Chaotic_Riddle
Chaotic_Riddle
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- Chaotic_Riddle
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Comments
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1540523#Comment_1540523
Wait so, every Killer has different MMR? Like my Nurse is different from my Trapper, etc etc?
I don’t play Killer because I suck so I don’t really keep up with the updates/changes for them.
It's to track the time you spend on a specific Killer, so that it can pair you with Survivors of your skill level, but as the MMR showed, it didn't work.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1540515#Comment_1540515
That’s such a weird thing to place into the game especially for Killer. I always thought it’d be Survivors who got this feature placed on them. They always last second switch anyway.
Lord Almo did not plan that far ahead, but we do not question his almighty word.
(Idk, everyone can agree the new Killer lock is unnecessary but our word means very little to the balancing team rn so eh. Can only hope to wait and see if they remove it or not or at least make sure that Survivors can't last second switch to pull out a flashlight, key, or a 4 man team that swaps last second to reveal all of them with toolboxes or something.)
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Sam and Max chapter confirmed
Sal the talking Cockroach as the Killer.
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@Unicorn said:
Was Killer lock purposely implemented or was it a bug?
Purposely.
Lord Almo demands we must have it, so it must be done.
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There's a game in this bug?
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The new MMR system was boring as well. No one wanted to play against Survivors who had literally no clue what they were doing due to their experience in the game. That's why everyone hated the new MMR due to it forcing newer players to play up against veterans. You can enjoy that, which is fine, everyone can find enjoyment in different things, but the new MMR system was seriously unhealthy for the game and newer players.
The MMR could be brought back if it was actually given time and not rushed out, but as of right now, it's best just to leave it off until BHVR can figure out what had gone wrong in the first place and how they can fix it for newer players and veterans.
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Some more ability and add-ons reworks for Killers would be nice, poor Demopup needs some attention nowadays.
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MandyTalks stated they're looking into everything right now regarding it. We can only hope a fix comes soon, but I'm sorry your sister is having a hard time. I think the best thing is to just hold off on having her play until the MMR is fixed, or seeing if she can play with friends to be able to increase their chances of being able to enjoy the game more.
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I'm still waiting for the promised animation and voice changes these legendary skins were supposedly supposed to get..
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@Peanits said:
It does not reset. It's a hidden number purely used for matchmaking, it's not meant to be something you grind for each month/season. Ranks will continue to reset each month and you'll be able to focus on getting those to rank 1 if you'd like, but they won't be used for matchmaking purposes anymore.
So why add a new ranking system that doesn't benefit anyone besides possibly making matchmaking more horrific to go through with how bad the queue times are already? Is there some sort of compensation that we will get out of this? How certain are you guys that this will even solve any of the problems that matchmaking has anyways?
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@Mandy said:
Yes, it's working as intended on Xbox, so your MMR score is applicable to individual killers.
@Chaotic_Riddle it's implemented only on Xbox at the current time, before being rolled out to all platforms on an, as yet, unspecified date.
Oh, alrighty.
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No one did, BHVR just wanted to try something without thinking of how it would affect the community by not putting it through a PTB test and just throwing it out there willy-nilly because they wanted to.
Peanits announced they're looking into it on another post, so hopefully it's gone ASAP.
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It's currently not active from what I've heard, they're just testing the locking-in system. It should be locked to a specific Killer if they continue with it.
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Matchmaking currently is a joke. It's in a state right now where it'll pair you with whoever and whatever it wants. It may be due to a drop in player count in your region more than likely.
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I usually see the singular quick crouch, those also exist, but the double one is also welcoming from time to time.
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This entire post is one hell of a ride right now.
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@SilentSpectre said:
https://forum.deadbydaylight.com/en/discussion/comment/1487824#Comment_1487824
What a pathetic response. DCing because of map/killer selection is so incredibly childish.
Yes, unfortunately, I don't like to be thrown into a horrifically designed map that both sides equally agree is the worst in the game and is still in rotation because BHVR doesn't want to see to rework it. And no, while I don't DC against Killers (probably because I play only Killer), other people may have legitimate reasons to want to DC against certain Killers like Plague if they're easily nauseous or if people have a legitmate coulrophobia towards Clown. How childish of them for wanting to do so! How dare they want to DC against something they may have trauma with.
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@felipejism2 said:
Why I can barely see the auras of the hooks?? in the middle of carring survivor.... and WHY I can't change my killer before I get ready??
As our dear friend Almo has said towards the Killer swap:
'It will make MMR impossible, and we need that feature.'
They need it, we don't, so clearly that means it must be done. 🤡
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Generally, a change this big should've required a PTB too, but no. More unnecessary changes that NO ONE asked for being implemented because some employee thought that this was necessary.
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Sweet, DC penalties back. Now if you get an awful map you pleasantly don't enjoy, a Killer that you find unfun, a SWF team you can't compete with, a map that is literally unplayable (COUGH COUGH MIDWICH COUGH COUGH), or your internet goes out, you can kiss your fun goodbye (if you even still have it after waiting 30 minutes for a lobby) because now you're forced into these scenarios!
Pretty good job so far.
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With or without pumpkin head? Cause flashlights are gonna be a bit of a toughy if he's still headless, lmao. But I think he'd be a nice Killer to have. We need more folktale/fairytale like characters in this game.
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New auras are horrendous and whoever thought changing them without the consent of the community or even testing it out in a PTB should be fired. You do NOT make a major change like this without testing it. It's a shame this post will go down though for the word 'brainless' being used towards the team.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1482779#Comment_1482779
They can change addons and perks still. So the contention that "the Killer can't do anything about it now" is incorrect.
Allowing Killer swaps will make per-Killer MMR impossible, and we need that feature.
But why have this feature now suddenly be a thing when the ranking system has been fine the way it is? It's poorly timed to suddenly be doing this when the rise in third party platforms has become more rampant. You guys can say the problem has been fixed, but how can we rely on it to work? Survivors being the same too has nothing to do with the fact that they can change their Survivor to another that may have a flashlight, key, or toolbox, all of which Killers can't prepare for, unless if they are willing to run Franklin's beforehand in this scenario, but in the rare case that Survivors don't switch, then the Killer would've wasted a perk slot to have an ability that is useless. This entire situation just seems like unnecessary changes that no one asked for.
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The spaghetti code has gotten to it's boiling point.
No one is really sure why, this entire patch has been one big mess.
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Dead By Daylight 2: Electric Boogaloo (Spaghetti Code Edition)
Yeah, a pouncing Killer would be cool, maybe they could use the Hunter from Left 4 Dead 2 for this, since they already have Bill.
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Imagine not making Bamboozle S+ on her, smh.
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Pig, clearly she's overperforming and is in need for more consistency changes.
https://www.youtube.com/watch?v=SKG27VdwB4w -
@CJ46 said:
Why do survivors keep getting nerfed and killers are saying things like "try play against red ranks" i may only be a rank 9 killer but i've played against full lobby of red rank survivors countless times, most of the times sfw, and i never get less then a 2k, usually a 3k with the 4th person getting hatch, like seriously hitboxes are broke af and people get hit across the map and you're removing good loops ? i don't get what the devs are doing, stop saying this new update will "balance the game" because in reality killers are too OP as it is especially with specific builds. what killers are OP ? I'll tell you, doctor, freddy, myers (with infinite tier 3 or insta mori) and specific builds they can be even better, even deathslinger is up for debate because of hitboxes. :D i can hear the killer mains typing already
Ever heard of the two Killers known as: The Legion and The Pig?
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Hadn't realized @Toastyy uploaded it, but still needs to be be addressed by BHVR.
(Sorry to Toastyy, didn't realize you posted it.)
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Sorry, Dwight...
I got a new main now...
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@silvio00 said:
https://forum.deadbydaylight.com/en/discussion/comment/1200442#Comment_1200442
Killers will STILL tunnel you after that even in the red ranks
They're wasting their time then if they continue to tunnel one person. I also made another post in this thread explaining more about the perks.
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@Faceless said:
https://forum.deadbydaylight.com/en/discussion/comment/1200442#Comment_1200442
Borrowed Time is useless against hillbilly/leatherface
DS he just slug
You can crawl away to heal if he's slugging you. If he wastes his time following you, it buys your team more time to win the game while he gets a 1k. I wasn't trying to be rude too, by the way, was just saying that these are generally the few perks to help with camping. You could also bring Dead Hard to get some distance when you get unhooked or unbreakable if they leave you on the ground after being slugged.
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It was just a someone being a jerk. Can't say much as to why they did it, but I can tell you that if you feel as if they're harassing you personally, you can report them. Granted, they are playing the game, but if they're being rude about it and constantly targeting you first, I'm sure you can try to settle it through a report describing what has been happening if you get them again. My suggestion though, cause a report may not do it, is to try being as stealthy as possible if you come across someone who is constantly targeting you. It may not be helpful for your team, but it may be helpful in settling whatever is happening with you and this guy.
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Borrowed Time and DS.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1200352#Comment_1200352
It's not bait. There are many killers who 4k with Legion constanty.
I'm Rank 1 on PS4 and when I do Legion dailies people DC for no reason. I get he's a boring killer sometimes but at least give me a chance to fail/win.
You can 4K with Nurse if you're good with them. I 4k with Legion, I've mained Legion since day one, and I can tell you that Legion is in a bad spot right now. He's not as bad as Nurse or Bubba right now, but he's not in a good spot.
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BHVR doesn't know what to do with them and are afraid to change them in their current form. It's disappointing, but it's been kind of proven at this point with the amount of rework and buff suggestions they get and not addressing 90% of them.
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It's a neat Q.o.L update that should've been with them originally, but it's just another bandaid for their bullet wound. ;/
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'We wanna rework Legion' - Everyone
'Aight, we'll nerf Legion into the ground and release old Legion with a gun.'
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Current mood from what I’ve already experienced from the Devs with Legion, Pig, and Oni changes now leading up to this mess.
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I don’t think asking for them to show stats because of ‘crying killers’ is a very appropriate way to have them give you anything.
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‘Some’
Yes, I suppose the 3 developers before the changes do count as ‘some’, don’t they?
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Yes?
There has been no legitimate Killer buff since Ghostface’s release. Demo’s change to break pallets isn’t something I would consider a buff either, moreso a QoL change, especially considering the ability to do so was already in the game, it was just an addon. Freddy was reworked, not specifically buffed. There’s a difference between changing a Killer’s entire kit and revamping a Killer’s sole ability, and they were kind of forced to change Freddy anyways.
So, yeah, they’re extremely Survivor sided as of right now. Have you seen Almo’s posts on every single Legion and Pig nerf? It’s ridiculous...
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Buff Legion.
Please.
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If Ruin is being ‘reworked’ into what it is now, then it should be taken into consideration that gen time should be reworked as well. This perk is now ultimately useless because it ENCOURAGES Survivors to sit on gens so that they don’t get punished, in which, original Ruin made you have to decide whether or not you should go find the totem or power through it. And this isn’t a problem with you specifically, Almo, but most of the developers seem to ignore the fact that when the community demands for you guys to listen, it should probably be taken into account that maybe you shouldn’t change perks like this until you address the main core mechanics with the game. Ruin was good for most Killers because of the generator time, but now has ultimately become god awful to use at all ranks. And new players shouldn’t be the excuse that you guys always fall back to in order to try and calm the hate you’re all getting from these kinds of changes because it’s getting old. No new player would WANT to play the game anyways with how it currently is. I’ve invited MANY of my friends to come and play this game and many have quit due to poor optimization, horrid mechanics, awful balancing, and/or ridiculous changes to things they found fun/amazing to use.
TL;DR
Stop trying to fix a god damn flesh wound with Hello Kitty bandaids and fix your mistakes before you make drastic changes.
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Since this was moved to suggestions, here’s some ideas towards each of these:
-If Ruin is being ‘reworked’ into what it is now, then it should be taken into consideration that gen time should be reworked as well. This perk is now ultimately useless because it ENCOURAGES Survivors to sit on gens so that they don’t get punished, in which, original Ruin made you have to decide whether or not you should go find the totem or power through it.
-Doctor hasn’t had a good place in the META for awhile now. This rework won’t change anything but make him worse. The rework itself should’ve reworked the Sanity system, not Doctor’s ability. Have his illusions do more, like Freddy’s trap pallets! Have Doctor’s hallucinations move around the map, have skillchecks move around the screen AS the skillcheck comes up and not sit in one place. It’s called being creative, not going the shorter route just to make a quick buck.
-For the love of God, please, rework the rank system. Rank does NOT matter in the current state of the game. You WILL, 9/10, be paired up with ranks that you shouldn’t be with and there’s plenty of evidence for that on YouTube, Twitch, Twitter, Forums, Reddit, etc etc etc. Give the players rank rewards, encourage players to rank up to achieve a goal of obtaining something rather than just having a red sticker that only appears at the end of the game for everyone to not care for. And fix the lobby system while you’re at it, players want to be paired with other’s of their general ranking, not be thrown into a game with a rank 18 who got the game from a friend and is now quitting it because they got a rank 1 Spirit main.
-Ever since Ghostface’s fiasco of a release, Killers have been getting nerfs, after nerfs, after nerfs, after nerfs. It’s ridiculous and it’s childish to continue to nerf a side that keeps the game alive when you should be BALANCING it, not having the scale fall over because one side was favored more than the other. Stop nerfing Legion and Pig. Buff Killers who need buffs, rework Killers who need reworked, and LISTEN TO YOUR COMMUNITY WHEN THEY SAY THAT A CERTAIN KILLER IS UNDERPERFORMING RATHER THAN STICKING TO A GRAPH THAT ISN’T 100% ACCURATE.
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@shadowman0105 said:
Hey guys is this a good build for legion
ruin,Thani,dying light,and nurses
i think the one of the flaws with this build is me not getting my tokens before the ruin pops
Not half bad, though, as Grootdude said, Dying Light isn’t strong in its current form. I’d say replace it with something more worthwhile for Legion, like Pop Goes, Enduring, or BBQ.
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Well, hot damn, looks like @Detective_Jonathan just found his newest partner in crime solving for the DbB community.
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I still main Legion and God keeps wondering how I’m still breathing.





