HomemadePoopie
HomemadePoopie
About
- Username
- HomemadePoopie
- Joined
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Comments
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@St1ngBG said:
Dude,even OTZ is struggling now.. Since the people know there's no old hex ruin,they just commit to the gens and till u just hook somebody,3 gens insta pop..The time of gens should be increased or something like that.. :) "Speak for yourself"he said.. Educate yourself ,bud.
OTZ didn’t lose a single game from his last stream. (6 hours +, might I add)
“ruined” might be a bit exaggerated.
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With unique chase music on the rise, will we ever have the option to choose the classic chase music instead? This Poop wants options!
Thank you!
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@Icbell said:
Love the whole idea! You're really good at coming up with good perks and storylines!
Thanks! I feel like the story is pretty cheesy at points but I’m quite happy with most of the perks :) I thought of a few new perks and will probably add them to the chapter
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awesome drawing! Spirits definitely a favorite of mine, too :) love the hair!
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@Gcarrara said:
Just saw this! Really nice concept!
Thanks, Gcarrara! :)
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/535653#Comment_535653
No worries lol I just try and give feedback to others in the hope they'd do the same for me. Also i love reading the abilities and especially the perks.
P-Jelly i think should still keep it 100% conversion now but dont show your aura till your at 30/40/50% health.
Yeah, my favorite part is the perks. Your chapter has some really great perks :)
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Killer:
- no incentive to playing nice / not tunneling
- certain maps
- killers consider anything less than 4K as a loss
Survivor:
- lag
- disconnects
- tunneling
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I know before Evil Dead chapter, the file miners were able show in what order the cosmetics were going to be released. This information might be available somewhere. :)
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@CashelP14 said:
You need to define what is a survivor spotting the real artist. Is it a point at the killer?
Agglutination: Sounds good but you need to clarify how long it lasts for. I'd say 30 seconds.
Betrayal: I have no idea how this perk works.
A Merciful Lie: It's a bit strong at the minute. I think it should only work for 30 seconds after since it would be really strong on killers like nurse and billy.
P-Jelly: I see what your trying to do but I don't think it's that good. I'd rather run self care or being a med kit instead. Maybe have it show your aura to the killer at 30/40/50% healed. Gives you enough heal while giving the killer enough time to react.
Fiddler: I really like the idea of this perk. At least brown items won't be left in chests forever. I think it would be a bit too much having it give 100% for a bad brown item. I think it should be 50% for brown, 75% for yellow and 100% for green item.
Fumigation: This would be a really annoying troll perk. I think it should only work once per trial and it should only work when the generator is below 20/30/40% completed.
Big Boned: I think killers would cry about this but I think it's a good idea. Should only heal one health state and should only work on dying state survivors.
Four Eyes: Could work really well with some aura reading builds. Although it shouldn't persist for 15 extra seconds incase the survivor has object of obsession.
For your survivor perks I'd personally take Fiddler, Fumigation and Four eyes. Hope the feedback was helpful.
Feedback! Aw, f***yeah!
Agglutination will persists throughout the trial after being hooked. Basically Hex: Ruin but the overlay causing regression on the skill check will lessens with each hit. At first, it’s unavoidable but after some “corrupted/regression” skill checks, the layer lessens.
Betrayal is basically a perk equivalent to the immensely suggested doppelgänger killer. Basically, from the survivor’s perspective, any other survivor beyond 32m will appear as the killer. By looking at a masked survivor, their aura will be revealed to the killer.
I think A Merciful Lie is in a good place. It’s an anti-tunneling perk with big rewards. Instead of tunneling down an unhook, let the poor bastard escape and after they heal, their aura will be revealed.
P-Jelly at a 50% conversion rate seems too weak while 100% conversion rate seems too strong. Not too happy with this and would love to hear anymore suggestions if you have any! :)
That’s exactly how I wish Fiddler should work. I’ll have to adjust the description because I can see how easily someone can read it that way. The replenishment stays the same with only the compatibility differing amongst the tiers.
I really love the suggestion on Fumigation and will definitely adjust it! I don’t want to encourage any toxicity.
I’ll try my best to better describe her ability.
The entirety of the interaction should take only a few seconds.
After activating the ability in chase, a ring of duplicates will appear around the survivor and the killer must quickly pick amongst the duplicates to occupy. (Perhaps like a weapon wheel)
After occupying, a few things happen;
- Your position can be determined by a survivor from the subtle bleeding from the wrist. (This should be difficult.)
- The killer can now perform an immediate ambush like attack from where they’ve occupied in the ring.
- The ambush attack will cause a directional sound/scream to be emitted. Revealing your position on attack.
- The survivor can stop the attack by turning the camera in the direction of the killer but should be impossible under right circumstances; Like, a complete turn around of the camera.
- If the survivor does manage to spot you before getting hit, the killer will stop and perform a wrist slitting stun of 2/3 seconds.
- The duplicates will be destroyed in a splash of color afterwards.
Basically Hag + Spirit in a way.
Hopefully I described her well enough and if you have any suggestions, please don’t hesitate! :)
Thank you for your feedback, CashelP14!
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@_LC said:
some of these perks are good! A lot of interesting ideas
Thank you, _LC for taking the time to comment with such kind words! :) I wanted a 5 to 5 split and got kinda lazy with the last perk for both killer and survivor. My favorites are Big Boned and Agglutination.
Thanks again for commenting, _LC!
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@TheNamedStranger said:
Are these all general perks or part of a chapter you've thought of that I missed? Either way I enjoy these perks, they're simple but efficient. I particularly enjoy A Merciful Lie, though I don't doubt some would view it as encouraging tunneling. However if no one gets caught no one has to be revealed, yes? ;) Big Boned is also a good one! It would fit nicely with the token system some perks already have, so the mechanical itself wouldn't be terribly hard to fit I don't think. It does add incentive to destroying hex totems, a nice one at that. An instant 16 sec action? That's awesome!
I really appreciate the kind words and that you took the time to share your opinion with me, TheNamedStranger! :) to answer your question, no, these aren’t from a chapter... however, some might ultimately be implemented into one. I feel like chapters get more attention and I feel that I can create something pretty interesting for Dead by Daylight.
Until then, these are all just general pool perks I would love to see in Dead by Daylight. :)
thanks again for commenting!