CashelP14
CashelP14
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- CashelP14
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Everyone here is probably giving you the correct and very easy way to beat Myers. So I'll give you a different approach.
Go into your bathroom at night, find a mirror, turn off all the lights and say Biggy Smalls 3 times in the mirror. If it works then he'll spawn in every single trial with you and help you escape.
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I'd leave the game if they added this. Q times would be too bad.
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Turn him into Candyman. That's the best way to buff him lol
Give us the killer that EVERY SINGLE PERSON IN THE WORLD WANTS!!!
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@Walker_of_the_fog_96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1538476#Comment_1538476
I know im so hyped!!
Hope he doesn't have any linked cosmetics 😂😂
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It's not licensed. The teaser they released teased the alchemist I think.
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@Supernaut said:
https://forum.deadbydaylight.com/en/discussion/comment/1534239#Comment_1534239
Over 4k now, but it would be nice to be able to donate some of them to friends I'm trying to entice into the game, but hey-ho!
Bearing in mind this game has crossplay I forward this motion lol
Want to get them playing this game so it would be nice to help get them some early perks.
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@gelukrait said:
https://forum.deadbydaylight.com/en/discussion/comment/1533597#Comment_1533597
The point of saving BP is for upgrading new Killer & Survivor(s) on next coming chapter(s).
Thanks for letting him know mate. I need to start putting in the discussion why exactly I'm saving them. Been doing this since Tome 1 and I'd say at least one person asks every time lol
@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1534270#Comment_1534270
True... I was more saying if you want to get to level 70 using the fragments here, you need to do so before the rift closes, not much later when you want blood points :) we are talking the same thing as you are still suggesting they need to be used before the rift closes :) to some they're already at tier 70 because they play so often, or will be before even the next level comes out. :)
Oh ok I understand now mate 👍 good thing is the tome won't end till after the new chapter is released. I'm actually extremely low levelled right now since I haven't played much since Fall Guys came out. Just played enough to reach the next level of the tome.
Cheers for letting him know about the shards thing anyway. Good you mentioned it incase he tried to save past the new chapter.
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@NathyP11 said:
I swear you can't collect the top right 2, as that's the epilogue you cant start from that.
You can't. I thought if you finished the bottom then you'd be able to start again from there but I was wrong.
Changed the path this morning because of this. Saves the exact same amount of Bloodpoints.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1533600#Comment_1533600
from the glave looking challenge go forward two, up one. that's your best bet. remember by then completing the others and NOT collecting the rewards you will not get the rift shards, so if you also want rift progress you will have to collect it all. good work.... I haven't touched tome two as i'd taken a few days off because i was tired of the matches I was getting.
All depends on how much people want the stuff in the rift. I personally don't care how long I need to wait since I know when I collect the rewards I'll shoot up to level 70.
@Masochistic_Killer said:
https://forum.deadbydaylight.com/en/discussion/comment/1531573#Comment_1531573
I could not understand why anyone would be trying to save BP. I guess it makes sense if you have 3000 hours and literally everything else maxed. As a new player this seems, well, impossible. I have nearly 500 hours and don't even have all teachable perks unlocked much less "what do I do with all this BP" problem.
I'd say a lot of people have that amount of playtime lol surprisingly this game seems to have one of the most committed fan bases in the world from what I've seen.
Sometimes people save up points on licensed chapters incase a license they love comes out.
Also it's extremely pleasing to look at lol
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1531648#Comment_1531648
Man Imagine having to make a gender identity joke to sound cool and edgy.
You're not a piece of toast. Stop making ######### jokes to undermine what people actually go through.
Was here to thank for the chart again, but nah, ######### you.
Apologies for offending you mate. I'm not trying to be edgy or cool it's just my sense of humour. I never take anything too seriously since I think the world is a much better place when you don't.
I am a person who never gets offended unless I know the intention is to offend/annoy me. Unless someone singles me out to say something, something that will annoy me then I won't get annoyed. Life is too short to get caught up in every single little word people say.
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@Gylfie said:
I didn't understand what this was about at first but now I think I get it. Sadly, I'm far from having everything unlocked on the characters I like, so no reason for me to save up the bloodpoints... The grind is real yo. It probably doesn't help that I actively play both sides.
That's fair mate. I've got nothing better to do with my points so may as well save them.
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Your too far into the path to change course now. What I'd suggest is to follow my path the same way and leave the challenges in the top right uncompleted till the new chapter is unlocked.
Since you've already reached the end at the bottom, you will unlock the next level. I can't remember all the previous tome levels very well but I'm certain that once you reach one of the ends, then the next is unlocked.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1533507#Comment_1533507
Any tips on how to salvage it for those of us who completed the red lines already while minimizing how much we are not able to save?
Send a picture of your current one and I'll help
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The fact that as survivor I'm shamed if I don't boop the snot means I'm getting hit easily every game. Plz nerf.
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@SleepyWillo said:
Googled for this! Thanks again dude! Awesome work!
SEO is helping me it seems lol
@Reinami said:
https://forum.deadbydaylight.com/en/discussion/181562/saving-bloodpoints-tome-4-level-2
Bit confused, how do i get access to the part highlighted in green? I thought maybe i had to just get to the end, but then i did and i still can't seem to access it.
@gelukrait said:
https://forum.deadbydaylight.com/en/discussion/comment/1533243#Comment_1533243
No, it does not unlock the green path. I finished the main red path and reached epilouge after few hours they released the level 2.
https://forum.deadbydaylight.com/en/discussion/181562/saving-bloodpoints-tome-4-level-2
The upper red path can not be unlocked
@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1533305#Comment_1533305
cool, i was not sure i haven't played dbd for 2 days now. :) thanks for the info.
I assumed it would allow you to back track from the top after reaching the end but I was wrong. Fixed it now so you still save the same amount of Bloodpoints.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/181562/saving-bloodpoints-tome-4-level-2
Bit confused, how do i get access to the part highlighted in green? I thought maybe i had to just get to the end, but then i did and i still can't seem to access it.
Oh really? I assumed that they would allow this to happen since something similar worked in an earlier tome. My apologies I'll take a look on how to do fix it.
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@Stonuk said:
Thanks!
No problem mate 👍
@Supernaut said:
Top man! Thanks as always!
I've run out of things to spend the BPs on and am just waiting for new chapter to hit!
I've got all my killers max perks so I've also have nothing to really spend points on either.
@Facture said:
Thanks for this! First rift I've decided to save bp for the next chapter and these help immensely
Yea I'm glad it helps mate. I see a lot of people have started saving points this way which is good. I saw otz uploaded a picture to twitch showing his path which saves the same amount of bp.
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@Steel_Eyed said:
Amazing as always. Thanks, Cashel.
Thank you mate 👍 feels like they are making these more difficult to do each time lol
@Cassandra_Alexandra said:
I love these. Thank you so much. You’re awesome! ;)
Thank you for the message mate.
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Personally that was my favourite event
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The game cannot be programmed to work like that. Also it just buffs campers.
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Depends on that days q times. If they only take 2 minutes then I'll just stay ofted out. If they take longer (I.e survivor) then I'll opt in.
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This is something I'd also like. Same as what white_owl said most killers would use this as an excuse as to why they lost.
For me it would be good since I like to analyse my games and see what I could've done differently to help improve my game. It's also a very pleasant surprise when you beat a 3/4 man team you didn't even know you were facing.
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So your idea is if swf isn't an issue then why can't killers know they are facing it. That's like me saying if no killer is op then why can't survivors know who they're facing?
It's because both sides would bring things that give them an unfair advantage (flashlights for hag and ebony mori for swf) or dodge.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/1495004#Comment_1495004
And it seems the easiest misunderstanding all week. The question was about "vsing" and not playing.
But I think you knew that and just listed those points you like about swf not why it is fun to play against.
Yea I'm just that much of a troll I'd just deliberately misread the title and list reasons why I like swf lol definitely not because I was having a few drinks with a mate that night 😉
I actually do find it fun to face swf teams. Here's some reasons why:
- Not a guaranteed 4k
- Beating a sweaty team feels amazing
- Beating a cocky team is brilliant
- Beating a swf team with a meme build is hilarious
- Easier to predict what they're doing (I.e flashlight saves)
- More likely to get salt (personally the funniest thing in this game)
There is more I could probably think of but these are the only ones I could think of in 5 mins.
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I was 100% certain the last chapter wasn't Candyman but I can't bet against him now unfortunately.
I'd assume we'll get a teaser picture this week and a trailer next week.
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Well here's where MMR causes problems for me. People can't play fun builds anymore because they are either getting sweaty or baby teams.
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@Tuscan said:
Im Done playing killer
Almost every Red-Rank game its the same build & team-strategy
Decisive Strike, Adrenaline, Borrow Time & Dead Hard/Sprint Burst
They pick Coldwind almost 70% of the time.
Playing killer: Frustration, Try to find first survivor, Start a chase, survivor running around a loop untill i break pallet or get them, Meanwhile 2 gens have already been completed. Locate next survivor, while im on my way there the hooked survivor has been rescued and another gen has been completed.
Match ends up with maybe getting one kill if im very very lucky. But most of the time im in a chase and then BOOM, Adrenaline and everyone gets out.
Endchat: "Hahaha gg ez noob killer get rekt" "Suck my bitches"
Next game: I pick huntress with Iri head and infantry belt and MORI. Maybe get everyone down but since the game went by so quickly i dont even get a pip and barely any bloodpoints.
Endchat: "Wow iri, Kill urself insecure killer" "I hope ur family dies in a fire u sweaty #########"
Dear DEVS: Im not convinced that u ban people for harassment untill you make a similar function that CSGO have, Players gets a message that a player they have reported has been banned. Untill you implement this feature i will never believe that you ban players. i have a folder with Screenshots of players with their Steam ID and the really bad words they write in Chat after the game. NONE of the users with open profile has been banned and i check their steam profile weekly and i still can see that they play DBD.....
Dear people that playes survivor: How can it be so fun running around a pallet loop, drop the pallet and run to the next and repeat, How is this still a fun mechanic since 2016
Before u guys say the following: "They will always make this game lean towards survivors because they are the majority of players and they bring in the money for BHVR"
Make this game fun for people playing killers. Implement the report-respone that some of us want so we can really feel that reporting makes a difference.
Now to the changes i would like to see in terms of balance:
- If there is a squad of 3-4 players then Gens can be slower to repair
- Hatch: See my idea here: https://forum.deadbydaylight.com/en/discussion/177999/hatch-rework#latest
- DS.... shorten the timer from 60 seconds to 30-35, Or make it not available if the survivor rescues another survivor 5-10 seconds after unhooking a survivor. And for the love of god, DEACTIVATE IT if the survivor hops into a locker, Its a really annoying strat that always happens once the gates are opened wich results in 90% they getting out....
- Adrenaline, i have never used it so im not 100% in how it works, But make it only available if the survivor has either rescued a survivor or repaired a gen.
- Let players swap killers in lobby again if they feel they will be better of against certain item with a certain killer.
- Maybe this is already a feature but still: If both survivor and killers place map offerings then i think the chance of it choosing the killers map should be valued higher than the survivors. Im NOT meaning it should always choose the killers map but it should lean more towards it. Maybe a 60-40 chance.
Now for two counter arguments:
"Hatch is fine as it is, killers are not entitled to their kills" Survivors are not entitled to survive the game, Its such a cheap crutch mechanic that the last survivor, Key or not can open and escape the hatch in one click.
"DS should not be changed because the killer can tunnel the survivor" If a killer tunnel a survivor he wont be rewarded because Facecamping and Tunneling most likely leads to only getting one kill wich leads to not recieving any good amount of BP and likely Derank. If however the killer manages to down more players its the survivors fault for beeing too alturistic.
This is the single most killer aided post I've ever read in my life.
The game isn't survivor favoured. At high ranks the good players who have played over 2k hours each probably know the game that well that they can beat anyone easily. However at low ranks the killer obliterates survivors so it can't be survivor baised.
Now I do agree that they need to fix the reporting system. I also have had experience where I feel my report hasn't been looked at when I've sent a ticket in either. It's something I think they should look into fixing after they fix the forced disconnection hackers and get crossplay ready.
I'll look at your points and explain why you can't do this.
- 95% of swf teams are extremely easy to beat already. Your just punishing bad players, more than good teams.
- Sorry but I can't look at that otherwise everything I've typed out will disappear. Therefore I can't say anything bad about it.
- Jumping into lockers is literally the only counter to a mori so there's no reason to chance this. If the gates are open then just stand in front the locker and wait out the timer, it's not that difficult.
- Adrenaline never needed a change. If this got changed then it would only be fair that NOED also does. I see both as perfectly balanced though.
- I would prefer this also but the thing is the game is now giving you different mmr ratings based off each killer. So if you never play nurse then your rating for her is worse than your main. Unless they remove this feature then you cannot swap killers in lobbies anymore.
- I don't see why killers should get an increased chance. This doesn't make sense why the killer needs this additional advantage.
Sorry mate but you just sound extremely entitled.
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@CLB198 said:
https://forum.deadbydaylight.com/en/discussion/comment/1518024#Comment_1518024
Normally the puppet being changed to would shake for 3 seconds maybe with this it would be silent.
It would be an interesting thought. The problem is that the killer needs a locker to move to other positions.
Though if you can be silent when swapping puppets and you can launch out then it could be something cool.
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Yea it's slightly annoying. I put it down to the lighting in the lobby but I haven't been in a game yet to confirm this.
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Maybe they're all playing fall guys?
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@CLB198 said:
There could be an add-on that allows the puppet to hide in lockers at the cost of not being able to switch puppets unless you are in a locker.
That could be kinda fun lol though I don't think it would be strong enough to run.
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Hopefully less people t-bag you. Though as a new player you need to understand two things about this game.
- Looping isn't being toxic. It's literally the only way people survive.
- Also no one knows your rank until after the game ends.
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@Dontyodelsohard said:
Aw, you beat me to it... I had a similar idea with basically the same ability but for mine it would have been a scarecrow themed killer, honestly a puppet master type thing probably makes more sense...
Hey either or could work mate lol both can be pretty scary if done right. Though I'd say a scarecrow killer would lead to more corn maps..
What do you think of the abilty/perks btw?
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Ability was changed slightly. Some add-ons needed adjusted to help with the ability changes I made.
Was going to change Hex: Hide and Seek since the devs announced we are getting an early game slowdown mechanic added soon. However since they haven't announced what exactly it will be yet I'm going to keep it for now.
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It's hard to answer this question since you have no mix and match option.
As killer I use the P3 Bubba, Pyramid Head and Plague.
As survivor I usually use at least 1 prestige part, but not the set. So Tapp has the P1 body and P2 legs with the sunglasses head. Nancy has the P3 head and Meg also.
As survivor you should never run a full P3 skin unless your pretending to be a baby.
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Imagine Pyramid Head players using the cages 😂
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I'm sorry but MMR isn't working if I'm getting 2 rank 20s with only 1/2 perks.
I'm not saying my MMR should be extremely high but it's definitely not that low.
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The way I do it is count the amount of chainsaw swings.
2nd Charge: On your 4th sweep press L2 when the chainsaw is in the middle of the screen.
3rd Charge: On your 3rd sweep press L2 when the chainsaw is in the middle of the screen.
This is how I do it. I struggle to keep track of the chainsaw since I'm concentrating on not hitting anything.
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Just saying twice tonight my swf faced a rank 20 killer with only 1 perk. I don't think the mmr is working properly.
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So far today I've been playing in my swf (sorry). Got 3 baby killers who were rank 18 and 20. Honestly these guys had no idea what they were doing. The few red ranks we had dc'ed and the only purple rank seemed decent.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1505059#Comment_1505059
Hmm... I’ve always been of the frame of mind that Remember Me compliments Blood Warden immensely (particularly when considering how old Freddy used to work).
Remember Me is meant to both grant the extra time for additional hits, downs, hooks, plus give the planning time required for ensuring Blood Warden can be activated in an optimal way (the freedom to immediately leave the hook and catch players out at a gate nearest the hook).
Really? I never seen them as helping each other. Remember me helps get extra hits, downs and hooks but doesn't actually help open the doors which is what Blood Warden wants.
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This is just BBQ. If I were you I'd look up all the killer perks in the game and see if they fit in any of your scenarios.
Also killers after playing this game for a while can almost build up a sixth sense as to where survivors should roughly be.
Lastly if your injured the killer can hear you quite easily. Decent headphones will help the killer hear you breath (even when no injured) and your footsteps.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1503750#Comment_1503750
I definitely like your idea to buff Remember Me with regression on top of the maximum additional 16 seconds.
Wouldn’t oppressively affect last Survivor after hatch closed anymore than current Remember Me does (killer finds them they’re screwed anyway. They’re not getting out). But such a buff would make Remember Me much more useful for regular end game.
Exactly. It would reward good door pressure and will also force survivors to open the door immediately. Think it would also inadvertently buff Blood Warden.
Ino opening the doors slower isn't what you want when running Blood Warden but with the regression thing then it makes sense for the survivors to open the door immediately.
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I'm not gonna lie that's pretty good. Will be annoying for solo survivor to go to the basement to look but it's still pretty cool.
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Thing is those survivor perks don't really carry bad survivors. They help them obviously but usually a better killer will beat them.
However as Killer it can carry bad killers. Noed is a second chance also.
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Theres nothing wrong with it imo. It allows the game to last a little longer to help save others. Also it can get you a few kills by them needing to tap the door first and wait for it to open.
I'd say doors regressing should've been a Remember Me buff. I wouldn't be against it anyway.
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For good Bubba players I don't think it was ever bad. It was definitely not a bad add-on.
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@BigBrainMegMain said:
This needs to be pinned.
I'd be shocked if they did lol I'd say they don't want too many doing this.
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@TheFrog said:
How does that work? You have to claim the challenge you did to move onto the next one in line, or you can move onto the open challenge. Meaning there are some that you physically cannot “save” as you can’t do them, or am I missing something?
All the circled challenges can be completed but not collected. The challenges that are covered with a red line are challenges that need to be collected in order to move on to the next challenge.
If you complete the archive the way I've done it then you'll have 270k Bloodpoints banked for whenever you need it.
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I liked it for people like Lisa but I hate how every single skin that comes out is basically linked right now.
Normal skins like Neas, Cheryl's and Clowns shouldn't be linked.