TheForgotten
TheForgotten
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1593232#Comment_1593232
Your like that kid in kick ball who wants to ban the kids who can kick well, rather than than balancing it out by placing them on different teams.
This was your extravagant metaphor. Pretty piss poor I'd say. It's a terrible metaphor regardless of how you spin it.
@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1593427#Comment_1593427
If you were paying attention you'd know the metaphor was about power. The ones who kick hard are the SWF power, banning them would be banning SWF, having them join separate teams means nerfing SWF and buffing killers when facing SWF. Was that so hard to understand? And invisible auras helps stop information either way. Solo Q get auras and can tell exactly where a survivor is, SWF now has to go off they're friends calls. Under the metaphor I wasn't referring to you banning players I was referring to you banning SWF.
With your aura fix nothing changes. Swf groups don't run aura perks. They only rely on call outs. Your idea fixed nothing.
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1593387#Comment_1593387
Funny, I wasn't aware how metaphors worked, apparently they need to match it 100% or else its pointless. There is literally so much they could do to nerf something like that, make auras for SWF invisible, make coordinated healing or gen repair or stuns reduce. And you mean to be telling me "I don't want anyone banned" doesn't mean the players? Is that a joke? If you spent half as much time on a well thought out argument as you did on insults you might actually have ground to stand on champ.
Your metaphor didn't even match for 50%. It was half baked at best. Redistribute the kids that can kick relates to swf how? Oh, that's right, it doesn't.
You could make auras invisible all you like. They have mics, stupid. There are perks for slowing down such activities. How does the game know who is in the swf if you have one random?
I never said I wanted anyone banned from playing. Do the players not make up the swf groups? I don't want either one banned. I shouldn't be forced to play with swf groups if I don't want to though. Moving it to private lobbies gives that option. I've suggested on here before to make a game mode (hardcore) that requires you to be in swf or red ranks and gives you 25% to all BP gains across the lobby and then you have a casual lobby that is purple and below with solo queue only. That idea was also insulted by people like you. Swf ruins this game for killers. The ground I'm standing on is quite firm. The swf is OP which is why they're trying to figure out how to balance it.
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@NekoGamerX said:
wish people would stop treating this game like it real competitive,how the game is how unfair matches can be for both sides at times how random the matches are this not a competitive game.
It is only this competitive because of swf.
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@Folklore said:
I've had plenty of killers beat my swf groups. Get good and stop whining. Sometimes... the problem...is you.
And how sweaty and skilled is your swf group? I'm guessing not very.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1593207#Comment_1593207
"Swf. It needs to be removed" is literally your title. You are not going against death squad swfs regularly. Tell me shag console xbox or playstation or actually when did you start dbd? You sound like a new player only a new player claims they face death squad on a consistent basis.
Moving swf to kyf is not a good idea people want to progress with their friends doing so will kill the game. If you cant play with friends and progress this game is going to die. Your idea is flawd and terrible.
I'm done with this conversation you use logical fallacies (insulting me instead of trying to counter my argument) it's not productive and you are stubborn.
Well, for starters, you insulted me first. So get over it, cupcake.
Secondly. my title doesn't specify what I want it removed from but if you can read ( I know you can't ) you'd see I specified in my OP where I would've liked it removed from. Are you delusional? I've been like broken record on repeat. You told me I was trash. You told me my personal life was the problem. You said that I had a past of being bullied. My logical fallacies? Pot calling the kettle black, bud.
I do run into "deathsquad" swf groups regularly. I don't care if you believe that or not. I'm rank 6 as a killer.
Spoken like a true entitled survivor main. You know how else the game dies? When all the killers quit or switch to survivor because they're tired of one sided matches and getting rolled by sweat lords. You only care about what survivors want or if they're having a good time. I should have the option to play and have a good time. Swf groups ruin that.
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@SCP_FOR_DBD said:
Nope, they should work it to make it balanced. People should be able to play with they're mates.
And I shouldn't be forced to play with said folks. Take the swf to private matches.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1593115#Comment_1593115
You wanna play custom? I can play both sides I'd like to gauge your skill. Seeing deathsquads everygame is bull.
I didn't say every game. I said regularly. Learn to read. Customs game 1v1 really won't tell you squat. I assume you're also on a PC. I'm on console. You just sound like another bully. You probably enjoy running swf and bullying people. Regardless, there should be an option for players to only play against solo queue players. I don't want to play such sweaty groups and I'm forced to do so. I'm sick and tired of entitled survivor mains trying to tell me "just get good" or saying I'm entitled because I don't want to play matches where I get f***ing bodied and can't do s***. This game is literally designed for swf survivors to blatantly bully killers.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1592760#Comment_1592760
If you are seeing "deathsquads" every swf maybe you are just bad.
Or the matchmaking is trash. Or swf groups as a whole lie about just being casual. Or I'm so good at the game that matchmaking only puts me with the most sweaty groups possible. I have yet to see a swf who isn't there to win. Maybe I'm just trash (which I doubt). Maybe you're so bad at the game that you rarely see them? I see them regularly.
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@Mekochi said:
https://forum.deadbydaylight.com/en/discussion/comment/1593008#Comment_1593008
Well SWF can still be nerfed instead of being removed as a whole, as I said before make it where more than one person can't use decisive strike, or borrowed time for example. It would stop them from using the same meme build constantly and add some counter play, one person may run a looping build, another an altruistic build and so on.
But OP wants to remove over half the player base claiming less toxicity, no matter what you play or fix in your game there will be toxicity regardless. OP treats it like killers can't be toxic either saying it's only SWF's fault. Regardless though, SWF is not being removed as it draws in most the playbase and therefore devs are going to keep it.
You're stupid asf. I don't want it removed. I want it exclusively for private lobbies. It's not about the toxicity players in an swf (it just adds insult to injury). It's about how unbalanced it is for the game.
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@CashelP14 said:
This might come as a shock but every online game where people work together allows you to play with friends.
Sorry but you need to just get gid.
And this one should not. I just need to get good? You do realize that the devs are trying to figure out how to nerf the effectiveness of swf, right? They know it's unbalanced and you just sound like another sweaty swf Jack*** who likes to bully killers with your group.
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@TUPAMAN said:
https://forum.deadbydaylight.com/en/discussion/188087/swf-it-needs-to-be-removed
They need to make it so if the killer is camping you on a hook for more then 15 seconds his aura is revealed and he gets a speed penalty. The camping is making this game unplayable
Killers only camp out of desperation because they're getting bodied regularly by swf try hard groups. So it becomes a regular strat that the employ regularly because you can't know for sure if you're against a swf group. All these problems would be fixed if swf wasn't allowed in public matches.
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@Mekochi said:
https://forum.deadbydaylight.com/en/discussion/comment/1592760#Comment_1592760
One perk limited to one person, OoO not included, and whatnot. And if every game you go against a deathsquad, take an hour break come back and continue. Try playing Solo Queue and see how you do against a tunneling/camping killer with teammates who don't care whether you live or die.
I do play solo queue. I really think solo queue would greatly benefit from swf being moved to private matches only. It would force solo queue players to learn to play as a team if they wanted to win or get points. You also wouldn't be getting potato teammates as often either because there would be a larger pool of good players at your skill level to pull from.
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@Malechai said:
https://forum.deadbydaylight.com/en/discussion/comment/1592805#Comment_1592805
I'm sure I play against many SWFs and win. I'm sure you do too, but if you actually win, you don't give two shits if it's a SWF or not because you won. And here's a thought, don't take your opinions from YouTubers.
I never said I took my opinion from YouTubers. I said many of them share the same opinion. Swf is broken in this game. It shouldn't be allowed in public matchmaking where you have to earn points. I imagine the swf groups you're beating aren't really sweaty or playing to win. If they were then you'd feel my pain and the pain of many others who are tired of this. If it's not gonna be removed then the killer should be told in the lobby if people are swf.
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@Malechai said:
https://forum.deadbydaylight.com/en/discussion/comment/1592708#Comment_1592708
What you're missing OP is that they have perks in the game to combat different playstyles. You're saying you shouldn't have to adopt a toxic playstyle but what you're asking is for survivors to stop playing so toxic because YOU don't like it.
What you also have to understand is that you don't need be in a SWF to be toxic. You just need to be aware of your surroundings and other players. It doesn't require communication in any form. The same with playing in such a way to counter toxicity. Don't go to the hook they expect you to go to. Be unpredictable. One thing I've seen as a killer in terms of toxic groups is, especially SWFs (and I've experienced it in a SWF as well) is that they will oftentimes go so out of their way to save their buddy that they don't get anything done.
You cannot place the blame on how people want to play their game because you don't like it or because it makes things hard for you. Maybe you need to find a killer you play better as. Maybe you just need to explore different perk combinations. But the solution is not to just prevent people from playing with their friends because it makes it harder on you. That's a cop out because, frankly, it sounds like you don't want to try and get better at the game, you just want the wins to be handed to you.
Are you stupid? It's not about the toxicity of swf. It's that it's impossible to win against a well coordinated swf group. That opinion is shared by many YouTubers I watch. Otz being the first I ever heard say it. I can deal with toxicity. I like learning the game and getting better at it. Doesn't change the fact that you can't win and it's not a fun match against these kinds of groups.
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/1592735#Comment_1592735
"I didn't say to remove it, I said to remove it from matchmaking!"
Because that's so much better.
"You can still play with your friends! You just have to get five people together, one of whom is willing to get their teeth kicked in by your sweat squad!"
"Hey, why aren't you playing anymore?"
I'd rather them kick the teeth in on a volunteer than have it forced on me. It's not hard to find 4 other people and I'm sure there would be a sweat killer on their friend list who would relish the challenge.
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@EntitledMyersMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1592743#Comment_1592743
U didn't bring up a whole team being slugged. Check again.
That's a good strat, but if the killer breaks the pallet it does nothing. It's so easy to counter every use for this mechanic.
I'm just saying that I've seen killers down people and just stand on their bodies. It happens. Slugging happens.
Yeah you could counter it by breaking the palllet. Lots of mechanics in this game are designed to be countered. That 2 seconds it takes to break the pallet can give your team that last sliver of time needed to make a flashlight save or sabo the nearest hook. It's a good idea for a game mechanic. Plain and simple.
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@Mekochi said:
Git gud, killer, not every SWF is a Swat group or death squad. The entitlement is showing sweetie, and it's not pretty. But SWF doesn't need removed as a whole, probably a nerf and that's it. Plus if they did remove SWF that's over half the player base gone, good luck finding matches that way.
"Get gud" lol classic response of a toxic swf turd. It has nothing to do with thinking I'm "entitled" (I hope you stretched before that reach) it has everything to do with game balance. Every single swf I've ever seen has been a "deathsquad". I said it needs to be removed from public matches. There is no way to nerf an swf group. Aside from removal. Why would I care if we lose half the player base and are left with non toxic people who just want good games and not a toxic environment? I wouldn't miss them at all. Please, do tell, how would you nerf swf?
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@EntitledMyersMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1592714#Comment_1592714
I do not think killers usually down somebody only to sit on them as they bleed out from the dying state.
And it really helps nothing unless said survivor is running soul guard ans unbreakable. But let's assume that the survivor can't get up while directly under a dropped pallet. If the survivor wants to get up, they have to emerge from the pallet and risked getting picked up. If the pallet is safe, then yes, it is useful only with certain perks.
The good news is that this wouldn't act as a hindrance to any survivor. But let's be honest, this only gives lazy killers a reason to break pallets.
Obviously you've never seen a whole team slugged. It happens. A lot.
I'd say that they should have to crawl out from under it to get back up but you could use it to 99 your unbreakable and such.
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@Bard said:
Nerf survivors, sure, and particularly do so in ways that hit SWF hardest.
...but if you outright remove SWF, this game will die faster than you can say "We're reverting Legion in the Midchapter 17 patch"
I said it needs to be removed from PUBLIC matches. Because it does.
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@[Deleted User] said:
SWF doesn't need to be removed. That would kill the game, since a lot of people are here to play with their friends. Matchmaking does need to be improved, though, and it would help balance a lot to buff solo queue to bring it more in line with SWF.
It absolutely needs to be removed from public matches. If you're here to just screw around with friends then you shouldn't have a problem with private lobbies. It wouldn't kill the game. It would kill the large amounts of toxicity in the game though. It would also buff solo queues by making a larger pool of competent players available to pull from and force people to learn the game and work together effectively. It would also make some survivor perks actually viable for sharing info with your team. Which, in turn, would force all the meta second chance builds run by swf groups to cease to exist.
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@EntitledMyersMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1592700#Comment_1592700
However, the killer can use the classic
"HeHe Fu*k You U Bleed Out Now I Don't Care Your Friend Escape"
They do that already. So what's your point? It's a good idea for a game mechanic and I'm sure survivors would find creative uses for it.
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@Malechai said:
Somebody doesn't know how to play toxic enough to counter toxic groups. Lightborn and mad grit are your best friends.
And your response is exactly what's wrong with this community. I shouldn't have to adopt a more toxic play style just to be competitive. I run mad grit and lightborn if I see 2 or more flashlights. If people want to be toxic when they play, then bully for them. However, I shouldn't be forced to play with them and also be completely unaware it's about to happen. It's really not a good game model to have that level of toxic play in the game mode where you're supposed to get points and progress through your characters. It makes it a heavily one sided trial. If you want to play with your friends then you should be in private lobbies in this kind of game. I'm guessing you're a toxic Chad that mains survivor, especially with how you responded.
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@EntitledMyersMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1592651#Comment_1592651
It buys you about a solid 2 seconds of time in that situation. You could make the Unbreakable argument, but you'll get downed. "What about UB+SG?"
Why are you running UB and SG? That's big mean.
It's "big mean" but I see it all the time though. You forgot to add DS to that lump of toxicity lol. That seconds gives your team precious time to make a flashlight save or forces trapper to break a well trapped pallet so he can hook you. It just makes sense for that to be a mechanic.
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@EntitledMyersMain said:
Kinda a pointless mechanic
How is it pointless? It would force the killer to break the pallet to pick you up. It's a good idea. Should've been a default game mechanic.
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@MrLimonka said:
I really like the general idea, but I think this is pretty complicated and would be pretty confusing to a lot of people.
Only if they're a potato. I understood it perfectly.
@Bard said:
On paper, so are Doc and Freddy, but they ended up being pretty simple.
It's a bit hard to explain it concisely, but people would probably figure it out pretty quick.
It makes perfect sense to me. It sounds like a great idea and like it would actually make legion viable to play.
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Save your breath dude. They don't give flying f***.
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How about no and instead we just let this horrible game die? Sounds good to me. Let it die.
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@Kyxlect said:
https://forum.deadbydaylight.com/en/discussion/comment/1562703#Comment_1562703
or just don't implement it to begin with and avoid all the extra work of dealing with those reports.
Or you could just not be toxic. That would be a really cool immersion game mode.
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@Kyxlect said:
https://forum.deadbydaylight.com/en/discussion/comment/1562550#Comment_1562550
I'm toxic all around. I bully Killer's and Survivor's. Even if BHVR implemented an in-game voice chat SWF's would still use the third party software specifically because it's a private voice chat. The only thing adding the in-game option would do is well..make it worse I imagine. Survivor's screaming obscenities at the Killer, trolling other Survivor's. Ooo the mic spam! Whose up for listening to an ear ######### version of Spongebob?
You don't say? I never would've guessed. Record it. Report it. Block. Not that hard.
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@Kyxlect said:
I think I saw your first post since it had the same title, topic and started with the fact that it was removed. If so, then I think we both know there was probably two reasons why it was removed. Either it was because you sounded like you were advocating D/C'ing or the fact that you said eff the devs and community or it was for both of those reasons.
I disagree with removing the penalty. It'll give Killer's the ability to just rage quit for in my opinion, being a crybaby. That's precisely what Survivor's did all the time when it was disabled.
I also don't agree with splitting game modes between casual and 'hardcore', because you don't want to deal with SWF's, well, I play to win and I don't want to deal with them either. The SWF feature as a whole is broken, overpowered and abused. Feel like I've seen a dev responding to someone saying that exact thing before, that they don't want to split game modes because it'll divide the player base or something.
You can tell if you're playing against SWF's by clicking their name in the lobby, looking at their profile and checking their friends list. If two or more people have private profiles there's a good chance they're SWF's. The options you have here are to either leave the lobby or fight them. Tunnel and kill them off one by one. Doesn't matter if you kill them all because at the very least you'll ruin one or more of their experiences.
It was definately for my community and dev bit but fair point. The rest of what I said was exactly the same except I added more constructive feedback on how to change it.
Kinda sounds like you are the type to troll and bully killers. Why not split it? You could make the "hardcore" mode even more intense. Make it so there is no private party chat and do a in-game voice chat only. When survivors talk they can only be heard within a certain distance. You only hear them as loud as they're talking. Their range with voice could 15-20 meters and fade off from there. The killer could also be able to hear you talking. That would also be a counter to swf. Could be a really cool immersion game mode.
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@Endivh said:
https://forum.deadbydaylight.com/en/discussion/comment/1562091#Comment_1562091
I can't remember exact time that elapses but after so long a DC will strip you of your add-ons and your perfomance will actually be measured. So the system will look at your perfomance as if it were an ordinary game, and if you haven't done enough you'll lose pip because you couldn't achieve enough to ensure you wouldn't lose a pip. The 5k bp for DC is a great help to stop a de-pip, but if you haven't done much you still run the risk of de-pipping.
Also I can sympathize with you getting dogged on by Red Ranks/ SWF and thats why I would like better matchmaking and separate queues. It would allow for a better quality of life for everyone. However, I still stand by the notion of more punishing DC consequences until the system is changed to be more sympathetic towards those affected by DCS.
All I want is the queue punishment to go away. It makes me not want to play at all. I either stay in a toxic match and have no fun or I DC and can't play anyway. What's the point? If they don't want new players to stick around then this is how you do it.
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@my_hat_stinks said:
Killers definitely need a surrender mechanic. Survivors can suicide (most of the time) or just complete objectives so they have a lot more control over how long they stay in a toxic game. If a killer is getting trolled by a SWF team there's absolutely nothing they can do to end the game quicker, it's almost entirely in the hands of the survivors.
Which is why I'm saying there shouldn't be a queue penalty for a DC. At least not for killers.
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I'm not downplaying the issue. It's a significant issue. I'm just saying, till it's fixed, don't take the cheap win.
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@my_hat_stinks said:
Killers definitely need a surrender mechanic. Survivors can suicide (most of the time) or just complete objectives so they have a lot more control over how long they stay in a toxic game. If a killer is getting trolled by a SWF team there's absolutely nothing they can do to end the game quicker, it's almost entirely in the hands of the survivors.
Which is why I'm saying that there should be no queue penalty on a DC. At least for killer.
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@my_hat_stinks said:
https://forum.deadbydaylight.com/en/discussion/comment/1562036#Comment_1562036
It's a major issue and "just ignore it" isn't constructive.
I had a game the other day where I freed a survivor from the hole, then continued as normal. Two hooks later and I find another survivor in the hole, but couldn't rescue them in time for them to unhook their team mates. Even trying to play fair doesn't always help.
Where did I say "just ignore it"? Oh, that's right, I didn't. I said "so don't take the cheap win".
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@Endivh said:
I disagree entirely. Whether it is a killer or survivor DCing it has negative consequences for everyone involved.
I have played countless games today and had survivors dc leaving the team with one or two people down and an unfair killer pressure dynamic. Survivors de-pipping because theyre unable to achieve the right objective score because of DCs from either team or Killer. DCing is ruining this game for me rather quickly and the current Pip system is partially to blame. I wouldn't care so much about DCing if I wasn't being kicked in the teeth every time it happens.
The game system is a victim of itself and it needs to change as soon as possible. Match making needs to be fairer, a pip system that doesn't punish people for having dcs on their team or chucking away their items/addons and lastly a separate queue for SWF teams and killers that would like to play against them. (The real gag is no one would.)
In the current state of this game the DC penalty needs to be more punishing if they aren't going to remedy anything else.
The only sympathy for dcers I have is if it's a genuine DC from an outage or poor connection, but I stand by the penalty if you've got such a bad connection you're frequently DCing - because honestly take some responsibility for your crappy connection and recognize you're impacting others game quality of life.
Explain how it's negative for survivors when a killer DCs? I just don't like the queue ban on a dc. If I'm getting bullied by some red rank swf try hards then why would I waste my time on the trial if I'm not having fun or getting points anyway? I do agree that swf should be a separate lobby choice. I'm all for the swf dying off. It's all I ever seem to get and it's not any fun.
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So don't take the cheap win? Put them in dying state. Pick them up. Walk them out. Let the wiggle free. It's not hard.
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@ChirpingCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1543374#Comment_1543374
Be careful what you wish for:
If SWF were relegated to custom games, a wave of near universal killer nerfs and survivor buffs would soon follow... probably targeting reducing he killer's ability to find survivors, track survivors and the gen progression of survivors.
Killer-mains seem to cut the argument both ways: They despise SWF as cheating and easy wins, they say that SWF results in unwinnable game, but then fail to concede that SWF wins are contributing to the statistical balance data being used to balance the game. If you remove SWF, you remove a key pillar that props up the survivor's overall win percentage to justify all these recent killer buffs.
https://forum.deadbydaylight.com/en/discussion/comment/1542975#Comment_1542975
Survivors don't get to adjust their Survivor choice based upon knowledge or rank of the Killer, so why should the Killer be able to customize their killer selection based upon information in the pre-game lobby?
All I read was "killers got buffed because SWF is OP". I'm glad you're in agreement.
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Swf should only be allowed in custom games.
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/1535309#Comment_1535309
Now this is funny! You act like that stops a tunneling killer. Some Killers for whatever reason are Relentless in their tunneling. They will stop at nothing until they've successfully tunnel someone off the hook.
@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/1535309#Comment_1535309
Now this is funny! You act like that stops a tunneling killer. Some Killers for whatever reason are Relentless in their tunneling. They will stop at nothing until they've successfully tunnel someone off the hook.
@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/1535309#Comment_1535309
Now this is funny! You act like that stops a tunneling killer. Some Killers for whatever reason are Relentless in their tunneling. They will stop at nothing until they've successfully tunnel someone off the hook.
Nothing will stop a killer from tunneling if they really want to. Not even these suggested ds changes. What I suggested, if done well enough, makes the attempted tunnel just not worth the time wasted. These ds changes won't do anything agaisnt a killer who knows to slug after they hook. This will only effect greedy tunneling below average players but will still be used in an attempt to bully killers in general. It will make the less experienced killer base just leave the game entirely. Especially with how mmr is right now. Can you imagine a baby killer running into 3 or 4 ds with this kind of power against rank 1 and 2 swf groups? They would just bully the killer all match long. There are plenty of perks and team work strats to help dissuade tunneling. Y'all should learn them instead of wanting a mega buff on ds.
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Try playing killer if you're bored sitting on gens all day. I do agree that a game mode with 2 killers would be fun. Slightly bigger map and bump the survivors to 6 as well.
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Sounds like an entitled survivor main. Maybe you should get friends to play with so they can rotate and body block for you. If you do have friends then they need to learn to play. Your change will only effect new killers. Experienced ones will still just slug you and move on. Only way I could see this being acceptable is if you have 30 seconds instead of 60 and your skill check is the size of a gens great skill check.
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Dumbest thing I've ever heard.
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@Onyx_Blue said:
I honestly have no idea if this is a bug or what, so you can expect to see this exact same post in bug reports too.
Whenever I play survivor I get insane lag. Literally just had a match where I got stuck vaulting a window and then couldn't wiggle when the killer carried me to a hook, then couldn't even struggle, but yet the game kept me on hook anyway until the bar depleted.
Yesterday I had matches where I was bouncing around the joint, but yet, i'll switch roles to play as killer over and over, repeated matches, with no lag at all. The survivors don't experience any lag issues and my movement isn't jagged or stuttery etc. So what the hell is going on? I'd actually like a response to this.
I get lag as the killer all the time. I've found that it's usually someone in the lobby with a poor connection because they're in a different country. It can be really frustrating.
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@SaltyNooty said:
Or, you could all stop being entitled killer mains and just leave it as is. DS is there to prevent you from tunneling them and straight camping. I know it sucks but then dont tunnel lmao. That's the point of it. Getting DS is already hard and its balanced as is. Have you seen the size of the score box you need to do it right, it's the size of the check box the overcharge perk has. STS [Sucks to suck] Dont tunnel or camp, you wont get DS'd. Not hard to comprehend.
On a killer point of view, DS is annoying but what are you gonna do. It's the ultimate attempt to escape your grasp and as far as I know, you can only use it once. 🤷♂️
Sounds like your opinion is coming from an entitled survivor main. The game is already heavy handed in your favor.
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I honestly just hate this game now. The MMR was being changed when I started and this "fix" has only made it worse. I get matched against all red ranks every game. I'm only a rank 10 killer. I straight up DCed from my last match because they finished 4 gens in under 3 minutes. I didn't even have one hook yet and had only hit one guy. This game is the biggest load of a**t I've ever seen and incredibly biased towards the survivors who, btw, are some of the most toxic pos I've ever seen in a game community. F*** this game. I'm out. It's hot garbage. Let it die.
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@TreSen said:
no u
I'm guessing you're in the group of incredibly toxic dbags that litter this game. Good for you. You're part of the problem.
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/176666/this-game-is-unplayable-trash
you joined the game during the complete rework of the mm system
Like I care? They've had 4 years to fix this hot garbage. It really just seems like they don't give a flying (BAD WORD) and just want to punish new players. Obviously there are enough reds on both sides if I keep getting them regardless of which side I play. They should only be paired with each other. Ever. If you're rank 1-5 then you should be in a separate que. I should never see them. Their game knowledge and number of perks far surpasses mine and pitting me against them regularly is b.s. I don't care if it takes longer for them or me to find a game because of it either. I have no fun with this game and how it's set up.