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CashelP14

CashelP14

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CashelP14
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  • @TheUnendingNightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/681591#Comment_681591

    Terror radius and mechanics Works in 26m/32m/36m so no 24 would be an akward number not following their perk values chart.

    Your confused mate. The Hag has a 24m terror radius, The Spirit has a 24m terror radius and The Pig was 28m. I think you meant 28m/32m/36m. He should never have a 36m terror radius since he is 4.4m/s.

    @TheUnendingNightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/681591#Comment_681591

    The hex three Little pigs does not show the real obsession aura but the other 2 fake obsessions and is made this way so you can keep your obsession for last and have less trouble finding the two last survivors. It would also be great to hide which ones are obsession when you are using such a perk.

    It is a perk designed to facilitate end game or to rush 1 or 2 survivors. Think about it, the tactic should be obvious.

    No my point is correct mate. If I'm the real obsession and you don't find me the whole game then I have 9% gen increase with no down side. Also you didn't tell me why it should be a hex totem. The game tells survivors when they have an increase or decrease to repair or healing speed therefore meaning if I'm getting the increased speed I'll know I'm the real obsession.

    If you want to make this perk work then remove the hex part and remove the speed bonus.

    @TheUnendingNightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/681591#Comment_681591

    The tiers are the distance reduction and I'm using the same distance has empathy. I agree I could add a timer tho to make it a bit harder to use.

    You don't mention anything about distance reduction for technology in the perk description. My point is simple I would rather have the tier 1 version of this perk than the tier 3 version so the tier order needs swapped. But the killers I mentioned before would be way too strong with this perk.

    @TheUnendingNightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/681591#Comment_681591

    Lastly, of course I make perks that I would use. I can see tons of synergies here like technology, ruin and huntress lullaby.

    Instead of assuming stuff like that I wouldn't use those perks or that there's no way to add them up together think about it for a few seconds.

    In it's current state Hex: 3 Little Pigs is not worth a slot. If fixed it maybe ok but right now it's pretty bad. Red ranks would be over the moon to see the killer running this since its makes the gens go even faster, they'll probably not destroy the totem. So if your telling me you'll run that perk once you get past green ranks then have fun with that. You won't be able to complain about gen speeds ever again.

    Yea I'd run technology because it is broken at tier 1 lol it's more broken than old ds or mettle of man.

    @TheUnendingNightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/681591#Comment_681591

    Lastly, you're not stroking a nerve. You are just being completly unhelpful whilst trying to seem knowledgable. Of the 5 "arguments" you made, only one was even just close to be a suggestion.

    There's a difference between criticism and *constructive* criticism.

    Why did you say lastly twice? I think I'm giving you more help than this chapter deserves. I've played this game since its release, been at rank 1 for pretty much the whole time so I'd say I'm pretty knowledgeable about this stuff. I told someone last night about the lore thing and they laughed their head off. They don't even watch south park which just proves my point even more.

    Also you said why do I critic when I don't have a chapter. It's funny how that's the only thing you didn't reply to.

    It's such a shame because when I saw a ManBearPig chapter I got so excited.. but then I saw his lore and just wanted to cry. It's annoying because you can see it so easily how you only spent 20 mins on this. The last chapter I wrote I spent months trying to get it to a place where I was happy with it.

  • @TheUnendingNightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/679936#Comment_679936

    I think my idea, which isn't a chapter, is kinda nice.

    Instead of bitching about it why don't you give suggestions ? Or better go do one yourself.

    Beside I can write the lore I want so idk why your doing a nervous poop here.

    Also, why do you even critic when you have written no chapter or any killer/survivor builds ideas ?

    Wow I must have hit a nerve xD the idea of a ManBearPig killer would be cool, but not one this short.

    No matter what you say a chapter that you only spend 20 mins on will never be that good. It can have potential but it needs more than just a few random perks and a ability to make it work.

    If you want suggestions I'll give you a few:

    1. Hex: 3 Little Pigs isn't a great perk. Your giving one player an increased gen repair speed, which no one will run. And the aura is shown only when the obsession is downed therefore if they hide it is pointless. Also why is it a hex totem? This perk has no reason to be one.

    2. Every perk needs tiers. Technology needs the numbers swapped around to make it better however it still is too strong for a Billy, Freddy, Demogorgan, Spirit or a Nurse.

    3. Create perks that you would personally run yourself. If you don't think you would actually run it then there is no point in it.

    4. Make sure the numbers are easy numbers for the dev team to work with. A 26m is just too awkward of a number to use. It should probably be 24m and his speed should be 4.6 since he will be too easily looped at 4.4.

    I had taken a break from the forums for a while but I always did give people suggestions on how to improve their chapter for a very long time.

    Also I have written my own chapters in the past, which just shows how new you are to the forums. I always spent a lot of time writing the lore, trying to balance the ability and perks and creating add-ons that complement the killers ability. If you click on my name you'll find them pretty easily.

  • @TheUnendingNightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/679648#Comment_679648

    Yeah it doesn't work the half half half thing bc it's literally a /3 of something not half xD

    Btw I did put at least a whole 20 mins.

    Those aren't tiers but rather the way his Powers work at all time.

    Lemme rework and change a few things.

    Yea but his lore is half man, half bear, half pig. Creating a chapter that's only 20 mins is pointless, they are never that good. You can tell when someone doesn't spend time on a chapter.

    Although I will say seeing ManBearPig as a chapter idea makes me want to give him a proper one.

  • He's half bear, half man and half pig. I wish you put more effort into this mate because as a massive south park fan I would love to see this.

    His ability isn't that strong and the first perk is too strong. The first perk is also the wrong way around, it seems to be stronger at tier 1 than tiers 2/3.

  • I'd personally hate to lose all my event offerings and moonlight offerings if I chose to prestige my character. I'd love a P3 Michael Myers but I can't since I have all the offerings since the PS4 release unlocked.

  • I always said that the survivors names should be hidden in the pregame lobby. Stops people just choosing to bring toxic offerings or add-ons because they are facing a certain killer or survivor.

  • Dedicated servers especially, been waiting for this for the last few years. Archives, perks, bloodweb changes and party changes.

    I will say I'm not looking forward to the new map. I think it's going to another lerys style map which will be very frustrating. I hope I'm wrong about this.

  • @TheUnendingNightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/649378#Comment_649378

    Like I said above I'm not against nerfing some Killer add-on and mori.

    ALTHOUGH, mori's are offerings not add-ons and for the huntress well tbh her iridiscent axe are only good if she is herself. I've been in plenty of games where the huntress couldn't hit anyone with it.

    Insta heal on the other hand doesn't require you to be good to use it. Simply to run to someone and there you go this person is now perfectly fine.

    Ino mori's aren't add-ons but I think it has the similar impact on the game as the instaheal add-ons.

    And your example about the iridescent head huntress isn't the best. Take the nurse's add-ons for example, a bad nurse needs extra blinks or increased range to have any chance of hitting a survivor. However it doesn't mean her add-ons are balanced in anyway.

    Same with mori's. I've had games where my whole team survived against an ebony mori killer but other games against the just completely ruin the game.

    Instaheals don't take skill to use but take skill to capitalize on using them. I've faced teams with 2/3 instaheals at red ranks and still destroyed them with no gens being done.

    All I'm saying is just because some players can't take advantage of strong add-ons, instaheals or mori's doesn't make any of them balanced.

  • I think they need to look at add-ons for both killer and survivor. Instaheal extends a chase and some add-ons end the chase immediately like huntress iridescent head.

    Maybe instaheal add-ons heal over time like suggested above and iridescent head huntress puts survivors straight into deep wound state.

    They are reworking nurse add-ons also which is a good balance change.

    Mori's shouldn't be after 1 hook either, it should be when the survivor is on death hook. It can completely ruin a game if they tunnel a survivor off the hook and immediately mori them.

  • I feel the same about this ability. I know a lot of killers have somewhat similar abilities but I just felt underwhelmed hearing the team talk about it.

    Ghostface I had the same feeling except I was a little bit more excited by the potential jumpscare factor. This killer can also jump scare people to an extent but I don't think too many people will cleanse his portals.

    I think the community had better suggestions for an ability than the two they chose. The only part I'm personally excited about is the 9 new perks we are getting.

  • @Tru3Lemon said:

    Pallets blocking also wut? So tell me how the survivors can make the chase longer you have bloodlust so i dont know why you complain about this issue

    Agreed why would killers need pallets to be blocked. They have bloodlust which should be enough when you don't want to destroy a pallet. The killer also has a lot of pallet related perks so they shouldn't need anymore.

  • I personally don't want to run a perk for the chances I get camped. I think it would be better if it also added 14 seconds to other survivors hooked time if you enter the 16m radius. It cannot stack to help balance it.

  • They thought they owed us after there was no survivor in the Ghostface chapter

  • I let someone live because they came up to me and told me to follow them which already a big risk they took.

    They led me to the basement to show a glitch where the RBT was floating in the air after someone died. I was able to get some funny photos from it so I decided to let them live.

  • Why does everyone create a thread for their tier list? It feels like their is one a day.

    Good tier list either way mate

  • Endgame: Survivors spawn with the infinity gauntlet and can pick up infinity stones after doing gens.

    Turn Back Time: The trial loads up in the same style as cuphead. Everything in the map including survivors, killers and gens all are drawn in this style. This remains until the end of the trial.

  • The way I think about is that survivors run second chance perks so I see it as fair game that a killer does the same. I don't run it myself unless I see it necessary. Also survivors can counter it by destroying all the totems which I always do.

    Dead hard can extend a chase massively if used at a good time. It can make you take bigger risks during looping which will loops last longer.

    DS can screw over a killer even if they aren't tunnelling. A survivor with ds active can just run a save a survivor off the hook, near an exit door with borrowed time and you will pretty much be screwed.

    Adrenaline can be very strong if used correctly and the Adrenaline save plays are annoying when they happen.

    Borrowed Time also can extend a chase, especially when it's near the end of the game and you really need a kill to slow down the gens.

    This doesn't even include old MoM or DS. However I do think noed needs a slight nerf. Ds can only be used once, dead hard can only be used once per chase and Adrenaline can only be used once. I think it should have a time limit of like 2 or 3 mins before running out. I just hate seeing a killer camp a survivor when the totem is close and getting rewarded for playing very bad.

  • A swf has the advantage of getting more information than solo players which is an advantage. But if the survivors aren't that good then it doesn't make a difference. I personally don't like any of the suggestions you brought forward because I believe it is nearly impossible to nerf swf.

    My suggestion is 2 fold. Buff solo survivor so they can give information to their teammates. Also buff the aspects of killers that swf exploit such as totems.

    But if the swf is full of 4 good players then it's on the killer to out perform them. A good 4 man swf is very difficult because they can all loop well and are smart enough not to 3 gen themselves or . They can't nerf an swf team so some of the players are now potatoes.

  • @Iceman said:

    https://forum.deadbydaylight.com/en/discussion/comment/584686#Comment_584686

    @CashelP14

    I would have preferred 4 survivors and 4 killers. It could of been a whole collection. Overall at least as a community we are able to see our ideas physically being implemented into the game.

    @Iceman yea it's really nice to see we are getting something added into the game. I would have loved to have seen the pirate nea win but I'm happy with the winners. Just think they could have added a few more.

  • I personally think you should of chosen 3 winners for both killer and survivor. There was a lot of really good designs and I think your doing a disservice to the community by only choosing 2 winners.

  • @se05239 I don't mind the price as long as the skin is worth it. I think some skins look ok but nothing special.

    However this skin was exceptionally done and the weapons are class. They got the feel of the characters perfect.

  • Honestly fair play on the excellent cosmetics. Both pig cosmetics are simply amazing. The animation and sounds for the weapon are just perfect.

    Thanks for putting so much love into these cosmetics and I am really enjoying playing as her. I'm personally using the test subject head with the leather jacket and drill.

  • @BrayneePotato said:

    @CashelP14

    Lol, your Concept sounds similar to that of TWiXT. Maybe you two should work on that Idea together, check his thread out:

    https://forum.deadbydaylight.com/en/discussion/72152/killer-concept-the-dolls-updated-survivor-map-perks-back-story-mori-and-tl-dr-version-below

    @BrayneePotato yea I see the comparisons. I'm surprised I missed this since I was looking at the fan creations around then.

    Fair play you gave him a lot of good feedback

  • We will have a really good tapp cosmetic in two weeks. We are calling him Stripper Tapp since in our opinion he looks like a stripper.

    So yea he is pretty good looking lol

  • @BillyBoiMain said:

    Very nice concept, could definitely see this being an actual chapter in Dead By Daylight. 😁

    @BillyBoiMain thanks mate. A lot has been changed since the original version such as having a secondary ability and 3 perks being changed.

    It'll never be added but I feel after putting as much time into it as I have I want to make sure I have it perfect before I leave it.

  • @BigDaymo said:

    I really like this chapter Idea.

    I really wish “calling in a favour” was in the game, it would fit so well in an ace visconti chest hoarder meme build.

    @BigDaymo I have one friend in particular who would love this. They have to open every chest in the game and we aren't aloud to open any lol coin offerings can run out but this perk won't.

  • @Gcarrara said:

    Just saw this. I can see you put a lot of effort into this! Really good job, i like it!

    I see so many ideas about killers being able to posses puppets/dolls/objects. It's a really nice concept! 😀


    Thanks mate 👍 and yea I've seen a decent few puppet killers.

  • Replaced one killer perk, gave the killer a secondary ability and changed a few add-ons.

  • Will terror raidus removing perks work with his lullaby. Tinkerer and Dark Devotion should work while survivors are asleep but I just wanted to bring it to your attention.

  • @Gcarrara the question is how many bosses have you beaten by yourself and who has been the toughest?

  • @JawsIsTheNextKiller I don't know anything lol @Aari_Piggy66 said the cosmetics for this week was feng and wraith. Probably data miners found this information

  • @Volfawott said:

    Sorry to be the bearer of bad news but both Amanda and tapp's cosmetics are the last in in the chain.

    Today is going to be Min and Wraith

    Next week will be Huntress and Dwight

    The week after that is the Pig with the leather outfit and the undercover cop

    And the last week is the test subject outfit and the Beat cop outfit.

    so you're most likely going to be waiting another 3 weeks

    Wow now that's disheartening. I wish I knew this information when I agreed not to play as pig or tapp.. At least the feng and wraith cosmetics are cool. Thanks for letting me know the order mate.

    @Peanits said:

    All of the cosmetics that we've shown will be released periodically between 3.0.0 and 3.1.0 (the mid-chapter update). There is no specific date for each cosmetic, though.

    Hopefully the pig and tapp cosmetics come sooner rather than later.

  • i-am-bread.jpg

    This loaf of bread. Never have I ever wanted to destroy something as much in my life. The most rage inducing game I've ever played.

    If you have ever played the game you'll understand.

  • Is today the day? I haven't played as tapp or pig in 3 weeks.

  • She then looked back at them and a few moments later she got planted to the floor by a RKO from outta nowhere.

  • One of the people I saw play it said that pewdiepie was the first to play it. Then everyone jumped on the band wagon

  • Margot Robbie or Mads Mikkelsen. Mads I've seen in Hannibal, thought he was brilliant. He was very good in James bond and looks like he'll be really good in Death Stranding.

    But Margot Robbie.. just please add her

  • Would be cool if you completed objectives in the map to unlock additional perk slots. Possible secondary objective?

  • @Gcarrara said:

    https://forum.deadbydaylight.com/en/discussion/comment/553235#Comment_553235

    I agree... Why punishing people who do not want to face them when you can make SWF something positive that Killers can look out for? 🙂

    I think after the game ends the killer gets a bonus of 5,000 for every survivor they killed who were in a swf.

    Only reveal to the killer who was in a swf after the game is over.

  • During the event there is an increase to the amount of ebony moris given out. I have 25 on a level 60 ghostface.

    Anyone who played during the winter event 7 months ago would remember a similar thing happening.

    You'll get at least 1 ebony mori and gruesome offering. This is why I'm only leveling killer and not survivor.

  • SWF is a fun game mode and no one with a sane mind would argue, that you shouldn't enjoy the game with friends. Everybody should get this.

    Be honest would you choose to face a swf team? Probably not. I don't understand why people actually think this is a good idea, it baffles me.

    As @se05239 said no one should be punished for wanting to play with their friends.

    Information is good but if none of the team can loop then it doesnt matter. Normally a swf team at the higher ranks are all good players and that's why people cry about it. If a team has no weak link then you have to either play amazing or just accept your not good enough.

  • I find it extremely hard to remember mine. Honestly I could choose any boss from ds3, bb, shekiro. Honourable mentions are Sword Saint Ashina, Midir, Valkyrie Queen.

    But Kos has to be it. He is absolutely brutal and the toughest boss I've ever thought. It took me a very long time to beat him because of his constant aggression. I recently played through the game again, beating ever boss on my first or second try. Except for kos who took me 15 attempts, and I didn't summon for any boss.

  • Ino the bug from wake up was bad. But the increased vaulting speed was really good. So my question is can a perk be added that increases vaulting speed to something similar to that 15%?

  • How often is Object of Obsession used anyway. It was used a lot when Ghostface was released but now it's been a week people are going back to their meta perks. I think in 2 weeks if it is still annoying then make a change but for now leave it.

    Same with End Game Collapse. For the first week it was released everyone was trying to slug people at the end for the entity to kill them. Now no one does it because they'd prefer the extra points instead.

  • Anthony hopkins. I shouldn't need to say the movie since it's that famous.

  • How about we separate swf survivor into a separate lobby. But lobbies will take longer and no killer will actually choose to face an swf team.

    How about we nerf survivors. But lower ranks will get completely destroyed which makes up most of your fan base.

    How about we have the option to dodge certain players who we know are in a swf. But then lobbies will take too long, which people will also complain about.

    How about we remove the hud for the swf team since they are on comms. But not all survivor teams use comms therefore they would be better punished while gaining no new information.

    How about we give the killers more Bloodpoints depending on the amount of players in a swf. Probably the best solution to the problem.

  • The forums are hilarious today

  • This thread is funny. Imagine a world where people read stuff before they agree to it lol

  • He doesn't need a buff, he just needs fixed. Taking him out of his ability is impossible sometimes and it is really frustrating as survivor. People cry about a "massive nerf" but I don't think it'll destroy him as much as people think. The good killers at this game will still get 4k quite easily.

    They said they will look at aura reading perks to help the stealth killers so we'll see what happens there.

    The hook and downed survivor thing is to stop campers which I fully agree with. Just don't be dumb and pop your ability next to them. Once again this won't affect to many good killers.

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