Chaddad2169
Chaddad2169
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/581486#Comment_581486
More annoying than her old voice? No. Also is isn't her "new" voice. Its her voice.
"Her old hook scream is better too" Oh. I see what we are dealing with here.
Fine then "newer" voice, happy?
Listen to the audio that @TheRockstarKnight linked in his comment up above, don't know why you weebs like her stupid voice as it is now. Crappiest voice actress in the game, change my mind
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@ElusivePukka said:
I mean, Bill never had other canon outfits in L4D.
Tapp and the various Pigs did in the canon of SAW. So them having alternates makes a lil more sense.
That said, I liked the beta design for Bill, and Bill's cameo from PAYDAY would be interesting.
Actually the only cosmetic from the film that Tapp has in the game is his common no cap Tapp cosmetic, the brown jacket and jeans. His default and bloody aren't even from the film and his newly released cosmetics definitely aren't.
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@nichtRoxas said:
https://forum.deadbydaylight.com/en/discussion/comment/588899#Comment_588899
Yeah honestly just revert the changes. I don't need momentum after vaulting I'd even say it hurts me most of the time.
Also, the older vaults imo had a higher skill cap and just looked and felt smoother as well, the survivor just half ass pulls themselves through with these new vaults. If you've compared the animations (like a sad person like me) you'll see the older one looked much better animation wise.
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@George_Soros said:
Toxic clown, don't believe anything these guys have to say. Survivors are pure evil, wicked, rotten to the core. That's why they keep doing their evil things: generators, looping, messing with exit gates when they're clearly not supposed to. They have a herd mentality, so they enjoy the warmth and protection of the group, but just like untrained dogs, they also tend to bark and growl at each other.
They are duplicitous, undisciplined, filthy creatures. The only way to purify them is by the hook.
Jesus m8 calm down, someone's been looped for 5 gens and had their NOED cleansed straight away ๐
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Edit: pilot. ######### autocorrect ๐
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@TheGameZpro3 said:
https://us.v-cdn.net/6030815/uploads/024/DHSG3A08P8PE.png
this is my favorite, and I have no clue why. nothing synergizes well, it's a long sleeved shirt with short-shorts, and a bloody face. but I still love it somehow.
https://us.v-cdn.net/6030815/uploads/685/KM5FDFNJOH0N.png
and this is my second favorite. the head piece is from Buying Leatherface with actual money. The shirt comes from the charity pack. and I don't know about PC Users, but on the console the pants were free. I call it "Football Player Dwight"
I know you asked for favorite Outfit, but I gave you OutfitS because I do what I want.
Ace and Dwight have some very nice cosmetics, are you interested at all at that point Ace cosmetic coming out in a few weeks?
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Literally just my Quentin with the beanie, default torso and default legs ๐
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/595560#Comment_595560
"protecting the generators?" <- Do you know that Kicking gens is considered protecting them as far as emblems go?
So you're saying if a killer did nothing but kick gens all game, he deserves to then get a 4k with NOED even though he hadn't hit anyone at that point. I think we have the perfect guy to be hired at BHVR.
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@michaelrandom27 said:
When I got this game, my first ten games as survivor ended in 4Ks. Then, I played killer for the first time. I was a nurse and I didn't know you can hold the blink to go farther, so I never blinked, thinking it was worthless... I got a 4K.
Killers are beyond overpowered. Even now, I get a 4K almost every game. I can't imagine why anyone would want to nerf survivors even more than this.
"OH MY GOD!!! THE SURVIVOR SURVIVED TO THE END OF THE GAME AND HAD ADRENALINE!!! WAAAAA DEVS NERF THIS" "HEY GUYS!! I JUST FAILED IN MY OBJECTIVE TO STOP SURVIVORS FROM DOING THE GENS BUT I GET REWARDED WITH NOED AND GET FREE KILLS!!! BALANCED, THANKS DEVS!!"
Meanwhile I'm not on drugs or anything lol, just telling you what the mental state of a killer main is at this point
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/595555#Comment_595555
Do you understand how little kicking a gen is worth in the game XD. Without PGTW the mechanic might as well literally not exist.
I didn't say anything about kicking gens or referred to that action. ๐ค I am confused by your reply sir.
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/595539#Comment_595539
@Chaddad2169 hmm I think I know what to bring up at the next Buff/Nerf noed thread. That would get people looking for the freaking totems LOL.
Ok then kids, I want you to rush gens so the killer gets two kills with NOED or you can cleanse the totems first and he gets two kills that way!!!
Seriously if you run that perk 8/10 times you'll get two or more kills. Why should a killer be rewarded for not protecting the generators? Why should survivors be punished for doing their objective. Why should Adrenaline be nerfed when the survivor has to survive to the end of the game to meet it's requirements?
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/593000#Comment_593000
Being asleep makes you affected by his traps. The last survivor should have to work to not be effected.
He does work though, he survived until the end of the game so he got rewarded with Adrenaline.
Hey guys, Adrenaline shouldn't wake you up but we're still gonna keep bloodlust on the new unsafe pallet loops on Badham and NOED. Perfect balance idea guys, gotta love them killer mains ๐
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@Jdsgames said:
There is a perk called "Wake Up" shouldn't that be the perk that wakes you up LOL
There is a perk called 'No one escapes death". Shouldn't that make all survivors die instantly?
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@Nea_Death_Experience said:
https://forum.deadbydaylight.com/en/discussion/comment/593014#Comment_593014
Dude, play killer vs good survivors. If the shack window faces the right way on some maps it is a huge issue. You can take the window to another loop, and back to the window. Car wrecker maps have this potential. Also the shack you can see though walls as survivor and doesn't matter if you moon walk.
Trust me I know where survivors sit in a game. But killers have it worse
Don't you killers have bamboozle, ensuring and Spirit Fury, ######### hitboxes and bloodlust?
I've gotten to high ranks as killer as well because I was getting sick of playing as a weak ass survivor and I'm telling you the only times I was struggling to catch a survivor was if they were running Balanced Landing on Disturbed Ward or Haddonfield.
If anything, survivors need the vaults reverted back to before the momentum change and some buffs to perks. I'm sick of the devs listening to crybaby killer mains who can't put the effort into learning how to counter something
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They just have to adjust infinite loops, you're telling me the 4 i loops and killer shack is too hard to counter? 4 I's is the weakest loop in the game on all maps and killer shack can easily be moonwalked.
Stop with these constant survivor nerfs, they're in a bad spot already.
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The way I want it is, revert the animation and vault physics to before patch 2.5.0 (momentum change) but still adjust the vaults accordingly to stop unusable vaulting areas. I still prefer the look of the old vault but I don't know why they added this ######### momentum change. All they had to do was adjust vaults like this
https://m.youtube.com/watch?v=b2MB85sl7B8
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Not long ago there was the change that you keep momentum after performing a fast vault.
I want the old vaults back, before the momentum change
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These vaults are a problem and there's only 2 ways I think they can fix this
1. (Obviously none of you killer mains will agree with this) Revert the vaults back before the new momentum change
Or
2. Adjust the survivors' hitbox when performing a vault action to properly align when the killer should and shouldn't hit.
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@Tru3Lemon said:
they wont change it you should focus on hiding and not looping like a toxic player that most ppl are
Get outta here, no one wants to be Claudette every ######### game. Stop being stupid because you can't deal with chasing a survivor who has experience.
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@Paladin_Goo said:
https://forum.deadbydaylight.com/en/discussion/comment/533910#Comment_533910
I touched on that already. Infinites have a new meaning. They aren't truly infinite, they are just way, way too overpowered. It's common knowledge in the DBD community and it's still a commonly used term to describe said loops. Welcome to 2019.
The thing most of you rank 15 survivor mains are forgetting is, the killer is supposed to be the power role. While it should always be possible to win a chase, the odds should always tip in the killers favor. Always.
And they absolutely do affect those infinite. You can no longer hug the wall before a fast vault. You have to turn wide, losing distance and momentum.
Have you completely forgotten that this discussion is about vaults and not "infinite loops", first off, you are saying that killer shack is an infinite, do you even moonwalk at killer shack? Do you know how easy you can counter killer shack with mindgames? Secondly, the difference in vaults pre 2.5.0 and post 2.5.0 have nothing to do with "infinites", people are saying that it was a pointless change and I have to agree with them, no one asked for changes to vaults. Also the only 2 maps that I can agree with you that can be easily looped til infinity are Asylum and pretty much anywhere on Haddonfield, but these maps might get reworked soon. So I'd say start talking about vaults, not killer shack being an infinite lmao.
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@RoKrueger said:
Always expect NOED.
I love it when it activates when a survivor is already hooked and the rest of them come running openly at the same time to save their friend with their precious Borrowed Time, but instead fall at my feet one by one. "You should have left"
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@[Deleted User] said:
It is hilarious are you survivor mains even aware that survivors have diffrent volumes when it comes to breathing and grunts of pain? XD
You pick probably the most loud ones cause cool cosmetics and complain you can be heard. LUL
Honestly stop to demand nerfs for your incompetence.
Maybe because not everyone wants to play Ace (no offense my man). Sure he's the quietest survivor but it would be so ######### bland if everyone played Ace at red rank just because they don't want to risk facing Spirit. I could say the same about you playing non viable killers at red rank.
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/583557#Comment_583557
Honestly im on board with making spirit lose her collision to add that element of counterplay. At this stage we should be able to control the volume settings so we can better control what we want to prioritise in terms of hearing. I'd recommend chase music slider then the regular in game volume. It would make mess up in volume settings changes with the chase music less problematic.
These two changes should give survivours enough counterplay also iron will run it. It help massively in the spirit matchup and considering her and nurse are the only killers you need to worry about just build around those two killers for now. I heard somewhere lightweight also reduces your footstep noises however i havent tested it.
I'm one of those people who hate changing their perk setup against ONE killer, I always wanna stick with DH, DS, Adrenaline and Self Care
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Maybe because looping the killer to earn your emblem is fair? Immersed survivors are a joke "Oh, I can't loop the killer devs, I deserve points for hiding in the corner of the map." Do yourself a favour and try to loop, there's a reason it's called evader and has a man running.
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Now I see People say these "counters" to Spirit a lot. And I've gotta say they just aren't good enough "counters".
Spirit's footsteps: You can't tell hers and the survivors footsteps apart, also the chase music completely drowns out the sound of her footsteps.
Walking away: While this may be the one that works the most out of these counters it still isn't a proper counter, if she comes out of her phase and you walked, you wouldn't have made a lot of distance, also due to these crappy sounds due to the recent patch, you can hear walking survivors SO easily.
Git gud: Great counter btw
Now let's go over what Spirit can do to counter survivors
Collision: As soon as she connects with a survivor she has to let go of M2 and get a free hit.
If a survivor walks: You can still hear them easily and get a free hit
If you stand still: You are literally taking your hands off your mouse and keyboard and getting a free hit
Prayer Beads: We all know what this add on does.
I honestly think the only nerf she needs is that her phase should still be heard in the terror radius and that phase "mindgames" are exclusive to Prayer Beads. And now it's time for me to get overrun by the army of tilted killer mains.
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@Sluzzy said:
Both are fine. As long as SWF exists their add-ons are fine too
Here we go ๐
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@RoKrueger said:
https://forum.deadbydaylight.com/en/discussion/comment/580031#Comment_580031
And while you are at it, get rid of brand new part, that red syringe add-on and that purple toolbox :-P
Come on! The game is fine as it is, all those things just spice up the match
Brand new part is trash and Purple toolboxes are almost never used, I agree with syringe though, I think syringe should be nerfed but purple insta heal (sorry idk the name) is fine.
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@DankEngine said:
Quentin my thicc boi
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@JustJess said:
I chose Kate because I liked her story and she seems a chilly person and fun, also I think she is the most beautiful girl in the game. She also looks like me and I bet she is Aquarius like me!
Are you that person on YouTube who called me a weirdo for disliking Kate? If so, hey again ๐
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@Sinner5Gonn4Sin said:
https://forum.deadbydaylight.com/en/discussion/comment/562607#Comment_562607
Right, and just yesterday I witnessed a huntress that we beated quite hard getting stuck on the pallet I just threw at her. I came across her, let her down me to see if picking me up would resolve the issue, but she couldn't reach me from both sides, got healed back when my teamates understood what was going on and slow vaulted the pallet to see I she could pick me up, and she did. I even ended up giving her the two hooks I didn't need for points.
Is that your definition of not caring? Looping and rushing are quite litteraly your only ways to make it out alive, since playing overly stealthy doesn't make the game progress and longer games always benefit the killer, deal with it or don't play Killer I guess?
I know right? What do the killer want us to do? Stand there and let them successfully camp and tunnel and mori us? Some killers really are thick
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@Clockso said:
Quentin needs to be below in the f tier, his grunts are so unconvincing and for the most part annoying and his hook screams are emotionless and uninstresting, my favorite is definitely jake then Laurie and Jane
What are you talking about? Ok, I will admit his screams when he gets put into the dying state are unrealistic, but his shouts when he gets put into the injured state are pretty fine and his hook screams are just a bit squeakier than the other males. Kate on the other hand, can we please get her better and older voice back?
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@doublev1986 Ain't gonna happen chief, if anything Quentin from the remake was a much better character than Nancy from the remake
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If it injured you I would love a cool animation of the killers weapon stabbing through the survivors stomach area.
The survivor pushes the killer but catches themself on their weapon at the same time, obviously if an injured survivor does this they'll push themselves off the blade of the weapon and then collapse to the ground
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I think they'd probably give him your typical old man clothes, maybe even young Bill cosmetics (it's not crazy, Ace lore wise is in his 50s and he has cosmetics that make him look like he's in his 20s/30s). Other than that I have no idea what he can get
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I hope they give us her old voice back. Her new voice is ######### annoying, I sound harsh but I really don't like it, all the survivor's scream and shout in agony (apart from Jane) and then you have Kate who sounds like a 5 year old having a temper tantrum, I much prefer her old voice. Her old hook scream is better too
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Balanced Landing, Decisive, Dead hard, Adrenaline, Resilience, Borrowed Time and Self Care. I run Decisive, Dead hard, Adrenaline and Self Care myself
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/576755#Comment_576755
Do you hear through your eyes?
It was a typo that I only just realised ๐๐
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@Atrushan88 said:
Honestly if there's ONE thing about new Legion that I feel was done correctly, it would be removing his power when he misses an attack. It's proper counterplay.
True, you'd counterplay old Legion at a loop and he'd miss, not get a penalty and hit you. I'm so happy that was changed, and also how they can't tunnel you down with frenzy anymore (bye bye Frank's mix tape)
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/457609#Comment_457609
@Madjura Let me just tell you that your suggestion of improving his reload to have a gameplay impact, its brilliant.
My own suggestions for improving the Clown's gas would be to add a small 5-10 second exhaustion debuff to it which would require survivors to "take a breather" (aka stop running) for a short moment. And probably add another second to the gas' duration.
Even if it's 5-10 seconds on his base kit, that's still not even short enough for survivors to gain their exhaustion back in chase. And even if they do they'll just get exhausted over and over again. That's just a pure game breaking mechanic, it would make him S tier.
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@souljaxxc said:
I am a veteran killer, everyone on here will say, don't camp and tunnel, hell with that, if you are playing all those lower level players and possibly swf groups, then camping is the way to go, get a silent killer, one with no terror radius or one they can't see and get some good perks and add ons that Grant bps. Then camp and tunnel all you want, there is no rule saying you can't, all survivors just want to get out so they'll tell you not to camp, don't do what they want want you to, don't make it easy for them. My devotion level is 4 so I be been playing this a long, long time, the main objective of killer is to hook and sacrifice survivors, doesn't matter how, so camping and tunneling is part of that, people just get mad when they don't get to make it out, it's just a game, lol.
Maybe because it's not fun, a survivor can be written out of a game in a few minutes whereas the killer is in the game for how long they want to be. That's why survivors think tunnelling isn't fun, neither do the devs (thus Borrowed Time and new Decisive).
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@Avariku said:
Can't imagine why more people don't play survivor, it's almost like it's not fun to play a game where you spend round after round being camped/tunneled/slugged by someone who holds 80% of the power in the game but still feels the need to rub your face in your defeat by slugging you at end game just to pick you up and drop you at the gate when your collapse timer reaches 5 sec.
Don't forget the pigs and GhostFace's teabagging you when they finally catch you and face camp you with NOED
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@Jdsgames Sorry lol, I'm so tired I thought your profile pic resulted what killer you played XD. Either way, even if you're Wraith, survivoris screwed when hatch is closed, he kinda moves faster when cloaked so....
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@Jdsgames NOED for hatch is overkill, the survivor is ######### already. Why run NOED on Huntress as well when she has a ranged attack?
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@Milo ๐
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If anything they need to make a new passive timer, simply make it so if survivors don't cleanse then they die from the sickness, simple as.
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@toxic_clown I play survivor for the general feeling of helping my teammates and the rush of being chased by a bloodthirsty killer. There's nothing more intense than vaulting for your life with music blaring in your eyes and your heartbeat thumping, as well as your survivor's heavy breathing knowing they can't stop running. Also I like how you're all meant to work as a team and helping other survivors with generators as well as saving them feels necessary in my own survival capabilities. I also like survivors like Quentin and Detective Tapp because I love the films they're from. What about you? Why do you main killer and Clown for that matter?
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Nice NOED btw
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@raptorrotas They made it that way because could you imagine EGC and you're being tunnelled with a trap on your head? It's common sense, when a Pig tunnels when you have a trap on your head you never used to be able to escape. Now they balanced that, don't know what there is to complain about.
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@TheLastGreatStar That wouldn't be a bad perk idea honestly, it would make the perk really useful. If something like this happens though, be prepared for the whiny killer mains thinking it's too op.
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@JustJess said:
https://forum.deadbydaylight.com/en/discussion/comment/565774#Comment_565774
Those "QUAAAACK" "AAAAAH" are so disturbing make me hate her even more hahaha
True, it's her sounds and her "Haaaa" sounds when she's carrying you is what tilts me. She "mindgames" you and downs you and the "Haaaa" sound is as if she's laughing at you. I hate the killer and her map, but Adam is nice.