead Hard and Decisive Strike just incase.
3: Spinechill. You vault windows extremely fast with this. Lithe and Q&Q are two other options if Spinechill isn't your taste.
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Anything that says Nerf one and remove the other, include rework in their. My brain doesn't function right at 2 am and I completely forgot to include them.
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@Yrakaz4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1220785#Comment_1220785
I The response is "doing gens is a counter" does not satisfy that survivor on first hook dying as soon as he gets in. And with gen speed being decreased, it will only encourage camping more, because they don't have to worry as much about gens. Losing 1 survivor means 1 less person on gens, getting totems, distracting, saving, body blocking, opening gates, healing . . . it's a huge deal when a teamate dies off first hook. So yes, a survivor will try to save him, often trading places or getting the unhooked moried.
Gens are not a counter. Especially for that first person.
This game is a 4 v 1. Gens speeds are only decreasing if survivors work together, which let's be honest doesn't happen often at higher ranks. A smart survivor will see the killer camping and run back to the gen. If you have a good chase, and don't suicide, your team will have a gen or two left, and with good teammates or if the first survivor to be hooked who was camped, 0 gens.
Is it annoying for that first person? Yes! But this isn't a solo game, the killer camping means they can't put pressure on gens which means: Doing gens is a counter.

