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CaulDrohn

CaulDrohn

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CaulDrohn
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  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1443943#Comment_1443943

    I don't think the issue is multiple people running OoO. The problem is when it's a 4 man swf with headsets. When one person runs it they can tell everyone else where the killer is.

    Yes sure. But when OoO would only work for the obsession, you could actively enforce an obsession switch to deny the aura reading. Be it Perks like Nemesis, Furtive Chase or tunneling to get DS stun. Esp. when they are a 4 man swf, they should really think about if they want to run OoO besides DS.

  • Just change it that only the current obsession sees the killer aura, but the killer always sees all survivors with OOO. That would be real high risk, every DS stun could rob your aura reading, but the killer still sees you. And mulötiple OoO is only beneficial for the killer.

  • @Zeus said:

    Current description:

    • When crouched, Auras of Survivors within 12m are revealed to The Pig.
    • Available Reverse Bear Traps reduced by 3.
    • Available Jigsaw Boxes reduced by 2.

    Idea:

    • All survivors start the trial with an Inactive Reverse Bear Trap.
    • Available Reverse Bear Traps reduced by 3.
    • When crouched, Auras of Survivors within 8m are revealed to The Pig [OPTIONAL]

    Currently, her ultra rare addon is trash. Makes her weaker than she already is. Even though it can make her ambush attack more reliable at loops, her inability to slow down gens overshadows the time you save from a quick down. This iteration makes her ultra rare addon change how the early game plays out and the entire game in general without being extremely OP. Also combos well with her other ultra rare.

    Thoughts?

    Amamdas Letter (the one you want to change) is far more useful then Rules Set No.2. I would prefer you change the latter, bc Amandas Letter allows the same jump scare games as Mirror Myers. Just put on an indoor-map and make the survs paranoid by crouching until you see someone with the aura. It's situational yes, but not trash how you claim. The ruleset is trash, though,

  • @FootMan2893

    "Unbreakable and DS are the only perks in the entire game on both sides where you're always threatened by if they have it and thus have to change how you play to deal with that risk or else it screws you right when you need it not to."

    What about BBQ or Nurses calling? You should always expect for a killer to have that.

  • @FanZakolixEmtka said:

    Discordance tier 1 is literally better than discordance tier 3 and it's still not swapped.

    Yes, Discordance 1 gives you the notification more often, but thats not necessarily a good thing. For me, tier 1 is spamming the notifications to offten, it's annoying. If it activates, you either chase someone else, then having noise every eight seconds is more distracting than every 12 seconds. And if you don't chase someone, you will likely head to the gen, when you don't need more of the notifications as well. It's not that every notification gives you a speed boost or something.

    The only thing were teier 1 is better than tier 3, is knowing the survivor left the gen 4 seconds earlier. But there could still be one survivor continueing the repair. Esp. when they worked longer on the gen, you should check the gen regardless to prevent its completion, so the four seconds do not really mean anything. Furthermore, usually the survs will only leave the gen when they hear your TR (or spine chill procs), so when you get near. Then you will likely be near enough to see them, or at least their scratchmarks. So again the four second less shouldn't have much of an impact.

    On the other hand, it can happen that you see the discordance icon lightening up, but you are distracted and can not imidiately look which gen it was. The shorter duration in tier 1 can then actually prevent you from seeing the yellow aura, where you would have seen it with tier 3. Sure that's an edge case, but it happens from time to time.

  • @Cold_Woods said:

    I’ve heard from some people that the devs are planning to nerf The Huntress by making so each locker contain 1 hatchet and cannot be reloaded. If this is true, where can I read this or hear this from, the devs?

    I guess someone made fun of you. Or was overacting bc of the coming billy nerfs. You could say you never know with the devs, but this is just so beyond stupid that it's gotta be a fake.

  • @Cancan71 said:

    If after the event there are some event items in your bloodweb you can still get them even after the event. Once you finish the bloodweb though the event items won't appear anymore.

    This.

    When leveling my survivors so everyon gets some cakes, I also had some old bloodwebs with now useless pustal offerings (some previous event). They remain in the web until collected.

  • The two addons are bugged together. It seems with each down that replenishes the charges, it does not reset to 3, but actually something like adding 3 charges on top and then resetting. Making the sweep going longer and longer with each downed surv. That's a confirmed bug and will be fixed in the live version.

  • ms -> Milliseconds

    Thats the ping of the player to the server.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1432952#Comment_1432952

    I mean, sure, if you get more BPs, you can get more Bloodwebs. To get to my example, 18k profit is better than 1k loss. I think that is pretty clear.

    Sure, that clear. But I'm doubting your premise that scumy plays get enabled by using BBQ.

  • @Aven_Fallen said:

    While BBQ is not really a problem, it allows Killers to play scummy and still get more BP-Gain than most Survivors.

    Something I read on the Forum a lot is that BBQ should gives an incentive to go for other Survivors. Which might be true, but as long as the Killer can get their Stack right at the end or by simply one-hooking everyone, this does not work entirely.

    Like, I once had a Wraith, he used the Silent Bell, purple All Seeing and an Ebony. He got 19k BPs, while he spent 20k. He did get 4 Hooks, lost 5 Gens and morid two people off their first Hook. He lost BPs, did not pip (not sure if he even got a Blackpip), but with BBQ, this would be a profit of 18k BPs. For playing that scummy.

    Again, I dont see BBQ as a problem and it is great to farm BPs (what I usually do as Killer, if the Queue Times would be better), but it allows Killers to play scummy and still gives them a huge Bonus.

    Using this reasoning you could also say using a BPS allows scummy plays. I think you argument is void. If a killer wants to play scummy, he will do so .. independently from using BBQ for BP or not.

    Even if i accept your premise, it still does not add up. The killer has no shop or something to get his addons and mori directly, so he has to grind through bloodwebs. On average he will spent more then this 20k times 2 for just one web. with no guarantee to get the things he wants. So if the killer really wanted to play scummy with the same build game after game, he surely will run out of BP. BBQ won't change this. So by no means BBQ "allows" scummy plays.

  • Ouot of curiousity, how many did kobe in this game?

  • This is fixed with the next patch, currently playable on the ptb

  • If you use Iron Will almost always bc it's good against all killers, why is it an issue then that it helps you against Spirit? Just the sole fact that you feel it is required against Spirit? If you play it regardless, where is the problem?

    Deadhard in a deadzone to avoid a hit is equally useless to using it to gain distance. Bc. if you are in a deadzone, even if the killer misses you due to Dead Hard, you are still way away from anything to protect you, aren't you? Exhausted on the ground is BS, yeah, but I'm hopeful that this will be resolved soon with better servers.

    I can see that Huntress Addon rework is considered more urgent than Billies. I guess it only went this way bc it was considered even more urgent to buff Bubba, since he was/is one of the weakest killers. And since Bubba and Billie share(d) the same addons, it makes sense to rework them for both. The totally screwed Billlie basekit nerf came on-top. I do not even mind the overheat mechanic too much, I just find it to punishing. And the fact that his new addons are mostly underwhelming, with his best addons removed without proper compensation, really hurts him.

    I am red rank and play Freddy from time to time. Of course I use BBQ and Pop, bc it synergizes well. Maybe sloppy, but certainly no thana. Recently I was memeing around with BBQ, Nemesis, Furtive Chase and Make Your Choice, which worked out rather well too. So your claim that EVERY Fredd uses this is wrong :).

    Every killer is pain to go against if they are competent, imo. Sure some killers are worse than others, but I dislike Nurse, Oni or GhostFace much more than Freddy.

  • I take the time to answer to your rambling, put you disregard my entire post just bc you have a different opinion on Freddy, nice one!

  • "Im not advocating for killer and survivor players to get banned for abusing things or any of that sort unless its completely game breaking and intentional,"

    I din't say you would advocate for bans. But you named these two bug, claiming killers were banned for it. At least that's what I understood there. And I just wnated to point out the difference between those bugs, one easily triggerable making bans necessary, the other not consistantly triggerable, so no reason to ban someone for it.

    "Im talking about how the devs prioritise stuff that aren't important to game health, they make weird decisions on balance, survivor bugs get fixed way faster than killer bugs"

    Like i wrote, we don't know how difficult it is to fix the bugs. And hot-fixing some survivor bugs is pretty important for game health.

    "sounds are so broken and frustrating, [..], and sound is a major key in tracking survivors,"

    Yes sure, but it's far from unplayable, at least for me. Bc. sound is just one thing, there are many other sources of information. The sound isn't even broken all the time, just acts weird sometimes. Hearing footsteps is nice, but it is no game changer, imo. And who cares if a surv has Iron will through a bug or bc he actually equipped it. You only know the difference at the end screen. It would be a whole another topic if there was no legitimate way at all for survs to fall silent.

    "Ormond scratchmarks and generator auras are objectivaly bad and hard to see"

    That one I can totally agree on. How this has not been changed yet is beyond me.

    "you're forced to use iron will 24/7 just incase you match up against one"

    Iron will is great against other killers as well.

    "iridecent hatchet with infantry belt is the cheapest thing in this game and I can't understand why that haven't been fixed"

    Huntress addons will likely be reworked next, given that she is the only killer left with old addon rarity scheme. Her exhaustion addon will likely be changed as well.

    "dead hard doesn't work 80% of the time anyway"

    Use it to gain distance to get to a pallet instead of trying to prevent a hit with it. I see many survivors putting it to good use in my killer games.

    "freddy is small, his red stain is hard to see in the dream world"

    Since you are oblivious in the dream world, you are not meant to see the red stain, or am i wrong? Does oblivious only prevent TR?

    "forever freddy build with POP, sloppy, thana, bbq"

    Forever freddy was buried when his slowdown addons were nerfed. It's still obnoxious, but not as bad as before imo. I also very rarely face a freddy in red ranks, interestingly, so I somehow don't understand the Freddy hate. I also don't think playing as him is boring, quite the opposite. I feel powerful and confident with him, something I can't say about most other killers.

    "waking up is such a waste of time"

    Complaining about forever Freddy and Snare usage, but refusing to wake up ... sure.

  • @Scourge said:

    Play the most op Killer build.

    Zanshin tactis + Monsterous shrine + Beast of prey + Fireup

    or do a from Rank 20 to Rank 1 No mither only run on survivor.

    You can just create a new steam account (smurf) and give it permission to your games. No need to buy the game again or reset progression.

  • A minor nitpick:

    The Legion Blades glitch could be triggered intentionally and consistently, so banning players abusing it was totally fine imo. The basement fall-through bug could not be triggered consistently, it was random if it happened, so killers were not banned for this as far as I know. Both bugs could be considered game-breaking, so it's a good thing they were fixed fast.

    Yes the sound bugs are annoying and went unfixed way to long, but I wouldn't say they are game-breaking. You still have the majoriy of sounds, scratchmarks and sight. So they are no candidate for an urgent hotfix imo. It would be different if the sound broke for killers entierely, no gen sounds, no auditory cues. Or scratchmarks not being displayed. That would really break killer gameplay and I'm confident that such a thing would be fixed fast by the devs.

    The thing about "surv bugs get fixed instanly, killer bugs never" is, often the bugs are not comparable. Imo it takes much less for a bug to be game-breaking for survivors then then for killers. Let me try a stupid example: If the pallets could not be used for whatever reason (or no spawn), the survs a heavily crippled in their defences, it would mean a near-sure loss, and I would consider it a game breaking bug. If the killer would not be able to break pallets, thats also game breaking for certain killers an pallet locations, but e.g. Nurse, Huntress, Doc, Freddy could still play around it. So still kind-of game breaking, but not as severe as for survivors.

    Another thing is, we don't how difficult certain bugs are to fix. Legion blades stacking the mending timer up is easy to reproduce, so the buggy code can be located and fixed easily. Missing sounds for dubious reason sounds way more diffcult to me.

  • @DwightOP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1425815#Comment_1425815

    Oh well, devs are always trying to hide behind these words. Remember when they called nurse nerf "slightly"? Apparently slightly enough to make 90% of the nurse mains drop her.

    At least Nurse is still nearly as strong as before in the right hands, since the blink recharge will not bother you much if your blinks are on point. But THIS Billy change ... it does not make playing Billy more skillful, it's straight out hindering him, without compensation.

    I was on the team "lets see ptb first before complaining", because I was sure it wouldn't be so bad (similar to the nurse nerf, which I found totally acceptable). But seeing how they slaughtered BIllies kit AND his good addons, I'm genuinely shocked how the dev can think this is an ok adjustment!

  • @Mtom912 said:

    you basically can't blind a killer with lightborn currently, basically no difference imo

    Also lightborn imo is a waste of a perk slot anyway, it's not difficult to bait out a flashlight save for more pressure

    I take lightborn with me when there are two or more flashlights. It's so hilarious when they try to blind you at a pallet and realize too late that it won't work. Esp. when playing bubba and revving the chainsaw while the try blinding xD.

  • @Komodo16 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1423229#Comment_1423229

    I dont care this isn't school its so funny how there is always the one shallow person who has to nitpick dude just shut up seriously no one else felt the need to comment so you dont need to either

    Dude, you want to be understood, wouldn't you? But if you write the way you did there, you making it so diffucult for others to understand you!

  • @Komodo16 said:

    So Franklin's chanhe is too strong. I have personally ran a killer around all game, my friend azame is the BEST console player I know as a survivor and constantly runs killers while injured for longer than 90 seconds now I have not stocked up my items to lose it to a trash killer who cant end chases and I understand if its pallet lodge or whatever but if I actually do GOOD I deserve to keep my item so if we lose any help we get as survivors killers need to lose their help. That simple killers can mindgame and vault and break pallets we can drop pallets mindgame and vault so we have items and add-ons and we lose addons but keep our item if we escape killers get to keep their powers regardless and lose add ons so items are basically survs powers and to rid us of that by tunneling or us being good at the game or getting lucky is not fair and needs balance and if you disagree PLEASE give me actual good points to explain how this is fair

    Bro, punctuation marks, do you know them? If you want to be taken seriously, proof read what you write before sending it. This is such a mess.

  • @TheOptimiser said:

    https://forum.deadbydaylight.com/en/discussion/comment/1422082#Comment_1422082

    At Pyramid Head I decided to do the adept as soon as the killer got released, before the survivors would get used with it and if you get the new map when a new DLC comes out, even better!

    I'd suggest you to try and adept new killers as soon as they come out, that's when you have the highest chances of doing it. It took me only 1 match to do the adept, on the very first try on the new map!

    Yep, I did that when Plague came out and got a two-pip in the very first game. And guess what? Achievement was bugged -.-.

    When the achievement was finally fixed, survivors were accustomed to her and it was so much more difficult. Eventually I got it, but it took like a dozen attempts.

  • Ok, so lets analyze this:

    Only 5 traps, so massively crippling her capabilities to "mine" an area.

    30 Sec cooldown, totally destroying her potential to spread the damage, and allowing a well-organized team to destroy all remaingin traps as soon as the hag used one port.

    And even increased setting time, so you need even more time to reset your traps which the survs can destroy so easily.

    All for the slight benefit of a map-wide port, which you can also get by equipping the right addon.

    All in all, three heavy nerfs for an underwhelming effect. If you want to make Hag F-Tier, this is how you do it!

  • @emptyCups said:

    https://forum.deadbydaylight.com/en/discussion/comment/1419137#Comment_1419137

    That's your opinions

    That's not what literally any part of the game itself says

    Entity Displeased. emblems. Lower score

    How do you dismiss every single piece of information from the game and come away with "yeah i Feel like I won and thats what matters"

    You can get Entity Displeased with a 4k, is that a win or loss in your account? You've got to chose: Either the number of kills is your metric, then 2k is a tie, less is a loss, more is a win. Or you chose emblems, then Enity Displeased is a loss, Brutal may be loss or Tie, Ruthless and Merciless would be wins. You can't combine these two, thats just inconsistent, getting brutal with 4k or ruthless with just 1k is possible.

    You seem to root for judging emblems, which is imo less suitable compared tp looking at kills. For one, the requirements for it change depending on rank. If you are playing red rank killer and your survivors play really bad, you can stomp them and still only get brutal (or worse). You killed all in like 5 minutes, but the game thinks you did barely enough. Would you consider this a loss for the killer? Furthermore, the emblem system punishes insta-down killers for using their power, they will get less chaser and maliciousness if they are effective with their insta downs. You wouldn't call this a loss either, but the game could give you brutal for it.

  • @hahadrillgobrrr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1417314#Comment_1417314

    Both. Which is why I don't care about letting anyone escape. I can understand getting pissy when you died on hook and others got out but when I get trashtalked by people who I let escape with crown, that I just don't understand.

    I can't remember any time I was insulted for leeting anyone out. Maybe some thing like "Why him, not me??" or ungrateful ones, but certainly no trash talking. How often did this happen? Maybe it's your playstyle that makes them so salty, idk. Never experienced something like this myself.

  • @hahadrillgobrrr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1417070#Comment_1417070

    I was nice for first 2 days. The amount of BS I got for letting people get crowns made go back to normal playstyle. If you can get out with crown, good for you. If you can't, I don't give af. If I can 4k, I will 4k.

    Who complained for letting someone out, other survs who you killed, or the ones you let out? I only got silent (no endgame chat) or thankful people so far, no one complaining :-/.

  • @Cheers said:

    Do you really want everyone to go and suicide as soon as they find the crown?

    I think this argument is invalid. For one, if I already got a crown, why should I want to die instantly? Knowing I have the crown and cannot lose it again, I could actually play more relaxed for the remainder of the match. You wouldn't be in any danger of missing it out for some char, since getting it is easy and you have plenty of time (event running for weeks). So why suicide on hook, if you don't have any pressure? I think the current situation is much more encouraging survs to kill themselves, since they know their chance is slim when the round does not go well (and the event is over soon).

    Sure some, would kill themselves right of the bat to get the crowns fast. But I doubt that would be many, and it would also be self-limiting. If they have the crown for all chars, there's no need to continue suiciding.

    Edit: Nice, killing oneself (on the hook) is a bad word, rephrased it m(

  • @xTalon32 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1416134#Comment_1416134

    Do you ever contribute anything constructive to things you post on? I agree the term "genrush" needs to go, but he's not wrong about survivors wanting constant hand holding.

    A lot of survivors ######### and ######### and ######### about slugging, tunneling and camping even after the devs have repeatedly said they're "viable" strategies. They accuse killers of using "scummy" tactics because they work, and most can be countered. @CaulDrohn literally said killers SHOULD GIVE people crowns, so what else should killers "give" survivors?

    He called someone out based on facts - but I'm not saying the wording was good. And you're right, reality does tell the truth; since you're one of the most biased people on the forums at times. The irony is rich with you.

    If that's not the definition of expecting handouts and telling others how to play the game, find me a better example.

    I'm not saying they SHOULD, I'm BEGGING them to be a little more lenient, since we will only have limited time to get the crown. In my current experience, not a single killer showed us any mercy. When it was perfectly clear we were randoms, non-toxic, often struggling heavily early game. So it wouldn't be any issue to play more casually and still 4k. But no, we have got to be destroyed with all might. Even if we obvisouly admit defeat (not running away, not struggling), not the slightest leeway is allowed! That's just cruel. I could shurg it off it wasn't a stupid event, where everyone wants to have some fun and good BP, and not a single killer i face grants us the slightest. Yes I know genrushing 4-man swat-team sucks, but I'm OBVISOULY not part of any. But sure. I've got to be punshed for the sins of the previous group.

    To put my recent gaming experience in some made-up numbers:

    Playing surv -> 10/10 killer seemingly entitled to his 4k, crushing us with all their might, no mercy allowed!

    Playing killer -> 3/10 genrushing swat-teams, 2/10 cocky / toxic teams, 3/10 normal games, 2/10 farming games

    Thats why i said I'll stick to killer for the remainder of the event. It's only like 50% annoying games, where I still we get some good points. The other half is more enjoyable, farming from time to time is not an issue. As survivor, 100% annoying/unenjoyable games currently, feels just like a complete waste of time (and is). I'm NOT demanding that each and every killer should play more enjoyable for me. But I'm really wondering, where are the nice / generous killers that I KNOW exist? Why can't it be like in my killer exp., half of the games s*cking, the other half enjoyable?

  • It need not be actual farming. But judging by my last like 10 survivor games (red ranks), ALL killers we had were sweaty try-hards / entitled to their stupid 4k. Even with multiple cakes, from which they benefit as well, there's no f*cking mercy, not the slightest leeway, survs have to be put down under all costs, and fast. Hard Proxy-camping, tunneling, Iri-Heads,every scumy tactic available is used. It's a f*cking event, you known, why can so many killers not be the tiniest of generous?

    Like I said, you don't need to actually farm. Just hunt, down, hook and slug if they are death hook (at least when they are not cocky / toxic). That will give you already a plethora of points, and still gives the survs a chance to get some points as well. Maybe let two out even if you could have gotten all four. It will give them 5k BP times cakes, where you will loose just a few hundred BP. And PLEASE, if you see a surv with the golden glow, and it's non-licensed character, grant them their fkn crown (if they are not toxic, that is)! You get the crown as killer with no effort, but as surv it can be such a hell. Collecting it like 5 times and always being killed mercilessly, despite mutliple chances to just be given the hatch.

    So annoying, so frustrating (esp. in solo queue), the reason I'm switching to killer for the remainder of the event, playing cassually and giving us all the opportunity to get good points. I would really like to have the last crowns for the survs, but the killers I have to face are just to obstinate to show us any mercy if we would need it.

  • The addon has one little aspect were it works slightly better than KO. When the effect is applied, it won't show the slug even if someone gets closer than 16 meters. With KO, the slug will be shown then. But putting multiple restrictions on the addon really nullifies this small benefit over the perk.

    Like someone else wrote already, besides the time limit and survs in your TR deactivating it, you actually do not KNOW if you applied it, which I think is the worst part of it. You could take IF with you, if noone screams, the aura of the slug is likely hidden (if someone chills in a locker in your TR, he won't scream and deny the effect without you knowing it ... you could equip Iron Maiden for this case :P). If someone screams, great, new victim. But the slug will be shown.

    Alternatively, you could try to make yourself Undetectable before downing someone (Trail of Torment, Dark Devotion, a reworked Insidious), then you can be sure the slugs aura is hidden.

    But even then, 20 seconds is just to short to use it for actually slugging. The only potential I see here is using the effect to hook the downed survivor without the other survivors knowing where the hook takes place. So they couldn't hide so well behind a gen to prevent being seen with BBQ. But thats a rather niche case, since lockers are more reliable, or you just don't care for the BBQ, since it's only bubba.

    I do find the addon idea nice. But the restrictions are just to heavy. I would say, buff the time limit to like 45s or even a minute and remove the part with survivor in TR disabling it. If a surv is this near, he will know the area where to search for the slug anyway. Why give the other surv this information for free as well? Or, if this survivor-disables-it-in-TR really needs to stay, at least give the Bubba some inidicator that the effect was NOT applied!

  • @Dominum_vestri said:

    Why you changed it in the middle of the event? That was the dumbest thing you could do. I spend 2 million BP before the 4.0.2 update and i got 5 event med-kits and 5 event fl. Today i spend, idk, 400k BP and got the same amount?

    WHY?

    It's like mine 1.6 million BP were just gone.

    Are you seriously complaining thet you get event items more easily now? Also, don't make it sound as if your 1.6 mio BP were just wasted. You got items, addons, offerings with it, most notable many many event cakes!

  • @GreenMonkey3410 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1380051#Comment_1380051

    Puddles all over the place. Fake gen teleport. And dont forget the blood warden and there favorite noed. Ever Freddy.....i mean every Freddy (so far) ive play against are the same.

    😪😪😪

    Don't try to loop him excessively on pallets and his "puddles" are not that much of an issue. Or invest the time to use a clock.

    Whats wrong against faking a teleport? After he has hooked someone you usually know from where he is coming, so run away from him. If he is actually faking it, the better, gives you more time to hide.

    Bloodwarden is such a rare perk, I highly doubt your claim. Sure, bloodwarden together with Noed can be devastating, but for every match where this actually pays off there come like 10 mathces where it doesn't work. Blood warden is too situational, esp. when survs normally 99 the gates.

  • @DetailedDetriment said:

    https://forum.deadbydaylight.com/en/discussion/comment/1401075#Comment_1401075

    That's "Forever Freddy" which 9 out of 10 times is what you'll go against.

    Equipping BBQ and Pop is now considered "Forever freddy" as well? I can agree you call it this way when he uses Pop, Thana, Dying Light and two Slowdown Addons. But if it's just pop, it's hardly different then every other killer using pop, except that he's faster on a gen.

  • Have all perks (except the SH ones) on old Bill, so I'm going with him. Sad that he can't get a crown :-(.

  • Both Billy and Bubba need their addon rework, since most of the addons, esp. with Bubba, are totally useless. The devs should already be working on that. Bubba could need some additional tweaks.

    @kazakun said:

    I think Bubba needs a complete rework. He's really not much fun to play normal,then you see most people just camp with him. Maybe some kind of speed increase for the chainsaw,or for him period. Or maybe just think up a different kind of power,I dunno.

    I highly disagree, I normally find it very chilling to play him. And I do NOT camp, but running from A to B chasing people as much as I can. Yes, he can be looped heavily, but to compensate for that, I can instadown them when they screw up. And of course, if the survivor play dumb and unhook in my face (or commit to an unhook after I spotted them), I will try to get the double down.

  • I hate going against Oni. I just don't get how they down me so quick, with the most ridiculous angles. When I play him, I usually don't get anyome down with the Fury in a jungle gym. When I play against Oni, thats usually no hindrance to them. Guess I just suck hard as / against him. The problem ist, I don't know where I'm doing wrong so badly and how to do better. I'm totally clueless there. With Deathslinger I'm bad too (as and against), but at least I know it's because I fail miserably at aiming / shooting.

  • @DetailedDetriment said:

    https://forum.deadbydaylight.com/en/discussion/comment/1391268#Comment_1391268

    Ruin

    Thana

    Dying Light

    Discordance or Sloppy

    Double slow down add-ons.

    Ebony mori

    That is the "usual" build? I highly doubt it. BBQ and Pop works best onn Freddy. Ruin+Surveillance works pretty good as well. I never equip Thana or dying light on him.

  • @GreentheNinja said:

    https://forum.deadbydaylight.com/en/discussion/comment/1394859#Comment_1394859

    The obsession is decided once the game has begun, not pre-game

    So every survivor can select a potential fifth perk, which he will only get when he is the obsession. Sounds interesting to me. And the killer may select a potential fifth perk he will get when he does not use any obession perk, but the survivors do.

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1386015#Comment_1386015

    Right, the best outcome individually is if you use all your cakes now for 140% but your teammates And killers all save them for afterwards to give you their bonuses and you use escape cake at that point lol

    That would be the best for you yeah. But if all think that way, we all get the worst outcome. Thats the essence of the dilemma :).

  • It came to me yesterdy that the current situation with the event cakes is a perfect prisoners dilemma situation.

    If we all keep the cakes until they are fixed, we will get the most outcome of it due to the stacking bonus. But, since it grants 140% instead fo 104% currently, we could be incetived to use it now and gain more BP than we would get in the fixed state (without stacking bonus). If we all think that way and all waste our cakes before it's fixed, we'll all will get more BP indivdually, but no stacking bonus at all, leaving us at the worst possible outcome (least BP). Really fascinating situation right now :).

  • @Yogerman1997 said:

    i feel bad for all the randoms who still don't know they are bugged and keep using it

    You don't have to. Using them now grants you the 140 % BP Boost. Objectively better than using it later, at least for the person playing it. Of course not the best for all players in a match to burn them now.

  • @Reaver_Raziel said:

    https://forum.deadbydaylight.com/en/discussion/comment/1382245#Comment_1382245

    Tbf crowns are worthless on pig, since she is a liscense character and they dont get crowns. You essentially showed her 750 blood points which... I mean thats nice and all but you are worth more on a hook.

    Hm, you are right, now you mention it. I also was first hook, so I wouldn't mind hanign for BBQ, but she had no mercy with my team mate as well, who was trying to unhook me. We both had the glow. I find it rather douchy to act like this.

  • Try to ignore the douchebags, there will be others who a grateful.

    I also had a round where I showed a Pig a crown spot only to get downed and hooked afterwards without mercy. We already had a DC and another suicide on hook. So the match was pretty much over. Such ungratefulness ... 😣

  • Since Bill is a licensed character (although a free one), I bet he doesn't have the crown. Which is sad, since Bill is the only survivor I have all perks with (excluded the new SH perks) and I would really have liked a crown for him 😕.

    Can someone confirm that there is now crown for Bill?

  • You are not protecting anyone when taking a hit near a hooked survivor, so why should it award a token?

    If you take a hit, then unhook, then take another hit and go down, you still we get two tokens. Also, if you are so eager for our stacks, block the killer while he's carrying another surv, that will also give you a token.

    The great injustice you are claiming is just in your head, bro.

  • @hammyon24 said:

    This ######### Freddy needs to be nerfed or at least don’t let him teleport to gens we’re working on His lungs is ridiculous it not even fair or at least bring back the old decisive strike

    So you implying Freddy is only good bc of his extended lunge (which is not a thing, but whatever). So why would his ability to port be a thing then which needs to be nerfed? When he's so obviously only good bc of the lunge, the teleports shouldn't be any issue, right?

    I think you are really making a potatoe of yourself with this posts. Thats not even funny, it's just sad.

  • @hammyon24 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1362890#Comment_1362890

    No entitled killer mains like yourself defend because it’s easier for you to win it’s not fair for game and a laggy Freddy jeez it’s end game right there so take the entitled killer main it’s not fair for normal player fix his lung or fix the vault we get hit through everything no matter what

    It was stated by the devs NUMEROUS times that Freddy has the same lunge as every other killer. YOU are the entitled one here, totally ignoring facts contradicting you.

  • @mike4156 said:

    bump

    this threads too important to the longevity of the game for it to get lost in the forums

    No it's not. Don't act like you are the messiah for pointing out a glaring issue, when in reality you are just fed up bc of some camping bubbas in a row. Yes that sucks heavily, but once you get out of certain ranks it gets a non issue. It surely is not "game breaking", pls look that term up before using it for ridiculous claims. A game breaking glitch would be something like gens cannot be prepared for some reason, so survivors have no chance to escape at all. Or in any story-driven game, when you can't finish the game due to bugs / glitches. A Bubba doing a staring contest with you, leaving the other suvirorvs doing what they want, is scummy and cheap playstyle, but thats it.

  • In the vid it works out nicely, but I highly doubt it's consistency. He was lucky he got a five frenzy hit chain at the start, putting quite some pressure on the survs including making all blind (bc of the addon). Trail of Torment got him maybe two unsuspected hits, Forced Penance did not have any real impact I think (since being Broken against Legion is not thatmuch of an issue, many experienced will not heal against them regardless). I think he won bc. he's very experienced with legion, he would have likely won easily without these two perks as well.

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