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  • @Enlyne said:

    More of these posts?

    Get over the fact that NOED is overused by bad players with pretty easy killers AKA Freddy/Spirit, if you were that good at the game you'd notice this is a waste of a perk slot and move on to something else, there's no point in your post.

    Your same reasoning as always, second chances, except, most of the people who play solo need something to keep them alive from cheap killer strats and bad teammates overall, but of course, you killers don't have to worry about that.

    Its not a waste when survivors these days refuse to do bones. You're almost giving up free kills by not using it.

  • Noed is free real estate against bad survivors.

    Its not hard to do bones for 1000 bp throughout the match.

  • Gotta say. I was ready to come in with "I'm so sick of all these "the problem with ____" threads."

    You're not wrong. Missing banjo. Unplayable. Will DC if I dont hear Billy banjo when chased.

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1501003#Comment_1501003

    I personally do not think these auras were an accident, and that we are actually the beta testers for the idea to change them as such. The idea that these changes were some accidental quality control mishap doesn't fit into my brain.

    When a patch that has nothing do to with sounds, messes up sounds, you cant understand how a patch may randomly affect the brightness of auras in an unrelated way? Are you new here? Lol.

  • Well, you dont HAVE to quit.

    You're choosing to because you rely on auras instead of skill, and even then the auras are not that bad.

    You just have to (and I know this is gonna sting) use your brain more and rely on perks free information less. 🤷‍♀️

    Bbq still shows me survivors. Empathy still shows me teammates. Are they a little fainter than normal? Yeah, but they're not invisible.

    If you rely on bbq+nurses+bitter murmer to do well, you're not really doing well.... try new things. Learn a little more than "oh shiny survivor time to go that way".

  • You took a break for a few months. From back when wait times were 45 mins?

    And you dont cancel/requeue after 10 mins?

    I havent had finding game issues in months. 5 10 mins at most.


    Also, how did this thread turn into another anti swf circle jerk?

  • @Quol said:

    https://forum.deadbydaylight.com/en/discussion/comment/1500005#Comment_1500005

    Oh that. It's because the end game hatch was made specifically to help survivors and in no way gives killer an advantage, in fact hatch escape hurts killer. Obviously they added it in to give survivors a chance and prevent a 30 min hide and seek game but my point stands.

    The process itself (finding the hatch) is killer sided but the end game hatch mechanic was specifically made to help survivors and only hurts the killer.

    The EGC was designed to help BOTH sides avoid hatch standoffs. Period. Everything else is a balancing byproduct of that and people whining about "1v1 is unfair" in a 4v1 game.

  • The person who already stumbled on it and only has to recall its location.

    Or the person who has it show up next to them randomly.


    Were also forgetting to put in the distance TO said object. It doesnt always spawn in the middle, with both people moving the same clockwise direction.

    With so many variables, I'd say it's about 50/50. Balanced. As all things should be.

  • @Azgard12 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1500141#Comment_1500141

    I'm on PS4 also. This guy is a red ranks Bubba main and if you went to his profile, you'd quickly get the drift of his intent. I don't think we're allowed to name and shame, though.

    And maybe you're right that he wants people to make posts like this. My goal here is to try to understand the spectrum of the argument. I found it to be disgusting and weird, but another of my (white) friends shrugged and said it was meaningless (though he's changed his mind after seeing the profile). Either way, it's what's been on my mind since then.

    I told my friend to report. No idea what's happening with Sony, but we'll see.

    Well then yeah, that person is an #########. But again, hes using a very specific one off example to add to his racism. Bubba himself, or the inclusion of claudette face, is not racist.


    @BigTimeGamer said:

    Hot take: blackface is not racist itself; it is how you do it and the context for how it’s done that can be racist

    bubba is not racist

    Exactly. Look at RDJ in tropic thunder. He is, by all means, in blackface. Hes a white guy, playing an Australian (iirc?), who is in blackface for the "in movie" movie. But it's not to mock black people. It's to call out how movie industries would rather blackface certain situations instead of hiring black actors. Its 100% about intent and context.


    Like bubba. Hes not racist. He loves his family and everyone else is a mask.

    Claudette face isnt racist. Shes one of the original 4.

    A racist, using it to antagonize poc, is racist. But that person would still be a racist and do those things without bubba's face options.

  • Not as much lately but like once a month.

    Someone will post

    "Is this racist?"

    "Racist killers"

    Or even

    "Leatherface Blackface is racist"

    Like. I get it. Especially in this woke age of changing things. But hes leatherface. He wears peoples faces. And claudette is one of the original 4. To NOT include her for that would be racist.

    You cant stop people from being racist, but having a canonically accurate "blackface" for this ONE character, doesnt make anyone using it racist.

    Tbh, most times I see it, or use it, is because people hate claudette, or more acurately, blendettes. More of a "######### claudette" and less "I'm in blackface".

    Plus, the only other one you can really notice is megs lipstick. They mostly look like his default. Claudette face is EASILY distinguishable.

  • Omfg dude really? ######### are #########. Period.

    Doesnt mean it's a blackface bubba.

    You could target those characters with hillbilly or legion and be racist af but nobody says anything because they're not wearing a claudette face?

    So sick of this argunent.

  • @Xbob42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1499584#Comment_1499584

    Because all survivors are exactly the same. They're just skins.

    Not when you have multiple loadouts or perk options? Presets? Items equipped? Or last second swap from a bright meg to a p3 claudette w a key?

    Right.

  • @Dpooly said:

    Similar to what Mister xD said, if Killers can't switch then Survivors shouldn't be able to last second equip a key. They keep saying they're working on balance issues yet keep releasing changes like this and it's truly baffling.

    I think once you are in lobby, EVERYONE should be locked. Get your ######### together before you queue up.

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/1499584#Comment_1499584

    They won't "fix" it since it is intentional. They are going to give you a MMR specific for each killer and when searching for a lobby this mmr will be used for the matchmaking.

    Switching after matchmaking from you never used Wraith to your several hundred hour spirit would be abusable.

    So better start living with it or switch the game. Killer only main here btw.

    And having rank 1 killers using an untouched nurse to stomp rank 20s because low mmr is fairer how?

  • Bubba's Basement.

    The love dungeon.

  • It's not killing the game.

    Or rank would have already done that.

    And hard games at high levels? No #########. That's the whole ######### point. That the good players are higher, and the bad ones lower.

    Or do you mean, "I wont be able to cheese myself to rank 1 anymore because I'm not actually that good"?

  • Yes, it is 100% their fault that THEY QUIT instead of handling the situation and moving on.

    Nobody made them hit "leave match" except their bruised ego or unwillingness to deal with ######### situations as well as good ones.

  • The rank we have is a stand in mmr.

    It hasnt killed the game yet. Matchmaking on the other hand....

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1498905#Comment_1498905

    I’m EU. Most lobbies are 3-4 man swf without question. Unless someone wants to tell me its just coincidence all survivors are on each others friends lists.

    Whatever their stats say about swf numbers and frequency its definitely not true in my region from my experience.

    Got Pics of every single swf groups friends list? Or is one or two counts of it happening anecdotal enough to take as fact?

  • And now you want to meme your way out of actually reading or understanding. I didnt say "just pressure gens", I directly countered every one of your (bad) points about why you cant learn.

    Sorry if you focus on one specific thing and take it personally as a pessimist.

    You're just proving my point.

    But hey, if you want to keep thinking it's all the games fault and not the fact you refuse to learn and adapt, so be it. Enjoy your miserable games.

    I'm done trying to reason with a brick wall.

  • @multibingles said:

    https://forum.deadbydaylight.com/en/discussion/comment/1498913#Comment_1498913

    Yes I'll learn so much like how horrible a lot of loops are, how quick generators pop and what getting DS'd for doing reasonably well feels like.

    No, if you werent pessimistic about it youd learn:

    -When to break chase instead of wasting time

    -How to mindgame certain tiles

    -How to patrol gens and not get too committed to chases or patrolling one spot

    -How not to tunnel and spread pressure


    But ya know, if you go into every game thinking "ugh swf is broken theres no point", of ######### course you wont learn anything, because you're refusing to see the actual situation other than "swf broken".

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1498882#Comment_1498882

    You don't need to use hatch in front of the killer though. Also, shutting the hatch completes every gen, which isn't very good.

    It also starts the EGC and forces the remaining (3 if you've killed nobody, which means there are no gens left, or 1 if theyve done at least 3 gens) survivors to go to the gates.

    So either all 5 gens are already done, and you cant catch 3 people (which if they did 5 gens, the key isnt your problem)

    Or

    There are 3 gens done, it finishes 2, leaving you with ONE survivor to look for.


    Tl;dr: completing gens doesnt matter when they had to do that for hatch to spawn ANYWAY.

  • @multibingles said:

    https://forum.deadbydaylight.com/en/discussion/comment/1498895#Comment_1498895

    You should come stare at the Australian matchmaking then, because I don't believe their statistics at all.

    Well, swf is in a lot of matches. But it's mostly 2 people.

    Assuming you meant group as in 4 people, it's a very low number. Even then. The number of GOOD 4 man swf is even less.

    3 people, is more common, but still not hit squad status.

    Plus you cant tell who is a swf immediately, or even reliably always.

    PLUS a rank 12 going against ALL red ranks is an anomaly. Matchmaking is #########, as always, but it's been far better recently, and as always, rank doesnt matter.

    Even if you were a rank 15 against rank 1s, if you played the game to your best, without the pessimistic outlook (especially since you dont know the rank until endgame and it becomes self fulfilling that you look at the next game in a bad light), you would learn SOMETHING from the game. You would get better to the point of being able to compete with those better than you. Our current rank is a fake mmr, and with the matchmaking how it is, is useless.

    That's not even counting the amount of rank 8 or lower survivors who play like rank 15s.

  • @multibingles said:

    Without addressing any of the reasons that someone might want to leave a game that is. Say being forced to play on Ormond a terrible map that now has approximately zero visibility, Haddonfield and it's endless fences or the god awful silent hill map which.. well.. who decided that was fit for release? A monkey?

    Or maybe I don't want to constantly get matched up against red rank SWF groups as a rank 12 killer. Maybe that's a time someone would want to disconnect.

    Constantly against swf red ranks? You apparently havent seen the numbers showing how that is statistically not happening.

    And oh man, one or two circumstances that arent 100% optimal for you? It's almost as if some games will be harder than others.

    If you cant take the bad with the good, dont queue up and waste everyone elses time. Some games are going to be bullshit. And some will be gg ez. But you have to accept both.

  • @PerkyPerky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1498543#Comment_1498543

    EGC collapse begins once third survivor dead, there.

    Billion solutions to solve that issue without giving the survivors a clear advantage (like always).

    As I said somewhere else, 3rd dead egc is not a solution. It ends the game prematurely. Some of us, like me, will still try and do a gen if were last alive. Or mindgame if I'm going to hatch or waiting at a door.

    If 3rd dead starts EGC, guess what, the only option is the gates. And the killer will go RIGHT TO THEM. You're not supposed to have a good chance of surviving a 1v1, but having any chance and options is a must. Because as killer, if I know the EGC starts on 3rd dead, it means I run bbq, and noed, maybe rancor, and only have to worry about 3k before the end of the 5 gens. Not 4. The 4th is free.

  • @Toybasher said:

    Is NOED really so much a second chance perk? Supposedly the devs wanted (IDK about now, but a while ago they said this) 2 kills 2 escapes in an "ideal" game, meaning the generators should be getting powered.

    Not at all. Especially since survivors can render it useless by getting the sweet bp they always complain about not earning enough of.

  • @PerkyPerky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1495885#Comment_1495885

    Meanwhile: nothing wrong with hatch and giving survivors billion second chances.

    Nothing wrong with having a solution to the problem of people hiding for an hour instead of doing gens alone.

    Ftfy.

  • @Veen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1498520#Comment_1498520

    Ah yes, the famous spirit plays while in chase.

    Best use of spirit power so far.

    Your argument was there is no way to tell shes using it while in a chase. That it's the only annoying problem with her.

    I gave one simple solution how to tell.

    Wether or not it's a good use of her power, it's what was being discussed. So dont deflect, or try to be edgy and say "herr derr that's a bad use of her power, bad example herr derr" when that was a problem given. When you gave a problem and I gave a solution, you cant just change what your issue is.

    You brought up her using it in a chase, not me.

    Look behind you and you can see.

  • @Veen said:

    The only thing you can really be annoyed with spirit unlike every other killer is that you have no idea if she's using her power or not while in chase.

    Every killer has an audio cue of their powers but spirit one is muffled by the chase music.

    If you're not in SWF you have an unfair disadvantage since noone can tell you if she's phasing.

    Look behind you AT LEAST ONCE while running. If she stands still, theres a pretty ######### good chance shes spirit walking.

  • Hatch keys and moris are all on the same page, but noed?

    Do bones. For ######### sake.

    Why not remove flashlights, ds, adrenaline, rancor, and yellow envelopes too?

    Like come on...

  • @anarchy753 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1452555#Comment_1452555

    Does it matter? The topic is still just as relevant, nothing has changed.

    People have this kneejerk reaction to old threads being dredged up, yet nearly every site recommends "search for something before you repost."

    Yes searching for something so you dont have the same post 10 times a day.

    As in noed threads, ds threads, bugs, egc threads, "is this bannable" threads.

    If its STILL relevant, make a new thread about why its still untouched.

    Make it known it's an ongoing issue, not just a one off thread from a year ago.

  • Or closer to 1500 but you cant mix and match the color options. It's a set.

  • Confirmed. Tom Nook next killer.

    Comin for them kneecaps

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1496335#Comment_1496335

    In my opinion, what makes it worth more, is that it's a completely different character than the Oni himself. Can you imagine how much longer it took the design team to make this skin than any other?

    This is the key difference. It makes him BECOME a minotaur, not dressed like one.

    As lackluster as some may feel it is (I mean, it is a minotaur ffs, it's not exactly a new unique thing), it completely changes the character as a whole. It's not the oni as much as the onis kit on the minotaur.

  • Another year old necro...

  • @Gylfie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1494509#Comment_1494509

    I'd imagine if you roflstomp new survivors, your mmr for that killer will quickly go up, so you should only be able to do that a couple times. Which is still far better than the matchmaking we have now, I'd say.

    Which, atm keeps those people higher constantly? Right...

    @Xbob42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1494509#Comment_1494509

    Sure, for a match or two. You already randomly stomp new survivors. And vice versa. Yesterday I was in two separate survivor groups where we were all rank 5ish and twice in one session we got matched up with rank 20 (20! Not even 19!) killers, both were very confused and upset because they were still learning.

    I'd assume if the MMR system is properly developed, a small portion of your score will bleed over to your other kills, to help get you out of the "new to the game" pool. But even if not, you'll quickly leave that bracket.

    https://forum.deadbydaylight.com/en/discussion/comment/1494532#Comment_1494532

    Correct. But it's one less point of failure for the MMR update. Killer locking and MMR are two different things from a feature standpoint, so it's good to make sure it works before introducing a second big change with it, at least that's my understanding.

    That's a lot of faith in "done properly". And why would you assume outlier low level games wont happen with the new mmr?

    The random low level games now arent because killers are bad, it's because matchmaking is garbage.

    But yeah, for a few games, on every killer, rotating monthly. Because people dont depip on purpose already after a few games.

  • @PureHostility said:

    https://forum.deadbydaylight.com/en/discussion/comment/1494518#Comment_1494518

    It has few additional effects.

    Anyway, it is a nerf in general to all killers.

    If you use a power such as shred as demo, hatchet as huntress, all of these won't trigger it.

    Not only it was worthless due to stupidly op swf in terms of information, now it is even less useful. Devs... The F are you on when you design stuff?

    Okay? New additional effects are a flat buff. Not just to "normal" killers. Every killer benefits.

    I'm aware that basic attack and power are different. That doesnt change that it's not a nerf to some and buff to others. It's not synergized with powers is all. You can still benefit from it.

    Which is why I asked what I did. In response to "nerf for some, buff for m1."

    It's not suddenly MORE useful for only M1 killers. It's more useful across the board. You just cant hit with a power to use it.

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/1493982#Comment_1493982

    Small games and detectives Hunt exist.

    Also that's a ridiculously quick totem cleansing speed. Especially when perks would have 15% as their maximum or at least that's when they will come online after you get a couple of stacks.

    Also the healing perk which promotes you doing totems.

    And the increased bps.

    Theres no reason NOT to do totems anymore.

  • @28_stabs said:

    Buff for average killers, nerf to one-shot killers.

    How is it a buff to normal hits if it ALREADY worked for them?

  • We HAVE dedicated servers.

    If they hit you, it counts. On their end it looks fine. The problem is that it has to send YOU the signal after detecting the hit. They cant just magically teleport you around.

    It also may be YOUR connection causing issues. But as it's not a killer hosted game anymore, you cant just blame the killers ping.

  • @Clevite said:

    Haven't you read the notes.

    It is so the new mmr can rank you with survivors of equivalent skill to the killer chosen.

    So you cant put on a killer you suck with, get ez survivors then switch to one you mastered.

    So on the flipside, someone who gets good at any killer, can now pick a new one to roflstomp new survivors with. Great.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1493310#Comment_1493310

    This is gamebreaking for me and i am sure for many people aswell. When i littarly can not see the aura of a survivor in the distance because its 2x2 pixel next or on top of another 10x10 pixels with the same color, perks like BBQ are completly useless. How is this not top priority? Everyone has a 50inch monitor at home?

    Well I have a 32 inch and see them fine if I actually look, and not glance for bright spots... so I dont get what the fuss is about.

    But if they're ACTUALLY invisible, that's no good.

  • It's just a knock off of evolve done better. Or should I say more cohesively.

  • @WheresTheGate said:

    https://forum.deadbydaylight.com/en/discussion/175609/bhvr-im-so-disapointed

    You know what the real kicker is? They couldn't be bothered to fix all the bugs they already knew about, but they had time to create a brand new one. They gave us changes to the way auras look that not only weren't needed, but are now a new bug all on their own.

    Considering how their code is built and how bugs work, it's not surprising?

    Like, they add new patch that adds new stuff and may address old bugs. But that causes new ones.

    Its NEVER going to be bug free unless they start over. The code is too intertwined. It's why auras and sounds change in patches where they arent even touched.

  • @DwightsBrokenArm said:

    https://forum.deadbydaylight.com/en/discussion/comment/1491315#Comment_1491315

    I personally have to ask: please, reduce those challenges which are depended on others. And reduce rng depended challenges. Same with challenges you have to play bad on purpose to get it (Dwight and Kate challenges)

    So then you just want more dailies.

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1494212#Comment_1494212

    Again.

    "But it's not "REALISTIC" in Dead by Daylight's terms you know?"

    Twice, people can't read. But, I'm not surprised.

    No, I can read. Dead by daylight realism is okay with heart skewers and teleporting hags, falling for 15 feet without broken ankles, but god forbid you have 3 inches extra on?

    Reading isnt the only issue here. Comprehension is. And you cant comprehend that in "dEaD bY dAyLiGhTs ReAlIsM" heels are the lowest issue.

    What you mean is "everything else is already implimented, so it must work, but heels wont because ReAlISm".

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1494194#Comment_1494194

    They doesn't always work because of how the English language works. Plus, pronouns aren't really that big a deal as shown by the majority of users on these forums automatically referring to other users as he. Sensitive mods applying judgement based on their personal view of the topic is not just or understandable, it is anarchy. Glad to see we got the sjws out already.

    It definitleyndoes work. They/them/you fits as a pronoun. It does not. It is a term for an inanimate object.

    And yeah, most internet culture revolves around using "he", but anytime someone corrects them, it changes. Nobody has a problem with that.

    Calling someone IT is disgusting, regardless of who or what you are. Unless they specifically for some reason want to be called "it".

    Theres no argument or semantics here. "Because how english works". There are neutral pronouns. It is not one of them.

  • @BigBrainMegMain said:

    I mean, you can't...like...

    Okay, I'd LOVE heels on them, believe me. But it's not "REALISTIC" in Dead by Daylight's terms you know?

    Running, looping, falling off 100 feet in heels?

    Kitten heels though, that's a different story, they should at least have kitten heels.

    ....nothing is "realistic". You can unhook yourself from being skewered through the heart and RUN away.

    Heels are the LEAST of the realism worries.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1494128#Comment_1494128

    Depends on context. If it's used to silence someone, or demean them, then yes. Like I said, it was used to silence me.

    I'm also glad that I'm not a mod, because that seems like a lot of work, but also because I am the type of person who deals with their own problems and follows the phrase "give as good as you can take". Not to mention the hate I already receive as is. I also don't believe in silencing people with phrases, such as "git gud" or "entitled X main" so getting rid of them from the forums would promote actual discussion or at least that is my hope.

    They dont silence you. It's an attempt to gatekeep, that you can easily refute or ignore.

    Them saying git gud doesnt revoke your posting privilege.

  • @Roobnus said:

    I know someone that got perma banned because he refered to a random person of unknown gender as "it".

    IT is a person after all so until this day I still don't understand how that was worthy a perma ban. Pathetic once again, modern society.

    Because unless THEY specified THEY wanted to be called it, which I ######### doubt they did, the easy go to for being unsure is THEY.

    IT dehumanizes people. Regardless of gender, calling someone IT establishes that you view them as an item, not a person.

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