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CashelP14

CashelP14

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CashelP14
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  • @XhaleGaming said:

    Filthy blade n Cold dirt together just tested in kill your friends

    @XhaleGaming it's just the purple mending add-on. It doesn't matter what the other add-on is.

    I had a game with the killer using it and a green increased duration add-on and everything was super slow especially vaulting.

  • @Akisohida said:

    With all the arguing, it seems people are missing something important.

    As @Peanits said; 'We can see everyone who's abusing it.'

    If they can see perk use, they can see WHEN people began using such perks.

    This means, if you ran Wake Up! allot BEFORE it bugged, they will know you are probably not abusing it, or assume you Just Don't Know.

    If, on the other hand, you STARTED running it every. single. match. after it being bugged became public knowledge, they may believe you started using it BECAUSE it's broken, thus deciding to abuse the bug.

    I'd personally find it hard to believe that they would ban anyone yet. They need to make an announcement about the perk and add-ons being bugged and tell players they will get banned because of it.

    Or the option I prefer is lock the perks and add-ons from being used for a short period of time till it's fixed. They did it when ormond was bugged so I'd hope they do it again now.

  • @TrueKn1ghtmar3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/543199#Comment_543199

    I find most killers do that out of frustration from the previous survivor team

    Not exactly true. Should my fun be ruined just because a killer was either not good enough or are upset that they maybe failed to kill the survivor they were tunnelling or camping. Some killers will tunnel and camp you if you played well against them and will continue to do this in any other game you play against them.

    I also don't find it fun when a killer spam moris me or forces me to bleed out on the ground just to be toxic. I don't find it fun if I'm trapped in a corner and forced to be killed by a RBT or die to EGC. I don't find it fun when a killer dc in a way that I lose all my points or lag switch to down me.

    The point I'm making is don't just assume survivors are the only people who take the fun out of the game. It works both ways.

  • Neither the devs, nor most survivors, understand that there is a living breathing human being playing killer that also wants to have a good game and have fun.

    Some killers also don't understand when they face camp and tunnel survivors that they also want to have fun.

  • @ClogWench said:

    Well you're welcome to believe what you like. I'm sure the numbers aren't gonna change much after the hot fix though.

    I agree with the fact that his numbers will hardly change once this hotfix comes in. I only want the detection to be more consistent. I've faced him a lot over the last few days and I've literally been touching him without knocking him out of his ability.

    Stalking the survivor to remain exposed I don't mind if they fix this. I think this change is really to stop tunnellers trying to keep a survivor exposed for basically the whole game.

  • Exactly the same advice as dingdongs. The only other advice I'd say is don't panic about breaking survivors. If you can it's great but if you cant it doesnt matter.

  • @HomemadePoopie said:

    https://forum.deadbydaylight.com/en/discussion/comment/531416#Comment_531416

    Feedback! Aw, f***yeah!

    Agglutination will persists throughout the trial after being hooked. Basically Hex: Ruin but the overlay causing regression on the skill check will lessens with each hit. At first, it’s unavoidable but after some “corrupted/regression” skill checks, the layer lessens.

    Betrayal is basically a perk equivalent to the immensely suggested doppelgänger killer. Basically, from the survivor’s perspective, any other survivor beyond 32m will appear as the killer. By looking at a masked survivor, their aura will be revealed to the killer. 

    I think A Merciful Lie is in a good place. It’s an anti-tunneling perk with big rewards. Instead of tunneling down an unhook, let the poor bastard escape and after they heal, their aura will be revealed. 

    P-Jelly at a 50% conversion rate seems too weak while 100% conversion rate seems too strong. Not too happy with this and would love to hear anymore suggestions if you have any! :) 

    That’s exactly how I wish Fiddler should work. I’ll have to adjust the description because I can see how easily someone can read it that way. The replenishment stays the same with only the compatibility differing amongst the tiers.

    I really love the suggestion on Fumigation and will definitely adjust it! I don’t want to encourage any toxicity. 

     I’ll try my best to better describe her ability.

    The entirety of the interaction should take only a few seconds.

    After activating the ability in chase, a ring of duplicates will appear around the survivor and the killer must quickly pick amongst the duplicates to occupy. (Perhaps like a weapon wheel)

    After occupying, a few things happen; 

    • Your position can be determined by a survivor from the subtle bleeding from the wrist. (This should be difficult.)
    • The killer can now perform an immediate ambush like attack from where they’ve occupied in the ring. 
    • The ambush attack will cause a directional sound/scream to be emitted. Revealing your position on attack. 
    • The survivor can stop the attack by turning the camera in the direction of the killer but should be impossible under right circumstances; Like, a complete turn around of the camera. 
    • If the survivor does manage to spot you before getting hit, the killer will stop and perform a wrist slitting stun of 2/3 seconds. 
    • The duplicates will be destroyed in a splash of color afterwards. 

    Basically Hag + Spirit in a way. 

    Hopefully I described her well enough and if you have any suggestions, please don’t hesitate! :)

    Thank you for your feedback, CashelP14!

    No worries lol I just try and give feedback to others in the hope they'd do the same for me. Also i love reading the abilities and especially the perks.

    P-Jelly i think should still keep it 100% conversion now but dont show your aura till your at 30/40/50% health.

  • There is no point leveling up survivors during this event. At level 50 you basically get an ebony mori every bloodweb and a bunch of the cakes also. My Ghostface is level 60 (counted the amount of perk tiers I have except for the teachables) I have 24 ebony moris and 25 gateau cakes.

  • @Doccy thanks for your feedback mate.

    As for the ability I've been told by a few people they thought it needed something more. That at higher ranks you would get looped since you don't really have much to stop it. I was actually in the middle of writing a secondary ability lol

    No Strings Attached I always saw it as a manually used haunted grounds. But one suggestion I got was to only make it work on the first killed survivor.

    Entity's Creation I was hoping it could have been used with other hex totems to help protect them. It isn't good by itself but needs another hex totem to work with it. Yea it could be used as an offering which would be nice.

    Hex: Silent Night is something I wrote before plague was even released. When I saw Ghostface perks I was hoping Furtive Chase would work outside of the chase but it doesnt and to me its useless. No terror radius killers are the best in the game for scares and I want more killers to do that to me.

    I'll definitely take your feedback on board. Tell me what you thing about the survivor perks if you can but thanks anyway for the feedback you've already give. Btw what rank do you play at? I just want a gauge of how this killer is perceived at different ranks.

  • @dsiistrange_3000 said:

    Like the idea but I can see it being used as a way to take the game hostage. Couldn’t you block one to two generators with puppets?

    theres probably an easy workaround. Otherwise, good stuff!

    @dsiistrange_3000 I think it should be able to block one side of a 2/3/4 man generator but you wouldn't be using the ability properly. I think lerys is the only map with solo generators so I'd imagine for this killer they'd change the gen spawns on that map or just not allow the killer to place one infront of it.

    The ability should be used to block certain loops or hide puppets around corners near generators to get surprise attacks on survivors.

    Thanks for bringing that to my attention mate. What do you think of the perks? I spent a lot of time creating the images for them.

  • @TrueKn1ghtmar3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/531290#Comment_531290

    You spend one to mark a survivor, each time you take your tokens to you cauldron all survivors marked previously and from now on would be the tier it is leveled up to, tier 2 would require 2, then tier 3 would require 3, and tier 4 would require four so total it would take 9 tokens to reach max curse, and yes there will be a single cauldron (might have forgot to mention it would emit a short ranged sound when teleporting)

    Ok well the ability is good then but remove the mechanic that it teleports randomly every minute. Have it only move after it's been used by the killer or survivor and the action speed should be lowered to 10% if it involves gen repairs.

  • @Salty_Pearl yea I was confused when I didn't see them in the store. Especially when they said those skins would be coming in chapter 12

  • Is your team still going to try and get the other parts of the Ghostface license or is this chapter now complete?

  • Not everyone has faced Ghostface yet and we should all stop complaining about changes until we have played as him. I know some people did play the ptb but the games are mixed with random ranked survivors so its hard to judge him.

    Give him a few days and enjoy playing as him. No need to complain about changes that haven't come yet. I personally welcome the changes but if they are too much then they'll revert him back.

    Just enjoy the fact he is released, decently strong and we can enjoy him since the event has been extended. Thanks devs for doing this!

  • I think the last chapter was released at 4pm UK time so I'm hoping for it again today

  • You need to define what is a survivor spotting the real artist. Is it a point at the killer?

    Agglutination: Sounds good but you need to clarify how long it lasts for. I'd say 30 seconds.

    Betrayal: I have no idea how this perk works.

    A Merciful Lie: It's a bit strong at the minute. I think it should only work for 30 seconds after since it would be really strong on killers like nurse and billy.

    P-Jelly: I see what your trying to do but I don't think it's that good. I'd rather run self care or being a med kit instead. Maybe have it show your aura to the killer at 30/40/50% healed. Gives you enough heal while giving the killer enough time to react.

    Fiddler: I really like the idea of this perk. At least brown items won't be left in chests forever. I think it would be a bit too much having it give 100% for a bad brown item. I think it should be 50% for brown, 75% for yellow and 100% for green item.

    Fumigation: This would be a really annoying troll perk. I think it should only work once per trial and it should only work when the generator is below 20/30/40% completed.

    Big Boned: I think killers would cry about this but I think it's a good idea. Should only heal one health state and should only work on dying state survivors.

    Four Eyes: Could work really well with some aura reading builds. Although it shouldn't persist for 15 extra seconds incase the survivor has object of obsession.

    For your survivor perks I'd personally take Fiddler, Fumigation and Four eyes. Hope the feedback was helpful.

  • I'm finding it a bit hard to understand the ability. So if I have 4 charges I can use 1 to curse a survivor to curse tier 1 or I can use all 4 at a cauldron to increase the power of my ability. So the next survivor I choose to curse will then have tier 2 curse? And it will take 5 to increase the power of the ability to tier 3. Also is there only one cauldron on the map at a time? I would find it extremely frustrating if the claudron moved every minute. Does action speeds include gen repairs because it would be way too much at 30%. Would need to be 10% at that rate.

    Worked Up: I think it would be too strong for it not to have a cooldown. 10% is a massive difference in chases and with enduring and spirit fury it might be a bit too much.

    Guidance of the Devoted: Good idea. I think the cooldown is fair and it would be a very good tracking perk.

    Hex: Perilous Repairs: Very weak for a hex totem. The totem could be destroyed before any skill checks are missed. I think it should be map wide and affect everyone. Like the idea of losing a token when gens are repaired.

    I'll give you proper feedback on the ability when you confirm a few things about it. You have some good perk ideas which would work well in this game.

  • Just a game to play with my friends. The game is more intense than any other game I have played before. I personally play with random perks, play with new friends or just set drinking rules while playing it.

    But I propose the same question to killers. How do some killers find it enjoying playing the same killer every single game. I get bored playing a killer for more than 1 or 2 games so I swap to a new one but i constantly see the same killers everywhere and I don't understand it.

  • Personally mate I think the ability is a bit weak. Getting the stun after getting out of the locker is a really bad idea and should be removed. The random part of teleporting also should be changed to being a locker selected by the killer.

    Entity's Sharpness: This would be too strong in my opinion. Any perk that can just skip a hook stage is a bit strong and the rng part of it could also make it really annoying for killers wasting a perk slot on it.

    Basement Protection: Yea it's a good idea. Seen it a few times and it could be good for basement builds.

    Precise Swing: I dont understand why this is an obsession perk. Should just affect injured survivors. But the problem I have is how it negates losing bloodlust. It seems like you'll never lose any bloodlust with the really short cooldown you have.

    I think you need to give your killer something more to help his ability and adjust a few perks mate but I thoroughly enjoyed reading this mate. Hope my feedback was helpful.

  • @Redd said:

    https://forum.deadbydaylight.com/en/discussion/comment/527471#Comment_527471

    Or maybe you just dont know when and how to use them.

    Personally if I have a survivor with urban evasion in my lobby I instantly think they are bad. 9/10 I'm correct about this but any good survivor can make a bad perk work.

    But poised is definitely underrated. I used it for a month after it was released and it saved my life a lot of time. If MoM wasnt released I'd probably still be running it now. Also works well with Adrenaline

  • @Janick said:

    https://forum.deadbydaylight.com/en/discussion/comment/525227#Comment_525227

    We found it was too much originally (before release, including ptb), but Its an effect we could definitely explore again.

    Thanks for the feedback!

    Thanks @Janick it's my biggest issue with her right now. I like running thanatraphobia on her at the minute, survivors are starting to cleanse now because of it.

    I just don't like being forced to break someone before downing them. After playing over 100 games with her and getting her P3 this is the main change I want to see. It wouldn't be a massive buff but it would make a big difference to her for me at least.

    I've been in games where survivors don't cleanse at all and I destroy them. She also can see where survivors are because of the constant crying and the sick being on objects they touched. I find her good as long as ruin isn't destroyed instantly.

  • It is pretty silly how this isn't a thing.

    @Peanits sorry for bothering you man but I just wanted to ask is there a reason why she is designed like this because I personally find it really frustrating when I play as her.

    Just so you don't need to read my last comment I said I think survivors should always spread sickness no matter if they are broken or not.

  • I said since she was released that the sickness not being spread if the survivor isn't broken is a joke. It's a simple buff which would be good for her and makes perfect sense.

    I just hate survivors saving each other from the hook or doing gens together and not getting sick because the sick survivor isn't broken.

  • Some add-ons have changed rarity and abilities.

    Lore has been updated.

    Potential secondary ability is being worked on but cannot add it until I know if the ability is strong enough or not. The add-ons make a big difference to the power.

  • So I was versing a tunnelling Trapper and my teammates didn't even try to pressure the gens. Literally useless. And I realise why I strictly play killer.

    And this is why killers complain about swf teams being op. Because without being in a swf you get teams like that.

    Although at rank 11 this isn't much of a shock. Even at high purple ranks you get players that are useless.

  • Am I the only one that thinks the wraith skin reminds them of something. I think it's the head but I'm not sure where from.

  • @Kenshin not really. If we didn't play pig for a full month they still wouldn't buff her. People complained about how weak freddy was and look how long it took them to buff him.

  • @NMCKE I normally would only buy my favourite cosmetic for each character but I love them all! I'll definitely get tapp's as well since he is my joint main with meg. They have done an excellent job with both pig's and tapp's cosmetics.

    Also nice to hear a fellow tapp main in this game, I don't think I've ever seen a p3 tapp other than my own.

  • @Judith yea that nerf was annoying but it didn't really effect me. I always put the traps on instantly for the points.

  • It would make a really cool horror TV series. This game has way too many good killers to ignore.

  • Killer Best: Spirit Fury, Ruin, Bamboozle, Noed and Enduring. I'm not saying I like noed but it is a brilliant killer perk. These are just the perks that cause my the most trouble as survivor.

    Killer Worst: Territorial Imperative, Monstrous Shrine, Fire Up, Overwhelming presence and Best Of Prey. Was between Fire Up, Iron Maiden and Distressing for the last spot.

    Survivor Best: Adrenaline, Dead Hard, Balanced Landing, DS and MoM.

    Survivor Worst: Up The Ante, Left Behind, No Mither, Buckle Up and Sole Survivor. Honestly there is so many more bad survivor perks than killer. The thing about killer is that some bad perks work good on certain killers whereas survivors all share the same bad perks.

  • The funny thing is people who ask for the option to not vs a swf team are the same people who will complain about the long waiting time. How big would the swf need to be to block them? 2, 3 or 4 players?

    A swf team normally consists of 4 really good players playing with each other and sharing information. I would like to see what happens if they buffed solo players and the information they get from their team.

    Playing solo survivor is horrible because you get those players who can't loop and just hide the whole game. If I was part of a really good team who weren't using mics I would still expect to escape just as easily as in a swf team.

  • Hex perks are weak if anything. No one can realistically say ds is OP.

  • @Darkskies yea the pig deserves more love (secretly hoping for a buff). Just shows the memory kids have because I was only playing huntress at the time and I don't remember telling him she was my favourite lol

    @Pike_Trickfoot yea tha was one of the reasons I didn't ask sooner. I don't want this to be added, then make everyone want to have something added. It would be nice if they did a contest even just to include other people's artwork. Yea I broke my arm 3 times so I know how annoying it is, especially when your arm gets itchy. He has a red cast with people signing their name in black on it.

    @BeanieBoyBob feels like too many people are like this. I don't understand what satisfaction they get out of this.

    @AetherBytes yea I love Easter eggs in games. Call of Duty are very good with them and it was always cool to find them.

    @Dreamnomad yea I assumed they couldn't do it because of the fact it was the pig. If it was one of their own killers then maybe it would have been fine but I didn't know if they could add something like that without the permission of the Lionsgate (I think they own Saw). Either way if it wasn't added I'm happy that everyone gets to see the drawing he did and likes it.

  • @TAG it would be funny seeing her with a cardboard head lol

    @Ember_Hunter he is doing well. Has a red cast the whole way up his arm but he was annoyed it happened in the final. He's just happy that they won and especially since his younger brother scored.

    @TheShape78 I knew I could get him the poster and he'd like it but I would just want to show him it in the game and see his reaction.

    @Scgamecock86 yea I thought I'd ask. Sort of nervous asking for some reason lol but I dont mind if they say no.

    @Boss thanks man. It was really nice of you to do that. I didn't want to tag them myself because I think they get tagged enough and I didn't want to seem like I was bothering them.

    @Judith Yea I felt weird playing it infront of him but the problem was he saw the game on my ps4 and asked "what is that?". He then found out what it was through youtube and wanted to watch me play it. I shown him the samination videos just to show how silly the game was before I started playing it.

    @LCGaster yea it would be nice if they did but I would understand if they couldn't. I don't know if they would be able to do it since the killer is licensed.

    @PhantomMask20763 Maybe they shouldn't. That meg has a flashlight, at rank 1! They may be afraid of how spreading toxicity.

    @Poweas I couldn't believe how good the drawing was. I knew exactly what meg was holding and the totem in the middle. Even seeing the knife on the hand was funny lol

    @Groxiverde I hope so too but if not well he'll enjoy his poster or top. Haven't decided which one he'll get yet.

    @TreemanXD he seen that I had a poster in my room of Bloodborne and thought he could draw something to put onto the walls. His brother then drew Kratos from GoW and it was very cool. Although I don't remember seeing Kratos smile before.

    @HavelmomDaS1 This game should have more easter eggs in it. I think it would be cool if they added in more, regardless if it is something different to this.

    @sickOfLAG yea that is why I was nervous about asking this. I thought people would just assume it was me trying to get a drawing of mine into the game and that stopped me uploading this a week ago. But I just was on this earlier and just went for it.

    @NMCKE this game needs more easter eggs in general. I think this game has a lot of maps to potentially hide different easter eggs.

    @n2njauwu Don't worry about him mate. Thanks for reading and seeing the drawing.

    Ok this took a very long time to write so I'm sorry if I missed anyone but this was hard to do. I don't like people taking the time to comment on my thread for me to just ignore them when they're trying to be nice.

  • @Peanits said:

    If you've got a video (which in your case, you do), you can fill out a ticket here to attach it to your report: https://support.deadbydaylight.com/hc/en-us/requests/new?ticket_form_id=191426

    Thanks @Peanits. I am counting down the days until dedicated servers arrive because they are really needed.

    Thanks for the help and I hope your new job is treating you well.

  • @JawsIsTheNextKiller said:

    @CashelP14 - I'd probably be much better killer if I picked a main killer and focussed on only playing them but like you, I'd rather have more fun and variety playing different killers with a variety or perks. Hillybilly + Ruin is boring.

    @JawsIsTheNextKiller weirdly I wasnt noticed about the tag, might not be working properly. Yea I swap between Trapper, Hillbilly, Doctor, Myers, Huntress, Pig, Clown, Spirit and Plague. All depends on how I'm feeling or what dailys I have.

  • I've taken a takeaway every day for the past 12 years and I'm still under 9 stone. Started when I was around 10 from what I can remember.

    Also for the console part I started with a ps2 and I either played Ty the Tasmanian Tiger, R&C 2/3, Def Jam FFNY or Gungrave first. I have no idea which one was first because my memory is so #########.

  • @Mushwin said:

    because they are a high OP killer at tat rank why would they want to play another killer@CashelP14 thre is NO gen rush with billy and i hve beenplaying for near on a year sorry but eh

    I just understand how people don't get bored constantly playing him. I literally play a different killer every day. I may not play every killer but I still play at least 10 different killers a week.

  • The way to think about it is if you love a game enough, you'll complain about it a lot also.

    You always want more in a game and we are never fully happy with a game.

  • I think you should change the discussion to "how many people are bored of Billy at rank 1?".

  • @DanDaMan223 said:

    https://forum.deadbydaylight.com/en/discussion/comment/516620#Comment_516620

    The other one does still have your guys's comments on it and I've updated it with lore and your suggestions quite a bit :)

    Hey I do my best to give the sort of feedback I would like on mine lol good to hear that our feedback made a difference

  • @DanDaMan223 said:

    https://forum.deadbydaylight.com/en/discussion/comment/516252#Comment_516252

    https://forum.deadbydaylight.com/en/discussion/comment/515988#Comment_515988

    Wow, thanks guys! lol

    My chapter uploaded twice and for some reason you can't delete your own posts I guess idk

    Yea I noticed because I commented on it lol was confused why I clicked later and didn't see my comment. Then I realised what happened.

  • @limierr it's ok. Just the reporting system is weird and it isn't reliable for stuff like lag-switching. He only did it when we were fully healed against his chainsaw.

    @Peanits sorry for tagging you man but just want to know what I should do.

  • @limierr on console it must be slightly different. You can still report them but I don't think you can send a link or screenshot.

  • Pallet drop a killer 7 times in one game. Don't farm this like we all know you would ;)

    Pallet drop save, flashlight save, head on save and normal save all in one game. This is more a challenge for someone to try and do

  • @TrueKn1ghtmar3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/515988#Comment_515988

    First of every month make a random comment on it then when you are bored lol

    I'll give this the thread the comment my chapter didn't get lol

  • @TrueKn1ghtmar3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/515986#Comment_515986

    It would be immediately increased tiers, the special weapon would be the father's walking stick (of course blessed by the entity) it would have a slightly longer range than that of the main weapon but not so much as to ensure survivors cant get away and tiers don't increase with proximity, hits only.

    Hunters target loses it's stacks after the chase is over.

    Trackers Trap is a trap totem like haunted grounds (and we all know how many potato survs fall for that) which is why I thought it should only affect itself and be able to inflict the down.

    Incomprable Rage I figured could last until chase is over as well but a small time limit like 15-30s does seem to be a good balancing point it would reward a good play without making it point and shoot easy

    Then with Hunters Target you need to add that to the perk description.

    Trackers Trap I understand its mentality to be like Haunted Grounds but it's too weak just injuring 1 person only. The suggestion I made could potentially injure multiple people before the totem is destroyed.

    Incomparable rage is just a bit weak if it takes that long to activate and only affects the one survivor. Looping a killer for 30 seconds isn't that hard so that's why I'd increase it to 60 seconds and notify the survivor once the killer has got it.

  • Never! This thread shall stay on this page forever!

  • I like the ability since it is similar to the old freddy. It all depends on how easy it is to hit survivors with his special weapon because I assume its not identical to doctors. And does every hit immediately increase the tiers? Or does it gradually increase like doctors while close.

    Hunters Target: This perk is OP if you have no way of losing the tokens. I think it should be similar to Play With Your Food except instead of any attack, only successful attacks take away a token. Also it must be a missed attack inside of an 8m range from the obsession.

    Hex: Trackers Trap: I had a concept similar to this before but I was told it was OP. I think your version is slightly weaker and I would make it that any totems cleansed while this totem is still active will injure the survivor. Can't get downed by this way of course.

    Incomparable Rage: You need to confirm how long the exposed status lasts for. I would suggest 40/50/60 seconds.

    Really enjoyed reading your chapter. Hopefully my feedback was helpful.

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