BrayneePotato
BrayneePotato
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- BrayneePotato
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Did u consider Wraith w/ his Shadow Dance AddOns?
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Lol, your Concept sounds similar to that of TWiXT. Maybe you two should work on that Idea together, check his thread out:
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@TWiXT
Uhhh... why was this message not sent but then sent after I wrote another reply? Well however, you don't have to excuse long answers, every advice and suggestion you have for me is valuable, regarding you being the more experienced one of us in terms of making chapters I guess.^^'
I see, that I still have a lot to think of then...
Btw, did you consider sending your Concept to the Behaviour Staff/Support as well? I'd really like to see your idea in-game cuz it is very mature and I assume has much thinking process behind it.
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Wow, ty for all that effort. I really love the Little twists you gave the perks and I also like the names. The Story was a Little rushed out and I will try to improve it (though I wont be as good as you), but I will consider this Religion Thing.
The Pounce you suggested would be something really cool, but don't you think it is too strong? Like, The Beast is already so fast, an additional boost? (Thats why I want to have his BeastMode passive over active: Too strong if it was on demand plus it feels like a little bit like a loss of Control, when the beast Comes out of him)
About the map: I had my concerns as well, but it could solely be the sand and the beginning of the jungle, OR a whole new game mechanic (I don't like the idea very much, but Maybe even Swimming?). Like, it would add to a more dynamic map, if the tides could Change the Environment periodically…
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/556348#Comment_556348
You're welcome, and if it was tested and proved to be too fast of a movement speed for them, then it could always be tweaked. I just figured they needed it in order to be a threat considering their downside/mechanic.
I'm glad you like Painful Neglect, It went through multiple revisions, and originally i thought it would be too powerful against survivors so it gave them a 5% speed boost while focusing their attention on a gen, but the problem with that is that Gens already go really fast, and survivors have ample tools and perks to aid them in repair speed, so the killer doesn't need to help them any. I also limited it to the TR, but that would've been useless for more stealthy killers with low TR's and survivors would've adopted simply not working on gens as soon as they hear a heartbeat. So making it a simple global perk that affects all survivors, but only punishes them briefly when they look away from their objective seemed the right call.
I didn't put as much effort into the survivors backstory, because I view them more as interchangeable skins than actual characters, and the Killers are usually the more interesting characters in the game anyway. I put all of my effort into the survivors perks instead, guaranteeing them equal or greater value tool kits and flashlights, Silencing gens as you repair them, and Mind gaming the hell out of the killer with the delayed completion on a gen (which also allows you to get far enough away to avoid Bitter Murmur's aura reveal). I pretty much wanted the survivors to be able to make "Gen Ninja" builds that may or may not prove to be too frustrating for the killer players out there. Again, we wouldn't know unless it got tested.
As for the Mansion map idea, I do like it, but this killer comes from a cottage on the outskirts of her hometown, and lived fairly humbly after her stepmothers demise. However, ceramic dolls like these were notably expensive back then, especially high quality ones like she makes, so I don't see anything wrong in an alternate map being one of her wealthy customers large homes filled with her dolls. The main reason I went with the map Idea in the post is because its basically Rotten Fields, with Grass instead of corn, a Fence around the meadow and home, and the Dolls would be jump scaring survivors left and right as they move through it since the dolls could easily be hidden by the grass. However I think these little devils will prove to be very scary in maps like Lery's Institute because of all the walls and objects giving them better freedom of motion as they would be harder to see, and another indoor map like a mansion would definitely be atmospheric and make the dolls more threatening due to there being more cover. It doesn't entirely fit the killers back story, but it also kind-of fits as well since any child she found to be obnoxious and undeserving of their pretty eyes would have been stalked, lured and killed by her, and I can see the shop owner having her accompany them to make a delivery to a wealthy families mansion not knowing it would also be where she finds her next victim.
What was your concept?
First of all, a little disclaimer: I'm from germany, so please excuse any ortographical, grammatical or stilistic errors (telling me, what I can do better is no problem of course). I hope you will consider reading it anyway. ^^'
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The idea somehow came to me, when remembering the "frozen margarita gens" of last years summer event. I really liked the vibe of them and wanted to bring them back somehow. So I thought of a Summer-DLC, that could fit to this kinda gen. Of course, it would be some sort of beach map, and thats where I started. But nothing fitting seemed to come to my mind. So I thought a little further and came to exotic islands. Wouldn' Haiti be the perfect place to set my Chapter? It even offers a lot of place for ideas, as there, the voodoo religion is mainly located (apart from africa of course). And I know, that voodoo isn't only that sacrifice and poison thing, but there's a dark side to it as well. So...
**The Beast**
**Backstory:**
Eduard Vanyan grew up in a little village of haitians living their everyday life. Although the village was located in the deep jungle, people had already accepted the amenities of modern life and capitalism, whilst more or less abandoning old traditions and habits. Young Eduard wasn't particularly interested in this new lifestlye and so he happily embraced the opportunity to learn and practice voodoo, when he met an old woman of his village, known for her medical services. Eduard immediately was deeply drawn to the mysterious world of the voodoo culture that he would be able to discover, spending every free minute he could get to study the voodoo religion, helping out the woman with making medicine and starting to immitate the womans ritual dances. While other children grew up with dreams of a sucessful life outside of Haiti, dreaming of the glorious America, Eduard was disgusted by the thought of modern machines and technology. People should obey the nature, not enslave it. He hated his first name as well, it not being a traditional haitian name, so he searched for a better suiting one.
That was the time, when he discovered the black side of voodoo. In a book, that he had secretly bought on a trip with his parents to one of the bigger towns, Eduard read about an old prophecy relating to a mighty and brutal beast, that would cleanse the world from all the unworthy ones. Eduards interests grew more towards the black magic side now, after what he had read. A worthy human would turn into the giant monster, capable of turning the world back to what it formerly was? From that moment on, he had a new goal before his eyes. What if he was this chosen one? After detailed studys of the voodoo magic, Eduard finally made a decision. One night, he left his unsuspecting parents and the rest of the village, taking nothing with him apart from one. He took the woman, that had taught him most of his knowledge, as his first blood sacrifice.
Eduard eventually discovered a cave deeper down in the jungle and as he had no other options, he settled down there. One section of the cave featured a pillar-like stalagmite, reminding him of voodoo temples. This was his base now, from where he would operate, where he would live. The excitement in Eduard grew and started boiling. He felt that he needed to sacrifice the woman now, his nostrils were longing for the delicious scent of blood and it was time. He set up everything like he had read it in the book, then he got the woman. In a moment of uncontrolled brutality, he smashed her head against the pillar, again and again, feasting upon her screams of terror and pain, until her skull cracked and sudden silence filled the room. There still was something boiling in Eduard, but it would not come out. He looked down on the woman. All of a sudden he realised, he hadn't even known her name.
Eduard was frustrated. The bloodsacrifice hadn't worked out as initially planned. He was sitting there in his cave, when it finally hit him. This little blood hadn't beed enough. He needed more, more than he could imagine. But where to start? And then, Eduard had another idea. There were still lots of people living in his home village, so he went back.
From this point on, nothing in particular known about Eduard Vanyan other than a oral report of a local villager, claiming to have escaped from a brutal murderer raiding his village in the form of a young haitian person, who then transformed into a red eyed beast. The man was considered crazy and arrested by the police. But latter events should prove the mans words: one week after the incident in the village a shore at the beach, popular to many tourists, was found covered in blood and corpses. It lead to several turmoils, wild theories and the suspension of the village man. But after several weeks without anything happening, the investigations slowly died out, until the case was put aside. What hapoened to the "Red Eyed Monster" is unknown, it just seemed to have disappeared
**Blood Rage:**
To enter the blood rage, you have gather a certain amount of "tokens". Therefore, you either hit a survivor or you level up in bloodlust. After colleting 3/4 tokens, The Beast instantly transforms into his monster-version. This takes about 3-4 seconds and after the transformation a global roar can be heard, indicating, that The Beast is in blood rage mode. In Blood Rage, his movementspeed goes up to 4.9, his terror radius enlargens just as his body does and he can smack pallets faster. Also, injured survivors have a kind of bloodscent: Bloodpatches and injured survivors fume in red (brightness can be tweaked). The Beast can not vault windows anymore, though.
Blood Rage has a timer, that runs out, but every token he collects increases the time he stays in his mode. (similar to Legion, but it doesn't completely refill his power.)
**M2 Ability?**
As The Beasts base speed is 4.5, he will eventually get looped quite long, so I want to have a scnd ability for M2, that has to do mor with voodoo itself, do you have any ideas? Should help in chases.
**Weapon:**
His oversized, sharp fingernails. >:D
**Maps:**
**Beach Paradise.**
My initial thought of the map. Though it might not fit to the lore of Eduard that much anymore, but it is basically the last place Eduard raided, before the Entity took him. It is a simple sandy beach with some run down party buildings for night activity (where the FM-gen should be). And behind that probably the margin of the jungle (Some palm trees and so on.)
**The Village:**
Another option for a map for The Beast would be his homevillage, as it plays a quite important role in his life and there has been another bloody massacre. Just a jungle map (woods like redforest maybe?) with some huts and a campfireplace in the middle of the map.
**Eduards Cave:**
This map would be similar to Herman Carters Map, like an indoormap with several mini-caves connected to each other by tunnels. Don't really know, which idea is the best, I like all of them. If the DbD-team would consider this idea, they could possibly bring back the multiple map thing they used to have for the first 3 killers.
**Unique Perks:**
**Drain Their Souls:**(there are surely better names, ik)
For every dead survivor your lungerange increases by a little bit.
**Poisoned Wounds:**
A kind of Ruin for healing, except for the fact, that this has no totem.
**Hex: Cursed Environment:**
2/3/4 Vaults are bound to the Hextotem. These Voults are blocked by the entity until the totem is broken.
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Ty for ur answer. Yeah, I have thought of that as well, but still, ist quite fast. (tweaking the stats is possible tho ;D)
And Painful Neglect is an awesome perkidea! Could really have some weight and help Scratched Mirror Michael or GhostFace to get some sneaky stalks^^
I don't like the Survivor altoo much, but ist just a Survivor...
And what About the map being a big Mansion, would have better vibe with the Dolls, yk? Like an old dusty house, filled with ceramic puppets '^^
Idk, if you will consider my idea. I myself do have a concept too, if you want to hear it, just ask.
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Wow, i love the effort you have put into this Chapter. But isn't 6m/s a little too much?