Trend part 2 with the hag
Hag now has 5 traps instead of 10 when a survivor trips a trap the hag can teleport to it anywhere on the map but the now has a red bar cooldown and must wait 30 seconds to be able to teleport to another tripped hag trap any trip hag trap during that time you are unable to teleport to it setting time is now increased
Comments
Ok, so lets analyze this:
Only 5 traps, so massively crippling her capabilities to "mine" an area.
30 Sec cooldown, totally destroying her potential to spread the damage, and allowing a well-organized team to destroy all remaingin traps as soon as the hag used one port.
And even increased setting time, so you need even more time to reset your traps which the survs can destroy so easily.
All for the slight benefit of a map-wide port, which you can also get by equipping the right addon.
All in all, three heavy nerfs for an underwhelming effect. If you want to make Hag F-Tier, this is how you do it!
I can't tell if this was meant to be a joke or not. I know alot of people joking suggest horrendous nerfs to be tongue and cheek.
Hag is balanced for the love of god, she's 110% and if you keep running over her traps while she's picking up a survivor she has to reset ALL of them.
She's one of the killers which require a lot of set-up, so if you don't bring corrupt you're bound to lose a gen or two during that preparation phase.
Not to mention the traps can be destroyed with flashlights.....