CashelP14
CashelP14
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- CashelP14
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I find her fun though it really depends on her quality and build.
If she's really good and running full slowdown it isn't fun. Add-ons don't bother me because every Nurse runs the same add-ons.
- Double Range
- Range + Recharge
So long as it isn't the build above then I really enjoy the games.
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These are too strong with the Artist. As long as she's in the game then these two perks must stay the same.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2940789#Comment_2940789
"Quite petty" is putting it mildly
True but you need to be careful what you say around this community lol
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Think a lot of the dbd community is quite petty. If things aren't going exactly the way they want it then they start saying stuff like that.
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I'd say he's middle. He isn't as common as Blight, Nurse, Huntress but wouldn't be as uncommon as Hag or Twins.
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@Laluzi said:
That is a lot of status effects. HUD's starting to look a little crowded.
Makes me wonder how many buffs it's possible to stack in there. Maybe if you brought a totem with all four boon perks, someone else is hooked and has Open Handed, Empathic Connection, Kindred, and Blood Pact, you just got unhooked and are now being healed by someone with Babysitter, Bite the Bullet, Aftercare, and Vigil while standing next to the fourth survivor with Streetwise, Prove Thyself, and Up the Ante?
Me and my mates were able to get to 12 in a live game. It took a lot of planning to do lol this was before the latest chapter. Pretty sure if the killer brings certain perks and offerings you can go up to something like 18.
Here is what we got up to:
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@Massquwatt said:
I don't know if there's any way you can buff flashbangs themselves but it'd be really nice if you could build up stacks and hold up to 3 stacks, use a stack to make a flashbang.
That's what I want with it being like stake out. Honestly would make the perk feel so much
@MrMori said:
Yeah sure, Flashbang is fun and this is a fair change. On an unrelated note, remove infinite locker save locations with double saveable lockers next to each other please.
Flashbangs are the most fun thing in the game ππ
@Pepsidot said:
If your suggestion isn't used (which I hope it is), even lowering the percentage down to 40% or 45% would be nice. So you can actually get 2 flashbangs from one solo gen and it's not close enough to 50% to worry about hitting great skillchecks.
Exactly. Just irritating having to run to a locker, then run back only to have it be 99%..
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@SMitchell8 said:
I end up giving them to other players as I'll have 1 in hand and another stockpiled.
I'd do the same π personally just want flashbangs to be better so I can run them more often lol
@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2937731#Comment_2937731
As I was reading i was like who necro'd this thread. Then I was glad it was because there were so many silly fun ideas. My favorite was the tactical vest so you could carry four flash bangs.
Yea it's something I hate seeing lol people just bringing back old threads for no reason.
The only reason I did it here was because I didn't want to create a new discussion. I just want flashbangs to get some buffs for the 6th year anniversary lol
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I don't like reviving dead threads but I didn't want to create a new thread.
Please buff flashbangs for the 6th anniversary chapter. Just let me collect flashbangs similar to Stake Out. Maybe even let it only take 25% to charge up.
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I have no idea why so many linked sets are created. Licensed ones make sense but I'm not going to buy a set if it's linked.
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I don't care even slightly
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It's an amazing perk imo. The only reason it's not run too much is because there is a lot better perks to run. Especially in a meta where tunnelling is usually needed.
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@PeaceNGrease said:
https://forum.deadbydaylight.com/en/discussion/comment/2935236#Comment_2935236
I really enjoy Myers with only two builds, and one is highly unfavored by most players. I definitely want to see him buffed as well, but I don't know what they'd be willing to do for him
Remove tier 1 for a start. Otherwise I'm not sure what they can do but something is needed.
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For me Myers is the most in need to changes. His basekit is probably the weakest in the game.
There is quite a few killers who need add-on passes. Freddy and Pyramid Head to be precise.
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Doctor I see once every 20 games. Hag maybe only see her once every 40 (which is still too much for me). Hopefully her bugs don't get fixed π
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I remember a year or two ago people were really adamant this is toxic. Personally I never could see why people thought it was toxic.
It's just a smart strategy. Similar to camping someone on 2nd stage, it isn't toxic.
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It really should. It's something that isn't difficult to do and rewards dedicated players.
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He isn't really that bad to verse once you get better at the game. Once you split up he can't chain as many people together and if you get better at dodging you will make him miss at least once or twice a game.
I wouldn't kill myself vs him. Compare him to higher tier killers and I think he's a lot better to verse than most.
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@DH3206 said:
Thanks!
Cheers for checking it out mate π
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Legion without a shadow of a doubt.
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To me Legion is in a good spot now. Still feel like he should be given a 0.25 seconds of invulnerability from getting stunned after getting a frenzy hit.
I think now they should focus on other killers.
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@Kill_Yr_Idol83 said:
https://forum.deadbydaylight.com/en/discussion/comment/2927203#Comment_2927203
Right?! I feel ya. I use Corrupt for every killer, every match cause the early game is just so survivor tilted that you can lose a gen for simply walking from one side of the map to the next at the very beginning of a match and then lose another gen or two from getting in your first chase. It feels bad and is tiresome to have to waste a perk slot on something that should be worked into the core mechanics at this point, in some form or another.
I understand why they don't do it. McClean said before they like to make sure everything makes sense to a new player. It's part of the reason why Kindred isn't basekit for survivor.
I can still win games even if the first 2 gens pop before my first hook but I don't like the stress of it. As you said it's the first perk I choose on every killer, every match.
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I always feel like I need Corrupt Intervention as killer. I'd really support a mini Corrupt that lasted 30 or 45 seconds.
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@Tribute347 said:
Hi thank you for this! May I post this in the dbd reddit? There are people looking for the bloodpoints save chart for this tome.
You can upload the link to this post on the reddit yes π
@Tr1nity said:
yay moni
Lots and lots of moni π
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Faced 7 Legions and 1 Ghostface in 4 hours yesterday.
I swear when I'm playing the game now I can hear Ghostface's chase music from another trial on another server ππ
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@sizzlingmario4 said:
@MandyTalk can we get this pinned?
Thank you for checking this out π and also asking π
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2925799#Comment_2925799
your wish is my command...done!
And thank you for doing it lol π
@Ketrab2703 said:
I will post mine aswell since my first post sunk in depths of forums already
https://us.v-cdn.net/6030815/uploads/ZK6IXZ3BMK4Z/tome11lvl1.png
Good work mate π this level seems to have many different paths
@Coordi said:
Legendary! Thanks for this, as always!
Thank you for checking it out mate π
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Did the update yesterday lol tbf my internet is pretty good and had it done in 75 mins.
@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2925701#Comment_2925701
There's 3 constants in the universe
Death, Taxes and the bones shall remain broken.
As someone who broke his arm 3 times in his life, I can agree with that π
@Aurelle said:
Thank you as usual.
Thank you for checking it out as usual π
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And toss some calcium to your brokenbones lol
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@sizzlingmario4 said:
Thanks as usual!
Cheers mate π btw I noticed a slightly better path and made a quick change to my post
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Sept 2017. This was shortly after it got added to console.
Remember my first proper chapter being Bubba.. got the camping back then was horrible π
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2920714#Comment_2920714
Potentially. In the past when they released a new killer the Q times were backed up as killer for days. Deathslinger I remember it was solid weeks of increased killer Q times. The last few releases still had instant killer Q times.
MMR is really the only thing I can think of that would be hurting the game so much. DBD as an E-sport is stupid, and promotes an extremely unfun / cheesy playstyle on both sides.
And the worst part is that even after all this time it still barely works. I never thought I would say I wanted old ranks back but I would take them over MMR any day. It wasn't the best but at least the matches were somewhat consistent. Right now I can have full meta SWF gods one game, and then get babies who literally die because they forgot to drop off their Sadako tape the next.
Yea back before MMR people would've played the new killers for at least a week before going back to their mains. I think MMR has hurt this game a lot unfortunately.
Was the old system perfect? Absolutely not but I think people enjoyed the mix of easier and sweater games. Those same god tier swfs probably face Nurse and Blight more than half their games and those aren't fun matches. Personally also believe some content creators don't help the game either.
We'll see how these MMR changes make the game feel. Hopefully the make it a lot better to play.
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2920662#Comment_2920662
Artist and Pinhead are significantly stronger. Artist I think people don't like her Aesthetics (funnily enough). Her sound effects are pretty cringe and the power isn't all that satisfying to use.
Pinhead requires such a level of mechanical skill to play well I assume most people who would be really good at him just play Nurse instead. They are extremely similar, except Nurse gets damage states for landing the shot. Pinhead gets a clown bottle, if RNG favors him and the chains don't break instantly.
Sadako is played because the power is fun and the character is really cool and fitting for the game. But that doesn't mean she's not super weak and frustrating to play. I think once the newness of the chapter wanes her pick rate will fall off the planet.
I agree with the other 2 killers being stronger. My point only was that Sadako being "dumpster tier" isn't part of the reason the player base is dropping. If she was less fun to play as, and a lot stronger the playerbase still would've dropped by the same amount.
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@OpenX said:
Sadako not being dumpster tier would have helped
I got to disagree. She definitely isn't strong but she's definitely played more than Artist and Pinhead. Especially on launch day.
I feel the other issues in the game are the main problem and the release of Elden Ring didn't help either.
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Every single Nurse has 1 green recharge and 1 range add-on. The last few I've faced have had either:
- Sweaty meta build
- Starstruck, Agitation and 2 slowdown perks.
Been quite a few tunnellers also.
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It has too many safe pallets. It only has that many pallets because it doesn't have that many windows.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2919555#Comment_2919555
Itβs not just the loss of good add-ons. He mechanically feels miserable since they nerfed him. Like, what would appear to have been a connecting chainsaw hit before the nerf now just rubs up against the back of the survivor. Janky turning after beginning a chainsaw sprint than before the nerf too.
I am glad they added overheat as a countermeasure to camping. Doesnβt bother his regular gameplay at all, plus has add-on support.
Ok fair enough π I assumed there was some minor things I wouldn't know about since I never really played him.
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Old Legion π you could miss as many swings as you want and down the person I'm 3 frenzy hits I believe (with add-ons). Currently it's any of the top killers since they can catch up to a survivor extremely fast after a DS hit.
Best camper is Bubba since he basically guarantees a kill if he just stays there.
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Can I just ask something and I might be completely wrong about this since I never played as old or new Billy that much.
Is the only real nerfs to him the overheat mechanic and basically removing the charge speed add-ons?
From what I've vs'ed his overheat mechanic doesn't seem to be that big of an issue. Personally feels like everyone really misses the charge speed add-ons (mainly Carburetor Tuning Guide).
I could be completely wrong but can someone politely tell me what other minor things have been changed that make him so much worse to play.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2918452#Comment_2918452
You better prepare then
Knowing behaviours speed with bugs on unpopular killers I think I'm going to be happy for quite a while lol
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I feel like this is still really strong.
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2918473#Comment_2918473
Alright to combat that, just give it 2 seconds after you activate it until you can use it to avoid double tapping.
Even with this I don't think it's enough. Personally I feel they should just make Dead Hard a permanent exhaustion after 1 use. This would keep it strong if used correctly but it can't be used 3/4 times a game.
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I could be wrong but I've hardly seen anything here about Trickster needing a nerf. Nurse I've seen bits about but nowhere near as much as Dead Hard.
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Hopefully she stays bugged ππ
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I think it's fair. I think it's a good counter to a mori if your on death hook.
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Sprint Burst easily at high ranks. Trust me when I say people will complain about Sprint Burst just as much as Dead Hard in 6 months.
All depends on the nerf. If Dead Hard is a one time per game perk (like I think it should) then I'll still run it.
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Was accused a few weeks ago of using an automatic dead hard hack.
Otherwise I was accused of wall hacks before as killer because I heard someone throw a wall (heard the grass move).
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It got reworked because it was overused but also because it was badly designed. At high ranks it was good but not amazing. At low ranks where people couldn't hit skill checks it was stupidly strong.
Dead hard has already been confirmed by the devs to get changed.
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@GamerEzra said:
https://forum.deadbydaylight.com/en/discussion/comment/2914884#Comment_2914884
The grind is definitely something that needs some attention.
Definitely. I'm surprised it hasn't been dealt with already.
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I like these buffs though I still maintain that the Legion shouldn't be able to get stunned for like 0.25 or 0.5 seconds after a successful frenzy hit.
Think camping pallets is still too strong vs Legion. I'll happily be wrong but I'll have to wait and test it out.
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- A mobility system to help lower tier killers.
- Fix the grind
- Improve reporting system
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2913173#Comment_2913173
Hit them out? Half of them dead hard or dodge to deny even that. Not worth anymore to even try.
It's a lose/lose for the killer most of them time. Either feed their ego and show up at the exit and push them out while the enjoy showing off their "superiority" IN A VIDEO GAME (imagine being proud of that) or don't go there and they think they "broke" the killer or whatever.
Option 2 is still better since you can use it to farm more devious bp via power spamming, or break pallets/walls or and that's the best kicker, just let them waste their own time boasting to each other or whatever and use that time for something productive or entertaining.
Going around and breaking pallets or walls is a good idea. Though I don't agree with people just afking in a corner or waiting for 2 full minutes till they leave. I'd far rather get the game over and done with and move on. You'll forget about the game quicker if you do that.
It's a mindset thing. They might not be waiting to t-bag the killer and be toxic. Could be a challenge or point thing.
Like your saying imagine being proud of showing superiority in a video game but I'd also say why care so much about a videogame? It's tough I know but you gotta push then out and move on.
