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Chappy04

Chappy04

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Chappy04
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  • @brokedownpalace said:

    If I try to gently nudge the right stick to move the camera a little, literally nothing happens. Then once I push the stick past a certain point the camera will shoot straight up or down. This makes keeping track of the killer when in a chase very difficult and aiming the flashlight impossible. Has anyone else had this problem? Do I just have a defective controller or is this common with new ones?

    basically, dbd on controller has higher deadzones which means that it takes a bigger push to move the stick this is why you either dont move or shoot ur aim straight up, it sadly has nothing to do with controllers or with it being old or new. my only advice is to kinda try and get used to it because all you can do really

  • @brokedownpalace said:

    If I try to gently nudge the right stick to move the camera a little, literally nothing happens. Then once I push the stick past a certain point the camera will shoot straight up or down. This makes keeping track of the killer when in a chase very difficult and aiming the flashlight impossible. Has anyone else had this problem? Do I just have a defective controller or is this common with new ones?

    dbd on controller has higher deadzones meaning u have to push more on the controller to actually move it, its why you barely see stick drift in comparison to other games like apex, etc. a new or old controller will do the same regardless

  • @MikaelaWantsYourBoon said:

    Share your own list or your give your opinion about my list.

    https://us.v-cdn.net/6030815/uploads/P8B4N3X6T8OO/my-image.png

    its obvious its your opinion but mine for example would differ in myers being lower, artist being higher, twins being lower considering the current meta and trickster being higher in my opinion, other than that i pretty much agree with you on that one

  • @RenRen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2845706#Comment_2845706

    It wouldn't be a problem if the pallets were so safe. I'm just saying. Also there isn't stretched res anymore so they probably pre drop cause they don't get that extra screen. Of course, I'm not saying all of them used stretch res, just a good chunk of them.

    its just annoying when for once its not a chase killer so then people can have a different way to verse her except they have two much time to react to the tvs with the sound being directional, etc and she has a lullyby which while its not consistant thats not the point like why does she have one and then she has flickers for chase but people pre drop so your forced to break and w game with them, just sad to see

  • @RenRen said:

    Recent? It's been stale for a really long time.

    its just with the recent addition of the new killer, people for some reason are pre-dropping constantly, etc, which makes versing her and playing her boring af. i just dont get it tbh

  • @FriendlyBubba said:

    My cousin suffers from epilepsy and those ######### survivors gave my cousin an extreme seizure. Foam came out of his mouth and it scared the living crap out of me. Can we do something about this, BHVR, or is it too much to ask for a solution? Because you nearly killed him.

    i dont wanna be negative about the situation and i hope your cousin recovers but my family has a history of epilepsy and by my guesses, he has photosensitive which means he shouldnt really be infront of a tv especially on chaotic games.

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2825446#Comment_2825446

    No Old mount Ormond is always worse cause. Yes even though Eyrie is just as big as Ormond. Ormond has those rounded loops that are annoying To play around. Eyrie at least has loops that can be played around.

    you see i think unless you have an antiloop power, i dont think you can play around those loops as there massive, especially the rock ones. and the worse thing is that its never just one of them, its pallet after pallet after pallet which for the w gaming survivors, its a dream

  • @Yippiekiyah said:

    It’s my favourite map tbh.

    why is it your favourite map, just curious

  • @Azshhh said:

    I don't like going there as survivor or killer, it's very bland. And the constant crow caw'ing in the main building is irritating af

    i hate it as artist lmao because i think that i have a survivor with crows behind me or something.

  • Just play and play and play and play and play and just maybe you will adapt to play him well then you will realise how bad he is so you wasted a your time for nothing. But atleast he's fun. Pog

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/2392611#Comment_2392611

    No no no no no, that would be so so so terrible to play against. He's got quite deadly chase power already, quite likely the most deadly when caught in the open out of all ranged killers.

    If he were to become 115%, he would need serious changes, not just small number tweaks. If lethality of the knifes were kept (damage upon filling the meter), it'd have to go to like 12 knifes (with obviously carrying more, like 90) and scrapping of the decay completely and replacing it with "remove knifes" action for survivosr that have any laceration. Besides other less major changes ofc.

    That would be about the only way I can see him going to 115% in a healthy way.

    Btw I've just tested how long it would take to fire 24 knifes and it would take 8 seconds so do you thinks it's balanced for a 115% trickster to take 8 seconds of no missing, constant firing to get a down

  • IRON WILL, DEAD HARD, WERE GONNA LIVE FOREVER AND DS

  • IVE DEPIPED INTO RANK 5 FROM 1 WHICH IS SADGE. sorry for caps cba turning them off

  • devotion 13 lvl 26. dont know hours because ps4

  • @Sir_Child1234 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1746322#Comment_1746322

    but the problem also is not all cosmetics are avialbe with shards.

    yea i think that they all should but some decent ones are up for shards

  • @zackdaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1746479#Comment_1746479

    Yeah me being tier 40 is far and good. But that’s with me literally not doing anything else but playing this game right now. My point was that I probably play like 5 hours a day, some days way more. So by you saying you’re tier 49 means you probably come home from school and play until you sleep everyday. And plenty of people just can’t do that. Simple. The grind is the rift is actually what made me stop playing this game for like 8 months. It’s like you’re FORCED to play this game. And when you have a job and other things to do, you simply have to go for as many challenges as you can and only going for challenges each game can get really frustrating and annoying. Enough to make people want to just not do them. It wouldn’t hurt to just make each game give 1200 xp instead of a max of 600 xp or whatever it is. They’re still getting the money from people who buy the rift anyway. Plus more people would be getting tier 70 so more people would be inclined to get it

    thats how a pass works. in every game the pass is ment to have people play the game. i dont get what the issue is

  • @zackdaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1746339#Comment_1746339

    I’ve played this game every single day for hoursss since the rift came out. I’ve done every challenge available. And I’m still only 40. So by you saying you’re at tier 49+ doesn’t mean anything. Just because you no life the game and other people don’t doesn’t mean they don’t have a right to complain. The rift IS definitely Grindy. The stupidest part about it is that you can only choose 1 challenge at a time. I get it, but wish it was all challenges, or at least 2. Then along with that, you literally barelyyy get any shards for actually playing. They should definitely give you double the amount of points towards shards, it’s wayy too slow. You literally have to either no life it like you or do every single challenge in all 4 levels (and you still won’t get tier 70 if you just go for challenges and complete them fast, like boost for them).

    but anyway being tier 49 doesn’t mean anything lmfao all it means is that you’re constantly playing. There’s people out here with jobs and other things to do. Sorry bud

    me saying tier 49 was an example of someone like me who goes to school and has other things to do aswell can get this pass done pretty fast and even u being tier 40 is fast as ur more than half the way will having like 3/4 of the time left. this is why imo its not a grind. god like a tier a day is really not that hard and thats without the challenges.

  • @Fishydevili22 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1746339#Comment_1746339

    It's not that I ditch the game or stuff like that it's that people have school to go to and jobs to work at. Not just sit on their ass all day.

    i go to school lmao. the pass isnt a grind. simple. the challenges are the only grindy part if u wanna say that

  • @Fishydevili22 said:

    As we all know the rift takes a lot of time to progress through some like this grind some don't. I was wondering where the community would stand on dailys giving 1 rift shard each. Please provide thoughts.

    i hate that people moan its a grind even though it really isnt.im already tier 49 with no paid tiers and thats with like 40-50 days left. the pass even if it was a grind is ment to be. its like an investment almost. u put 8 pound towards it and well play the game for a select period of time to get like 5-7 sets plus charms and other goods if u care about that which is a lot more profit than u all realise. also you get the auric cells back for the next pass.

    basically what im saying is that we dont need this. people who get the pass are expected to stay and not just ditch the game lmao. anyway thats my thoughts on it

  • @MojoTheFabulous said:

    The prices aren't going to change. They've been this way for a while and clearly it's working out for them. I've spent quite a lot on cosmetics to be honest and I really think i'd actually have spent more if they were cheaper because instead of buying just the ones I really like, i'd be buying the ones that only look a little interesting too.

    i dont know what the issue is if there expensive if u can get some for free although its a grind but still free and well there cosmetic so they dont matter to much to not own. the p3s on some characters are really good too

  • @Chilli_man2400 said:

    I hope the killer can crawl on all 4s and move at 120% speed but can stand up and walk at 115% speed.

    dont u think a 5 percent speed boost for a whole entire ability is a bit week, more like 130 to 140

  • @GrimmReaper said:

    https://forum.deadbydaylight.com/en/discussion/204403/what-type-of-killer-do-u-hope-it-is

    I really like the idea of a chase killer that has like 4 or 6 legs that can climb walls and ceilings in a spider like fashion. Sounds absolutely terrifying to go up against. Doubt we'd get something that cool though.

    dont u feel like the crawling up walls may mess up on maps like sheltered woods for example where there would be little to no high areas

  • !!!!!!!!!!!!!!!!!!!!!!!.PNG !!!!!!!!!!!!!!!!!!!!!!!.PNG

    @CashelP14 said:

    I'm intrigued to see the results. I'm currently Devotion 8 Level 92 which is kinda sad tbh lol

    It's nice to see players devotions and levels to understand their opinions on the game.

    im devotion 13 level 8 on ps4

  • @Carlosylu said:

    Be honest

    As survivor, I think I'm an 8/10 I risk it too much trying to be the hero when I shouldn't

    As killer I think of myself as a 9/10

    id probs say like 6 or 7 on survivor

    killer is 9. 10 if ur really pushing.

    id like to think that i can always improve

  • @Demogordon_Ramsay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1728696#Comment_1728696

    "the legion requires map knowledge"

    The only "map knowledge" you need as Legion is "is that Survivor far enough away that my Frenzy won't get to them?"

    "and a lot of juggeling skills while not doing it too much or you will lose"

    Implying Legion can actually juggle with his negative mobility and useless power.

    "and slinger is slow"

    Okay.

    "he takes skill in you know the shooting part"

    LMAOOOOOOO

    Homie, this is Dead By Daylight. Survivor movement is slower and clunkier than Halo 3. Aiming and mechanical skill is less demanding in this game than any other game I've played. My dog can hit Slinger shots like a seasoned sniper.

    "reeling his spear is a mechanic a lot of people get wrong too from what i can see"

    So, what you're saying is, most of the playerbase is beyond stupid? Tell me something I don't know.

    if there were so easy why do i never see good slingers or legions

    even the more popular more skilled streamers fail to use him properly such as true and otz and others like that

  • @Waffleyumboy said:

    I don't do this type of thing but I would guess they're sick of playing against the killer you're playing. Some killers in this game are unbearable to play against.

    i play a bit of everyone and theres always someone who dcs from each. obviously more than others

  • @Demogordon_Ramsay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1728608#Comment_1728608

    Clown, I guess. Pig, maybe.

    Bubba? Legion? Deathslinger? Challenging?

    What?

    And yes, I'd rather you play Nurse or Spirit because that means I can die and go to the next game more quickly.

    deathslinger and legion more than bubba require actual skill from the player. the legion requires map knowledge and a lot of juggeling skills while not doing it too much or you will lose and slinger is slow so u need to be very quick on your actions and he takes skill in you know the shooting part plus reeling his spear is a mechanic a lot of people get wrong too from what i can see

  • @Demogordon_Ramsay said:

    " i play legion, pig, bubba and slinger mostly with a sprinkle of clown somewhere"

    And all of these Killers are incredibly unfun to go against. Legion and Clown are impossibly basic and beyond unintuitive, Pig players go past "sweaty" and transcend to the realm of "narcissistic personality disorder" and Slinger is just... he wins chases for free.

    I'd be more upset if I heard people DIDN'T kill themselves against you because that would mean they're fine with these Killers being in the state they are.

    but atleast there challenging to use and u know you person beating you is rather good or the downed surv is trash. like would you rather me play spirit or nurse and sweat. no

  • @MissKitty95 said:

    Me personally I don’t want to play against a death slinger so I just move on with my game, same with spirit and huntress so I’d rather kill myself on hook and get on with the next game

    but in that you are constantly making the experience for other survs miserable becuase you cant win a 3v1 just becuase you dont like a killer. wouldnt u rather wanna learn to outplay them. atleast then u get a sense of reward or accomplishment.

  • @ALostPuppy said:

    I don't know anyone who likes playing against Legion, Slinger or Clown so...Idk lmao. The survivors you're playing against are probably sick of these killers and just don't wanna play against them, they're played a lot. So this is what they do instead of DCing because that would give them a penalty.

    sorry ill play spirit, pyramid head and nurse with all the best perks and addons cause thats more fun than good old boring killers like legion and clown

  • @Ihatelife said:

    Huge disappointment, the "log in rewards" don't compensate how terrible this "event" is.

    It doesn't even feel like an event. It's the same drying gameplay as always with the same boring objectives. Also only 1k bloodpoints for making an event objectives? Laughable.

    There is also no motivation to play for this "event" since there is no blight serum anything like that similiar.

    The only good things about this event are the skins, addons and flowers that are "kinda" back.

    Mathieu said on stream that the team has a plans for the changes to the event. Just don't tell me that they're actully log in rewards....

    It just doesn't fix how crappy this event is. Sorry.

    why are u still moaning, u are just being ungrateful at this point, yea if the event was the same as when it started then id understand but god theyve given you enough auric cells to get a whole entire halloween set for nothing plus u dont even need to spend it on the cosmetics. also the addons arent great but there something different and fun to mess about with. there is challenges based around crankers as a callback and more bp and theres more blighted gens and hooks to grab easy points. aswell as all this there is 6 halloween sets that are all great and that have been halfed in price as well as so many other sets that are 75 percent to 30 percent of saving you a bunch of aurics. im not saying it perfect but god stop complaining and enjoy the event.

  • @Alec1055 said:

    I’ve been playing this game for only four months and I’ve already gotten bored and frustrated with it. With all the camping killers, tunneling killers, and stupid teammates there’s no way I can have fun anymore. Unless you have a key or specific perks you can’t have fun in soloq. And I have no friends to play swf with so I’ve got nothing. Honestly I’m so close to being done with this game. Either BHVR needs to actually balance this game or they’re going to lose a ton more fans like they’re losing me

    set your self a goal like p3 all killers and survivors or customise all your characters or get a certain rank or devotion. just set a goal it will help. i promise

  • @Yords said:

    I feel like many people exaggerate how horrible and common these two things are in the forums. Like seriously, almost every game to the point where you don't really want to play the game anymore? Yeah I find that hard to believe, but who knows? I might be wrong which is why I am posting this discussion. If possible, provide a possible reason as to why you were tunneled and/or camped.

    I have been tunneled and camped pretty hardcore before for being considered "toxic" or just for literally no reason sometimes. However, it is usually 1/20 games for me. Usually if the killer tunnels me and I know that he/she will not stop I will use all the resources I need so that everyone else remaining can escape. If the killer camps, I stay on hook without struggling (because I have kindred) so that my team will know what is happening and they can finish the match and move on.

    Not trying to start a war, just curious as to how common camping and tunneling are for you. Please include things like rank or playstyle such as being a rank 9-13 or tbagging a little bit (tbagging is ok IMO, just don't get upset with the consequences) along with flashlight saving.

    i would say i have it in different bursts like sometimes it will be game after games and other times ill be completely fine for a whole session of constant fun so theres my take on it but on average it happens probs 1 or 2 games every 10

  • @onemind said:

    https://forum.deadbydaylight.com/en/discussion/202059/blight

    Take notes of what you slide off of it helps in knowing what you have to face plant and what you and sholder slam

    i know but sometimes its just unavoidable and its annoying. thanks for the tip anyway

  • @JephKaplan said:

    Im tired of having to play nurse or spirit if i want a chance against a coordinated team, swf is the worst thing to be added in this game hands down. I just wanted to play some plague or demo and its literally impossible to have fun, im not even trying to get a 4k i just want a fun game not 2 gens done before i find anyone on rotten fields on ormond, map issues are a problem in itself tho

    are u good with the weaker killers like demo that u have just said or plague becuase they take quite a bit of skill

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1657707#Comment_1657707

    Every patch for the past year has had some form of nerf to survivors...like, what?

    They've been very fair nerfs, but nerfs nonetheless. Multiple maps were reworked, and in doing so, maps that were very survivor sided became majority deadzones, infinites were removed (outside of the Crotus Prenn Disturbed Ward one; I'm not sure why that one got to stay tbh) instaheals no longer exist...sabo squads are no longer viable/effective...(in this they actually managed to successfully buff solo play while nerfing SWF play, so bravo there, devs) and this is just off the top of my head.

    But yeah sure buddy, killers get all the nerfs. :)

    do u know the part were i said its not a change that just made said item fair like instaheals and infinites and heavily survivor sided maps that still exist btw. all of these were broken and while it was a nerf, nobody felt like they should of stayed

  • @azame said:

    I find it very hard to believe the devs are "survivor sided" or have a "survivor bias." I get killers need buffs and some killers need reworks but damn stuff on the killer side needs nerfs as well. 1 nerf does not mean the devs care more about the survivors.

    I'm going to keep making this point until it sticks. Since patch 2.0 it's been a nerf for survivors nearly every patch. How is that survivor bias? The pop nerf I dont think its needed but it makes sense. The devs have to rework ds not just decrease the timer thats why it wasnt changed yet.

    One more thing if the devs are really all for survivors why have all items and add ons excluding fire crackers, keys and their addons(soon to be nerfed) been nerfed?

    That's all.

    i dont care too much about this topic but i will say more then survs, the killer side gets the most of treatment in terms of nerfs like when was the last time u saw a survivor nerf that wasnt just now this is actually fair change then anything

  • @RayrafLPP said:

    "Bugs" is not 1 thing.

    For me it would be DCs not be punished atm.

    I take a break from DBD at the moment but i like watching streams.

    Its just not really entertaining if every 2nd game someone DCs on first down.

    This makes me unhappy :(

    what about you?

    survivors and killers always moaning when something in the game is remotely decent

  • @Chunkyboi said:

    I know that he doesnt have that much counterplay, but why is a killer called unfun if he cant be countered.

    I personally love playing as and against him and its really fun on both sides for me cuz of the mindgames you can do as him and against him.

    People are just used to playing the same way against every killer and thats the issue here.

    I just wanted to know why?

    because he cant be looped for 10 mins

  • @Luciferr_2nd said:

    Seriously, his framerates suck

    I play on ps4 but playing demogorgon is painful, i got a massive framrate stutter everytime i channel abyss

    Its even worse on indoor maps.

    the holographic image of the portal thats on the floor will make frames worse as it will disappear and appear on the floor when u walk above surfaces that dont let you place then let you place again like killer shack.

  • @Dr_Spek said:

    I'm not sure why but it seems 4/5 times when I play with or against console survivors one or more just straight up DC like they could be first hook and they get downed then just DC leaving the rest of us to finish by our self's I see all this crap with PC killers being toxic but you're no better when you leave your teammates because you get downed.

    ive got to be honest, im sick of all these posts because i play this game consistantly everyday for 5 to 8 hours and see survivors and killers from both pc and console. ive even had legacy players dc. aswell as this ive seen posts before crossplay was even added moaning about dcs and that was talkin about just pc. its just annoying.

  • surv, its dead hard or spine chill

    killer, its gotta be bbq or shadowborn in some cases

  • @List_of_concerns said:

    Is it possible or even likely that we may see a time extension for the current Rift that is connected to Tome IV?

    When I was struggling to find a reason to keep playing, Rifts were announced. The idea of completing Tome Challenges, in the hopes of reaching Tier 70, presented me with a goal I was previously lacking. (I had already finished the Bloodpoint grind. I had all of the Perks on the characters I cared about.) So far, the Rifts have been a genuinely enjoyable aspect of the game that help me ignore many of the other unsatisfactory parts.

    Prior the the Rifts, I never felt motivated to purchase Auric Cells. Other players have already discover that the Tome IV challenges don't grant nearly as much progress towards reaching Tier 70. This means that playing more matches to complete the Rift will be required. Sinking in more time for the same level of reward currently isn't an issue for me. Under normal circumstances I would happily spend the required amount of time.

    Now, let me illustrate the issue I'm having and why I'm preemptively asking for a time extension on the current Rift. It's undeniable that many changes and tests have occurred during this Rift (Tome IV). You've added and removed new matchmaking on the live versions of the game. You've forced people to participate in cross-play. (In my personal experience, queue times are at least twice as long after cross-play.) Errors are running rampant. Now, you're testing Hit Validation on the live versions of the game. It's not my job to figure out why tests are being run on the live versions of the game when there is a test version of the game. Perhaps it's time to enable cross-play on the test version of the game.

    Recap:

    • It will absolutely require more time to complete the Rift because of unannounced Challenge and Rift Fragment changes
    • Errors have been an extremely common occurrence for many players during this Rift
    • Live testing has disrupted matchmaking and increased queue times
    • Cross-play has noticeably increased queue times
    • Loading times are increased with cross-play enabled
    • Completing the Rift is the main reason I continue to play
    • Increasing the time required to complete the Rift while inadvertently increasing the time between matches is, in my mind, unacceptable!

    i play this game for a few hours a day and i finished the pass as of yesterday with no bought tiers. the challenges arent that hard so there a free boost plus youve got 70 days.

  • @SirVicksTheSlayer said:

    Settle down bringing in the ebony mori's lol. holy jack smokes. as a killer main myself, i do not approve of this XD.

    i dont know what console killers you are seeing but i personally dont use them or see them. i detest them to be honest

  • . the killer will camp one out and get a second in endgame. thats how it goes.

  • @MalEducado said:

    Survivor only need to repair and camping palets , killer are more extresfull and need more skill... I can't understand the debate ... Talk with ozt , zubalet or angrypug , they like to play surv cause they can read chat while they are playing

    what about the survs that try. look at the streamer wima who got 383+ escapes in a row with his squad or what ever it was. how do killers beat that

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1566279#Comment_1566279

    Every killer in the game gets destroyed by good teams, no exceptions.

    except for spirit and nurse who get 2 kills which is what the game is balanced around apparently. pyramid is a possibility but i need to see a good pyramid player.

  • @MadLordJack said:

    To some extent, I do agree that it's stupid to want every killer to be an m1 chaser. However, extreme chase killers are genuinely awful to deal with, and invalidate almost anything you can do. Bubba, Billy, Huntress, Plague and even Pig are examples of chase-power killers that aren't the DBD equivalent of scraping your sensitive parts across broken glass.

    yea them killers are decent but they still get destroyed by a good team. i think that as little counterplay as they have, killers like slinger, pyramid, nurse and spirit still do have it. and heres why people dont like them. instead of looping the killer like the originals, you stall the killer for time like in a sense im going to go down its just a matter of when. im fine with that. obviously opinionated

  • @vogit10102 said:

    And what about playing a killer to have fun?Not only to 4k everygame?

    whats fun other than winning, actual question

  • @Enlyne said:

    https://forum.deadbydaylight.com/en/discussion/comment/1566149#Comment_1566149

    What I'm saying is the sweat squads is not as common as they're saying in the forums, not SWF itself, most of those are generally just screwing around and not taking the game as seriously as the others, yet you cannot touch SWF without hurting solo severely.

    Yet I'm gonna also point out you're saying you see the BS in both sides when they're arguing, but you're also saying that killers are overall more correct, and that is kind of BS itself, you're taking sides.

    Not every survivor "moans" about killers being "op", and overall looping is the only stalling mechanic they've got to sort of fight back the killer, it's in the game's design, not on the survivors themselves.

    There's also the issue that most of the killers are irrelevant because others can do better, AKA Freddy, he's got all the powers you need in a single killer, so people get tired of seeing the exact same thing over and over again with the same builds, that's also on game design and it's up to the devs to change it at some point.

    Survivors have got the "small pp build" because design allowed it to exist as such, and only the devs can change it aswell, if people want to use it there's nothing you can do about it either, taking sides does not change anything and making these kind of threads doesn't either.

    The ones who control game design are the ones to eventually do something about it or not, whatever the others whine or argue about is pretty much meaningless.

    i just accidentally deleted the post i was gonna send so fml. ill just summarize it up.

    i believe that there is killer like freddy that make others useless but if we keep complaining it will just make less veriety in killers as they wont wanna play the others. if spirit getts nerfed people will learn nurse and if she does then deathslinger or huntress and if they do it will just decrease until killers leave the game becuase you cant win.

    yea chase is important but you survivors cant have these long chases you all want because at the end of the day this game is 1v4 and the killer needs to make up for that by killing insanely quick hints why spirit and nurse are played.

    also yea i know i cant change small pp build and the devs are in the wrong for making that demon and still keeping it here but you would expect with the amount of people who complain about it, people would have the decency to not run it but yea why should they.

    last of all, im biased a bit toward killer in like a 60/40 and thats because its the least balanced, also everyones a bit biased to some degree because thats how well people.

    also the intent of this post was not to shut down all survovor mains or anything it was to get the idea into peoples heads that they might be bad against the killer and thats why there losing or maybe im wrong and there is a op killer but to be fair, we need one. its just i dont want the better killers to be nerfed because it will get to the point were killers cant even beat a decent lobby of soloq

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