CashelP14
CashelP14
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- CashelP14
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No matter how weak people think a killer is if they have amazing map pressure they are already A tier. From what I'm seeing now he seems extremely good.
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Computer says no
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When I first saw the trailer I remember not recognising Tapp. I was also quite surprised to learn Amanda was the Pig. However I actually feel they did an amazing job.
The Gideon Meat Plant is a very simple map which isn't really the biggest love letter to Saw but the bathroom and room above it really hit home with me. The could've done more to make the other rooms feel more like saw but I'm still satisfied.
The Reverse Bear Trap was done excellently imo. The fact YOU cause the trap to be active by doing gens fits Saw nicely. The jigsaw boxes look amazing and the Billy laugh is class. The shear panic you get from a trap is also similar to how everyone else feels in the movies. I would've liked more traps probably if possible but I'm very pleased with what we got. There was a cool post talking about her having 3 traps a few months ago but I didn't bookmark it unfortunately.
Her cosmetics are amazing. All 3 I feel like can be mixed and matched excellently.
Now Tapp and Amanda are the big differences when it comes to this chapter. Kramer could've been the killer with the red cloak if they didn't use the Pig costume and changed the secondary ability. Hoffman also would've been excellent too. I'd say Gordon should've been survivor but with him only having one leg he can't really run.
Overall I think even if they could've done better I think Saw was the best represented licensed chapter that they've done.
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@Ilovezarina5 said:
https://forum.deadbydaylight.com/en/discussion/comment/1610169#Comment_1610169
Im tiring of learning a new method to use the flashlight each update hahahah
Dilly dilly lol
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I always remember when the Spirit came out people thought she was ok but needed buffed. A lot of people thought she needed to be able to see blood.
Now look at her..
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At this point perk tiers are pretty pointless. As a new player you already have to learn:
- 21 killers
- 3-5 add-ons per killer (The ones that make a big difference to them)
- 75 killer perks
- 83 survivor perks
- Items
- Offerings
- Maps
- Tiles
- (Insert thing I've forgotten here)
Add to all of this the difference in perk tiers. If they need to decrease the amount of perks per bloodweb back to 2 again past 50 then I'd be fine with that.
The devs want to help new players while not making a massive difference at high ranks. This is one of those changes that would do that. It would help new players:
- Get good perks faster
- Reduce grind when trying to max out a character
- Easier to learn perks
- (Insert other thing I've forgotten here)
Fully agree with getting rid of tiers. I see no real obvious reason not to.
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I don't see why they care so much about hiding these things. This game is rated 18 (I think) so they shouldn't be needing to change these things.
I remember this happening in fortnite a few years ago though I could understand that game since it's aimed at kids. I don't play Kate so it doesn't overly bother me but I don't see why they care to nerf these things.
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It's an extremely good perk. The fact it doesn't notify you that you've cleansed Hex: Undying is pretty good for the killer.
I got caught by Devour Hope last night because of this. I cleansed a totem to begin the game, thought it was Hex: Undying but I was wrong. Later in the game when he had 3 stacks of Devour and I cleansed the Hex: Undying. Unfortunately we couldn't find the totem after that.
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One of the survivor perks is amazing. It's creates an absolutely amazing sabo build.
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Remember when his chainsaw revving change was meant to stop face camping lol
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Running adept on the incorrect character. Annoyingly when I run the meme builds the ttv's aren't streaming.
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I never noticed the bans work on console. Most reports I've sent with video aren't viewed. I'd wish they told if a report worked or not but I guess I just have to hope they did.
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That would be too hard to work out. It's why they removed the old tinkerer because it was too hard to make a power 10% quicker.
Though you've intrigued me with the idea of survivors creating a hex totem perk so I want to make a suggestion of my own.
Hex: 1234567890
Once per match you can change any dull totem on the map into a hex totem. All other hex totems on the map lose their effect while this totem is active. The killer can destroy the hex totem. After the totem is destroyed all other hex totems become active again, keeping any stacks they earned. The hex totem emits a blue glow and has it's aura shown to the killer once it's used.
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That would be pretty cool but unlikely. Dont know how they'd explain him being taken but I'd love the crossover.
Alongside Bloodborne, Evil Within and Resident Evil this would be a very cool license for me.
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Empathy, Bond and Better Together are all crying right now..
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@LuffyBlack said:
https://forum.deadbydaylight.com/en/discussion/comment/1600229#Comment_1600229
Not really. The problem is, nothing is being done at all. Literally no one outside of killers take it seriously, that's why you see complaints about all the time. And their problem isn't SWF itself but rather outside communications sort of breaking the game. No one seems to understand this and thinks the issue is people wanting to play with their friends.
Gets a bit tiring seeing 20 posts a day about "Can I have option to avoid swf?", "Remove Swf!!", "Allow killers to see swf teams" etc. Good thing is now that cross-play is out the majority of posts are all about how bad/toxic console players are.
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Ouch that hurts. I'd never help the killer.
I did sandbag my mates last night but that was part of a build! Can't remember if I was Feng or not. Was drinking at that time.
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Not gonna lie sometimes I go into solo survivor with really random/stupid perks. I just want to show that even with a meme build that I can still get top points/escape during a trial.
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I normally run BBQ (points but it probably can be changed), Pop, Ruin and Discordance.
Ruin is excellent on Legion but it can be destroyed too quick so I bring Pop as a back up. Discordance is just for finding people close to each other.
I personally feel they don't need any chase perks since survivors should be injured most of the time. That's why I only run gen slowdown perks on Legion. This build has done me extremely well at red ranks so I don't see any reason to change it.
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@DeathBeam said:
https://forum.deadbydaylight.com/en/discussion/comment/1601482#Comment_1601482
New Ruin is only useful with killers with good mobility, otherwise it's a nerf. Camping is here to stay no matter what, the sooner they realize it the better.
It's very good on those killers though. Legion and Doctor do extremely well with it. The pressure Nurse and Spirit can apply makes it extremely good on them. Oni and Wraith also get extremely good value off it too.
They don't need to remove camping since it can be an extremely good strategy. However they need to think of a way to stop it early game when it's less strategy and more about being toxic.
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@DeathBeam said:
https://forum.deadbydaylight.com/en/discussion/comment/1601204#Comment_1601204
There's no point in trying to nerf or counter camping, it's going to happen. If killer wants to be an ######### and camp the first survivor they down when the first gen isn't even halfway done, they can do it. They're is no way you can try to "fix" camping without it being exploited by more experience survivors.
People thought the old ruin was a massive nerf and the perk was destroyed. Yet they somehow created an extremely good perk that accomplished what they wanted.
It's better at higher ranks than the old one and isn't overbearing for new players. The inconsistent skill checks now are gone which makes the perk more reliable.
If they can do that to ruin then they can definitely think of something to help new players with campers.
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Face a decent Spirit and don't run Iron Will. Especially if she has Strider then your not going to last 30 seconds in any chase.
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I did it in my first game. Bring For The People and you'll be the obsession every game.
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@DeathBeam said:
https://forum.deadbydaylight.com/en/discussion/comment/1601052#Comment_1601052
No, camping should be allowed to exist. It's a strategy in many games for a reason. If your teammates are too altruistic for their own good, that's on them. They already made it harder for killers to camp over the past few years.
Harder by perks that's it. They haven't really done anything to make camping harder except for survivors becoming better coordinated or perks which new players won't have.
It's nothing to do with people being too altruistic. It's about telling someone who waited 5 minutes for a game that them getting face camped with 5 gens remaining isn't cheating.
It's a bit like old ruin imo. It punishes new/solo players but against a swf doesn't do much. It would be healthier for the game if they did something to help new players counter it.
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You've missed one massive problem with your idea. Currently DS is the only countered survivors have against a killer who tunnels with a mori. Being able to jump into a locker to force the grab is extremely good and if they wait it out them that's 1 minute where your team can do gens and escape.
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After the fix moris/keys and add the new slowdown mechanic, camping should be the next thing they fix.
I recently had to try and explain to a new player why camping exists. They haven't put 3000 plus hours into the game to get all the perks. So I can't say "If you had DS, Deliverance, BT etc you'd be ok". This is also ignoring the facecamping Billy and Instadown Huntress they also had. An experienced swf can sometimes deal with it depending on the situation but new players have no chance.
I don't know how they'd do it without swf being able to exploit it but it is definitely something they need to look at in the near future.
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I would've bought some variation of the Cheryl clothes (not Lisa) and probably the head of Pyramid Head but I refuse to buy the linked skins. The only skin I bought from the recent set was Feng Mings since I can mix and match it.
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Probably swf. Unfortunately no matter what the devs do, killers will still complain about them. I'd rather they make their change then I can stop seeing 20 posts a day about it lol
Not serious one would be why does no one laugh at my jokes?
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@ScienceGirl said:
https://forum.deadbydaylight.com/en/discussion/comment/1597897#Comment_1597897
Definitely not. It seems like most of the ‘good side’ of this community are on the forum. 💚
Slight stretch lol
Welcome to the forums. Hope you enjoy it 👍
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The best change they've made in a very long time
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You should've titled the discussion "Give up mechanic when your the last survivor". I think normal slugging is fine but the example you gave where your the last alive and the killer slugs you to be toxic, that shouldn't exist.
A simple give up mechanic should be allowed if your the last survivor and you've been slugged for more than 60 seconds. That way we don't cuck the killer if they need to get hooks for a challenge or points.
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Compared to Sprint Burst and Adrenaline it's weaker. Plus you need to run quick and quiet to get the best value from it. Lastly once a killer knows you have it then it's incredibly risking to use afterwards.
It has great synergy with Inner Strength and DS but it's just not worth it overall in a swf.
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Then imagine seeing a spirit use it lol especially when they tunnel off hook.
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@Seanzu said:
I remember a few years back when you'd only get Billys & Nurses.
Thank-god that several changes have come in to make the killer experience better, honestly.
I remember on console it was only Billy or Doctor at red ranks. Oh how times have changed lol
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Well that was a rip on my part lol
@TheForgotten said:
https://forum.deadbydaylight.com/en/discussion/comment/1592720#Comment_1592720
And this one should not. I just need to get good? You do realize that the devs are trying to figure out how to nerf the effectiveness of swf, right? They know it's unbalanced and you just sound like another sweaty swf Jack*** who likes to bully killers with your group.
I don't mind a nerf to swf if they do it correctly but they're smart enough to know they can't remove swf.
I'm not defending swf because I want to bully killers. I'm defending swf because I know that getting rid of it would kill this game. The point of playing a multiplayer game is to play with your friends.
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This might come as a shock but every online game where people work together allows you to play with friends.
Sorry but you need to just get gid.
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I've never down voted after a match in a very long time. Reporting does nothing so it's not worth it.
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Was thinking the exact same thing lol
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Yes. I always went onto these forums and preached about how I loved the old Bubba and how he was A tier. Since his change I don't feel like he is as good as before. Maybe I haven't played him enough but I personally find him less fun to play now.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1591920#Comment_1591920
well other then spine chill I don't run meta perk at all I run IE SC spine chill on survivor killer I run BBq ruin with surveillance or BBq pop with surveillance.
Unless I'm having a massive brainfart I don't know what IE is. I know SC is spine chill but couldn't think of the other one.
BBQ with either Ruin and Pop is pretty much meta on every killer. Only changing some perks to fit each killers abilities. Killers love complaining about survivors running meta perks but they mostly do the same thing.
Difference between killer and survivor is this. If a killer complains about gen rush or op perks all the other kille mains band together to support them. If a survivor complains about op perks and killers the smart survivors won't support them. They'll try and explain counters to it and say why they aren't op.
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I'd say note down a few gens that are extremely close and decent them at all costs. Make sure you slug when you get to 3 or less gens left if you need pressure. Pop is an excellent perk and on some killers like Legion and Doctor I find it works extremely well with Ruin.
I'd also say on instadown killers bring Infecrious Fright and Save The Best For Last on ability killers like Demo, Deathslinger and Pyramid Head. This way you can chain downs extremely quickly which will help you get lots of pressure.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1591459#Comment_1591459
most games I play 3 out of the 4 survivorss have 2 to 3 meta perks I know they don't have to but a lot do.
I play both side I don't do meme builds but I also don't use any meta perks unless is spine chill meta?
It's one of the "top 10" perks that some people use. They may have a few of them but that doesn't mean they are good enough to get use out of them.
Everyone is different. I like to run meme builds from time to time but maybe as killer and survivor you like running the meta.
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@BaldursGate2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1591063#Comment_1591063
Where do you have this 99? The actual data from the devs a couple of months ago showed around 52% play solo and 48% play 2-3-4 man swf. I give you that, solo survivor would suffer too much, because their experience is allready bad. But they have at least to nerf SWF with increased gen time or that they can not use meta perks like DS / DH. You don't need these perks to have a good game, i don't use it and i perform well most of the time, even when my looping is only mediocre.
Please send me a link to that because I definitely didn't see that.
Solo survivor would get destroyed, then they'll either leave the game or create swfs because they need to in order to stand a chance.
They're bringing in a early game slowdown mechanic soon. With that and all the really good slowdown perks this game has you shouldn't need to increase gen times.
They also can't nerf swf since not many of them are actually good.
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@Gravewalker200 said:
https://forum.deadbydaylight.com/en/discussion/comment/1591066#Comment_1591066
Yeah I have my group that I meme with but when they aren’t on I’m solo queue then this problem presents itself. I just hope my luck gets better soon.
If my mates aren't on I play killer. Helps me get better understanding the other side. Very very rarely could I ever play solo q because of them being unreliable.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1590894#Comment_1590894
last part isn't that already happening anyways?
No. Swf teams aren't forced to run full sweat builds since they don't need them unless they get a really good killer. I always run DS incase of tunnelling but I don't need to run the rest. For the last few months I've been prestiging survivors so I don't play my main unless I'm doing a meme build.
@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1591063#Comment_1591063
This ^
For every post that claims “insert killer name here” is weak, and/or...
- can’t pressure
- no mobility
- not viable at high ranks
- not viable without meta perks
- gets gen rushed
...is a player doing well with that killer at red ranks, against tough teams, and some are doing it with meta killer perks, and some are doing it without meta killer perks.
Killers can't expect to win every single game they play. This is the same as survivor. If I get Hawkins as survivor against a Ghostface I'm not going to be really upset if I lose. Same as my example when I got Hawkins as Billy.
@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1591063#Comment_1591063
Ok but that would put you at the top 1% of killers. 99% of tge killers cant do that. Why is it cool to keep the game easy for 99% of survivors but 99% of kilkers can f off?
The game isn't easy for 99% of survivors though. There's a reason why killers like Freddy have a 80% kill rate. If the game was so easy for 99% of survivors then this wouldn't exist.
The problem is killers don't like losing badly to a team. Even if they win 9/10 games they'll still complain about that 1 game where they got destroyed.
Also thanks for saying I'm in the top 1% ❤ 99% of killers may not be able to kill the top players unless they are running a strong build but they should kill the rest pretty easily. Also from what I'm hearing facing console players is "so easy" so it should be even easier to win now lol
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Well like you they probably had terrible teammates then banded together to create a swf. You should do the same once you find a component teammate.
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@BaldursGate2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1590960#Comment_1590960
What does it matter, if 8/10 swf teams don't use meme builds, but the meta perks and make the games sweaty? Not everyone wants to play spirit / freddy to have at least a mediocre chance against these people.
Once again you want to destroy 99% of the survivor play base just to combat 1%. Just sounds like killer entitlement to me.
You don't need to play Spirit and Freddy to always beat these teams they can be beaten by every other killer if you play well. People seem to forgot only 1/10 swf teams are actually good. Even with meta perks they still can be beaten if you play correctly.
For instance with the old Bubba who was considered by many to be low tier, I was able to get 3/4 every single game at red ranks. Before his change I only lost 2/40 games as Bubba. I faced all the 4 man swfs, with keys, with meta builds, on haddonfield and ormond but I played well enough and beat them. If your a good enough killer you will put up a pretty good fight against them.
If you get a bad map then you just have to accept that if you lose then you couldn't do much anyway. I got destroyed as Billy the other day against a swf because they got Hawkins and wouldn't allow me to use my chainsaw. I just accepted that I got unlucky with the map and they played well. I wasn't upset or annoyed since it just wasn't a good map for me.
Once they add the early game slowdown mechanic then there should be no more complaining from anyone about gen speeds.
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@BaldursGate2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1590894#Comment_1590894
Meme builds lol xd They use only 9 perks in the game, all others are so rare you can count them on one hand.
Yes meme builds. People who've played this game enough like me get bored running the same build every game. Not every single swf uses DS, Unbreakable, Dead Hard/Sprint Burst, BT and Spine Chill. Me and my swf once a week play drunk and only run meme builds because the game is too repetitive.
I'd say if you ask anyone with over 1000 hours who doesn't just main one side they'll tell you that 120 seconds is easy mode.
Once again your also killing every other survivor who isn't in a red rank swf team.
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@BaldursGate2 said:
Games are just too different. In some it would have made sense to camp the first survivor and in others it was not necessary, you can't tell.
Gen speeds should increase to 120 seconds or they have to slow down the early game, otherwise low pressure killers will suffer forever.
If you want to kill the game completely then yea push the self destruct button and increase gens to 120 seconds. Your not only killing solo survivor and anyone below 1000 hours but your also forcing all swf teams to stop playing meme builds and just play sweaty builds.