Chaotic_Riddle
Chaotic_Riddle
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@pootis_Bear said:
oh I remember this thread
Back in the good ol days when Legion mains actually existed. 😢
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@Peasant said:
So has anyone tried using the power of the Irisdescant Button to make a debuff build?
Like, Unnerving Presence, Overwhelming Presence, Coulrophobia, and Ruin I guess?
I’ve done it a few times, it’s not the greatest but it’s pretty amusing.
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@TooKoolFoU said:
https://forum.deadbydaylight.com/en/discussion/comment/906013#Comment_906013
Legion is doing fine. This isn’t a legion discussion
Developer updates discuss multiple things, from the dedicated servers to perk and Killer changes. I’m just stating what I would want to see from an announcement.
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Are you guys planning on doing anything with Legion? For the past few updates, they have received massive nerfs that have heavily benefited Borrowed Time, and some people would like to know if a rework for them is coming sometime in 2020.
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I’d like to know on what the hell theyre planning to do with Legion, because right now, they’re all over the place with this Killer and we need to know on whether or not there will be some form of rework for them here in the near future after the supposed Doctor rework.
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/759640#Comment_759640
Alright nows the perfect time to ask again, whats your current legion build after the most recent changes to him xd ?
God, I have no clue. The devs just keep ruining the Legion experience.
I think my new build would have to be Dying Light, Thanat, Ruin/Pop, and any random fourth perk. I'm still trying to figure everything out, it's just...It's annoying to constantly have to change up your own stuff, especially with how often Legion is nerfed. I would really appreciate it if they could just stop trying to make the Deep Wound system favor the Survivors more than the Killers and just rework Legion altogether.
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Pros:
Legion feels somewhat faster, and it’s SOMEWHAT easier to catch up to some Survivors. Not a huge change though.
New buttons are...Ok? They’re not what people had requested but this is BHVR, so.
Cons:
Legion lost all capabilities of being able to stall the game now that they can no longer apply effects without the usage of their buttons, which only works on the other 3 Survivors who you didn’t hit first. So if they’re not in the area, you’re S.O.L.
Nerf buffed Borrowed Time for a third time in a row, because Borrowed Time needed another buff from Legion’s nerf, right? That seems like good balancing and totally not biased at all! Especially when it’s the THIRD TIME. All of this because a developer actually thought 20 seconds was ‘ridiculous’, so now Legion gets even more punished for using their ability.
New vault speed doesn’t make up for the nerfs, especially if you consider the fact that Bamboozle was ‘bugged’ and actually worked on pallets when the devs stated it didn’t, even though it did, because I tested it, along with other various Legion players, so the change was somewhat unneeded. Bonus points if Bamboozle still works on this, which would be a somewhat of a small buff, but there’s no point to using your ability when the devs designed it to punish you for doing your job now.
Rating: 2/10, too many cons, STILL, and very little pros.
Please just listen to your community, BHVR.
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Remember when Legion gang existed on the forums? God, that was some good ol times...Too bad the devs continue to butcher a Killer who is already ten feet under due to their balancing team not knowing how to actually take the time and effort to rework a Killer that a lot of people can agree on being the worst. Imagine having an ability and getting punished for using it! Thanks, BHVR. And now we’re getting censored because apparently we’re not allowed to discuss a Killer that we want to make viable and good so that they won’t continue to get posts by people asking for refunds.
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Well, it seems that, supposedly, BHVR is actually going to change the archives...Though whether or not they’re actually good is going to be debatable, but at least it’s an update.
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Peanits has stated it’s a bug.
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Happy thanksgiving, everyone. Remember to take care of yourselves and spend this day with the people you care and love for. Remember that you’re loved, and that everything you do in this world, no matter how small, matters. 💜
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@GregTheEgg said:
https://forum.deadbydaylight.com/en/discussion/comment/874321#Comment_874321
Honestly if they didnt discount her just because people want D strike thats pretty stupid
Never know with BHVR these days.
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Plenty of reasons as to why they may’ve done it, from being licensing reasons towards the character, to balancing reasons with some of her perks. The world may never truly know though.
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@underlord99 said:
I think the only thing I dont like about the tomes is that alot of the challenges are so random like the unhook 2 people during thevEGC, you cant predict that happening
As I’ve said, it’s all luck and no skill, as I’d like to call the EGC challenges. I also like to call it, ‘no heart and thought from BHVR.’
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@concious_consumer said:
The only reason that this game stays popular is that it has no competition and as long as it doesn't have any BHVR doesn't really need to do much
Sadly, yeah.
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You could read those threads instead of trying to ask, since most of them explain why they’re upset about it. Another thing to point out is that, while Peanits stated they’re ‘listening to our feedback’, none of the popular threads where people have explained their complaints have had no dev/community manager interaction. So, not only are we upset that some of these challenges are horrific and that the devs didn’t originally listen to some people’s demands to not put idiotic challenges like ‘Sacrifice 2 Survivors once ENDGAME has begun’, something that is rare and requires LUCK, no skill, but they’re ignoring said complaints.
There’s a lot for us to be upset about, especially with the radio silence that the devs are giving us.
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Supposedly, it’s ‘bugged’, but knowing BHVR, it was probably an attempt on trying to make the Archive grind more horrid.
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@SafetyOff said:
https://forum.deadbydaylight.com/en/discussion/107782/we-don-t-want-this-in-the-rift
They cant just snap their fingers and just change things. These things take time.
Weeks prior to THESE challenges being added, people gave them feedback on the final archive level that was shown to us due to a bug. People said it was ridiculous and way too situational, and told them to change it. They said it was just placeholders, and people bought it. Now, they’ve literally added challenges that people had said were difficult and or situational and didn’t learn a damn thing. They had weeks to ‘snap their fingers’ before they would release this level, and now we’ve seen that, no matter what some people may say, they just don’t listen.
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I've dealt with situations like this as well.
If you see a player using slurs of any kind that may offend someone, it's not acceptable, and should be dealt with. To have a better handling of the situation, try taking pictures of them saying the slur, report them in-game, and then report them to BHVR's support page to assure they get punished. I did this when reporting someone on Deathgarden and they were quickly dealt with. It's a hassle, and BHVR should REALLY update their report system (considering it hasn't been updated in forever, as far as we're aware) but, nonetheless, it works.
Here's their support page if you need it for future occurrences. And remember, report them with the in-game report system so that BHVR can track the match, and remember the date! It'll help with them tracking it faster.
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...Ok?? I think it’s silly to leave a game you spent money on because they changed one item within said game because it was either needed or heavily wanted, but just do you.
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@AshleyWB said:
Peppa wants to know
https://us.v-cdn.net/6030815/uploads/217/3E79KLWM2MFN.jpg
Also do you think the killers proven to be struggling in the recent data compiled should jump the queue?
Or should they stick to looking at Doctor changes which they are in the process of if I'm correct?
Considering the fact that a lot of players have either:
A. Asked for a refund towards Legion.
B. Asked for a rework towards Legion.
or C. Just ask for them to delete Legion (which isn’t exactly the mindset we should have but I’m sure the devs will take it seriously)
It should probably be taken into account that perhaps Legion should be next on their agenda in receiving some kind of rework either towards their entire character or the deep wound system. Either or will be fine, but it’s gotten to the point where Legion can legitimately be called the new Old Freddy: A Killer with a not-so good ability, but can be good in the right hands, albeit still horrific and unfun to play as and against.
And, granted, the data showed that Legion wasn’t entirely struggling in the Kill department, the same can be said about any Killer, and that even the devs said not to take the data to heart.
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/872308#Comment_872308
I'll reply to your wall of text with my own.
I didn't get offended, although it may have seemed like it.I now see that you are reasonable and I do apologise that I came out more aggressive in my comment than needed.
What I disliked about your comments is that you state opinions as fact. It's true that a lot of people got upset over the leaked tomes (and even the current level), but you don't seem to accept that there may be just as many who are pretty happy with the challenges. Think about it this way, when people dislike something they tend to be a lot more vocal than they would be in the opposite situation. Even though it may seem like most people are against how the tomes are designed, that's not necessarily true. I, for one, really like that they get progressively harder and put you in a situation that you wouldn't normally fall into. That spices up a game that's normally pretty repetitive. It gives me a reason to go back to it. Believe it or not, a bunch of other people feel the same way.
I don't believe the tomes should be easy and I also don't think that everyone should expect to complete the rift every single season. For example, I've spent quite a lot of time playing the game this season and I've almost reached the end already. I know I won't be playing as much next season, so I probably won't purchase the the next pass. Then who knows about the ones after that.. You don't HAVE to have every cosmetic that you want - if you don't feel up to the grind, just forget about the cosmetics and play the game normally. People should be able to make a conscious decision on whether the paid rift track will give them value for their money and then choose whether to buy it or not. You can literally wait until the very last day and know exactly what youre getting when you buy the pass. Personally I don't think it can get any more fair than that.
Regarding the challenges - if I understood you right you think that (for example) the noed challenge will create a toxic environment - i don't agree. Perks aren't toxic - people are. Granted it will give toxic people an "excuse" to make the game miserable for others, but respectful players will still play normally. I can easily equip noed on my billy and you'll never even find out that I had it, as I'll refuse to use my basic attack. Furthermore (this is just my personal experience) I don't use any slowdown perks, so when i mess up a few chainsaws during the match a lot of the action actually happens during the endgame and I often get to kill multiple people during that period. These are usually the most tense and exciting moments I have in dbd as killer. I won't go into too much detail on the survivor side as this post is already really long, but altruism during the end game is actually pretty fun if you don't play with the mindset that you always have to escape. Honestly, the challenges aren't THAT hard..
Regarding camping during the endgame - some people want to secure a kill and some people want to get as many points as possible. If you're the latter, then actually trying to go for others and leaving the hook is the better strategy, because you'll put a lot more pressure on survivors that way. In my experience the split between these people is closer to 60/40, meaning that 4 out of 10 games you'll get a pretty good chance to be altruistic during the game.
TL;DR, There are a lot of people who like the challenges; I think the challenges that people complain about might turn out to be a lot of fun to complete and i don't think they're that hard; I don't think the challenges will force a toxic playstyle that's not already there
Thank you, you’re a very respectable person and I thank you again for voicing your concerns about my concerns, and that may sound silly but having civil conversations can help both sides understand one another more clearly. 💜
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/872696#Comment_872696
I haven’t seen people ask for mindbreaker buffs in awhile, does that make it good? BT is a good perk but nobody asking to buff a perk doesn’t necessarily make it good.
Groot, I love you, but there has to be a point where I draw a line in the sand and say ‘that’s enough’ to the Devs. Legion has had 3 consecutive nerfs that only aimed to buff Borrowed Time, and I’m getting sick of it.
And don’t think I’m taking my anger out on you, you’re one of the greatest people on these forums and I love ya to death, but I can’t just sit back anymore and continue to let stuff like this carry on and expect things to get better for a Killer I genuinely love and care for that only continues to be nerfed because the balance team doesn’t know what to do. And that’s not being rude to them either, I just want them to know that they need to start looking into Legion and figuring out how to fix them instead of continuing to nerf them and expect people to give up on them until they rework them in about two years, similar to Freddy.
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@PIUES said:
Guys, we all need to agree the devs hardly get any type of good feedback. Let’s be honest, any new changes to the game. Some people are happy but not all of them. With every game, any new changes comes new issues. The devs are the doing the best they can to make DBD well balanced for everyone. Tell me what do you think that needs a change in the game?
A lot of people voiced their feedback about Nurse’s changes and Legion’s, only to be ignored. The Devs are to blame for their own flaws, and that’s not to be rude, but when you blatantly ignore feedback on a daily basis, such as, the current Legion changes, and ignore it in favor of focusing on buffing an already good perk that didn’t need to be buffed, as no one had asked for it to be buffed, meaning that it was already good:
then there’s a problem with your mindset. Let’s not forget that there’s been plenty of posts in the past of people voicing their concerns over the Archive’s challenges being too situational and questionable, only to have them ignore all feedback given and just go through with their plans anyways.
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@KillerMonkey236 said:
So reading this I just wanted to say that I also enjoy the archives, it just adds more of a challenge. It's about changing your playstyle and adapting. For the NOED challenge just make an endgame build and enjoy playing. It just takes a few games to do. It may be an annoying perk but it's only toxic if you make It that way. Dont worry about hurting someone's feeling in game. It's 1 game
I’m not afraid of that, I’m afraid of the outcomes that will come of this. Players have voiced their feedback before stating that isn’t healthy for the game, to encourage things like the usage of NoeD or Self Care. Not to mention that, in my massive wall of text, that some of these are very situational and don’t encourage skill but luck. You have to get lucky enough to have the Survivors be mindless to stick around for Endgame, you have to have luck that the Killer will somehow manage to hook town Survivors during Endgame and not camp one of them, you have to have luck to believe your teammates will actually do generators and other various tasks while you Self Care in the corner for twenty minutes because the Killer brought Sloppy. It’s meaningless tasks that had no thought or heart put into them. They’re not ‘challenges’, they’re just ‘spin the wheel and hope the Killer/Survivors are clueless!’
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/872127#Comment_872127
You like to be overly dramatic, don't you? Honestly, by the way you express yourself the victim role that you're trying to take suits you well. I like that you introduce the topic about paying for something that is completely free and then complain for having to use a perk for one game. Also, out of curiosity where did you get the data to estimate that you're of the majority and I'm part of the minority on this topic? I'd be interested to see that. Opinionised people like you that for some reason assume that everyone should think like them are so difficult to take seriously.. You have no credibility
Prepare for massive wall of text.
Do not be offended when I use the word ‘minority’, for which, I didn’t mean to offend. The justification for it was due to the fact that, when the final archive level was revealed due to a bug, most of Twitter, the forums, and reddit were upset about it. The current Archive challenges that we have seen are similar to the final stage. The usage of NoeD, ridiculous endgame scenarios that rarely could happen, and the other challenges that many, from what was seen, were upset about, which was, the majority. Some people, including myself, are still upset. In no way was I meant to offend you, but things like this shouldn’t just slide by because some people may have found it somewhat enjoyable. Some of us think that this is entirely unreasonable, and yes, while it may be free, there’s another variant of it that features things that some of us may want. Granted, Peanits stated that most of the items in that side will eventually be released to everyone to purchase, some people may not want to wait to pay for items like the Putrid Nurse or the Claudette cosmetics. Some of us would like to get tiers quicker without means of paying or playing 12 games everyday to get just one tier up. And when we want to try and obtain these items before they become priced at 10$ or more in the store, we would rather try and get them as quickly as possible. People have jobs, families, and other things to attend to and can not waste their time playing a video game ALL day, but some may have purchased the pass believing that, similar to other games like Fortnite or Apex Legends, it would be somewhat easy to get them. That hasn’t been the case for some of these, as they’ve been ridiculous, such as trying to kill 2 Survivors once the Endgame has started. Once the Endgame has started, MOST Survivors wouldn’t be dumb enough to sit there and wait for the Killer to come and kill them. The only time that this may occur is if they are either screwing around or are in a pickle in which the Killer is camping their teammate. This leads to toxicity and or unfun situations to deal with for both sides. The Killer is forced to do something that they may not be comfortable with, while the Survivors have to make the situation to either save their friends or let them die. This situation leads to players coming to conclusions that some of these challenges may not be physically possible, like saving 2 Survivors once Endgame has begun. The Killer will, 9 times out of 10, not leave the Survivor that they have hooked unless if they were certain they’d be able to secure another hook, which may not be possible if the Survivors come to the conclusion that there is no saving their friend unless if the Killer was a generic M1 Killer like Legion or Pig, who’s power becomes meaningless in Endgame, so long as they don’t have NoeD. They just can’t do it. And even then, if they do, they’d have to save another teammate, within the timeframe that the Endgame gives you.
TL;DR, There is something wrong with the Archives that people can admit are legitimately unfun and VERY VERY situational. There’s nothing you can do to actively get these challenges done unless if you commit yourself to actually wanting to go through the hassle of securing the objective that isn’t doable. Some people may find it fun, and that’s fine, but some people don’t want these challenges to continue at this rate. This can lead to many issues for both the community AND BHVR if it keeps up. I’m voicing my opinion that, from what I have seen, a lot of people can agree is problematic for the game. Do not take anything I said as an offense or to heart, it’s simply my opinion. People are allowed to have their own opinions, but please don’t get easily upset if something someone said on the internet offended you. It shouldn’t be taken seriously, and it should be stated that, yes, my comment on the ‘majority’ hating it was a flawed statement on my behalf, which I do apologize for, but don’t let a scheme that many companies have tried to do to scam their playerbase into spending money for something that isn’t plausible, such as Treyarch’s Black Ops 4 battlepass for an example. There’s just some things that you need to draw a line at.
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/107782/we-don-t-want-this-in-the-rift
Don't generalise. That's just your opinion and certainly not mine. 'EVERYONE' is a big word and it doesn't seem like you know when to use it, so maybe just try not to in the future. I'll give you an example - I like the archives and am really enjoying the challenges. I think the devs are doing t a great job. Come to think of it - it looks like they do listen ;)
Glad to see that a minority of the playerbase enjoys getting screwed over. But some of us don’t exactly like wasting money to be told to do something that we’re not generally comfortable with, such as, using a perk that is generalized as ‘toxic’ because it encourages the Killer to lose in order to be rewarded for losing. Or using a perk to heal yourself when teammates are busy doing generators or are on hooks. Again, some people may like it, but it’s the mindset like that, encouraging BHVR to continue and do this kind of stuff to us, that ends up having more horrific features like using NoeD or sitting in the corner of the map to heal yourself that will eventually cause issues within the community.
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@Johnny_XMan said:
What are you talking about.
Trapper can easily get the killer one. In fact I did it with the doctor yesterday. 3 hooks at basement actually.
What exactly is toxic about hooking someone in the basement? I don’t get it.
That one wasn’t an issue, apologies. I meant to post the ridiculous NoeD one, but ended up using the wrong photo. Still, some might find it a bit absurd, so I’ll keep it nonetheless.
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Used to be Sloppy, Thanat, Bamboozle, and Pop on Legion, but...Well, Sloppy isn’t gonna work anymore on them, so.
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He’s just really iconic. You don’t have to watch a single horror movie, but you can probably figure out who Ghostface is through various things. The mask is iconic, the name is iconic, and, even ingame, the Killer is pretty strong and solid. Plus, they’re the only Killer who can booty dance with Survivors at the same speed that they can. He’s a pretty cool Killer!
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I feel like they should maybe just give one more thing, like Fog’s mask to Legion or something for players who bought it. It’d be a nice way to honor the players who stuck through with the game, and give us one last memento before it’s gone for good.
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@ASpazNamedSteve said:
The mend time reduction is the one change to Legion that I actually don't understand.
None of us understand. I’m pretty certain most of the development team doesn’t even understand either. They’re literally just throwing stuff around at this point to try and give the Survivor’s more buffs from an already dead Killer.
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@Endstille said:
I think everybody who bought the legion dlc should stop to buy anything else until this is fixed. Make your voices heard, give the dlc negative recommendation.
The amount of incompetence is baffling, I know that they justified the upcoming changes with the two increasing mending addons. I for example thought it was still bannable to even use both addons due to it causing that infinite mending bug. I might be wrong but I think this is still listed under the game rules.
The bug is no longer existing as we speak. Now, granted, I’m sure with them changing Legion, they’ll somehow find some way to bug their add-ons, AGAIN, but as of right now, the blades have been fixed and are being nerfed because, for some reason, a dev actually legitimately thought 20 seconds to mend was ‘too long’, yet having gens be done in under 2-3 minutes is fine.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/862212#Comment_862212
Its funny because they admit nerfing him despite him being already weak af AND THEN remove all his good synergies.
They honestly just need to rework Legion and stop trying to hide the fact that they don't know what to do with them.
They have an entire community that can give them millions of ideas that can transform Legion into something greater than what they currently are, but they continue to just ignore us, nerf Legion, and go on with their day as if nothing had happened.
It's ridiculous how long this has continuing. I'm starting to see why people are arguing over refunding Legion's chapter, because this isn't the same Killer anymore. This is NOT what we wanted, and while I have defended BHVR MULTIPLE times about the refunding issue but now they're just crossing a line, similar to the Pig. They need to stop with these nerfs.
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Because the balancing team favors Survivors over Killers, according to this comment:
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It happens occasionally, mostly to my purple flashlights for some reason. Not sure why, but it’s whatever, it’s just an item, not like it somehow bugged out and stole my perks. Now THAT would be scary.
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@Mandy said:
Yeah it's a sad day regarding this.
I believe the staff have been moved to different projects within BHVR, so all is good on that end at least.
That is good! The last thing we needed was more bad news for the DG team. I hope they’re all doing well. 💜💜💜
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@[Deleted User] said:
but they did listen to the feedback about the legion , like how most of us enjoyed how fast the old legion was and they did buff feral frenzy speed this patch and the new legion now is fast as the old one buuuuuut the change they did about the feral frenzy stab not count as a normal hit was unnecessary honestly
Exactly. You shouldn’t give a buff and then reward us with a nerf. It’s pretty much saying: ‘Hi, you wanted something, but you’ll also be punished for wanting said thing because we say so! Goodbye!’
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@[Deleted User] said:
but nerfing killers and seeing the community reaction is fun!
At this point, I wouldn’t be surprised if the balancing team just eats popcorn and sits at their desks as they watch our feedback come swarming in and ignore it. (And before I get a complaint about this message, no, it’s not me calling the balancing team lazy, I’m simply making a joke.)
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Even if they changed the perk, the map still needs a rework. I have a feeling the only reason they nerfed the perk was to delete the problem that was causing the infinite, but it still could cause problems in the future. Hopefully this wasn’t just some sort of diversion from what the community wanted...
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Well, they may have also been wanting to go against the new Killer, but who knows anymore.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/848978#Comment_848978
It sounds like you don't know for sure.
I guess we'll see if it's actually effective or survivors are panicking over something that isn't actually a problem.
I’m not really a Survivor main, I play mainly Legion. You can ask longtime forum members that I will defend Legion till the end of my days, and I can say that this is definitely something that will hurt Legion by having another DC epidemic against the Killer that will lead to quick and unnecessary nerfs.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/848969#Comment_848969
And the amount of time it'll take?
Perks like Ruin, Pop, and Overcharge can make time lost by tunneling a Survivor somewhat irrelevant. You also forget that some players may just abuse this system to simply make players unhappy rather than caring for objectives. Yes, the time is long, but some players are willing to waste time out of their life to make other’s Hell.
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@SpaceCoconut said:
How much time will it take for a survivor to drop because of this?
15 seconds to trigger Beast of Prey, then the time to wait through Deep Wound.
Doesn't sound very efficient especially when it's so easy to lose LoS and cause the killer to lose bloodlust.
Again, losing LoS with Legion is difficult. And while it may be an inefficient way of getting Survivors, it’ll still be a situation that will be abused for tunneling Survivors.
Hence why Moonwalking Legion was deleted.
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@Bravo0413 said:
Heres an idea..... break the chase---> heartbeat comes back.... killer needs to chase to gain bloodlust again.... if a killer chases like this, they're wasting too much time anyways.... everything is going to be fine, let's see how it pans out.
Breaking a chase with Legion is harder than it sounds. Especially with Legion’s upcoming buffs to Frenzy and Vaulting speeds. I’ve been maining Legion since day one of their release in the PTB last December, and even I know this change will be horrific.
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Frank.
duh.
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@horsegod386 said:
I don't understand, if any killer has some sort of "edge" over the survivor, instead of adapting and learning counter play for said killer, everyone cries for nurse, I'm a survivor main myself and while spirit is infuriating I have never once felt like she was "unfair" or "impossible to counter" maybe if everyone in the community grew a pair and learned counter-play to a killer instead of calling for nerfs because the killer isn't a basic m1 killer.
If that were the case, then Legion shouldn't have been nerfed. :)
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I think the brightness is awesome. I really like it and I think it's dope.
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Hey! @EverflowingRiver , I’ve been a Legion main since day one of their PTB release and still continue to play them to this day. I’ve got this neat little guide I made awhile back that could help you out in figuring out what’s good for Legion in their current state! Give it a look if you’re still looking for some answers. :D
https://forum.deadbydaylight.com/en/discussion/84046/how-to-play-the-legion#latest



