Chappy04
Chappy04
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- Chappy04
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1566051#Comment_1566051
Both sides will complain about stuff that is strong and/or annoying. Good luck getting people to shut up about opinions they have on a forum which exists solely to discuss opinions.
i am not trying to shut everyone up, im just saying that if the killers keep getting changed into basic ######### m1 killers, this game will be unfun for killer and surv. people need to understand that you dont need to nerf something thats annoying. i hate myers, gf and trapper. doesnt mean they should be nerfed. i believe that myers and trapper need a buff to be fair
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@Enlyne said:
https://forum.deadbydaylight.com/en/discussion/comment/1566149#Comment_1566149
What I'm saying is the sweat squads is not as common as they're saying in the forums, not SWF itself, most of those are generally just screwing around and not taking the game as seriously as the others, yet you cannot touch SWF without hurting solo severely.
Yet I'm gonna also point out you're saying you see the BS in both sides when they're arguing, but you're also saying that killers are overall more correct, and that is kind of BS itself, you're taking sides.
Not every survivor "moans" about killers being "op", and overall looping is the only stalling mechanic they've got to sort of fight back the killer, it's in the game's design, not on the survivors themselves.
There's also the issue that most of the killers are irrelevant because others can do better, AKA Freddy, he's got all the powers you need in a single killer, so people get tired of seeing the exact same thing over and over again with the same builds, that's also on game design and it's up to the devs to change it at some point.
Survivors have got the "small pp build" because design allowed it to exist as such, and only the devs can change it aswell, if people want to use it there's nothing you can do about it either, taking sides does not change anything and making these kind of threads doesn't either.
The ones who control game design are the ones to eventually do something about it or not, whatever the others whine or argue about is pretty much meaningless.
yea i took the side towards killers becuase everyones biased in some way and im biased a bit towards killer becuase its less balanced. probably like a 60/40 from killer to surv but i have my points, its not just random bs because i dont agree with an opinion.
also i know not every survivor complains about it but i see a lot of it which kinda is annoying when its normally them not knowing how to verse the killer there moaning about. also yea the chase and how it is important but survivors cant expect a 10 minute chase all the time like they do. this game is 1v4 and like it or not for a killer to win the survs cant have them chases.
also yea, i agree with the some killers make others irrelevant but if they just get nerfed then the amount of killers just gets decreased until all you see it nurses and spirits.
then theres the small pp build, its bs and i dont understand why its even still in the game because it just breaks the game for killers when even 2 people have it. but i just find it funny how its not needed to be ran but people run it anyway and then always complain when its against them.
then yea these arguments are pointless but i like to see others views on this stuff and if im wrong or right on a subject. obviouly im biased sometimes but ffs everyone is to a degree and thats what happens when u are arguing for a side u think is right vs the other
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@Enlyne said:
https://forum.deadbydaylight.com/en/discussion/comment/1566114#Comment_1566114
You completely missed the point of what I'm saying.
sorry, can u re explain it
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@WARW0LF said:
https://forum.deadbydaylight.com/en/discussion/comment/1566114#Comment_1566114
what you're saying is "shut up because your view doesn't align with my view, you are dumb if you don't think like a bot like me" dude gtfo
"yea thats defiantly what im saying" im not saying that both sides moan but killers are usually more correct, no im telling him to shut up.
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you see i dont like any of the mentality's that survivors and killers have, its just survivors moan about said killers being op when there not and its the survivor who has to learn to verse the killer properly instead all of them want to be able to loop every killer the same boring
@Enlyne said:
https://forum.deadbydaylight.com/en/discussion/comment/1566096#Comment_1566096
Yet I was only responding to one of your posts which involved that topic, the whole SWF sweat thing is not as common as they're saying in the forums and they're generally rare, let alone full squads of people using the exact same builds which mean nothing in the long run.
Just gonna ask you, can we stop with this mentality?
way which will end up in this game not being fun for any of the sides. you see overall i see the bs that is said by both sides its just other than obvious dumb comments and gen rushing, killers are true for the most part whereas yea survs moan about this stuff that doesnt need a change like at all. also you never actually know but im pretty sure i verse a few swfs a day which isnt that rare.
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@Enlyne said:
https://forum.deadbydaylight.com/en/discussion/comment/1566085#Comment_1566085
Except I really do still win against squads, and way more often than I should, you judging my skill proves there's not much of a point arguing on you, is there?
Most of the people who try to abuse those two play in such a bad and stupid way that they get downed easily and I can achieve that for the most part, not only a single game as an example, but most of them.
If you lose games its mostly on your side, not on the perks, I've been playing this for years already.
this discussion wasnt even on the perks, there broken. ask anyone other than yourself and they agree with me, ive put a lot of hours in to to understand that a good squad with them perks will annihilate most of the killers.
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@Enlyne said:
https://forum.deadbydaylight.com/en/discussion/comment/1566051#Comment_1566051
DS and unbreakable are one time use only, just down them early and make the survs waste it, it's not that big of a deal.
Had some people try to abuse the DS on me and I still left with a 4k, some killers just make a fuss over nothing.
Just to add this, noed is a waste of perk slot which could be something else entirely, there's no point in using it.
your obviously not that great of a killer if you think ds unbreakable can just be wasted easy at the start. that will lose you the game if you consistently eat the players ds or even slug him and allow unbreakable. and also dont even say its just a one time use like what. its only 4 players with 60 seconds of invulnerability if everyone has it. also using a single game for evidence is not making your point valid as i could say clowns not bad cause i 4k 5 gens on ormond against a crap squad, does that mean hes good. no
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@xenotimebong said:
I’m sure survivor mains will stop complaining about killers as soon as killer mains stop complaining about gen rush/perks/items/exit gates/hatch/etc.
gen rushing, i agree is really stupid to listen to but perks. ds, inbreakble bt, i could go on. theres so many crutch perks were as killers got noed at its best i guess but even that can be countered
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@Siberia said:
Uh, you do realize that BOTH sides are always bitching about the other, right?
yea but with killer there never actually listened to plus survs moan about more dumb #########
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@gatsby said:
The counterplay to Deathslinger, Pyramid Head and Spirit relies on the player making mistakes. It has very little to do with the Survivor's actual skill. At maximum skill, the counterplay to these Killers basically goes away.
As a Red Rank Survivor, I can immediately tell if I'm going against a Rank 1 Deathslinger or like a Rank 6, because if you're able to counterplay them. It's a sign they're not as good. A truly top tier Deathslinger/Spirit/Pyramid Head won't let you loop them, will pretty much ignore pallets and will hit though jukes and mindgames that normally work somewhat reliably. Pretty much the only thing that works is your exhaustion perks and running early to delay the first hit as long as possible.
the reason people hate these killers is because there actually good killers and are hard to loop because its not the classic loop left if killer goes right. think about the most hated killers and what there like in chase. oh wait there different and change up the gameplay
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if you keep leveling up the bloodwebs you will get the tiered up verson of the perk
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soul guard-
- yeet the unbreakable idea when affected by a hex because why is that even a thing.
- instead of making the survivor who is picked up with perk endurance, make the person who is using the perk give the endurance effect to a survivor they pick up.
- make the duration of the endurance 10 seconds.
this change would effectively make the perk do what the devs wanted just without the synergy with ds and unbreakable.
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.PNG !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.PNG !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.PNG !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.PNG !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.PNG !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.PNG !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.PNG !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.PNG !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.PNG
these are some i came up with recently
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@Respectfulnancymain said:
https://us.v-cdn.net/6030815/uploads/IHGKDHOV1B9N/screenshot-2020-08-23-12-50-49-7e2.png
https://us.v-cdn.net/6030815/uploads/4MTAKHMWB4DF/screenshot-2020-08-23-12-51-03-7e2.png
https://us.v-cdn.net/6030815/uploads/AKDWHULUB0WC/screenshot-2020-08-23-12-51-20-7e2.png
https://us.v-cdn.net/6030815/uploads/V4UME3RB62D4/screenshot-2020-08-23-12-51-39-7e2.png
https://us.v-cdn.net/6030815/uploads/H5NM7T1PQODL/screenshot-2020-08-23-12-51-50-7e2.png
(These pics are really old)
edit: added the rest of the pics
the dwight cosmetics are nice. thx for suggestion
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@kate_best_girl said:
https://us.v-cdn.net/6030815/uploads/XTXIJFC2PB49/b4589481-307c-4871-bbd5-2da4b79eb043.jpeg
https://us.v-cdn.net/6030815/uploads/RD4PTNH4QXGO/16e77691-4836-431b-96df-8ca4def20ce1.jpeg
https://us.v-cdn.net/6030815/uploads/DOGGJZ4KOFBN/0f8bef26-4d8d-4aca-8728-89e2e0dd5c90.jpeg
https://us.v-cdn.net/6030815/uploads/IJBZH7UV42X9/8c77fbcd-2ba9-4cd3-93c2-6a6dd12f15a4.jpeg
https://us.v-cdn.net/6030815/uploads/WUA49Q0CYJCY/13beca6b-56f8-4715-bf30-6099728d178a.jpeg
https://us.v-cdn.net/6030815/uploads/EE8EKNCK71AK/6d7e2288-6a0b-43f6-96c8-cd865b39c678.jpeg
https://us.v-cdn.net/6030815/uploads/JWMEXD8H989U/0ac1898e-99d8-4f81-af39-85960a71697b.jpeg
https://us.v-cdn.net/6030815/uploads/AN39LOXOCGRS/e4855c0d-8471-4b44-bd87-4fd9a6de46d1.jpeg
the kate one with the tied american shirt and jeans and the top feng min cosmetic is nice
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are you all forgetting the part where this pass is suppose to last over the span of 70 days. you all acting like you should be able to get it done in like a month. the pass is meant to be a grind, thats the whole point of pass. its like an investment of 8 pound you put into the game at a cost you have to play to get your investments worth or you can buy it all out but thats like 50 pound which is a waste. also the pass is like a cosmetic, you dont need it like you could just not buy the pass if its that bad of a grind in which its not.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1563708#Comment_1563708
That is NOT a "couple" of games. i have all tasks completed and have been playing game after game of killer and am only lvl 42.
but even then your more then half way through the pass, infact your 7 lvls above half way while having 45+ days out 70 left i believe. that doesnt seem that bad does it
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@kate_best_girl said:
im back with the promised outfits!
I have a lot more but I didn’t wanna flood you with all of them at once lol
i might be dumb but were are the cosmetics. there not showing up on my end
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@kamisen said:
As mentioned in a previous thread, I noticed the tome didn't take me so far in the rift. So I decided to compare the previous rifts, where they actually adjusted the economy in a positive manner, with the one we have now. Apparently BHVR have re-adjusted the values and now we have have less challenges than we had in both tome II and III. So far they have removed 2 common and 2 master challenges from each each web. Se the comparison below.
Now, BHVR is obviously free to make their own choices with their business model. But what grinds my gears is the fact that they (to my knowledge at least) didn't communicate this change to their player base. If my previous experience with the rift showed me that I could reach level 70 with X amount of effort, I would probably buy the rift pass again, confident I could make it in time. But because of the fact that BHVR changed the playing field, I may very well find myself not being able to make the rift in time and cash in some extra $ to reach the last few levels. This doesn't sit right with me and I tend to stay away from companies that employ these methods.
I hope that I'm completely off with this so feel free to add insights that may change my mind. Also, if anyone has a print screen of the upcoming levels of tome IV, please send it to me so I can add it to the roster.
PREVIOUS TOME (III)
Level 1: 13 common and 11 rare challenges = 94 fragments (+10 for completion)
Level 2: 13 common and 11 rare challenges = 89 fragments (+10 for completion)
Level 3: 13 common and 11 rare challenges = 89 fragments (+10 for completion)
Level 4: 12 common and 12 rare challenges = 96 fragments (+10 for completion)
CURRENT TOME (IV)
Level 1: 11 common and 9 rare challenges = 78 fragments (+10 for completion)
Level 2: 11 common and 9 rare challenges = 78 fragments (+10 for completion)
Level 3: ?
Level 4: ?
why does this matter when you lvl up at the speed of light anyway. if you just get the challenges done and play couple games a day you will easy get the pass done. ive bought no tiers and im tier 52 with 45+ days left before the rift goes away.
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@kate_best_girl said:
so I broke my Xbox controller a while back (on accident in my bag) and I’ve been playing DBD on PC For about 3 weeks? And I FINALLY got a new controller and so I decided to boot up DBD on Xbox since that’s where I have pretty much ALL my content and wow...I’ve played 16 games today and in every game some PC player is just so horribly toxic to me and any other console players. It’s the killers who nod so vigorously and fast it’s obvious they’re on PC since console cant nod that fast and they just face camp, tunnel, or just leave me to bleed out on the floor with 3 gens left. And I’m fine with being outplayed but it’s blatantly obvious they do this when it’s only me and a few other console players in the lobby it happens too. It’s painfully obvious PC players hate console players with a burning passion so can we just seperate them unless they’re SWF? Meaning if you’re friends you can match up and party together but just regular console And pc solo players won’t get each other in their lobbies as often and won’t have each other as killers.
well it happens no matter the platform , ps4, xbox and pc have tunneling, camping and toxicity. i hate how people act like its 1 sided towards a platform.
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@xenotimebong said:
When playing survivor I want to feel like my skill actually has an impact on a chase.
When playing killer I want to feel like my skill actually has an impact on a chase.
That’s basically it. I don’t want easy downs. I want to actually feel accomplished when I win a game, on either side. That’s why I don’t smurf to bully rank 20s, because beating an opponent who had no chance to actually win is completely hollow.
with the state of killers, your impact on the chase to some killers is insane like wraith, m1 killers then you have the higher tier killers were all you can do is stall them for a period of time. these are the best for a reason. even then these killers against an insane squad will get a 2 kill at most with 1 at end game. you see the killer needs 12 hooks because he cant tunnel or he'll get moaned at so if every survivor has a good impact on every killer, the killer doesnt have enough time to win.
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@mostlyghostly said:
It's really just a selfish argument. You have to remember that the only fun part of the game for the survivors is the interaction with the killer. It's bad for the health of the game if the deathslinger is able to kill the survivor with no real counterplay.
The biggest issue is that the counters to deathslinger are just general or situational really. 'Split up and do gens'. 'Find long wall loops'
I think every killer in the game needs to have a balanced 1v1, so that the survivor can get away if they outplay the killer, but the killer can kill the survivor if they outplay them. I then think the killer needs some sort of movement or pressure ability, because the game will just go by too fast otherwise. Hillbilly is a PERFECT example of this. He has a strong movement ability and good potential to instadown. Deathslinger is way to strong in the 1v1 but too weak in the 1v4.
TLDR: Killers should have their power equally strong in the 1v1 and the 1v4, not too strong in the 1v1 and too weak in the 1v4 like DS.
ikr, the deathslinger should get his gun removed and both of his legs snapped of because you cant have a killer killing survivors efficiently
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.PNG@LSerpentine said:
Hi, so i've really come to like Nea, and I wanna think about buying some cosmetics for her since I do play her so often. That being said, I kinda wanna see what a certain combo of cosmetics would look like if you'd be so kind as to indulge my vision.
Head/hair: Tic Tac Teal Punk Cut
Torso/Shirt: Ollie Cat vest Top
Legs/bottoms: Glacial Tartan skirt.
I just wanna know what it looks like altogether before I buy it. If you do it, please post a pic in the comments, thank you!🤗🤗🤗🤗
thats mine
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1558529#Comment_1558529
Well ######### me with my monitor that isn't in perfect res with every other monitor I guess
why what happened with your res
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yea more than ever with crossplay. having the abilty to make your life a million times easy by an exploit that wasnt intentional at all by the devs.
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@SweetTerror said:
It's hard to play DBD casually, especially considering how toxic the DBD community can be at times. But I always find myself returning to it because there's nothing else quite like it. There's so many reasons to hate it *cough* MATCHMAKING *cough*, but when the game fires on all cylinders it can be a blast to play.
What keeps you playing?
well ive got a goal at the moment to p3 50 every character. ive only got tap, steve and nancy and then the new chapter. after that ill get all perks on everyone
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1558061#Comment_1558061
Ty! I'll probably get my controller around saturday or tomorrow and when I do I'll show you my Kate, Feng, Nea, and Meg outfits
thanks, i appreciate that
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@kate_best_girl said:
https://us.v-cdn.net/6030815/uploads/DVJSUO4SQHOW/feng.jpg
https://us.v-cdn.net/6030815/uploads/OWFQZK7JAIL4/kate2.jpg
https://us.v-cdn.net/6030815/uploads/MFXODCH8OSJ0/kate.jpg
Here's what I wear on my PC acc! When I can access my xbox account I'll show you those outfits since everything I have is on PC but yeah :)
thx, i like thw beanie kate with the jeans
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@Emelia said:
-_-"
In game you can find Store, you can see EVEYRTHING there. And then buy whatever you like.
well, in the store i have to buy a cosmetic if i wanna see what 2 cosmetics look like together which is trash
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@OllieHellhunter said:
I dont have any screen shot or anything, but the smoking jacket,slippers and the flight cap on ace I find good
thx, ill check it out
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@animalmak said:
I agree, but not for any of the reasons you listed. I just genuinely cannot tell the difference between the variants, so I don't see the need for so many.
for what reason do you not like the map then ?
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/184412/can-we-just-delete-badham-variants
I feel like if gens were moved to more accessible locations like in the street and house of pain was just deleted that'd be fine for me.
I know they're making god gen more accessible, so that's good.
i agree that the positioning of the gens are bad but i feel even if they were in the ooen, people would just take the speed boost from a hit to the god buildings or just run away early
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@MeatBycicle said:
I would love a map thats just one big empty room with no windows, no pallets, no loops, or debris and just one gen in the center.
yea, thats not what im saying. its just the combanation of all of them all close to each other
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@ChiTenshi said:
The set-up is called a ‘Forever’ build and works to ensure max slowdown. You mention that if lacks Tracking, Utility, etc, which could help in other areas, but the Forever build is normally accompanied with forced genning.
By combining slowdown/regression with a 3-gen situation, the Survivors heavily struggle to maintain any gen progress without a sacrifice or 2 that may distract them (PGTW can quickly remove any of this progress though).
even then against a team that is half decent 3 gens arent a problem as all you do is keep getting a surv on each gen then constantly running away to a strong area when the killer comes over. literally doing this makes the slowdown useless in this situation as the gen will just take longer and will still be completled. also chase perks are much nicer in the 2 extra slots that dont need to be slowdown as most killers can only down at a cap so lowering this is beneficial.
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@SCP_FOR_DBD said:
Why not? Its not like theres a finite limit to how much slowdown you can have.
i mean u dont need all slowdown, you need a balance of different types of perks to be more successful like usually a tracking, a chase perk and 2 gen regression or 1 gen regression and a healing
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@Orion said:
Why wouldn't you run builds that take advantage of a killer's primary attributes? When you play an RPG as a wizard, for example, do you put points into STR to "balance it out"?
well take pig. why would you only use gen regression when thats here main attribute when u could get tracking and chase which shes lacking in more
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@Rivyn said:
Which killers are you referring too?
Additionally, the player may just not be that experienced. The same could be said as to why SWF use five million second chance perks when they, due to comms, don't need it. Comes down to experience.
i see it on a bit of killers but most of all, i can name freddy but what can u expect, pig, myers and other basic killers like that. you see i dont get why the people only use gen regression when you could use the best of both world. take pig for example why run corrupt,ruin, pop and another regression perk when you could run, corrupt, pop,enduring and bbq. then you get tracking, more chase and gen regressions without going to overboard.
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@bgbomb said:
i don't want to say that but.
Console players .........not doing very well as a survivor.
And we can't really blame them.
they used to against to Console killer which nearly unplayable.
Now they need to face the PC killer .
it is like those who used to play very easy mode now playing the normal mode.
Most Console players now act like a new player in game.
but the problem is.
in the history if survivors play badly
DEV would nerf killer to make badly survivors can win.
So it is sad to said that killer might be nerf in the near future.
The last hope for killer is the 20 MIN long que time to survivor.
Let's make sleeping bing bong boy be great again!!
console players can be bad but u pc players can too. i watch a lot of pc streamers and lets say i saw a lot of potatoes in there matches before the mmr and crossplay was even here and that consists of only pc. also good console survs are just as good as a good pc player
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1542175#Comment_1542175
Just edited that in :)
nice pick with gearhead
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what would u pick. also thx
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@Valiant_Majesty said:
I know there are many that feel the new Cross Play feature is not enticing by any means. There are debates about performance issues of the consoles compared to PC (FPS, control scheme differences, ability to aim with mouse versus a control stick, yada, yada, yad...), others say that PC players are sweaty try hards, and even more claim console players are literal buttcheeks at the game.
While these debates go on, I would just like to say that I have been having quite a blast with the feature. I'm running into a bigger variety of Killers, not just the same Spirits and Freddys you see in red ranks on PS4. Getting chased by a high skill Billy or a sharpshooter Huntress is thrilling, and has brought even more excitement to my chases as Survivor. As Killer, I find my games can be so dramatically different. Either I get my Killer cheeks completely clapped within the first few minutes, or I can pull off a sweet comeback at the final generator. Even with my losses, running into good players on different platforms, whether it be Xbox or PC, is just cool and exciting to me.
No one has to agree with me, and I fully understand if you are absolutely hating the Cross Play right now. But I am having a good time, and hope that the Devs will maybe give us a few more features (like symbols to indicate platform) in the future.
Just looking to spread some positivity today. Lemme know your thoughts and experiences so far! Good luck in the Fog, everyone! Maybe we will cross paths someday 😊
honestly i agree with pretty much everything u said. crossplatform has been a blast.
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@Голубой said:
Every time my friends think about investing in this game because I play it so much, they instantly get dissuaded when I tell them how much time goes into needing to grind out perks. No one wants to play the game gimped for over 300 hours. No one wants to wait for an event to start playing just so they can grind out the points faster. No one wants to even try the game out when I tell them it's fun enough in the beginning and there's so much to learn that the perk gimpage won't be that horrible.
Just change this horrible horrible hoorrible system already
for them it wont be that bad as they wont have as many perks as u. so the grind will be better for them. then if they play and enjoy the game they wont care for the grind that much
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@Pryzm said:
I've noticed that things are opposite what many thought it would be. Console survivors seem to be total potato (I've had nearly 30 matches vs 3+ console survivors in a match and all were 4ks.) The console survivors seem to rely too much on 360s and selfcare. I'm playing at red ranks and these survivors are red rank as well - I honestly thought they were greens or worse during the matches, so I started going easy.)
Console killers seem to have one leg up on PC survivors that I've seen. Poor framerates make timing loops, pallet drops, and vaults very difficult. I played about a dozen survivor matches with 8 vs console killers. The first few were ugly. I got hit through walls and solid objects. The killer seemed to be phasing around the map. You think you have time for one more loop, then he pops in nearly in front of you and smacks you. Or he swings on the other side of a wall and hits you. I figured out why the console players 360 so much though. I started employing it and the console killers struggled a lot against it. I made a Doc miss 8 times in a row. It is pure stupidity.
I don't think we can really measure the skills of each set due to optimization issues. It is completely game changing for both. I turned off cross-play. We'll see how bad wait times are now. If they are close to the old 10 minute wait times, even 15 minutes, I'm good. If not, I'll quit playing for a while until they figure this stupidity out.
Pretty good job so far BHVR.
honestly, other than frames were pretty much the same on killer from what i feel when i play, with crossplay in i only feel a difference in ttvs plus queue times are better now. with surv, i feel that the average surv is worse yes but i reckon that the better players on console are just as good as the better pc players.
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@bjorksnas said:
When phasing spirits terror radius shrinks at a rate of 8 meters a second,
What does this mean for players
This means spirit when using her power depending on how long she is in it will always make the whooshing noise even if you are right next to her
Meaning close mind games still work and get countered by running away and either being chased or knowing without having to move that far away from the spirit that she if phasing after you.
This will also reduce the spirits ability to put you right at the edge of her terror radius then phase to the gen or totem for the grab early and mid-game because thats where it would be most effective.
To compensate the tell remove the first half of her window vault animation just to give her back some mindgames and give survivors less but still some reaction time on windows
i dont feel this would work because spirit is very good because that unpredictability and doing that would give survivors the ability to just know when shes phasing and possibly where her whereabouts are
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btw just for the record, i do think huntress is better in some regards like less cooldowns and the ability to hit shot after shot but other than that i donmt know, im just saying this so i dont sound very biased
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@RakimSockem said:
Are people really trying to argue that Huntress is beneath that trash can of a killer who is really only good because he has a bs terribly small terror radius that should be larger?
why is huntress better in your opinion if you feel so strongly about it
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@Rivyn said:
Huntress. Her hatchets have far more range to them, can arc, has five shots, and can down survivors.
imo deathslinger is because of the no reloading at lockers situation as well as deathslinger is more in control at loops where as huntress is guess between a pallet drop and if the survivor runs on. obviously huntress also can shoot over loops but not nearly as good a slinger. slinger at least has the really small hitbox with his spear
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1469075#Comment_1469075
I know, thats why I said "In a chase", it means she doesn't have to take the second to reload. Shes worse out of chase, but better in one.
fair enough. i would say out of chase there both pretty similar in regards to there speed and huntress is worse of to find survivors due to her massive lullaby compared to deathslingers where he gets it easier due to his small terror radius
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@SCP_FOR_DBD said:
Huntress, she can shoot 5 times without having to reload. It makes her better in a chase. And she can snipe.
your ignoring the part where deathslinger has infinite ammo and doesn't have to go out of his way to collect hatchets from lockers. also the deathslinger can still get snipes, just not across map.