Bot_Salvo88
Bot_Salvo88
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- Bot_Salvo88
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Comments
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@illNicola said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342499#Comment_3342499
Probably you never saw more than one prove per match, likely I can talk because I'm at the top. Ok, so I use prove thyself and you're never alone doing gens. So now let's do math: 7 seconds Ć 5 gens are 35 seconds, in dbd are precious. But I don't know who you match up, but when survs I find against are never less than 2 doing gens, lots of time are 3 survs doing the same gen with prove. Same when I play surv, it's rare that we're less than 3. So you know, you brought only the case of 2 survs with prove, not with 3. And you know that at top are always 3 survs doing the same gen because it's convenient. But you know, probably I'm not taking to people at my same level. Tru3 is right, this game make you all feel like champions also if you have 100 hours
You claim to be at the top by saying that the most efficient strategy for survivors is grouping up on a gen with 2 or even 3 people? I'm so sorry but this is wrong. To be super efficient with survivor, all survivors have to split up.
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@HugTechLover said:
P100 BW has guaranteed 2 iris every level.
That's really nice. I'm slowly levelling up a single survivor up to prestige 100 to always have items without worry about it. I'm at P23 now. As for killer, it's really tough
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Update 6.5.2, not fixed
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I'm pretty confident it will be an original killer and then a licensed one for the anniversary.
As for the perks, they could mess around with a boon perk that gives the survivor an x% of vault speed. As for other survivor perks they could other gen perks since they love to add them recently.
As for killer perks, it all depends on the killer that comes out. I don't expect a hex tho.
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Mine was playing Dead by Daylight. It was a mistake that I meant to do.
Jokes aside 𤣠I sometimes do mistakes with Trapper by putting traps in the middle of nowhere. When a survivor falls in my trap I think "I meant to do that, obviously"
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@Chocolate_Cosmos said:
Imagine if Blight or Wesker would be broken for such long time. So many people would be mad at this point.
Nurse got killswitched immediately last year for 3 solid weeks because she was getting completely stuck when grabbing someone right after a blink.
Same should happen to Twins. They can get completely stuck, it's the exact same issue but with completely different treatment.
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@proxy_taxfraud said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3333116#Comment_3333116
when the
wc -lon your shamefully specific regexgrepcauses a hangup you know you're in for a fun decade.Explain in DBD terms
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@versacefeng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332992#Comment_3332992
Correct me if Iām wrong but does this update mean that the progress bar will FINALLY display an accurate percentage of how much of the generator is done?
It's like seeing someone recovering from the ground. Same bar, no percentage.
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Update 6.5.1, not fixed
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I think they said that maps are by far their biggest projects and they take a lot of time. Plus they're completely free, so there's that too in my opinion.
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@HungrySnek said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332966#Comment_3332966
Ah Yeah. Swf is too strong since years and the solution is to make the solo gameplay as broken?
It's not broken. If things get out of hand, killers will eventually get buffed too. It's not the end of the world
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It's not "devs are x sided", it's a simple quality of life to bridge the gap between solo survivors and SWF groups. It's more than a welcomed change, in my opinion. At least I know if a teammate is on a 0% gen or on a 70% gen. You can have all of this info in swf, I don't see why can't you have it in solo.
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The only lose lose situation with dead hard is when used at a pallet. If used at a window I have no problem waiting.
At a pallet you just can't do nothing about it and you will eat the pallet most of the times.
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I mean... You're dead so you shouldn't make noise in the first place :)
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@skyllus said:
https://us.v-cdn.net/6030815/uploads/XJXRGZR6HJHS/steamuserimages-a-akamaihd.jpg
This is my haddie :)
That's an interesting name you got right there :)
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You can't fix inefficient players
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5.4.0? Aren't we in 6.5.0? Am I missing something? Am I a year in the future?
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@Chordyceps said:
There are 336 hours in two weeks.
Assuming you get 8 hours of sleep a day, you are awake for 224 of those.
So, this person is definitely not getting 8 hours of sleep and has been playing nonstop during the time he is awake.
Incredible.
This person seemed burnt out of the game since he DC'd vs Trapper on swamp
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3326647#Comment_3326647
It's not a hostage situation if the hatch is available or closed, no.
But theoretically the twins could still do this with 2 or more survivors remaining once the gens are complete. Especially if they set up to block the gates before last gen pops.
That would be a hostage situation if they do nothing but sit there for an extended period, since the game isn't progressing in that state (and can't until one of them moves away or downs someone).
You can't body block the exit gates with Twins. As Charlotte, you can't switch to Victor until you move a bit away from the exit.
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@00berdisc said:
https://us.v-cdn.net/6030815/uploads/9S1VGSOTG4RK/img-20230125-012332.jpg
I hope they fix it
This is how it was on old RPD. Interesting to see. On old RPD it was fine since it was very big and gens were spread out. But in new RPD it's a little too much now. Hopefully it's a bug
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It got acknowledged! Hopefully we don't have to wait 9 months for a fix like they did with other challenges :)
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Yes! It just came out. Thank you devs <3
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No way!
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Welcome to 2023
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It's ok, I'll go touch some grass in the meantime :>
Thanks again for the info!
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Thanks <3
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Oh I just found out. I wonder why, tho.
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@Sonzaishinai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325579#Comment_3325579
See and this is were the big misconception is coming from. The word tunneling has become so vague that in some peoples mind it just boils down to removing a survivor from the game at any point.
Tunneling is strictly going after one person. If there is any doubt in the killers mind about who to go after then they weren't tunneling
If a killer needs a hook state view to see who's on deadhook then they weren't tunneling. Cause for actual tunnelers there is only one option
Now your comment would make sense if I actually said what you're saying. The thing is i only said that the killer knows who to tunnel regardless of not being able to see hook states
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@Steakdabait said:
it's to "prevent tunneling" but if a killer is tunneling then they can just count to 3. I really hope they just let killers see hook stages
Then it doesn't work if every killer knows exactly who to tunnel
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@WesCravenFan said:
Hacker means "I don't know what add ons are".
I play with no add-ons xD
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@Mannavard said:
Still nothing? Please(
Nope
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This, 100%. All we're asking is to have a couple of challenges fixed. We're not asking to change how the game works. I'm so tired of this.
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@Akumakaji said:
Congratulations! I am a fellow achievment hunter and tome completionist myself, so I can relate. I got literally all tome challenges to done myself, but the "Self Preservation" one. Its really frustrating, I opened a bug report about it that got reasonable traction by others reporting their own problems with the challenge, and every now and then I try to see if I can do just by some fluke of fate, but so far I got no luck.
Oh well ... one day for sure!
I don't think it's too much to ask for one challenge to get fixed. It's been over 8 months that it doesn't work (maybe more). Come on BHVR!
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@kingcarl2012 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320622#Comment_3320622
Can confirm I just did Out isnt an option, with no Issues today.
I just got it today for some reason. I kept trying until I randomly got it by doing the exact same things.
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@Shroompy said:
Dealing with DH at a pallet is not a lose-lose situation since they can't throw the pallet for the duration of the animation. It is a bit of a tight window but if you do the right read then you should still be able to get yourself a hit
It is a lose lose situation. If you swing they dead hard. If you don't swing because you're waiting you eat a pallet.
If a survivor sees that you're waiting and he has dead hard, he can drop the pallet and still have dead hard for later.
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@Firellius said:
Does literally anyone ever use Power Struggle?
Also, just don't walk under a pallet while carrying.
It's not a matter of walking under a pallet. You down someone with Victor and it takes 8 seconds to ONLY switch. Then it takes a good amount of time to walk to the downed person. If they have flip flop with power struggle, there's nothing you can do about it.
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If a teammate kills himself on the hook, a bot won't do anything since that survivor is dead.
I'm fine with the idea of adding bots for disconnected players
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If you think about getting banned then you may have done something sus š¤Ø
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What about a killer perk (so it's never gonna happen š) that puts a hit survivor in deep wounds?
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And this is why lightborn is the strongest perk in the game.
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@Chordyceps said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320669#Comment_3320669
I have only ever seen survivors grab the flag during the PTB preceding his official release. I have never seen anyone grab it in live.
They don't need to. All survivors can possible do vs guards is hold W
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So I got a reply from the support and they told me this
Me sad :(
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I contacted the support and they said that they're currently investigating why these challenges don't work
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The broken challenges are:
Tome 4 Level 1
Tome 6 Level 1
Tome 9 Level 2
Tome 10 Level 2
They all have been reported many months ago, with no actual fix to them.
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I fully agree with what you said.
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Confirm, I got 2 different cheaters in the past few days. One thing is for sure, they're very boring. They all do the same thing.
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Considering the lack of response from anyone, I'm assuming that nobody is bothering with this challenge because either it's bugged or they don't care. Makes me wonder if I will ever get to complete it š
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Or it could stay as it is and just give a skill check (like overcharge) when someone goes down.
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Grade doesn't mean anything since MMR was added. They're two separate things. By letting "bad" survivors escape, you'll get even more "bad" survivors since the game sees that you're loosing everytime this happens.
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I'm pretty sure Matthew Cote said something in an interview about that:
https://youtu.be/2qukSr7L5ug?t=3168






