Chchchcheryl
Chchchcheryl
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- Chchchcheryl
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@Bomboclado said:
https://forum.deadbydaylight.com/en/discussion/comment/2009173#Comment_2009173
Im not sure about that, i played 10 games now in a row on EU servers soloq and 9 killers legit proxy/facecamp and tunneled the first hooked survivor (me included) to death. As killer against 3 survivors the game becomes more ez, legit strategy... I should play civilization and never come back to this absolutely perfect balanced game with zero killer exploits.
That's just bad luck I'm afraid
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If you hold crouch whilst unhooking it still wont trigger
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@YourNightmare said:
I know that Camping and tunneling are considered as a legit strategy, and i understand it when it is during the end game (2 generators left and beyond) but when the killer is camping and tunneling from the start of the trial, it's not fair for the survivor that is harassed by such a behavior and for the other survivors that will have to gen rush.
What are the results of those games ? There are 2 solutions :
- The other survivors are super friendly and altruists
They will try to save the camped/tunneled survivor, they won't do gens fast enough to do so and the killer will earn ton of points and will win the trial.
- The other survivors gen rush while the camped one stay on the hook as long as possible
They will succeed to do all gens and to escape. Killer will get 1k. Problem is the camped survivor trial is ruined; the other survivors won't get much point, they might Depipe cause they did nothing but gen rush and the killer migh still have enough point to save pipe if the first survivor gave him a good chase and if after the 1st hooked surv died the killer got some more points chasing the survivors left.
For the survivors, in both cases they are punished whiled it is the killer's fault if the trial was terrible and not fun to play.
For the killer, it won't be a big deal. So when is the killer punished for such behavior ?
Honestly, in EU red ranks, there are ton and ton of killers camping and tunneling, it's been a plague for years now and they continue to do so. Why ? Because there is no punishment. A killer playing like this should de-pipe 100% of the time to green rank. How is it possible to have 70% of red rank killers playing like this ?
I'm pissed that developpers didn't adress this issue. I'm doing ok soloQing, but most of the time a survivor is tunneled and camped in the trials i play...
You should really look into this issue cause there is a survivor suiciding on hook 1 game out of 2 atm...
There are less campers and tunnelers in EU red ranks than any other region
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Well
When I have the opportunity being presented to me, I'll slug a whole team at 4 gens if they make it easy (which they usually do). Take that as you will.
I dont think playing to win is competitive though, I'm just doing my (the killer's) job.
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/2007146#Comment_2007146
Map was a big reason to DC before the penalty was introduced because why are you going to play on a map that is more like pulling teeth then you know... FUN.
Also Midwich just isn't fun to play on either side. it's got the worst of The Game and Hawkins combined for a of a miasma of boring.
I actually find Midwich fun for both sides
People just dont like challenging gameplay anymore
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2008377#Comment_2008377
Huntress can injure someone at a loop with a well-timed hatchet. DS can too (though actually downing is harder). Trickster is more often than not stuck as a 110% M1 killer at a loop.
You act like Trickster can't down with his knives. I honestly feel like I'm talking to a brick wall rn
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2008364#Comment_2008364
And a much higher yield for hitting, which you should be doing more often than not.
Ok and it takes about, four seconds to hit eight knives on a survivor if you catch them in a spot beneficial to you, about 10 if not beneficial to you. With the only penalty being slower movement speed whilst holding knives instead of your m1. But it takes only common sense to realise you shouldn't be holding your knives around a loop like Huntress shouldn't hold her hatchet round loops.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2008356#Comment_2008356
It's still less efficient than Huntress/DS. That's the problem.
Ok, and? Huntress and Deathslinger have much stronger punishment for missing a shot/hatchet.
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@TAG said:
The difference is that Huntress/DS only need one shot to injure someone. Trickster needs EIGHT. Also, Pyramid Head.
And after about an hour playing him this becomes incredibly easy.
Edit: wrong person
Edit 2: not wrong person I'm just dumb
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Wraith is easily the most fun killer in this game for me.
I've found I can run so many different builds with him to good affect!
Recently I've been running ######### boy wraith (as in survivors hate it).
Knock Out
Third Seal
Undying
Pop
It's entirely countered by SWF but it's really fun, I couldn't run a build like this on any other killer without hating myself
My favourite build has to be
Devour Hope
MYC
Undying
Random perk (usually BBQ for points)
I can get along if both my totems are cleansed even against strong teams but the devour power spike is so so fun.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2007987#Comment_2007987
See message above, sherlock.
I did, my point still stands you had no right to comment on that
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Any person in a horror movie ever build:
Spine Chill but you ignore it
Premonition
That's it
You go towards the danger because you're an idiot
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@Tsulan said:
Have you considered cleaning up?
That's not really any of your ######### business lmao, #########
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/233585/who-hurt-you
No. People are allowed to play how they want. This sentence is just something Survivors throw at Killers in endgame chat anytime they do something nasty.
I use it at survivors who can't handle losing.
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In a SH fanboy so Cheryl was a must
And Felix and David are foine asf how could I not main them asw
Killer wise
Wraith cuz bing bong. Tbh idk hes just the most fun killer in the game for me!
Plague because blergh on survivors and now they give me scary vomit or scary m1 killer
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/2006786#Comment_2006786
Seems like a lot of people don’t know this because I the forums constantly crying and begging for survivors to be nerfed 1000 times and swfs nerfed or removed but every time someone says to nerf or stop face campers, hard tunnelers or sluggers it’s just constant hate and people trying to say those strategies are perfectly fine and non toxic.
Yeah but this thread is relatively unbiased, at least at OPs standpoint.
They just said killer is difficult in a long, convoluted way.
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/233531/why-gamers-dont-play-killer
The devs need to remove toxic strategies from both the killer and the survivors. Catering to one side will not solve the problem.
Please tell us something we don't know
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2006692#Comment_2006692
Colourful hair will do the job much better.
They probably like them.
Yeah but the crowns are cute
Also some characters dont have bright af hair :(( I can't wait for Felix's crown
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This post is proof killer queues would get shorter if they permanently removed bloodlust today.
I say this an awful lot on these forums, but I'm a Wraith main. When I'm not playing hit and run it's hard not to get looped hard. It really depends on the survivor and their patterns. Sometimes the best thing to do is instead of trying to get the hit, force the pallet. Some survivors are gonna be better than you and you're definitely being outplayed. You either have to leave them and hope to catch them on a weaker tile or ignore them till they are the final survivor.
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@Shaped said:
Because they died.
This is actually the correct answer
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You KNOW I'm trying this new hex on Wraith with undying
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Yeah loads and loads of people are experiencing this.
It may just be this universal coincidence but even Scott Jund made a video on it and Otz said it was a possibility.
I went back to PH a few days ago and I had the same thing. Relatively inexperienced survivors against myself, a rank 1 killer, but I've been playing him consistently and my matches are getting harder and its requiring me to try more and more.
I think i might start documenting this. I'll buy ghostface and give him a try on my PC account, see how that plays out
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I have two opinions on this post
First one is you're meant to be killed the killer is just doing their job
But
As a rank 1 Wraith main I think I've only ever camped and tunneled a handful of times, including my first game I ever played in DBD. I'll never understand people who do it with Nurse or Spirit, etc. But each to their own, pressure is hard at a high level even as a strong killer.
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Attention
Especially at high ranks people don't care about being seen, in fact they want to be chased.
Its arguably the most fun part of DBD and you feel amazing when you have a good chase. Not taking chase in DBD means you might as well not plauly.
Ofc some prefer stealth but I myself will never understand that.
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Michi is single handedly the best hag player in the game, no contest.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2004571#Comment_2004571
Yeah. Just one of those things discovered completely by accident.
I’m running Calm Spirit, Fixated, Iron Will, No Mither currently. And it’s ridiculously easy to avoid detection, or slip away when spotted. It’s a GOD send against Spirit.
So yeah, after a handful of matches against Twins I’m like “wow, this is actually super effective against Twins if I attempt to crawl away straight away after being downed.”
What are those jail bars on your icon?
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Honestly I think this would best be done if it could only ever be achieved on one original character. But I'd be down for more unique looking cosmetics. There's never anything that's been quite as stunning in this game as legacy.
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Nice bait
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That's basically giving the killer mindbreaker when doing Co-Op gens though. Additionally vigil is meant to be a perk for promoting close knit team work, the word vigil literally means to take watch over someone or something. I don't think it would be thematically or practically appropriate for the perk tbh
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@Marc_go_solo said:
Maybe. The only thing I can see happening for definite is a group of survivors with flashlights clicking madly as a backdrop during his Mori. Give that Trickster some showbiz lighting for that stylish Mori!
This needs to be a thing
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Literally changed my name to
PlzSlugMe4Rift
And put on no mither and empathy
Ezy challenge
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2002969#Comment_2002969
I’m meant to remember paths and doors on a procedurally generated map?
Apart from the outer halls, the centre area, and the main office, everything else is randomised.
Well as in as you chase survivors remember major corridors and openings/bounce points, like as clown you'd choose the best spot to place your bottles to herd the survivors. As blight you want to put the best spots to bounce round loops and stuff in the back of your head for that match.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2001542#Comment_2001542
can twins defend multiple totems at once like trapper can?
didn't think so
Why would you want to, the only totem really worth protecting is devour
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2003079#Comment_2003079
I will now pronounce your name like this (at 0:05):
My plan is working as intended
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@C3Tooth said:
Killer has to tunnel with current Gen speed. But its no fair especially for newbie.
How can a newbie escape from tunneling without DLC Laurie, and combination of Lith, Unbreakable...
This game isnt friendly to newbie, if u really love the game, u have to endure & grind before u can get the perk combo
Practice
I started this game all of 5 months ago and got to rank 1 survivor in no time using the base character and Cheryl's perks and in doing just great
I never use DS or unbreakable because it's boring
Not having 'the right perks' is just a sore excuse
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Cheryl
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@Marc_go_solo said:
The 4D build: Distortion; Diversion; Deception; Deliverance
Sleeping on De Ja Vu
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I've been running this recently for good chases and good gens
Urban Evasion (it makes window techs viable again)
Stake Out (good gens)
Resilience (speedy gens and the vault difference can save your life)
Iron Will (I can comfortably sit on gens whilst I'm injured, chase potential as well)
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Not you coming for Felix.
Every felix player I've ever met has been super nice!!
At least you got my girl Cheryl right, we're absolutely delightful, I sound sarcastic but I'm not lol
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You need to memorise doors and paths as you go so you can cut survivors off whilst dashing, it's hard to pull off but you feel like a god when you do
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@NoOneKnowsNova said:
Just give all the guys shirtless cosmetics. No one could complain.
Yes
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That's because it's common decency
There's nothing wrong with slugging for the 4k and theres nothing wrong with trading hook for the 4man.
Apparently being slugged isn't fun but it gives you more chance at survival (or trading places with the final person). At endgame when doing this as well killers tend to forget about perks like unbreakable and stuff. I've been slugged for the 4k multiple times as a no mither before, a couple of the times I managed to do last gen and get us both out
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Not you putting Wraith in the bottom, B tier at least
He might look like he's just bing bong, but really he requires a lot of foresight
Where do I cloak to force them to go where so I can get a hit on them without them making it to any major loops etc.
It's not as easy as it looks
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If a Myers got his tombstone and (presumbtably) infinite tier 3 in three minutes your whole team including you did something very wrong
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Yeah there's this fascinating feature called Uninstall
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Cheryl is my best girl
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No Mither is actually one of the best perks in the game for a multitude of reasons.
The point of No Mither in itself is to be a distraction, you need to commit yourself to this role, take protection hits, grab the killers attention, take chase. The point is being injured is no bother and being able to commit to these things whilst not worrying about being slugged for more than 20 seconds is its strength, either the killer pays attention to you and you get hooked once, now you know you don't need to take a hit to get their attention. Otherwise you can just waste the killers time all game and make their life harder. Of course in theory this is great but in practice this isn't the case.
In reality, in matches, a no mither is going to serve one of two purposes:
Super stealth (aka gen jockey, the lack of blood is great, plus with iron will you're silent even with stridor, the killer will never find you if you're blendy asf)
Or
The most infuriating person in the whole match that they want to chase.
More often than not you'll be tunneled for using no mither because you're an easy target, so you're definitely serving the role. You make yourself look like you are vulnerable when in actuality you aren't. This perk does mean though you need to be prepared for all eventualities and situations at any given time.
I'm gonna say it straight. Don't run this perk if you aren't really good at running the killer.
Also it's a great challenge perk but it's amazing at either forcing a killer that slugs a lot to stop a snowball and hit you or leave you behind and let you get up potentially resetting your entire snowball.
No mither could do with a buff sure but in no way is it bad.
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Why don't you try being accurate before making an account to post utter bs
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Why soul guard instead of unbreakable tho?
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That becomes 20 perks v 5 perks
It helps the killer but just makes survivors broken
But survivors will complain if they dont get a 5th slot too